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remove offset from slicing shader
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@@ -102,7 +102,7 @@ int main(int argc, char *argv[]) {
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auto mirrors = mirror(group);
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auto corners = plane_intersections(mirrors);
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auto start = barycentric(corners, {1.00f, 0.1f, 0.01f, 0.05f});
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auto start = barycentric(corners, {1.00f, 0.1f, 0.01f, 0.01f});
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auto points = res.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect);
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auto g_gens = gg.group_gens();
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