mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
cleanup slicing geometry shader
This commit is contained in:
@@ -31,13 +31,6 @@ void emit(vec4 v) {
|
||||
}
|
||||
|
||||
void main() {
|
||||
// vec4 pos4[4];
|
||||
// for (int i = 0; i < 4; ++i) pos4[i] = view * verts[vInds[0][i]];
|
||||
//
|
||||
// for (int i = 0; i < 4; ++i) emit(pos4[i]);
|
||||
// EndPrimitive();
|
||||
// return;
|
||||
|
||||
vec4 pos4[4];
|
||||
for (int i = 0; i < 4; ++i) pos4[i] = view * verts[vInds[0][i]];
|
||||
|
||||
@@ -62,7 +55,6 @@ void main() {
|
||||
|
||||
float t = unmix(a.w+x, b.w+x);
|
||||
sect[S++] = mix(a, b, t);
|
||||
// sect[S++] = (0.0 - a.w) / (b.w - a.w) * (b - a) + a;
|
||||
}
|
||||
|
||||
for (int s = 0; s < S; ++s) {
|
||||
|
||||
Reference in New Issue
Block a user