mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 03:52:48 -05:00
ENH: Use entt
This commit is contained in:
@@ -10,20 +10,12 @@ namespace cgl {
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GLuint id{};
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public:
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using Element = T;
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Buffer() {
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glCreateBuffers(1, &id);
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}
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Buffer(const T &data, GLenum usage = GL_STATIC_DRAW)
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: Buffer() {
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put(data, usage);
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}
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Buffer(const std::vector<T> &data, GLenum usage = GL_STATIC_DRAW)
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: Buffer() {
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put(data, usage);
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}
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Buffer(Buffer &) = delete;
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Buffer(Buffer &&o) noexcept {
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@@ -60,12 +52,5 @@ namespace cgl {
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std::copy(begin, end, (T*) ptr);
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glUnmapNamedBuffer(id);
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}
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void bound(GLenum target, const std::function<void()> &action) const {
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glBindBuffer(target, id);
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action();
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glBindBuffer(target, 0);
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}
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};
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}
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@@ -83,11 +83,5 @@ namespace cgl {
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glUseProgramStages(id, GL_COMPUTE_SHADER_BIT, pgm);
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return *this;
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}
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void bound(const std::function<void()> &action) const {
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glBindProgramPipeline(id);
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action();
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glBindProgramPipeline(0);
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}
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};
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}
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@@ -33,43 +33,34 @@ namespace cgl {
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return id;
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}
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void bound(const std::function<void()> &action) const {
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glBindVertexArray(id);
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action();
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glBindVertexArray(0);
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}
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template<class T>
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void pointer(
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void format(
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GLuint index,
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const Buffer<T> &buf,
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unsigned size,
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GLenum type,
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bool normalized = false,
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unsigned stride = 0
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) const {
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bound([&]() {
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glEnableVertexAttribArray(index);
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buf.bound(GL_ARRAY_BUFFER, [&]() {
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glVertexAttribPointer(index, size, type, normalized, stride, nullptr);
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});
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});
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) {
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glEnableVertexArrayAttrib(id, index);
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glVertexArrayAttribFormat(id, index, size, type, normalized, stride);
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}
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template<class T>
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void ipointer(
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void iformat(
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GLuint index,
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const Buffer<T> &buf,
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unsigned size,
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GLenum type,
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unsigned stride = 0
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) const {
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bound([&]() {
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glEnableVertexAttribArray(index);
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buf.bound(GL_ARRAY_BUFFER, [&]() {
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glVertexAttribIPointer(index, size, type, stride, nullptr);
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});
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});
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) {
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glEnableVertexArrayAttrib(id, index);
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glVertexArrayAttribIFormat(id, index, size, type, stride);
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}
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template<class Buf>
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void vertexBuffer(
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GLuint index,
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Buf &buf,
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unsigned offset = 0
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) {
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glVertexArrayVertexBuffer(id, index, buf, offset, sizeof(typename Buf::Element));
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}
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};
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}
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103
vis/src/comps.hpp
Normal file
103
vis/src/comps.hpp
Normal file
@@ -0,0 +1,103 @@
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#pragma once
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#include <cgl/buffer.hpp>
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#include <cgl/shaderprogram.hpp>
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#include <cgl/vertexarray.hpp>
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#include <cgl/pipeline.hpp>
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#include <tc/groups.hpp>
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#include <Eigen/Eigen>
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#include <entt/entt.hpp>
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#include "mirror.hpp"
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#include "geometry.hpp"
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#include "solver.hpp"
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#include <shaders.hpp>
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namespace vis {
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struct Group {
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tc::Group<> group;
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vec5 root;
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vec3 color;
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std::vector<std::vector<size_t>> exclude {{0, 1, 2}};
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};
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struct VBOs {
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cgl::Buffer<vec4> verts;
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cgl::Buffer<Primitive<4>> ibo;
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};
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void upload_groups(entt::registry ®) {
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auto view = reg.view<const Group, VBOs>();
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for (auto [entity, group, vbos]: view.each()) {
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auto cosets = group.group.solve();
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auto mirrors = mirror<5>(group.group);
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auto corners = plane_intersections(mirrors);
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vec5 start = corners * group.root;
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tc::Path<vec5> path(cosets, mirrors.colwise());
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Eigen::Array<float, 5, Eigen::Dynamic> higher(5, path.order());
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path.walk(start, Reflect(), higher.matrix().colwise().begin());
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Eigen::Array<float, 4, Eigen::Dynamic> lower = Stereo()(higher);
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vbos.verts.put(lower.colwise().begin(), lower.colwise().end());
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// todo generate all, then mask using glMultiDraw.
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const size_t N = 4;
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auto gens = generators(group.group);
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auto combos = combinations(gens, N - 1);
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auto inds = merge<N>(hull<N>(group.group, combos, group.exclude));
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vbos.ibo.put(inds.begin(), inds.end());
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}
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}
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struct SliceRenderer {
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cgl::pgm::vert defer = cgl::pgm::vert(shaders::deferred_vs_glsl);
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cgl::pgm::geom slice = cgl::pgm::geom(shaders::slice_gm_glsl);
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cgl::pgm::frag solid = cgl::pgm::frag(shaders::solid_fs_glsl);
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cgl::pipeline pipe;
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cgl::VertexArray vao;
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SliceRenderer() {
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pipe.stage(defer);
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pipe.stage(slice);
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pipe.stage(solid);
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vao.iformat(0, 4, GL_UNSIGNED_INT);
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}
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void operator()(entt::registry ®) {
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auto view = reg.view<const Group, VBOs>();
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for (auto [entity, group, vbos]: view.each()) {
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const size_t N = 4;
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glBindProgramPipeline(pipe);
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glProgramUniform3fv(solid, 2, 1, group.color.data());
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, vbos.verts);
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vao.vertexBuffer(0, vbos.ibo);
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glBindVertexArray(vao);
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glDrawArrays(GL_POINTS, 0, vbos.ibo.count());
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glBindVertexArray(0);
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glBindProgramPipeline(0);
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}
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}
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};
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}
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148
vis/src/main.cpp
148
vis/src/main.cpp
@@ -7,19 +7,15 @@
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#include "util.hpp"
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#include "mirror.hpp"
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#include "solver.hpp"
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#include <cgl/debug.hpp>
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#include <cgl/vertexarray.hpp>
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#include <cgl/shaderprogram.hpp>
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#include <cgl/pipeline.hpp>
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#include <random>
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#include <chrono>
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#include <yaml-cpp/yaml.h>
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#include "comps.hpp"
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#include <shaders.hpp>
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#ifndef NDEBUG
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#include <cgl/debug.hpp>
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#endif
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#ifdef _WIN32
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extern "C" {
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__attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001;
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@@ -93,10 +89,7 @@ std::vector<vec4> points(const tc::Group<> &group, const C &coords) {
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Eigen::Array<float, 5, Eigen::Dynamic> higher(5, path.order());
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path.walk(start, Reflect(), higher.matrix().colwise().begin());
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// std::vector<vec5> higher(path.order());
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// path.walk(start, Reflect(), higher.begin());
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// Eigen::Array4Xf lower = higher.topRows<4>().rowwise() / (1 - higher.bottomRows<1>());
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Eigen::Array4Xf lower = Stereo()(higher);
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std::vector<vec4> vec(lower.cols());
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@@ -105,96 +98,6 @@ std::vector<vec4> points(const tc::Group<> &group, const C &coords) {
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return vec;
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}
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template<unsigned N>
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struct Prop {
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cgl::VertexArray vao;
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cgl::Buffer<vec4> vbo;
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cgl::Buffer<Primitive<N>> ibo;
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vec3 color;
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Prop() : vao(), vbo(), ibo() {}
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};
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template<unsigned N>
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struct Renderer {
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std::vector<Prop<N>> props;
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virtual void bound(const std::function<void()> &action) const = 0;
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virtual void _draw(const Prop<N> &) const = 0;
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void render() const {
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bound([&]() {
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for (const auto &prop: props) {
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_draw(prop);
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}
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});
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}
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};
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template<unsigned N>
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struct SliceProp : public Prop<N> {
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SliceProp(vec3 color) : Prop<N>() {
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this->color = color;
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}
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SliceProp(SliceProp &) = delete;
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SliceProp(SliceProp &&) noexcept = default;
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template<class T, class C>
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static SliceProp<N> build(
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const tc::Group<> &g,
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const C &coords,
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vec3 color,
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T all_sg_gens,
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const std::vector<std::vector<size_t>> &exclude
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) {
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SliceProp<N> res(color);
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auto pts = points(g, coords);
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res.vbo.put(pts.begin(), pts.end());
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auto inds = merge<N>(hull<N>(g, all_sg_gens, exclude));
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res.ibo.put(inds.begin(), inds.end());
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res.vao.ipointer(0, res.ibo, 4, GL_UNSIGNED_INT);
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return res;
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}
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};
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template<unsigned N>
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struct SliceRenderer : public Renderer<N> {
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cgl::pgm::vert defer = cgl::pgm::vert(shaders::deferred_vs_glsl);
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cgl::pgm::geom slice = cgl::pgm::geom(shaders::slice_gm_glsl);
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cgl::pgm::frag solid = cgl::pgm::frag(shaders::solid_fs_glsl);
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cgl::pipeline pipe;
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SliceRenderer() {
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pipe.stage(defer);
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pipe.stage(slice);
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pipe.stage(solid);
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}
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SliceRenderer(SliceRenderer &) = delete;
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SliceRenderer(SliceRenderer &&) noexcept = default;
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void bound(const std::function<void()> &action) const override {
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pipe.bound(action);
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}
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void _draw(const Prop<N> &prop) const override {
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, prop.vbo);
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glProgramUniform3fv(solid, 2, 1, prop.color.data());
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// glProgramUniform3f(solid, 2, 1.f, 1.f, 1.f);
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prop.vao.bound([&]() {
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glDrawArrays(GL_POINTS, 0, prop.ibo.count() * N);
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});
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}
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};
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void run(const std::string &config_file, GLFWwindow* window) {
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#ifndef NDEBUG
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@@ -207,34 +110,29 @@ void run(const std::string &config_file, GLFWwindow* window) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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SliceRenderer<4> sRen{};
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entt::registry registry;
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vis::SliceRenderer renderer;
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State state{};
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glfwSetWindowUserPointer(window, &state);
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std::cout << "building..." << std::endl;
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{
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auto group = tc::schlafli({5, 3, 3, 2});
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auto gens = generators(group);
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vec5 root;
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root << 0.80, 0.09, 0.09, 0.09, 0.04;
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vec3 color;
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color << 0.90, 0.90, 0.90;
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std::vector<std::vector<size_t>> exclude{
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{0, 1, 2},
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};
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auto combos = combinations(gens, 3);
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sRen.props.push_back(SliceProp<4>::build(
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group, root, color, combos, exclude
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));
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}
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std::cout << "built" << std::endl;
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state.dimension = 4;
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{
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auto entity = registry.create();
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registry.emplace<vis::Group>(
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entity,
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tc::schlafli({5, 3, 3, 2}),
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vec5{0.80, 0.09, 0.09, 0.09, 0.04},
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vec3{0.90, 0.90, 0.90},
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std::vector<std::vector<size_t>>{{0, 1, 2}}
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);
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registry.emplace<vis::VBOs>(entity);
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}
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vis::upload_groups(registry);
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auto ubo = cgl::Buffer<Matrices>();
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glBindBufferBase(GL_UNIFORM_BUFFER, 1, ubo);
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@@ -254,7 +152,7 @@ void run(const std::string &config_file, GLFWwindow* window) {
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glLineWidth(1.5);
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sRen.render();
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renderer(registry);
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glfwSwapInterval(2);
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glfwSwapBuffers(window);
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