drawable to "slice" and add builder factory method

This commit is contained in:
2020-03-14 00:36:46 -04:00
parent 0300e1bfc3
commit f06f92bd9b
3 changed files with 66 additions and 88 deletions

View File

@@ -64,14 +64,6 @@ void main() {
normal = cross(sect[1].xyz - sect[0].xyz, sect[2].xyz - sect[0].xyz);
normal = normalize(normal);
float r = dot(normal, sect[0].xyz);
if (abs(r) < 0.001)
r = dot(normal, sect[0].xyz + vec3(0, 0, 1));
if (r < 0)
normal *= -1;
for (int s = 0; s < S; ++s) {
emit(sect[s]);
}

View File

@@ -2,13 +2,15 @@
layout(location=2) uniform vec4 col;
layout(location=0) in vec3 pos;
layout(location=2) in vec3 normal;
out vec4 color;
void main() {
float bright = dot(normal, normalize(vec3(-0.6, 1, 2)));
bright = .6 + .3 * bright;
float depth = .1 + .9 * smoothstep(-2, 2, pos.z);
float bright = abs(dot(normal, normalize(vec3(-0.6, 1, 2))));
bright = .6 + .3 * bright * depth;
color = col;
color.xyz *= bright;

View File

@@ -33,33 +33,6 @@ struct Matrices {
}
};
template<unsigned N>
struct Drawable {
GLenum mode{};
cgl::VertexArray vao{};
cgl::Buffer<Primitive<N>> ibo{};
Drawable(GLenum mode) : mode(mode), vao(), ibo() {}
Drawable(Drawable &) = delete;
Drawable(Drawable &&) = delete;
void draw_deferred() {
vao.bound([&]() {
glDrawArrays(GL_POINTS, 0, ibo.count() * N);
});
}
void draw_direct() {
vao.bound([&]() {
ibo.bound(GL_ELEMENT_ARRAY_BUFFER, [&]() {
glDrawElements(mode, ibo.count() * N, GL_UNSIGNED_INT, nullptr);
});
});
}
};
Matrices build(GLFWwindow *window, float st) {
int width, height;
glfwGetFramebufferSize(window, &width, &height);
@@ -81,10 +54,11 @@ Matrices build(GLFWwindow *window, float st) {
}
template<unsigned N, class T>
auto hull(const tc::Group &group, T all_sg_gens) {
auto hull(const tc::Group &group, T begin, T end) {
std::vector<std::vector<Primitive<N>>> parts;
auto g_gens = gens(group);
for (const auto &sg_gens : all_sg_gens) {
while (begin != end) {
const auto &sg_gens = *(++begin);
const auto &base = triangulate<N>(group, sg_gens);
const auto &tiles = each_tile(base, group, g_gens, sg_gens);
for (const auto &tile : tiles) {
@@ -94,6 +68,20 @@ auto hull(const tc::Group &group, T all_sg_gens) {
return parts;
}
std::vector<vec4> points(const tc::Group &group, const std::vector<float> &coords) {
auto cosets = group.solve();
auto mirrors = mirror<5>(group);
auto corners = plane_intersections(mirrors);
auto start = barycentric(corners, coords);
const auto &higher = cosets.path.walk<vec5, vec5>(start, mirrors, reflect<vec5>);
std::vector<vec4> lower(higher.size());
std::transform(higher.begin(), higher.end(), lower.begin(), stereo<4>);
return lower;
}
class Shaders {
public:
cgl::pgm::vert defer = cgl::pgm::vert::file(
@@ -116,27 +104,41 @@ public:
"shaders/diffuse.fs.glsl");
};
std::vector<vec4> points(const tc::Group &group, const std::vector<float> &coords) {
auto cosets = group.solve();
auto mirrors = mirror<5>(group);
template<unsigned N>
struct Slice {
GLenum mode;
vec4 color;
cgl::VertexArray vao;
cgl::Buffer<vec4> vbo;
cgl::Buffer<Primitive<N>> ibo;
auto corners = plane_intersections(mirrors);
Slice(GLenum mode, vec4 color) : mode(mode), color(color), vao(), ibo(), vbo() {}
auto start = barycentric(corners, coords);
Slice(Slice &) = delete;
auto higher = cosets.path.walk<vec5, vec5>(start, mirrors, reflect<vec5>);
std::vector<vec4> res(higher.size());
std::transform(higher.begin(), higher.end(), res.begin(), stereo<4>);
Slice(Slice &&) noexcept = default;
void draw() {
vao.bound([&]() {
glDrawArrays(GL_POINTS, 0, ibo.count() * N);
});
}
template<class T>
static Slice<N> build(const tc::Group &g, const std::vector<float> &coords, vec4 color, T begin, T end) {
Slice<N> res(GL_POINTS, color);
res.vbo.put(points(g, coords));
res.ibo.put(merge<N>(hull<N>(g, begin, end)));
res.vao.ipointer(0, res.ibo, 4, GL_UNSIGNED_INT);
return res;
}
};
void run(GLFWwindow *window) {
glEnable(GL_PROGRAM_POINT_SIZE);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_DEPTH_TEST);
// glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -155,37 +157,19 @@ void run(GLFWwindow *window) {
auto group = tc::schlafli({5, 3, 3, 2});
auto slice_faces = hull<4>(group, (std::vector<std::vector<int>>) {
{0, 1, 2},
});
const auto combos = Combos<int>({0, 1, 2, 3, 4}, 3);
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
std::default_random_engine rand(seed);
std::shuffle(slice_faces.begin(), slice_faces.end(), rand);
slice_faces.erase(slice_faces.begin(), slice_faces.begin() + slice_faces.size() / 2);
auto white = Slice<4>::build(
group,
{0.3f, 0.1f, 0.1f, 0.1f, 0.05f},
{0.9f, 0.9f, 0.9f, 1.0f},
combos.begin(), combos.end());
auto slice_face_data = merge<4>(slice_faces);
auto slice_edges = hull<4>(group, (std::vector<std::vector<int>>) {
{0, 1, 3},
{0, 1, 4},
{0, 2, 3},
{0, 2, 4},
{1, 2, 3},
{1, 2, 4},
{1, 3, 4},
});
auto slice_edge_data = merge<4>(slice_edges);
Drawable<4> edges(GL_POINTS);
edges.ibo.put(slice_edge_data);
edges.vao.ipointer(0, edges.ibo, 4, GL_UNSIGNED_INT);
Drawable<4> faces(GL_POINTS);
faces.ibo.put(slice_face_data);
faces.vao.ipointer(0, faces.ibo, 4, GL_UNSIGNED_INT);
auto pbo_thick = cgl::Buffer<vec4>(points(group, {1.0f, 0.2f, 0.1f, 0.05f, 0.025f}));
auto pbo_thin = cgl::Buffer<vec4>(points(group, {1.0f, 0.2f, 0.1f, 0.05f, 0.025f}));
auto black = Slice<4>::build(
group,
{1.0f, 0.1f, 0.1f, 0.1f, 0.5f},
{0.3f, 0.3f, 0.3f, 1.0f},
combos.begin()++, combos.end());
auto ubo = cgl::Buffer<Matrices>();
glBindBufferBase(GL_UNIFORM_BUFFER, 1, ubo);
@@ -204,13 +188,13 @@ void run(GLFWwindow *window) {
glLineWidth(1.5);
slice_pipe.bound([&]() {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, pbo_thick);
glProgramUniform4f(sh.solid, 2, 1.0, 1.0, 1.0, 1.0);
edges.draw_deferred();
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, white.vbo);
glProgramUniform4fv(sh.solid, 2, 1, &white.color.front());
white.draw();
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, pbo_thin);
glProgramUniform4f(sh.solid, 2, 0.7, 0.7, 0.7, 1.0);
faces.draw_deferred();
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, black.vbo);
glProgramUniform4fv(sh.solid, 2, 1, &black.color.front());
black.draw();
});
glfwSwapInterval(2);