working on memoization

This commit is contained in:
2020-01-08 22:03:35 -05:00
parent cee667d1b3
commit fb33a78718
20 changed files with 186 additions and 762 deletions

38
vis/include/geometry.hpp Normal file
View File

@@ -0,0 +1,38 @@
#pragma once
#include <tc/core.hpp>
#include <optional>
#include <cmath>
size_t key(const std::vector<int> &gens) {
size_t bits = 0;
for (const auto &gen : gens) {
bits |= 1U << gen;
}
return bits;
}
struct CosetMemo {
const tc::Group &parent;
std::vector<std::vector<std::optional<tc::Cosets>>> results;
explicit CosetMemo(const tc::Group &parent)
: parent(parent) {
size_t W = std::pow(2, parent.ngens);
for (size_t i = 0; i < W; ++i) {
results.emplace_back(W, std::nullopt);
}
}
tc::Cosets solve(const std::vector<int> &group_gens, const std::vector<int> &sub_gens) {
size_t group_key = key(group_gens);
size_t sub_key = key(sub_gens);
if (!results[group_key][sub_key]) {
results[group_key][sub_key] = parent.subgroup(group_gens).solve(sub_gens);
}
return results[group_key][sub_key].value();
}
};

View File

@@ -1,6 +1,6 @@
#pragma once
#include <tc/cosets.h>
#include <tc/core.hpp>
#include <glm/glm.hpp>
#include <cmath>
#include <vector>
@@ -27,7 +27,7 @@ std::vector<glm::vec4> mirror(const tc::Group &group) {
glm::vec4 vp{};
for (int m = 0; m < p; ++m) {
glm::vec4 vq = mirrors[m];
vp[m] = (cos(M_PI / group.rel(p, m).mult) - dot(m, vp, vq)) / vq[m];
vp[m] = (cos(M_PI / group.get(p, m)) - dot(m, vp, vq)) / vq[m];
}
vp[p] = std::sqrt(1 - glm::dot(vp, vp));

42
vis/include/util.hpp Normal file
View File

@@ -0,0 +1,42 @@
#pragma once
#include <string>
#include <vector>
#include <glad/glad.h>
#include <sstream>
void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
char const *ptrs[sources.size()];
for (size_t i = 0; i < sources.size(); ++i) {
ptrs[i] = sources[i].c_str();
}
glShaderSource(shader, sources.size(), ptrs, nullptr);
}
std::string utilShaderInfoLog(GLuint shader) {
int len;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
char buffer[len];
glGetShaderInfoLog(shader, len, nullptr, buffer);
return std::string(buffer);
}
std::string utilProgramInfoLog(GLuint program) {
int len;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
char buffer[len];
glGetProgramInfoLog(program, len, nullptr, buffer);
return std::string(buffer);
}
std::string utilInfo() {
std::stringstream ss;
ss
<< "Graphics Information:" << std::endl
<< " Vendor: " << glGetString(GL_VENDOR) << std::endl
<< " Renderer: " << glGetString(GL_RENDERER) << std::endl
<< " OpenGL version: " << glGetString(GL_VERSION) << std::endl
<< " Shading version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
return ss.str();
}