working on memoization

This commit is contained in:
2020-01-08 22:03:35 -05:00
parent cee667d1b3
commit fb33a78718
20 changed files with 186 additions and 762 deletions

3
.gitmodules vendored
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@@ -4,3 +4,6 @@
[submodule "vendor/glm"] [submodule "vendor/glm"]
path = vendor/glm path = vendor/glm
url = https://github.com/g-truc/glm.git url = https://github.com/g-truc/glm.git
[submodule "vendor/toddcox"]
path = vendor/toddcox
url = https://github.com/JCRaymond/toddcox-faster.git

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@@ -3,10 +3,11 @@ project(toddcox-faster)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 17)
add_subdirectory(vendor/toddcox)
add_subdirectory(vendor/glad) add_subdirectory(vendor/glad)
add_subdirectory(vendor/glfw) add_subdirectory(vendor/glfw)
add_subdirectory(vendor/glm) add_subdirectory(vendor/glm)
add_subdirectory(tc)
add_subdirectory(vis) add_subdirectory(vis)
add_subdirectory(example)
add_subdirectory(examples)

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@@ -1,5 +0,0 @@
add_executable(bench bench.cpp)
target_link_libraries(bench PRIVATE tc)
add_executable(path path.cpp)
target_link_libraries(path PRIVATE tc)

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@@ -1,31 +0,0 @@
#include "tc/solver.h"
#include "tc/groups.h"
#include <ctime>
#include <iostream>
int main() {
std::vector<tc::Group> groups = {
tc::group::H(2),
tc::group::H(3),
tc::group::H(4),
tc::group::T(100),
tc::group::T(500),
tc::group::T(1000),
tc::group::E(6),
tc::group::E(7),
};
for (const auto &group : groups) {
auto s = std::clock(); // to measure CPU time
auto cosets = tc::solve(group);
auto e = std::clock();
double diff = (double) (e - s) / CLOCKS_PER_SEC;
int order = cosets.len;
std::cout << group.name << "," << order << "," << diff << std::endl;
}
return 0;
}

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@@ -1,17 +0,0 @@
#include "tc/solver.h"
#include "tc/groups.h"
#include <ctime>
#include <iostream>
int main() {
auto cube = tc::group::B(3);
auto vars = tc::solve(cube, {});
for (int target = 1; target < vars.len; target++) {
auto &action = vars.path[target];
std::cout << action.coset << " " << action.gen << " " << target << std::endl;
}
return 0;
}

2
examples/CMakeLists.txt Normal file
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@@ -0,0 +1,2 @@
add_executable(memo memotest.cpp)
target_link_libraries(memo PRIVATE tc vis-util)

53
examples/memotest.cpp Normal file
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@@ -0,0 +1,53 @@
#include <geometry.hpp>
#include <tc/groups.hpp>
#include <iostream>
int main() {
tc::Group g = tc::group::B(3);
CosetMemo m(g);
m.solve({}, {});
m.solve({0}, {});
m.solve({0}, {0});
m.solve({1}, {});
m.solve({1}, {1});
m.solve({2}, {});
m.solve({2}, {2});
m.solve({0, 1}, {});
m.solve({0, 1}, {0});
m.solve({0, 1}, {1});
m.solve({0, 1}, {0, 1});
m.solve({1, 2}, {});
m.solve({1, 2}, {1});
m.solve({1, 2}, {2});
m.solve({1, 2}, {1, 2});
m.solve({0, 2}, {});
m.solve({0, 2}, {0});
m.solve({0, 2}, {2});
m.solve({0, 2}, {0, 2});
m.solve({0, 1, 2}, {});
m.solve({0, 1, 2}, {0});
m.solve({0, 1, 2}, {1});
m.solve({0, 1, 2}, {2});
m.solve({0, 1, 2}, {0, 1});
m.solve({0, 1, 2}, {1, 2});
m.solve({0, 1, 2}, {0, 2});
m.solve({0, 1, 2}, {0, 1, 2});
tc::Group big = tc::group::B(8);
CosetMemo mbig(big);
auto s1 = clock();
m.solve({0, 1, 2, 3, 4, 5, 6, 7}, {});
auto e1 = clock();
double t1 = (double) (e1 - s1) / (double) CLOCKS_PER_SEC;
std::cout << t1 << std::endl;
auto s2 = clock();
m.solve({0, 1, 2, 3, 4, 5, 6, 7}, {});
auto e2 = clock();
double t2 = (double) (e2 - s2) / (double) CLOCKS_PER_SEC;
std::cout << t2 << std::endl;
}

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@@ -1,6 +0,0 @@
add_library(tc STATIC
src/groups.cpp
src/solver.cpp
src/cosets.cpp)
target_include_directories(tc PUBLIC include)

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@@ -1,33 +0,0 @@
#pragma once
#include "groups.h"
#include <vector>
namespace tc {
struct Action {
int coset = -1;
int gen = -1;
int target = -1;
};
struct Cosets {
int ngens;
std::vector<int> data;
std::vector<Action> path;
int len;
explicit Cosets(int ngens);
void add_row();
void put(int coset, int gen, int target);
void put(int idx, int target);
[[nodiscard]] int get(int coset, int gen) const;
[[nodiscard]] int get(int idx) const;
[[nodiscard]] int size() const;
};
}

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@@ -1,96 +0,0 @@
#pragma once
#include <array>
#include <vector>
namespace tc {
struct Rel {
std::array<int, 2> gens;
int mult;
};
/**
* A presentation of a coxeter group. Contains a number of generators and some relations of the form (ab)^n = e
*/
struct Group {
const int ngens;
std::vector<std::vector<int>> _mults; // lookup table for multiplicities
std::string name;
explicit Group(int ngens, const std::vector<Rel> &rels = {}, std::string name = "G");
void setmult(Rel rel);
[[nodiscard]] Rel rel(int a, int b) const;
[[nodiscard]] std::vector<Rel> get_rels() const;
[[nodiscard]] Group product(const Group &other) const;
[[nodiscard]] Group power(int p) const;
[[nodiscard]] bool trivial() const;
};
Group operator*(const Group &g, const Group &h);
Group operator^(const Group &g, const int &p);
/**
* Construct a group from a (simplified) Schlafli Symbol of the form [a, b, ..., c]
* @param mults: The sequence of multiplicites between adjacent generators.
*/
Group schlafli(const std::vector<int> &mults);
namespace group {
/**
* Simplex
*/
Group A(int dim);
/**
* Cube, Orthoplex
*/
Group B(int dim);
/**
* Demicube, Orthoplex
*/
Group D(int dim);
/**
* E groups
*/
Group E(int dim);
/**
* 24 Cell
*/
Group F4();
/**
* Hexagon
*/
Group G2();
/**
* Icosahedron
*/
Group H(int dim);
/**
* Polygonal
*/
Group I2(int n);
/**
* Toroidal. I2(n) * I2(m)
*/
Group T(int n, int m);
/**
* Toroidal. T(n, n)
*/
Group T(int n);
}
}

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@@ -1,7 +0,0 @@
#pragma once
#include "cosets.h"
namespace tc {
Cosets solve(const Group &g, const std::vector<int> &sub_gens = {});
}

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@@ -1,44 +0,0 @@
#include "tc/cosets.h"
namespace tc {
Cosets::Cosets(int ngens) : ngens(ngens), len(0) {
}
void Cosets::add_row() {
len++;
data.resize(data.size() + ngens, -1);
path.resize(path.size() + 1);
}
void Cosets::put(int coset, int gen, int target) {
data[coset * ngens + gen] = target;
data[target * ngens + gen] = coset;
if (path[target].coset == -1) {
path[target] = {coset, gen, target};
}
}
void Cosets::put(int idx, int target) {
int coset = idx / ngens;
int gen = idx % ngens;
data[idx] = target;
data[target * ngens + gen] = coset;
if (path[target].coset == -1) {
path[target] = {coset, gen, target};
}
}
int Cosets::get(int coset, int gen) const {
return data[coset * ngens + gen];
}
int Cosets::get(int idx) const {
return data[idx];
}
int Cosets::size() const {
return len;
}
}

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@@ -1,207 +0,0 @@
#include "tc/groups.h"
#include <iterator>
#include <sstream>
namespace tc {
Group::Group(int ngens, const std::vector<Rel> &rels, std::string name) : ngens(ngens), name(std::move(name)) {
_mults.resize(ngens);
for (int i = 0; i < ngens; i++) {
_mults[i].resize(ngens, 2);
}
for (Rel rel : rels) {
setmult(rel);
}
}
void Group::setmult(Rel rel) {
_mults[rel.gens[0]][rel.gens[1]] = rel.mult;
_mults[rel.gens[1]][rel.gens[0]] = rel.mult;
}
Rel Group::rel(int a, int b) const {
return {a, b, _mults[a][b]};
}
std::vector<Rel> Group::get_rels() const {
std::vector<Rel> rels;
for (int i = 0; i < ngens - 1; i++) {
for (int j = i + 1; j < ngens; j++) {
rels.push_back({i, j, _mults[i][j]});
}
}
return rels;
}
Group Group::product(const Group &other) const {
int off = ngens;
Group g(ngens + other.ngens, get_rels());
for (Rel rel : other.get_rels()) {
g.setmult({off + rel.gens[0], off + rel.gens[1], rel.mult});
}
std::stringstream ss;
ss << name << "*" << other.name;
g.name = ss.str();
return g;
}
Group Group::power(int p) const {
Group g(ngens * p);
for (Rel rel : get_rels()) {
for (int off = 0; off < g.ngens; off += ngens) {
g.setmult({off + rel.gens[0], off + rel.gens[1], rel.mult});
}
}
std::stringstream ss;
ss << name << "^" << p;
g.name = ss.str();
return g;
}
bool Group::trivial() const {
for (int i = 0; i < ngens; ++i) {
for (int j = 0; j < ngens; ++j) {
if (_mults[i][j] != 2) {
return false;
}
}
}
return true;
}
Group operator*(const Group &g, const Group &h) {
return g.product(h);
}
Group operator^(const Group &g, const int &p) {
return g.power(p);
}
Group schlafli(const std::vector<int> &mults, const std::string &name) {
int ngens = (int) mults.size() + 1;
Group g(ngens, {}, name);
for (int i = 0; i < (int) mults.size(); i++) {
g.setmult({i, i + 1, mults[i]});
}
return g;
}
Group schlafli(const std::vector<int> &mults) {
std::stringstream ss;
ss << "[";
if (!mults.empty()) {
copy(mults.begin(), mults.end() - 1, std::ostream_iterator<int>(ss, ","));
ss << mults.back();
}
ss << "]";
return schlafli(mults, ss.str());
}
namespace group {
Group A(const int dim) {
if (dim == 0)
return Group(0, {}, "A(0)");
const std::vector<int> &mults = std::vector<int>(dim - 1, 3);
std::stringstream ss;
ss << "A(" << dim << ")";
return schlafli(mults, ss.str());
}
Group B(const int dim) {
std::vector<int> mults(dim - 1, 3);
mults[0] = 4;
std::stringstream ss;
ss << "B(" << dim << ")";
return schlafli(mults, ss.str());
}
Group D(const int dim) {
std::vector<int> mults(dim - 1, 3);
mults[dim - 2] = 2;
Group g = schlafli(mults);
g.setmult({1, dim - 1, 3});
std::stringstream ss;
ss << "D(" << dim << ")";
g.name = ss.str();
return g;
}
Group E(const int dim) {
std::vector<int> mults(dim - 1, 3);
mults[dim - 2] = 2;
Group g = schlafli(mults);
g.setmult({2, dim - 1, 3});
std::stringstream ss;
ss << "E(" << dim << ")";
g.name = ss.str();
return g;
}
Group F4() {
return schlafli({3, 4, 3}, "F4");
}
Group G2() {
return schlafli({6}, "G2");
}
Group H(const int dim) {
std::vector<int> mults(dim - 1, 3);
mults[0] = 5;
std::stringstream ss;
ss << "H(" << dim << ")";
return schlafli(mults, ss.str());
}
Group I2(const int n) {
std::stringstream ss;
ss << "I2(" << n << ")";
return schlafli({n}, ss.str());
}
Group T(const int n, const int m) {
Group g = I2(n) * I2(m);
std::stringstream ss;
ss << "T(" << n << "," << m << ")";
g.name = ss.str();
return g;
}
Group T(const int n) {
Group g = I2(n) ^2;
std::stringstream ss;
ss << "T(" << n << ")";
g.name = ss.str();
return g;
}
}
}

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@@ -1,135 +0,0 @@
#include "tc/solver.h"
#include <algorithm>
namespace tc {
struct RelTable {
Rel rel;
std::vector<int *> lst_ptr;
std::vector<int> gen;
int &mult = rel.mult;
std::array<int, 2> &gens = rel.gens;
explicit RelTable(Rel rel) : rel(rel) {
}
int add_row() {
int idx = lst_ptr.size();
lst_ptr.push_back(nullptr);
gen.push_back(-1);
return idx;
}
};
struct RelationSet {
const Cosets &cosets;
std::vector<RelTable> tables;
std::vector<std::vector<RelTable *>> gen_map; // which relations involve which generators
explicit RelationSet(const Group &g, const Cosets &cosets) : gen_map(g.ngens), cosets(cosets) {
const std::vector<Rel> &rels = g.get_rels();
tables.reserve(rels.size());
for (const auto &rel : rels) {
RelTable &table = tables.emplace_back(rel);
gen_map[rel.gens[0]].push_back(&table);
gen_map[rel.gens[1]].push_back(&table);
}
}
void add_row() {
for (auto &table : tables) {
table.add_row();
}
}
void fill_row(int idx) {
for (auto &table : tables) {
if (table.lst_ptr[idx] != nullptr) continue;
table.lst_ptr[idx] = new int;
if ((cosets.get(idx, table.gens[0]) != idx) and
(cosets.get(idx, table.gens[1]) != idx)) {
table.gen[idx] = 0;
} else {
table.gen[idx] = -1;
}
}
}
};
Cosets solve(const Group &group, const std::vector<int> &sub_gens) {
Cosets cosets(group.ngens);
cosets.add_row();
for (const auto &i : sub_gens) {
cosets.put(0, i, 0);
}
RelationSet rels(group, cosets);
rels.add_row();
rels.fill_row(0);
int idx = 0;
int coset, gen, target, fact_idx, lst, gen_;
while (true) {
while (idx < cosets.data.size() and cosets.get(idx) >= 0)
idx++;
if (idx == cosets.data.size())
break;
target = cosets.len;
cosets.add_row();
rels.add_row();
std::vector<int> facts = {idx};
while (!facts.empty()) {
fact_idx = facts.back();
facts.pop_back();
if (cosets.get(fact_idx) != -1)
continue;
cosets.put(fact_idx, target);
coset = fact_idx / group.ngens;
gen = fact_idx % group.ngens;
for (RelTable *pTable : rels.gen_map[gen]) {
RelTable &table = *pTable;
if (table.lst_ptr[target] == nullptr) {
table.lst_ptr[target] = table.lst_ptr[coset];
table.gen[target] = table.gen[coset] + 1;
if (table.gen[coset] < 0)
table.gen[target] -= 2;
if (table.gen[target] == table.rel.mult) {
lst = *(table.lst_ptr[target]);
delete table.lst_ptr[target];
gen_ = table.gens[table.gens[0] == gen];
facts.push_back(lst * group.ngens + gen_);
} else if (table.gen[target] == -table.mult) {
gen_ = table.gens[table.gens[0] == gen];
facts.push_back(target * group.ngens + gen_);
} else if (table.gen[target] == table.mult - 1) {
*(table.lst_ptr[target]) = target;
}
}
}
std::sort(facts.begin(), facts.end(), std::greater<>());
}
rels.fill_row(target);
}
return cosets;
}
}

1
vendor/toddcox vendored Submodule

Submodule vendor/toddcox added at 4fd22f343e

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@@ -10,3 +10,6 @@ add_custom_command(
) )
add_dependencies(vis shaders) add_dependencies(vis shaders)
add_library(vis-util INTERFACE)
target_include_directories(vis-util INTERFACE include)

38
vis/include/geometry.hpp Normal file
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@@ -0,0 +1,38 @@
#pragma once
#include <tc/core.hpp>
#include <optional>
#include <cmath>
size_t key(const std::vector<int> &gens) {
size_t bits = 0;
for (const auto &gen : gens) {
bits |= 1U << gen;
}
return bits;
}
struct CosetMemo {
const tc::Group &parent;
std::vector<std::vector<std::optional<tc::Cosets>>> results;
explicit CosetMemo(const tc::Group &parent)
: parent(parent) {
size_t W = std::pow(2, parent.ngens);
for (size_t i = 0; i < W; ++i) {
results.emplace_back(W, std::nullopt);
}
}
tc::Cosets solve(const std::vector<int> &group_gens, const std::vector<int> &sub_gens) {
size_t group_key = key(group_gens);
size_t sub_key = key(sub_gens);
if (!results[group_key][sub_key]) {
results[group_key][sub_key] = parent.subgroup(group_gens).solve(sub_gens);
}
return results[group_key][sub_key].value();
}
};

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include <tc/cosets.h> #include <tc/core.hpp>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <cmath> #include <cmath>
#include <vector> #include <vector>
@@ -27,7 +27,7 @@ std::vector<glm::vec4> mirror(const tc::Group &group) {
glm::vec4 vp{}; glm::vec4 vp{};
for (int m = 0; m < p; ++m) { for (int m = 0; m < p; ++m) {
glm::vec4 vq = mirrors[m]; glm::vec4 vq = mirrors[m];
vp[m] = (cos(M_PI / group.rel(p, m).mult) - dot(m, vp, vq)) / vq[m]; vp[m] = (cos(M_PI / group.get(p, m)) - dot(m, vp, vq)) / vq[m];
} }
vp[p] = std::sqrt(1 - glm::dot(vp, vp)); vp[p] = std::sqrt(1 - glm::dot(vp, vp));

42
vis/include/util.hpp Normal file
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@@ -0,0 +1,42 @@
#pragma once
#include <string>
#include <vector>
#include <glad/glad.h>
#include <sstream>
void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
char const *ptrs[sources.size()];
for (size_t i = 0; i < sources.size(); ++i) {
ptrs[i] = sources[i].c_str();
}
glShaderSource(shader, sources.size(), ptrs, nullptr);
}
std::string utilShaderInfoLog(GLuint shader) {
int len;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
char buffer[len];
glGetShaderInfoLog(shader, len, nullptr, buffer);
return std::string(buffer);
}
std::string utilProgramInfoLog(GLuint program) {
int len;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
char buffer[len];
glGetProgramInfoLog(program, len, nullptr, buffer);
return std::string(buffer);
}
std::string utilInfo() {
std::stringstream ss;
ss
<< "Graphics Information:" << std::endl
<< " Vendor: " << glGetString(GL_VENDOR) << std::endl
<< " Renderer: " << glGetString(GL_RENDERER) << std::endl
<< " OpenGL version: " << glGetString(GL_VERSION) << std::endl
<< " Shading version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
return ss.str();
}

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@@ -2,106 +2,24 @@
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <iostream> #include <iostream>
#include <tc/groups.h>
#include <tc/solver.h>
#include "geom.h"
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/string_cast.hpp> #include <glm/gtx/string_cast.hpp>
#include <tc/groups.hpp>
#include "util.hpp"
#include "mirror.hpp"
#include "geometry.hpp"
#ifdef _WIN32 #ifdef _WIN32
extern "C" { extern "C" {
__attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001; __attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001;
} }
#endif #endif
void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
char const *ptrs[sources.size()];
for (size_t i = 0; i < sources.size(); ++i) {
ptrs[i] = sources[i].c_str();
}
glShaderSource(shader, sources.size(), ptrs, nullptr);
}
std::string utilShaderInfoLog(GLuint shader) {
int len;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
char buffer[len];
glGetShaderInfoLog(shader, len, nullptr, buffer);
return std::string(buffer);
}
std::string utilProgramInfoLog(GLuint program) {
int len;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
char buffer[len];
glGetProgramInfoLog(program, len, nullptr, buffer);
return std::string(buffer);
}
template<int D>
tc::Group shrink(const tc::Group &g, const std::array<int, D> &sub) {
tc::Group h(D);
for (int i = 0; i < D; ++i) {
for (int j = 0; j < D; ++j) {
h.setmult({i, j, g.rel(sub[i], sub[j]).mult});
}
}
return h;
}
template<int D>
std::vector<int> raise(
const tc::Cosets &g_res,
const tc::Cosets &h_res,
const std::array<int, D> &gen_map,
const std::vector<int> &path
) {
std::vector<int> res(path.size(), 0);
for (size_t i = 1; i < path.size(); ++i) {
auto action = h_res.path[path[i]];
res[i] = g_res.get(res[action.coset], gen_map[action.gen]);
}
return res;
}
std::vector<int> targets(const std::vector<tc::Action> &path) {
std::vector<int> res(path.size(), 0);
for (size_t i = 0; i < path.size(); ++i) {
res[i] = path[i].target;
}
return res;
}
std::vector<int> tile(const tc::Cosets &map, std::vector<int> geom) {
int K = geom.size();
geom.resize(K * map.size());
for (int i = 1; i < map.size(); ++i) { // tile
auto gaction = map.path[i];
for (int j = 0; j < K; ++j) {
geom[i * K + j] = map.get(geom[gaction.coset * K + j], gaction.gen);
}
}
return geom;
}
template<int D>
std::vector<int> build(const tc::Group &g, const std::array<int, D> &sub) {
tc::Group h = shrink<D>(g, sub);
auto hres = tc::solve(h); // recursion would happen here
auto gres = tc::solve(g);
std::vector<int> geom = targets(hres.path);
geom = raise<D>(gres, hres, sub, geom);
return tile(gres, geom);
}
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
//region init window
if (!glfwInit()) { if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl; std::cerr << "Failed to initialize GLFW" << std::endl;
return EXIT_FAILURE; return EXIT_FAILURE;
@@ -122,46 +40,12 @@ int main(int argc, char *argv[]) {
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(0); glfwSwapInterval(0);
std::cout //endregion
<< "Graphics Information:" << std::endl
<< " Vendor: " << glGetString(GL_VENDOR) << std::endl
<< " Renderer: " << glGetString(GL_RENDERER) << std::endl
<< " OpenGL version: " << glGetString(GL_VERSION) << std::endl
<< " Shading version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
auto group = tc::group::B(2); std::cout << utilInfo();
auto res = tc::solve(group);
auto mirrors = mirror(group);
auto corners = plane_intersections(mirrors);
auto points = std::vector<glm::vec4>(res.size());
points[0] = barycentric(corners, {1.00f, 0.50f, 0.50f, 0.50f});
for (int i = 1; i < res.size(); ++i) {
auto action = res.path[i];
points[i] = reflect(points[action.coset], mirrors[action.gen]);
}
auto h = shrink<2>(group, {0, 1});
auto i = shrink<1>(h, {0});
auto g_map = res;
auto h_map = tc::solve(h);
auto i_map = tc::solve(i);
auto g0 = targets(i_map.path);
g0 = raise<1>(h_map, i_map, {0}, g0);
g0 = tile(h_map, g0);
g0 = raise<2>(g_map, h_map, {0, 1}, g0);
// auto g0 = build<2>(group, {0});
// auto g1 = build<2>(group, {1});
// auto g2 = build<2>(group, {2});
// auto g3 = build<2>(group, {3});
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
utilShaderSource(vs, {
"#version 430\n",
const std::string VS_SOURCE =
"#version 430\n"
"layout(location=0) uniform mat4 proj;" "layout(location=0) uniform mat4 proj;"
"layout(location=1) uniform mat4 view;" "layout(location=1) uniform mat4 view;"
"" ""
@@ -175,14 +59,10 @@ int main(int argc, char *argv[]) {
// " gl_Position = proj * vec4(vpos.xyz / (1), 1);" // " gl_Position = proj * vec4(vpos.xyz / (1), 1);"
" gl_Position = proj * vec4(vpos.xyz / (1 - vpos.w), 1);" " gl_Position = proj * vec4(vpos.xyz / (1 - vpos.w), 1);"
" gl_PointSize = 5;" " gl_PointSize = 5;"
"}" "}";
});
glCompileShader(vs);
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
utilShaderSource(fs, {
"#version 430\n",
const std::string FS_SOURCE =
"#version 430\n"
"layout(location=2) uniform vec3 c;" "layout(location=2) uniform vec3 c;"
"" ""
"in vec4 vpos;" "in vec4 vpos;"
@@ -192,8 +72,15 @@ int main(int argc, char *argv[]) {
"void main() {" "void main() {"
" float d = smoothstep(-2, 2, vpos.z);" " float d = smoothstep(-2, 2, vpos.z);"
" color = vec4(c * d, 1);" " color = vec4(c * d, 1);"
"}" "}";
});
//region init shaders
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
utilShaderSource(vs, {VS_SOURCE});
glCompileShader(vs);
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
utilShaderSource(fs, {FS_SOURCE});
GLuint pgm = glCreateProgram(); GLuint pgm = glCreateProgram();
glAttachShader(pgm, vs); glAttachShader(pgm, vs);
@@ -218,6 +105,15 @@ int main(int argc, char *argv[]) {
glfwTerminate(); glfwTerminate();
return EXIT_FAILURE; return EXIT_FAILURE;
} }
//endregion
auto group = tc::group::B(4);
auto res = group.solve();
auto mirrors = mirror(group);
auto corners = plane_intersections(mirrors);
auto start = barycentric(corners, {1.00f, 0.50f, 0.50f, 0.50f});
auto points = res.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect);
GLuint vbo; GLuint vbo;
glGenBuffers(1, &vbo); glGenBuffers(1, &vbo);
@@ -227,27 +123,11 @@ int main(int argc, char *argv[]) {
glEnableVertexAttribArray(0); glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, nullptr); glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, nullptr);
GLuint ibo0;
glGenBuffers(1, &ibo0);
glBindBuffer(GL_ARRAY_BUFFER, ibo0);
glBufferData(GL_ARRAY_BUFFER, sizeof(int) * g0.size(), &g0[0], GL_STATIC_DRAW);
// GLuint ibo1;
// glGenBuffers(1, &ibo1);
// glBindBuffer(GL_ARRAY_BUFFER, ibo1);
// glBufferData(GL_ARRAY_BUFFER, sizeof(int) * g1.size(), &g1[0], GL_STATIC_DRAW);
//
// GLuint ibo2;
// glGenBuffers(1, &ibo2);
// glBindBuffer(GL_ARRAY_BUFFER, ibo2);
// glBufferData(GL_ARRAY_BUFFER, sizeof(int) * g2.size(), &g2[0], GL_STATIC_DRAW);
//
// GLuint ibo3;
// glGenBuffers(1, &ibo3);
// glBindBuffer(GL_ARRAY_BUFFER, ibo3);
// glBufferData(GL_ARRAY_BUFFER, sizeof(int) * g3.size(), &g3[0], GL_STATIC_DRAW);
while (!glfwWindowShouldClose(window)) { while (!glfwWindowShouldClose(window)) {
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(pgm); glUseProgram(pgm);
@@ -255,9 +135,7 @@ int main(int argc, char *argv[]) {
glEnable(GL_POINT_SMOOTH); glEnable(GL_POINT_SMOOTH);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
int width, height; //region uniforms
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
auto aspect = (float) width / (float) height; auto aspect = (float) width / (float) height;
auto pheight = 1.4f; auto pheight = 1.4f;
auto pwidth = aspect * pheight; auto pwidth = aspect * pheight;
@@ -270,27 +148,11 @@ int main(int argc, char *argv[]) {
view = glm::rotate(view, t / 3, glm::vec3(0, 0, 1)); view = glm::rotate(view, t / 3, glm::vec3(0, 0, 1));
view = glm::rotate(view, t / 4, glm::vec3(1, 0, 0)); view = glm::rotate(view, t / 4, glm::vec3(1, 0, 0));
glUniformMatrix4fv(1, 1, false, glm::value_ptr(view)); glUniformMatrix4fv(1, 1, false, glm::value_ptr(view));
//endregion
glUniform3f(2, 1.0f, 1.0f, 1.0f); glUniform3f(2, 1.0f, 1.0f, 1.0f);
glDrawArrays(GL_POINTS, 0, points.size()); glDrawArrays(GL_POINTS, 0, points.size());
glLineWidth(2.0f);
glUniform3f(2, 1.0f, 0.0f, 0.0f);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo0);
glDrawElements(GL_LINES, g0.size(), GL_UNSIGNED_INT, nullptr);
// glUniform3f(2, 0.0f, 1.0f, 0.0f);
// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo1);
// glDrawElements(GL_LINES, g1.size(), GL_UNSIGNED_INT, nullptr);
//
// glUniform3f(2, 0.0f, 0.0f, 1.0f);
// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo2);
// glDrawElements(GL_LINES, g2.size(), GL_UNSIGNED_INT, nullptr);
//
// glUniform3f(2, 0.7f, 0.7f, 0.0f);
// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo3);
// glDrawElements(GL_LINES, g3.size(), GL_UNSIGNED_INT, nullptr);
glfwSwapBuffers(window); glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();