mirror of
https://github.com/allemangD/toddcox-visualize.git
synced 2025-11-10 12:02:47 -05:00
working on memoization
This commit is contained in:
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -4,3 +4,6 @@
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[submodule "vendor/glm"]
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path = vendor/glm
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url = https://github.com/g-truc/glm.git
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[submodule "vendor/toddcox"]
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path = vendor/toddcox
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url = https://github.com/JCRaymond/toddcox-faster.git
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@@ -3,10 +3,11 @@ project(toddcox-faster)
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set(CMAKE_CXX_STANDARD 17)
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add_subdirectory(vendor/toddcox)
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add_subdirectory(vendor/glad)
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add_subdirectory(vendor/glfw)
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add_subdirectory(vendor/glm)
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add_subdirectory(tc)
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add_subdirectory(vis)
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add_subdirectory(example)
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add_subdirectory(examples)
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@@ -1,5 +0,0 @@
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add_executable(bench bench.cpp)
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target_link_libraries(bench PRIVATE tc)
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add_executable(path path.cpp)
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target_link_libraries(path PRIVATE tc)
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@@ -1,31 +0,0 @@
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#include "tc/solver.h"
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#include "tc/groups.h"
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#include <ctime>
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#include <iostream>
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int main() {
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std::vector<tc::Group> groups = {
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tc::group::H(2),
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tc::group::H(3),
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tc::group::H(4),
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tc::group::T(100),
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tc::group::T(500),
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tc::group::T(1000),
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tc::group::E(6),
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tc::group::E(7),
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};
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for (const auto &group : groups) {
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auto s = std::clock(); // to measure CPU time
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auto cosets = tc::solve(group);
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auto e = std::clock();
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double diff = (double) (e - s) / CLOCKS_PER_SEC;
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int order = cosets.len;
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std::cout << group.name << "," << order << "," << diff << std::endl;
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}
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return 0;
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}
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@@ -1,17 +0,0 @@
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#include "tc/solver.h"
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#include "tc/groups.h"
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#include <ctime>
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#include <iostream>
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int main() {
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auto cube = tc::group::B(3);
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auto vars = tc::solve(cube, {});
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for (int target = 1; target < vars.len; target++) {
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auto &action = vars.path[target];
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std::cout << action.coset << " " << action.gen << " " << target << std::endl;
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}
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return 0;
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}
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2
examples/CMakeLists.txt
Normal file
2
examples/CMakeLists.txt
Normal file
@@ -0,0 +1,2 @@
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add_executable(memo memotest.cpp)
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target_link_libraries(memo PRIVATE tc vis-util)
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53
examples/memotest.cpp
Normal file
53
examples/memotest.cpp
Normal file
@@ -0,0 +1,53 @@
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#include <geometry.hpp>
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#include <tc/groups.hpp>
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#include <iostream>
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int main() {
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tc::Group g = tc::group::B(3);
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CosetMemo m(g);
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m.solve({}, {});
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m.solve({0}, {});
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m.solve({0}, {0});
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m.solve({1}, {});
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m.solve({1}, {1});
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m.solve({2}, {});
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m.solve({2}, {2});
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m.solve({0, 1}, {});
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m.solve({0, 1}, {0});
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m.solve({0, 1}, {1});
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m.solve({0, 1}, {0, 1});
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m.solve({1, 2}, {});
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m.solve({1, 2}, {1});
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m.solve({1, 2}, {2});
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m.solve({1, 2}, {1, 2});
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m.solve({0, 2}, {});
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m.solve({0, 2}, {0});
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m.solve({0, 2}, {2});
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m.solve({0, 2}, {0, 2});
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m.solve({0, 1, 2}, {});
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m.solve({0, 1, 2}, {0});
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m.solve({0, 1, 2}, {1});
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m.solve({0, 1, 2}, {2});
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m.solve({0, 1, 2}, {0, 1});
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m.solve({0, 1, 2}, {1, 2});
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m.solve({0, 1, 2}, {0, 2});
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m.solve({0, 1, 2}, {0, 1, 2});
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tc::Group big = tc::group::B(8);
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CosetMemo mbig(big);
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auto s1 = clock();
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m.solve({0, 1, 2, 3, 4, 5, 6, 7}, {});
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auto e1 = clock();
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double t1 = (double) (e1 - s1) / (double) CLOCKS_PER_SEC;
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std::cout << t1 << std::endl;
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auto s2 = clock();
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m.solve({0, 1, 2, 3, 4, 5, 6, 7}, {});
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auto e2 = clock();
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double t2 = (double) (e2 - s2) / (double) CLOCKS_PER_SEC;
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std::cout << t2 << std::endl;
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}
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@@ -1,6 +0,0 @@
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add_library(tc STATIC
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src/groups.cpp
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src/solver.cpp
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src/cosets.cpp)
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target_include_directories(tc PUBLIC include)
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@@ -1,33 +0,0 @@
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#pragma once
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#include "groups.h"
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#include <vector>
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namespace tc {
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struct Action {
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int coset = -1;
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int gen = -1;
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int target = -1;
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};
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struct Cosets {
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int ngens;
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std::vector<int> data;
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std::vector<Action> path;
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int len;
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explicit Cosets(int ngens);
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void add_row();
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void put(int coset, int gen, int target);
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void put(int idx, int target);
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[[nodiscard]] int get(int coset, int gen) const;
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[[nodiscard]] int get(int idx) const;
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[[nodiscard]] int size() const;
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};
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}
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@@ -1,96 +0,0 @@
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#pragma once
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#include <array>
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#include <vector>
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namespace tc {
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struct Rel {
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std::array<int, 2> gens;
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int mult;
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};
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/**
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* A presentation of a coxeter group. Contains a number of generators and some relations of the form (ab)^n = e
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*/
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struct Group {
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const int ngens;
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std::vector<std::vector<int>> _mults; // lookup table for multiplicities
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std::string name;
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explicit Group(int ngens, const std::vector<Rel> &rels = {}, std::string name = "G");
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void setmult(Rel rel);
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[[nodiscard]] Rel rel(int a, int b) const;
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[[nodiscard]] std::vector<Rel> get_rels() const;
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[[nodiscard]] Group product(const Group &other) const;
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[[nodiscard]] Group power(int p) const;
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[[nodiscard]] bool trivial() const;
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};
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Group operator*(const Group &g, const Group &h);
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Group operator^(const Group &g, const int &p);
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/**
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* Construct a group from a (simplified) Schlafli Symbol of the form [a, b, ..., c]
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* @param mults: The sequence of multiplicites between adjacent generators.
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*/
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Group schlafli(const std::vector<int> &mults);
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namespace group {
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/**
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* Simplex
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*/
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Group A(int dim);
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/**
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* Cube, Orthoplex
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*/
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Group B(int dim);
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/**
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* Demicube, Orthoplex
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*/
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Group D(int dim);
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/**
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* E groups
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*/
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Group E(int dim);
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/**
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* 24 Cell
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*/
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Group F4();
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/**
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* Hexagon
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*/
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Group G2();
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/**
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* Icosahedron
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*/
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Group H(int dim);
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/**
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* Polygonal
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*/
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Group I2(int n);
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/**
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* Toroidal. I2(n) * I2(m)
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*/
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Group T(int n, int m);
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/**
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* Toroidal. T(n, n)
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*/
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Group T(int n);
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}
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}
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@@ -1,7 +0,0 @@
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#pragma once
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#include "cosets.h"
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namespace tc {
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Cosets solve(const Group &g, const std::vector<int> &sub_gens = {});
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}
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@@ -1,44 +0,0 @@
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#include "tc/cosets.h"
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namespace tc {
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Cosets::Cosets(int ngens) : ngens(ngens), len(0) {
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}
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void Cosets::add_row() {
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len++;
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data.resize(data.size() + ngens, -1);
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path.resize(path.size() + 1);
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}
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void Cosets::put(int coset, int gen, int target) {
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data[coset * ngens + gen] = target;
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data[target * ngens + gen] = coset;
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if (path[target].coset == -1) {
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path[target] = {coset, gen, target};
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}
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}
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void Cosets::put(int idx, int target) {
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int coset = idx / ngens;
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int gen = idx % ngens;
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data[idx] = target;
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data[target * ngens + gen] = coset;
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if (path[target].coset == -1) {
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path[target] = {coset, gen, target};
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}
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}
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int Cosets::get(int coset, int gen) const {
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return data[coset * ngens + gen];
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}
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int Cosets::get(int idx) const {
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return data[idx];
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}
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int Cosets::size() const {
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return len;
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}
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}
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@@ -1,207 +0,0 @@
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#include "tc/groups.h"
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#include <iterator>
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#include <sstream>
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namespace tc {
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Group::Group(int ngens, const std::vector<Rel> &rels, std::string name) : ngens(ngens), name(std::move(name)) {
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_mults.resize(ngens);
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for (int i = 0; i < ngens; i++) {
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_mults[i].resize(ngens, 2);
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}
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for (Rel rel : rels) {
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setmult(rel);
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}
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}
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void Group::setmult(Rel rel) {
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_mults[rel.gens[0]][rel.gens[1]] = rel.mult;
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_mults[rel.gens[1]][rel.gens[0]] = rel.mult;
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}
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Rel Group::rel(int a, int b) const {
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return {a, b, _mults[a][b]};
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}
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std::vector<Rel> Group::get_rels() const {
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std::vector<Rel> rels;
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for (int i = 0; i < ngens - 1; i++) {
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for (int j = i + 1; j < ngens; j++) {
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rels.push_back({i, j, _mults[i][j]});
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}
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}
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return rels;
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}
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Group Group::product(const Group &other) const {
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int off = ngens;
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Group g(ngens + other.ngens, get_rels());
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for (Rel rel : other.get_rels()) {
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g.setmult({off + rel.gens[0], off + rel.gens[1], rel.mult});
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}
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std::stringstream ss;
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ss << name << "*" << other.name;
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g.name = ss.str();
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return g;
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}
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Group Group::power(int p) const {
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Group g(ngens * p);
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for (Rel rel : get_rels()) {
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for (int off = 0; off < g.ngens; off += ngens) {
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g.setmult({off + rel.gens[0], off + rel.gens[1], rel.mult});
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}
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}
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std::stringstream ss;
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ss << name << "^" << p;
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g.name = ss.str();
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return g;
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}
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bool Group::trivial() const {
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for (int i = 0; i < ngens; ++i) {
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for (int j = 0; j < ngens; ++j) {
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if (_mults[i][j] != 2) {
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return false;
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}
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}
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}
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return true;
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}
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Group operator*(const Group &g, const Group &h) {
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return g.product(h);
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}
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Group operator^(const Group &g, const int &p) {
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return g.power(p);
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}
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Group schlafli(const std::vector<int> &mults, const std::string &name) {
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int ngens = (int) mults.size() + 1;
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Group g(ngens, {}, name);
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for (int i = 0; i < (int) mults.size(); i++) {
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g.setmult({i, i + 1, mults[i]});
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}
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return g;
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}
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Group schlafli(const std::vector<int> &mults) {
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std::stringstream ss;
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ss << "[";
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if (!mults.empty()) {
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copy(mults.begin(), mults.end() - 1, std::ostream_iterator<int>(ss, ","));
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ss << mults.back();
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}
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ss << "]";
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return schlafli(mults, ss.str());
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}
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namespace group {
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Group A(const int dim) {
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if (dim == 0)
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return Group(0, {}, "A(0)");
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const std::vector<int> &mults = std::vector<int>(dim - 1, 3);
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std::stringstream ss;
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ss << "A(" << dim << ")";
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return schlafli(mults, ss.str());
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}
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Group B(const int dim) {
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std::vector<int> mults(dim - 1, 3);
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mults[0] = 4;
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std::stringstream ss;
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ss << "B(" << dim << ")";
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|
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return schlafli(mults, ss.str());
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}
|
||||
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Group D(const int dim) {
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std::vector<int> mults(dim - 1, 3);
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mults[dim - 2] = 2;
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Group g = schlafli(mults);
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g.setmult({1, dim - 1, 3});
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||||
std::stringstream ss;
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ss << "D(" << dim << ")";
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g.name = ss.str();
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||||
return g;
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}
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||||
|
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Group E(const int dim) {
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std::vector<int> mults(dim - 1, 3);
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mults[dim - 2] = 2;
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Group g = schlafli(mults);
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g.setmult({2, dim - 1, 3});
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||||
|
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std::stringstream ss;
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ss << "E(" << dim << ")";
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||||
g.name = ss.str();
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||||
|
||||
return g;
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||||
}
|
||||
|
||||
Group F4() {
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return schlafli({3, 4, 3}, "F4");
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}
|
||||
|
||||
Group G2() {
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return schlafli({6}, "G2");
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}
|
||||
|
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Group H(const int dim) {
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std::vector<int> mults(dim - 1, 3);
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mults[0] = 5;
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|
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std::stringstream ss;
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ss << "H(" << dim << ")";
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|
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return schlafli(mults, ss.str());
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||||
}
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||||
|
||||
Group I2(const int n) {
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std::stringstream ss;
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||||
ss << "I2(" << n << ")";
|
||||
|
||||
return schlafli({n}, ss.str());
|
||||
}
|
||||
|
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Group T(const int n, const int m) {
|
||||
Group g = I2(n) * I2(m);
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "T(" << n << "," << m << ")";
|
||||
g.name = ss.str();
|
||||
|
||||
return g;
|
||||
}
|
||||
|
||||
Group T(const int n) {
|
||||
Group g = I2(n) ^2;
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "T(" << n << ")";
|
||||
g.name = ss.str();
|
||||
|
||||
return g;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,135 +0,0 @@
|
||||
#include "tc/solver.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace tc {
|
||||
struct RelTable {
|
||||
Rel rel;
|
||||
|
||||
std::vector<int *> lst_ptr;
|
||||
std::vector<int> gen;
|
||||
|
||||
int &mult = rel.mult;
|
||||
std::array<int, 2> &gens = rel.gens;
|
||||
|
||||
explicit RelTable(Rel rel) : rel(rel) {
|
||||
}
|
||||
|
||||
int add_row() {
|
||||
int idx = lst_ptr.size();
|
||||
lst_ptr.push_back(nullptr);
|
||||
gen.push_back(-1);
|
||||
return idx;
|
||||
}
|
||||
};
|
||||
|
||||
struct RelationSet {
|
||||
const Cosets &cosets;
|
||||
|
||||
std::vector<RelTable> tables;
|
||||
std::vector<std::vector<RelTable *>> gen_map; // which relations involve which generators
|
||||
|
||||
explicit RelationSet(const Group &g, const Cosets &cosets) : gen_map(g.ngens), cosets(cosets) {
|
||||
const std::vector<Rel> &rels = g.get_rels();
|
||||
tables.reserve(rels.size());
|
||||
for (const auto &rel : rels) {
|
||||
RelTable &table = tables.emplace_back(rel);
|
||||
gen_map[rel.gens[0]].push_back(&table);
|
||||
gen_map[rel.gens[1]].push_back(&table);
|
||||
}
|
||||
}
|
||||
|
||||
void add_row() {
|
||||
for (auto &table : tables) {
|
||||
table.add_row();
|
||||
}
|
||||
}
|
||||
|
||||
void fill_row(int idx) {
|
||||
for (auto &table : tables) {
|
||||
if (table.lst_ptr[idx] != nullptr) continue;
|
||||
|
||||
table.lst_ptr[idx] = new int;
|
||||
|
||||
if ((cosets.get(idx, table.gens[0]) != idx) and
|
||||
(cosets.get(idx, table.gens[1]) != idx)) {
|
||||
table.gen[idx] = 0;
|
||||
} else {
|
||||
table.gen[idx] = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Cosets solve(const Group &group, const std::vector<int> &sub_gens) {
|
||||
Cosets cosets(group.ngens);
|
||||
cosets.add_row();
|
||||
for (const auto &i : sub_gens) {
|
||||
cosets.put(0, i, 0);
|
||||
}
|
||||
|
||||
RelationSet rels(group, cosets);
|
||||
rels.add_row();
|
||||
rels.fill_row(0);
|
||||
|
||||
int idx = 0;
|
||||
int coset, gen, target, fact_idx, lst, gen_;
|
||||
while (true) {
|
||||
while (idx < cosets.data.size() and cosets.get(idx) >= 0)
|
||||
idx++;
|
||||
|
||||
if (idx == cosets.data.size())
|
||||
break;
|
||||
|
||||
target = cosets.len;
|
||||
|
||||
cosets.add_row();
|
||||
rels.add_row();
|
||||
|
||||
std::vector<int> facts = {idx};
|
||||
|
||||
while (!facts.empty()) {
|
||||
fact_idx = facts.back();
|
||||
facts.pop_back();
|
||||
|
||||
if (cosets.get(fact_idx) != -1)
|
||||
continue;
|
||||
|
||||
cosets.put(fact_idx, target);
|
||||
|
||||
coset = fact_idx / group.ngens;
|
||||
gen = fact_idx % group.ngens;
|
||||
|
||||
for (RelTable *pTable : rels.gen_map[gen]) {
|
||||
RelTable &table = *pTable;
|
||||
|
||||
if (table.lst_ptr[target] == nullptr) {
|
||||
table.lst_ptr[target] = table.lst_ptr[coset];
|
||||
table.gen[target] = table.gen[coset] + 1;
|
||||
|
||||
if (table.gen[coset] < 0)
|
||||
table.gen[target] -= 2;
|
||||
|
||||
if (table.gen[target] == table.rel.mult) {
|
||||
lst = *(table.lst_ptr[target]);
|
||||
delete table.lst_ptr[target];
|
||||
gen_ = table.gens[table.gens[0] == gen];
|
||||
facts.push_back(lst * group.ngens + gen_);
|
||||
} else if (table.gen[target] == -table.mult) {
|
||||
gen_ = table.gens[table.gens[0] == gen];
|
||||
facts.push_back(target * group.ngens + gen_);
|
||||
} else if (table.gen[target] == table.mult - 1) {
|
||||
*(table.lst_ptr[target]) = target;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(facts.begin(), facts.end(), std::greater<>());
|
||||
}
|
||||
|
||||
rels.fill_row(target);
|
||||
}
|
||||
|
||||
return cosets;
|
||||
}
|
||||
}
|
||||
1
vendor/toddcox
vendored
Submodule
1
vendor/toddcox
vendored
Submodule
Submodule vendor/toddcox added at 4fd22f343e
@@ -10,3 +10,6 @@ add_custom_command(
|
||||
)
|
||||
|
||||
add_dependencies(vis shaders)
|
||||
|
||||
add_library(vis-util INTERFACE)
|
||||
target_include_directories(vis-util INTERFACE include)
|
||||
|
||||
38
vis/include/geometry.hpp
Normal file
38
vis/include/geometry.hpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include <tc/core.hpp>
|
||||
#include <optional>
|
||||
#include <cmath>
|
||||
|
||||
size_t key(const std::vector<int> &gens) {
|
||||
size_t bits = 0;
|
||||
for (const auto &gen : gens) {
|
||||
bits |= 1U << gen;
|
||||
}
|
||||
return bits;
|
||||
}
|
||||
|
||||
struct CosetMemo {
|
||||
const tc::Group &parent;
|
||||
std::vector<std::vector<std::optional<tc::Cosets>>> results;
|
||||
|
||||
explicit CosetMemo(const tc::Group &parent)
|
||||
: parent(parent) {
|
||||
size_t W = std::pow(2, parent.ngens);
|
||||
|
||||
for (size_t i = 0; i < W; ++i) {
|
||||
results.emplace_back(W, std::nullopt);
|
||||
}
|
||||
}
|
||||
|
||||
tc::Cosets solve(const std::vector<int> &group_gens, const std::vector<int> &sub_gens) {
|
||||
size_t group_key = key(group_gens);
|
||||
size_t sub_key = key(sub_gens);
|
||||
|
||||
if (!results[group_key][sub_key]) {
|
||||
results[group_key][sub_key] = parent.subgroup(group_gens).solve(sub_gens);
|
||||
}
|
||||
|
||||
return results[group_key][sub_key].value();
|
||||
}
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <tc/cosets.h>
|
||||
#include <tc/core.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
@@ -27,7 +27,7 @@ std::vector<glm::vec4> mirror(const tc::Group &group) {
|
||||
glm::vec4 vp{};
|
||||
for (int m = 0; m < p; ++m) {
|
||||
glm::vec4 vq = mirrors[m];
|
||||
vp[m] = (cos(M_PI / group.rel(p, m).mult) - dot(m, vp, vq)) / vq[m];
|
||||
vp[m] = (cos(M_PI / group.get(p, m)) - dot(m, vp, vq)) / vq[m];
|
||||
}
|
||||
vp[p] = std::sqrt(1 - glm::dot(vp, vp));
|
||||
|
||||
42
vis/include/util.hpp
Normal file
42
vis/include/util.hpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include <sstream>
|
||||
|
||||
void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
|
||||
char const *ptrs[sources.size()];
|
||||
for (size_t i = 0; i < sources.size(); ++i) {
|
||||
ptrs[i] = sources[i].c_str();
|
||||
}
|
||||
glShaderSource(shader, sources.size(), ptrs, nullptr);
|
||||
}
|
||||
|
||||
std::string utilShaderInfoLog(GLuint shader) {
|
||||
int len;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
|
||||
char buffer[len];
|
||||
glGetShaderInfoLog(shader, len, nullptr, buffer);
|
||||
return std::string(buffer);
|
||||
}
|
||||
|
||||
std::string utilProgramInfoLog(GLuint program) {
|
||||
int len;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
|
||||
char buffer[len];
|
||||
glGetProgramInfoLog(program, len, nullptr, buffer);
|
||||
return std::string(buffer);
|
||||
}
|
||||
|
||||
std::string utilInfo() {
|
||||
std::stringstream ss;
|
||||
ss
|
||||
<< "Graphics Information:" << std::endl
|
||||
<< " Vendor: " << glGetString(GL_VENDOR) << std::endl
|
||||
<< " Renderer: " << glGetString(GL_RENDERER) << std::endl
|
||||
<< " OpenGL version: " << glGetString(GL_VERSION) << std::endl
|
||||
<< " Shading version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
|
||||
return ss.str();
|
||||
}
|
||||
216
vis/src/main.cpp
216
vis/src/main.cpp
@@ -2,106 +2,24 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <iostream>
|
||||
|
||||
#include <tc/groups.h>
|
||||
#include <tc/solver.h>
|
||||
|
||||
#include "geom.h"
|
||||
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtx/string_cast.hpp>
|
||||
|
||||
#include <tc/groups.hpp>
|
||||
|
||||
#include "util.hpp"
|
||||
#include "mirror.hpp"
|
||||
#include "geometry.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
extern "C" {
|
||||
__attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001;
|
||||
}
|
||||
#endif
|
||||
|
||||
void utilShaderSource(GLuint shader, const std::vector<std::string> &sources) {
|
||||
char const *ptrs[sources.size()];
|
||||
for (size_t i = 0; i < sources.size(); ++i) {
|
||||
ptrs[i] = sources[i].c_str();
|
||||
}
|
||||
glShaderSource(shader, sources.size(), ptrs, nullptr);
|
||||
}
|
||||
|
||||
std::string utilShaderInfoLog(GLuint shader) {
|
||||
int len;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
|
||||
char buffer[len];
|
||||
glGetShaderInfoLog(shader, len, nullptr, buffer);
|
||||
return std::string(buffer);
|
||||
}
|
||||
|
||||
std::string utilProgramInfoLog(GLuint program) {
|
||||
int len;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len);
|
||||
char buffer[len];
|
||||
glGetProgramInfoLog(program, len, nullptr, buffer);
|
||||
return std::string(buffer);
|
||||
}
|
||||
|
||||
|
||||
template<int D>
|
||||
tc::Group shrink(const tc::Group &g, const std::array<int, D> &sub) {
|
||||
tc::Group h(D);
|
||||
for (int i = 0; i < D; ++i) {
|
||||
for (int j = 0; j < D; ++j) {
|
||||
h.setmult({i, j, g.rel(sub[i], sub[j]).mult});
|
||||
}
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
template<int D>
|
||||
std::vector<int> raise(
|
||||
const tc::Cosets &g_res,
|
||||
const tc::Cosets &h_res,
|
||||
const std::array<int, D> &gen_map,
|
||||
const std::vector<int> &path
|
||||
) {
|
||||
std::vector<int> res(path.size(), 0);
|
||||
for (size_t i = 1; i < path.size(); ++i) {
|
||||
auto action = h_res.path[path[i]];
|
||||
|
||||
res[i] = g_res.get(res[action.coset], gen_map[action.gen]);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
std::vector<int> targets(const std::vector<tc::Action> &path) {
|
||||
std::vector<int> res(path.size(), 0);
|
||||
for (size_t i = 0; i < path.size(); ++i) {
|
||||
res[i] = path[i].target;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
std::vector<int> tile(const tc::Cosets &map, std::vector<int> geom) {
|
||||
int K = geom.size();
|
||||
geom.resize(K * map.size());
|
||||
for (int i = 1; i < map.size(); ++i) { // tile
|
||||
auto gaction = map.path[i];
|
||||
for (int j = 0; j < K; ++j) {
|
||||
geom[i * K + j] = map.get(geom[gaction.coset * K + j], gaction.gen);
|
||||
}
|
||||
}
|
||||
return geom;
|
||||
}
|
||||
|
||||
template<int D>
|
||||
std::vector<int> build(const tc::Group &g, const std::array<int, D> &sub) {
|
||||
tc::Group h = shrink<D>(g, sub);
|
||||
auto hres = tc::solve(h); // recursion would happen here
|
||||
|
||||
auto gres = tc::solve(g);
|
||||
std::vector<int> geom = targets(hres.path);
|
||||
geom = raise<D>(gres, hres, sub, geom);
|
||||
|
||||
return tile(gres, geom);
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
//region init window
|
||||
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW" << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
@@ -122,46 +40,12 @@ int main(int argc, char *argv[]) {
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(0);
|
||||
|
||||
std::cout
|
||||
<< "Graphics Information:" << std::endl
|
||||
<< " Vendor: " << glGetString(GL_VENDOR) << std::endl
|
||||
<< " Renderer: " << glGetString(GL_RENDERER) << std::endl
|
||||
<< " OpenGL version: " << glGetString(GL_VERSION) << std::endl
|
||||
<< " Shading version: " << glGetString(GL_SHADING_LANGUAGE_VERSION) << std::endl;
|
||||
//endregion
|
||||
|
||||
auto group = tc::group::B(2);
|
||||
auto res = tc::solve(group);
|
||||
auto mirrors = mirror(group);
|
||||
auto corners = plane_intersections(mirrors);
|
||||
|
||||
auto points = std::vector<glm::vec4>(res.size());
|
||||
points[0] = barycentric(corners, {1.00f, 0.50f, 0.50f, 0.50f});
|
||||
for (int i = 1; i < res.size(); ++i) {
|
||||
auto action = res.path[i];
|
||||
points[i] = reflect(points[action.coset], mirrors[action.gen]);
|
||||
}
|
||||
|
||||
auto h = shrink<2>(group, {0, 1});
|
||||
auto i = shrink<1>(h, {0});
|
||||
|
||||
auto g_map = res;
|
||||
auto h_map = tc::solve(h);
|
||||
auto i_map = tc::solve(i);
|
||||
|
||||
auto g0 = targets(i_map.path);
|
||||
g0 = raise<1>(h_map, i_map, {0}, g0);
|
||||
g0 = tile(h_map, g0);
|
||||
g0 = raise<2>(g_map, h_map, {0, 1}, g0);
|
||||
|
||||
// auto g0 = build<2>(group, {0});
|
||||
// auto g1 = build<2>(group, {1});
|
||||
// auto g2 = build<2>(group, {2});
|
||||
// auto g3 = build<2>(group, {3});
|
||||
|
||||
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
|
||||
utilShaderSource(vs, {
|
||||
"#version 430\n",
|
||||
std::cout << utilInfo();
|
||||
|
||||
const std::string VS_SOURCE =
|
||||
"#version 430\n"
|
||||
"layout(location=0) uniform mat4 proj;"
|
||||
"layout(location=1) uniform mat4 view;"
|
||||
""
|
||||
@@ -175,14 +59,10 @@ int main(int argc, char *argv[]) {
|
||||
// " gl_Position = proj * vec4(vpos.xyz / (1), 1);"
|
||||
" gl_Position = proj * vec4(vpos.xyz / (1 - vpos.w), 1);"
|
||||
" gl_PointSize = 5;"
|
||||
"}"
|
||||
});
|
||||
glCompileShader(vs);
|
||||
|
||||
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
utilShaderSource(fs, {
|
||||
"#version 430\n",
|
||||
"}";
|
||||
|
||||
const std::string FS_SOURCE =
|
||||
"#version 430\n"
|
||||
"layout(location=2) uniform vec3 c;"
|
||||
""
|
||||
"in vec4 vpos;"
|
||||
@@ -192,8 +72,15 @@ int main(int argc, char *argv[]) {
|
||||
"void main() {"
|
||||
" float d = smoothstep(-2, 2, vpos.z);"
|
||||
" color = vec4(c * d, 1);"
|
||||
"}"
|
||||
});
|
||||
"}";
|
||||
|
||||
//region init shaders
|
||||
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
|
||||
utilShaderSource(vs, {VS_SOURCE});
|
||||
glCompileShader(vs);
|
||||
|
||||
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
utilShaderSource(fs, {FS_SOURCE});
|
||||
|
||||
GLuint pgm = glCreateProgram();
|
||||
glAttachShader(pgm, vs);
|
||||
@@ -218,6 +105,15 @@ int main(int argc, char *argv[]) {
|
||||
glfwTerminate();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
//endregion
|
||||
|
||||
auto group = tc::group::B(4);
|
||||
auto res = group.solve();
|
||||
auto mirrors = mirror(group);
|
||||
auto corners = plane_intersections(mirrors);
|
||||
|
||||
auto start = barycentric(corners, {1.00f, 0.50f, 0.50f, 0.50f});
|
||||
auto points = res.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect);
|
||||
|
||||
GLuint vbo;
|
||||
glGenBuffers(1, &vbo);
|
||||
@@ -227,27 +123,11 @@ int main(int argc, char *argv[]) {
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, nullptr);
|
||||
|
||||
GLuint ibo0;
|
||||
glGenBuffers(1, &ibo0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, ibo0);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(int) * g0.size(), &g0[0], GL_STATIC_DRAW);
|
||||
|
||||
// GLuint ibo1;
|
||||
// glGenBuffers(1, &ibo1);
|
||||
// glBindBuffer(GL_ARRAY_BUFFER, ibo1);
|
||||
// glBufferData(GL_ARRAY_BUFFER, sizeof(int) * g1.size(), &g1[0], GL_STATIC_DRAW);
|
||||
//
|
||||
// GLuint ibo2;
|
||||
// glGenBuffers(1, &ibo2);
|
||||
// glBindBuffer(GL_ARRAY_BUFFER, ibo2);
|
||||
// glBufferData(GL_ARRAY_BUFFER, sizeof(int) * g2.size(), &g2[0], GL_STATIC_DRAW);
|
||||
//
|
||||
// GLuint ibo3;
|
||||
// glGenBuffers(1, &ibo3);
|
||||
// glBindBuffer(GL_ARRAY_BUFFER, ibo3);
|
||||
// glBufferData(GL_ARRAY_BUFFER, sizeof(int) * g3.size(), &g3[0], GL_STATIC_DRAW);
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glUseProgram(pgm);
|
||||
@@ -255,9 +135,7 @@ int main(int argc, char *argv[]) {
|
||||
glEnable(GL_POINT_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
int width, height;
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
//region uniforms
|
||||
auto aspect = (float) width / (float) height;
|
||||
auto pheight = 1.4f;
|
||||
auto pwidth = aspect * pheight;
|
||||
@@ -270,27 +148,11 @@ int main(int argc, char *argv[]) {
|
||||
view = glm::rotate(view, t / 3, glm::vec3(0, 0, 1));
|
||||
view = glm::rotate(view, t / 4, glm::vec3(1, 0, 0));
|
||||
glUniformMatrix4fv(1, 1, false, glm::value_ptr(view));
|
||||
//endregion
|
||||
|
||||
glUniform3f(2, 1.0f, 1.0f, 1.0f);
|
||||
glDrawArrays(GL_POINTS, 0, points.size());
|
||||
|
||||
glLineWidth(2.0f);
|
||||
glUniform3f(2, 1.0f, 0.0f, 0.0f);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo0);
|
||||
glDrawElements(GL_LINES, g0.size(), GL_UNSIGNED_INT, nullptr);
|
||||
|
||||
// glUniform3f(2, 0.0f, 1.0f, 0.0f);
|
||||
// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo1);
|
||||
// glDrawElements(GL_LINES, g1.size(), GL_UNSIGNED_INT, nullptr);
|
||||
//
|
||||
// glUniform3f(2, 0.0f, 0.0f, 1.0f);
|
||||
// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo2);
|
||||
// glDrawElements(GL_LINES, g2.size(), GL_UNSIGNED_INT, nullptr);
|
||||
//
|
||||
// glUniform3f(2, 0.7f, 0.7f, 0.0f);
|
||||
// glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo3);
|
||||
// glDrawElements(GL_LINES, g3.size(), GL_UNSIGNED_INT, nullptr);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
glfwPollEvents();
|
||||
|
||||
Reference in New Issue
Block a user