|
|
f06f92bd9b
|
drawable to "slice" and add builder factory method
|
2020-03-14 00:36:46 -04:00 |
|
|
|
e6ba81a424
|
multipart rendering
|
2020-03-11 19:33:38 -04:00 |
|
|
|
5ea2f6ee06
|
translucent wireframe
|
2020-03-11 01:06:13 -04:00 |
|
|
|
b03566a519
|
remove fragment discard
|
2020-03-10 18:51:10 -04:00 |
|
|
|
fd51590a8c
|
shader tweaks
|
2020-03-10 18:45:12 -04:00 |
|
|
|
54ea5dbd53
|
buffer mesh working
|
2020-03-10 13:33:32 -04:00 |
|
|
|
099d26c03a
|
back to original colors
|
2020-03-10 01:06:17 -04:00 |
|
|
|
c5ad4597ce
|
per-primitive coloring
|
2020-03-10 01:01:55 -04:00 |
|
|
|
8dd37de01e
|
binding test
|
2020-03-09 19:35:07 -04:00 |
|
|
|
e953f0e13d
|
display slice and wireframe simultaneously
|
2020-01-30 18:40:15 -05:00 |
|
|
|
c8955335e2
|
remove offset from slicing shader
|
2020-01-28 13:00:15 -05:00 |
|
|
|
c6705b2047
|
cleanup slicing geometry shader
|
2020-01-28 00:09:58 -05:00 |
|
|
|
88fbe7c9ad
|
slices working; broken orientation
|
2020-01-28 00:03:09 -05:00 |
|
|
|
794bf15d7f
|
use program pipelines instead
|
2020-01-27 18:51:55 -05:00 |
|
|
|
53aa778446
|
fix orientation
|
2020-01-27 18:16:21 -05:00 |
|
|
|
0408ecd5c4
|
add edge drawing, stereographic geometry shader for handling curved projections
|
2020-01-12 12:07:35 -05:00 |
|
|
|
437dae0205
|
duplicate scene from polytopia
|
2020-01-11 22:13:41 -05:00 |
|
|
|
9989933853
|
load shaders from files.
|
2020-01-10 15:59:23 -05:00 |
|
|
|
1ef711c7ae
|
add file to keep shaders directory
|
2020-01-10 15:03:37 -05:00 |
|