Files
toddcox-visualize/vis/include/cgl/shader.hpp
2020-03-10 15:25:37 -04:00

81 lines
1.8 KiB
C++

#pragma once
#include <string>
#include <utility>
#include <glad/glad.h>
#include <cgl/error.hpp>
#include <util.hpp>
namespace cgl {
template<GLenum mode>
class Shader {
protected:
GLuint id{};
public:
Shader() {
id = glCreateShader(mode);
}
Shader(const std::string &src) : Shader() {
set_source(src);
if (!compile())
throw ShaderError(get_info_log());
}
static Shader<mode> file(const std::string &name) {
return Shader<mode>(utilReadFile(name));
}
Shader(Shader &) = delete;
Shader(Shader &&o) noexcept {
id = std::exchange(o.id, 0);
};
~Shader() {
glDeleteShader(id);
}
operator GLuint() const {
return id;
}
[[nodiscard]] int get(GLenum pname) const {
GLint res;
glGetShaderiv(id, pname, &res);
return (int) res;
}
[[nodiscard]] std::string get_info_log() const {
auto len = (size_t) get(GL_INFO_LOG_LENGTH);
char buffer[len];
glGetShaderInfoLog(id, len, nullptr, buffer);
return std::string(buffer);
}
void set_source(const std::string &src) {
const char *c_src = src.c_str();
glShaderSource(id, 1, &c_src, nullptr);
}
bool compile() {
glCompileShader(id);
return (bool) get(GL_COMPILE_STATUS);
}
};
namespace sh {
using vert = Shader<GL_VERTEX_SHADER>;
using tcs = Shader<GL_TESS_CONTROL_SHADER>;
using tes = Shader<GL_TESS_EVALUATION_SHADER>;
using geom = Shader<GL_GEOMETRY_SHADER>;
using frag = Shader<GL_FRAGMENT_SHADER>;
using comp = Shader<GL_COMPUTE_SHADER>;
}
}