Files
toddcox-visualize/vis/src/main.cpp
2020-03-10 15:25:37 -04:00

249 lines
6.5 KiB
C++

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <cmath>
#include <iostream>
#include <glm/gtc/type_ptr.hpp>
#include <tc/groups.hpp>
#include "util.hpp"
#include "mirror.hpp"
#include "geometry.hpp"
#include <cgl/vertexarray.hpp>
#include <cgl/shaderprogram.hpp>
#include <cgl/pipeline.hpp>
#ifdef _WIN32
extern "C" {
__attribute__((unused)) __declspec(dllexport) int NvOptimusEnablement = 0x00000001;
}
#endif
struct Matrices {
glm::mat4 proj;
glm::mat4 view;
Matrices(const glm::mat4 &proj, const glm::mat4 &view)
: proj(proj), view(view) {
}
};
template<unsigned N, class V>
struct Drawable {
GLenum mode{};
cgl::VertexArray vao{};
cgl::Buffer<Primitive<N>> ibo{};
cgl::Buffer<V> vbo{};
Drawable(GLenum mode) : mode(mode), vao(), ibo(), vbo() {}
Drawable(Drawable &) = delete;
Drawable(Drawable &&) = delete;
void draw_deferred() {
vao.bound([&]() {
glDrawArrays(GL_POINTS, 0, ibo.count() * N);
});
}
void draw_direct() {
vao.bound([&]() {
ibo.bound(GL_ELEMENT_ARRAY_BUFFER, [&]() {
glDrawElements(mode, ibo.count() * N, GL_UNSIGNED_INT, nullptr);
});
});
}
};
float factor(unsigned index, unsigned size) {
auto num = (float) index;
auto den = size > 1 ? (float) size - 1 : 1;
return num / den;
}
Matrices build(GLFWwindow *window, float st) {
int width, height;
glfwGetFramebufferSize(window, &width, &height);
auto aspect = (float) width / (float) height;
auto pheight = 1.4f;
auto pwidth = aspect * pheight;
glm::mat4 proj = glm::ortho(-pwidth, pwidth, -pheight, pheight, -10.0f, 10.0f);
auto view = glm::identity<glm::mat4>();
view *= utilRotate(0, 1, st * .40f);
view *= utilRotate(0, 2, st * .20f);
view *= utilRotate(0, 3, st * 1.30f);
view *= utilRotate(1, 2, st * .50f);
view *= utilRotate(1, 3, st * .25f);
view *= utilRotate(2, 3, st * 1.42f);
return Matrices(proj, view);
}
template<unsigned N>
std::vector<Mesh<N>> poly_parts(const tc::Group &group) {
std::vector<Mesh<N>> parts;
auto g_gens = gens(group);
for (const auto &sg_gens : Combos(g_gens, N - 1)) {
parts.push_back(
triangulate<N>(group, sg_gens).tile(group, g_gens, sg_gens)
);
}
return parts;
}
class Shaders {
public:
cgl::pgm::vert defer = cgl::pgm::vert::file(
"shaders/slice/deferred.vs.glsl");
cgl::pgm::vert direct_ortho = cgl::pgm::vert::file(
"shaders/direct-ortho.vs.glsl");
cgl::pgm::vert direct_stereo = cgl::pgm::vert::file(
"shaders/direct-stereo.vs.glsl");
cgl::pgm::geom slice = cgl::pgm::geom::file(
"shaders/slice/slice.gm.glsl");
cgl::pgm::geom curve_stereo = cgl::pgm::geom::file(
"shaders/curve-stereo.gm.glsl");
cgl::pgm::geom curve_ortho = cgl::pgm::geom::file(
"shaders/curve-ortho.gm.glsl");
cgl::pgm::frag solid = cgl::pgm::frag::file(
"shaders/solid.fs.glsl");
cgl::pgm::frag diffuse = cgl::pgm::frag::file(
"shaders/diffuse.fs.glsl");
};
std::vector<glm::vec4> points(const tc::Group &group) {
auto cosets = group.solve();
auto mirrors = mirror(group);
auto corners = plane_intersections(mirrors);
// auto start = barycentric(corners, {1.0f, 1.0f, 1.0f, 1.0f});
auto start = barycentric(corners, {1.00f, 0.2f, 0.1f, 0.05f});
// auto start = barycentric(corners, {0.05f, 0.1f, 0.2f, 1.00f});
return cosets.path.walk<glm::vec4, glm::vec4>(start, mirrors, reflect);
}
void run(GLFWwindow *window) {
glEnable(GL_PROGRAM_POINT_SIZE);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_DEPTH_TEST);
// glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
Shaders sh;
auto proj_pipe = cgl::pipeline();
proj_pipe
.stage(sh.direct_stereo)
.stage(sh.solid);
auto slice_pipe = cgl::pipeline();
slice_pipe
.stage(sh.defer)
.stage(sh.slice)
.stage(sh.diffuse);
auto group = tc::group::F4();
auto wire_data = merge(poly_parts<2>(group));
const auto slice_dark = glm::vec3(.5, .3, .7);
const auto slice_light = glm::vec3(.9, .9, .95);
const auto slice_parts = poly_parts<4>(group);
auto slice_data = merge(slice_parts);
auto slice_colors = std::vector<glm::vec3>(slice_data.size());
for (int i = 0, k = 0; i < slice_parts.size(); ++i) {
auto fac = factor(i, slice_parts.size());
glm::vec3 color = glm::mix(slice_dark, slice_light, fac);
for (int j = 0; j < slice_parts[i].size(); ++j, ++k) {
slice_colors[k] = color;
}
}
Drawable<2, float> wires(GL_LINES);
wires.ibo.put(wire_data.prims);
Drawable<4, glm::vec3> slices(GL_POINTS);
slices.ibo.put(slice_data.prims);
slices.vbo.put(slice_colors);
slices.vao.ipointer(0, slices.ibo, 4, GL_UNSIGNED_INT);
slices.vao.pointer(1, slices.vbo, 3, GL_FLOAT);
auto vbo = cgl::Buffer<glm::vec4>(points(group));
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, vbo);
auto ubo = cgl::Buffer<Matrices>();
glBindBufferBase(GL_UNIFORM_BUFFER, 1, ubo);
while (!glfwWindowShouldClose(window)) {
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
auto st = (float) glfwGetTime() / 8;
Matrices mats = build(window, st);
ubo.put(mats);
glLineWidth(1.5);
glProgramUniform3f(sh.solid, 2, 0.3, 0.3, 0.3);
proj_pipe.bound([&]() {
wires.draw_direct();
});
slice_pipe.bound([&]() {
slices.draw_deferred();
});
glfwSwapInterval(2);
glfwSwapBuffers(window);
glfwPollEvents();
}
}
int main(int argc, char *argv[]) {
//region init window
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl;
return EXIT_FAILURE;
}
auto window = glfwCreateWindow(
1920, 1080,
"Coset Visualization",
nullptr, nullptr);
if (!window) {
std::cerr << "Failed to create window" << std::endl;
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
//endregion
std::cout << utilInfo();
run(window);
glfwTerminate();
return EXIT_SUCCESS;
}