Merge pull request #66 from a-day-old-bagel/base64

Added option to add shaders as base64 instead of embedding file
This commit is contained in:
Robin Voetter
2022-12-23 00:07:49 +01:00
committed by GitHub

View File

@@ -2,6 +2,7 @@ const std = @import("std");
const vkgen = @import("generator/index.zig");
const Step = std.build.Step;
const Builder = std.build.Builder;
const Encoder = std.base64.standard_no_pad.Encoder;
pub const ResourceGenStep = struct {
step: Step,
@@ -10,6 +11,11 @@ pub const ResourceGenStep = struct {
package: std.build.Pkg,
output_file: std.build.GeneratedFile,
resources: std.ArrayList(u8),
base64_sources: std.ArrayList(Base64Source),
const Base64Source = struct {
file_name: []u8,
str_name: []const u8,
};
pub fn init(builder: *Builder, out: []const u8) *ResourceGenStep {
const self = builder.allocator.create(ResourceGenStep) catch unreachable;
@@ -33,6 +39,7 @@ pub const ResourceGenStep = struct {
.path = full_out_path,
},
.resources = std.ArrayList(u8).init(builder.allocator),
.base64_sources = std.ArrayList(Base64Source).init(builder.allocator),
};
self.step.dependOn(&self.shader_step.step);
@@ -64,10 +71,43 @@ pub const ResourceGenStep = struct {
writer.writeAll("\").*;\n") catch unreachable;
}
/// Instead of using @embedFile as addShader does, write SPIR-V binaries to resources as base64-encoded strings
pub fn addShaderBase64(self: *ResourceGenStep, name: []const u8, source: []const u8) void {
const shader_out_path = self.shader_step.add(source, .{});
var fixed_shader_out_path = std.ArrayList(u8).init(self.builder.allocator);
defer fixed_shader_out_path.deinit();
var path_writer = fixed_shader_out_path.writer();
renderPath(shader_out_path, path_writer);
var base64_source = self.base64_sources.addOne() catch unreachable;
base64_source.str_name = name;
base64_source.file_name = fixed_shader_out_path.toOwnedSlice() catch unreachable;
}
fn make(step: *Step) !void {
const self = @fieldParentPtr(ResourceGenStep, "step", step);
const cwd = std.fs.cwd();
// Read SPIR-V binaries, encode as base64 string, and write the base64 string to resources
for (self.base64_sources.items) |base64_source| {
const spv_file = std.fs.cwd().readFileAllocOptions(
self.builder.allocator,
base64_source.file_name,
std.math.pow(u32, 2, 21), // max spv file size 2^21 bytes ~= 2 MB
std.math.pow(u32, 2, 13), // size hint 2^13 ~= 8 KB
@alignOf(u32),
null,
) catch unreachable;
defer self.builder.allocator.free(spv_file);
const base64_len = Encoder.calcSize(spv_file.len);
var base64_str_mem = self.builder.allocator.alloc(u8, base64_len) catch unreachable;
const base64_str = Encoder.encode(base64_str_mem, spv_file);
var writer = self.resources.writer();
writer.print("pub const {s} = \"{s}\";\n", .{base64_source.str_name, base64_str}) catch unreachable;
}
const dir = std.fs.path.dirname(self.output_file.path.?).?;
try cwd.makePath(dir);
try cwd.writeFile(self.output_file.path.?, self.resources.items);