forked from mirror/vulkan-zig
Merge pull request #66 from a-day-old-bagel/base64
Added option to add shaders as base64 instead of embedding file
This commit is contained in:
40
build.zig
40
build.zig
@@ -2,6 +2,7 @@ const std = @import("std");
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const vkgen = @import("generator/index.zig");
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const vkgen = @import("generator/index.zig");
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const Step = std.build.Step;
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const Step = std.build.Step;
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const Builder = std.build.Builder;
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const Builder = std.build.Builder;
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const Encoder = std.base64.standard_no_pad.Encoder;
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pub const ResourceGenStep = struct {
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pub const ResourceGenStep = struct {
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step: Step,
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step: Step,
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@@ -10,6 +11,11 @@ pub const ResourceGenStep = struct {
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package: std.build.Pkg,
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package: std.build.Pkg,
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output_file: std.build.GeneratedFile,
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output_file: std.build.GeneratedFile,
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resources: std.ArrayList(u8),
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resources: std.ArrayList(u8),
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base64_sources: std.ArrayList(Base64Source),
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const Base64Source = struct {
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file_name: []u8,
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str_name: []const u8,
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};
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pub fn init(builder: *Builder, out: []const u8) *ResourceGenStep {
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pub fn init(builder: *Builder, out: []const u8) *ResourceGenStep {
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const self = builder.allocator.create(ResourceGenStep) catch unreachable;
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const self = builder.allocator.create(ResourceGenStep) catch unreachable;
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@@ -33,6 +39,7 @@ pub const ResourceGenStep = struct {
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.path = full_out_path,
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.path = full_out_path,
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},
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},
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.resources = std.ArrayList(u8).init(builder.allocator),
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.resources = std.ArrayList(u8).init(builder.allocator),
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.base64_sources = std.ArrayList(Base64Source).init(builder.allocator),
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};
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};
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self.step.dependOn(&self.shader_step.step);
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self.step.dependOn(&self.shader_step.step);
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@@ -64,10 +71,43 @@ pub const ResourceGenStep = struct {
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writer.writeAll("\").*;\n") catch unreachable;
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writer.writeAll("\").*;\n") catch unreachable;
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}
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}
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/// Instead of using @embedFile as addShader does, write SPIR-V binaries to resources as base64-encoded strings
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pub fn addShaderBase64(self: *ResourceGenStep, name: []const u8, source: []const u8) void {
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const shader_out_path = self.shader_step.add(source, .{});
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var fixed_shader_out_path = std.ArrayList(u8).init(self.builder.allocator);
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defer fixed_shader_out_path.deinit();
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var path_writer = fixed_shader_out_path.writer();
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renderPath(shader_out_path, path_writer);
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var base64_source = self.base64_sources.addOne() catch unreachable;
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base64_source.str_name = name;
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base64_source.file_name = fixed_shader_out_path.toOwnedSlice() catch unreachable;
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}
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fn make(step: *Step) !void {
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fn make(step: *Step) !void {
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const self = @fieldParentPtr(ResourceGenStep, "step", step);
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const self = @fieldParentPtr(ResourceGenStep, "step", step);
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const cwd = std.fs.cwd();
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const cwd = std.fs.cwd();
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// Read SPIR-V binaries, encode as base64 string, and write the base64 string to resources
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for (self.base64_sources.items) |base64_source| {
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const spv_file = std.fs.cwd().readFileAllocOptions(
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self.builder.allocator,
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base64_source.file_name,
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std.math.pow(u32, 2, 21), // max spv file size 2^21 bytes ~= 2 MB
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std.math.pow(u32, 2, 13), // size hint 2^13 ~= 8 KB
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@alignOf(u32),
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null,
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) catch unreachable;
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defer self.builder.allocator.free(spv_file);
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const base64_len = Encoder.calcSize(spv_file.len);
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var base64_str_mem = self.builder.allocator.alloc(u8, base64_len) catch unreachable;
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const base64_str = Encoder.encode(base64_str_mem, spv_file);
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var writer = self.resources.writer();
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writer.print("pub const {s} = \"{s}\";\n", .{base64_source.str_name, base64_str}) catch unreachable;
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}
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const dir = std.fs.path.dirname(self.output_file.path.?).?;
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const dir = std.fs.path.dirname(self.output_file.path.?).?;
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try cwd.makePath(dir);
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try cwd.makePath(dir);
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try cwd.writeFile(self.output_file.path.?, self.resources.items);
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try cwd.writeFile(self.output_file.path.?, self.resources.items);
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