Rendering from a buffer

This commit is contained in:
Robin Voetter
2020-07-05 16:27:52 +02:00
parent 8c9bb747c3
commit 9b3eff5a72
6 changed files with 108 additions and 25 deletions

View File

@@ -24,6 +24,7 @@ const InstanceDispatch = struct {
vkGetPhysicalDeviceSurfaceCapabilitiesKHR: vk.PfnGetPhysicalDeviceSurfaceCapabilitiesKHR,
vkGetPhysicalDeviceQueueFamilyProperties: vk.PfnGetPhysicalDeviceQueueFamilyProperties,
vkGetPhysicalDeviceSurfaceSupportKHR: vk.PfnGetPhysicalDeviceSurfaceSupportKHR,
vkGetPhysicalDeviceMemoryProperties: vk.PfnGetPhysicalDeviceMemoryProperties,
vkGetDeviceProcAddr: vk.PfnGetDeviceProcAddr,
usingnamespace vk.InstanceWrapper(@This());
};
@@ -63,12 +64,21 @@ const DeviceDispatch = struct {
vkDestroyFramebuffer: vk.PfnDestroyFramebuffer,
vkBeginCommandBuffer: vk.PfnBeginCommandBuffer,
vkEndCommandBuffer: vk.PfnEndCommandBuffer,
vkAllocateMemory: vk.PfnAllocateMemory,
vkFreeMemory: vk.PfnFreeMemory,
vkCreateBuffer: vk.PfnCreateBuffer,
vkDestroyBuffer: vk.PfnDestroyBuffer,
vkGetBufferMemoryRequirements: vk.PfnGetBufferMemoryRequirements,
vkMapMemory: vk.PfnMapMemory,
vkUnmapMemory: vk.PfnUnmapMemory,
vkBindBufferMemory: vk.PfnBindBufferMemory,
vkCmdBeginRenderPass: vk.PfnCmdBeginRenderPass,
vkCmdEndRenderPass: vk.PfnCmdEndRenderPass,
vkCmdBindPipeline: vk.PfnCmdBindPipeline,
vkCmdDraw: vk.PfnCmdDraw,
vkCmdSetViewport: vk.PfnCmdSetViewport,
vkCmdSetScissor: vk.PfnCmdSetScissor,
vkCmdBindVertexBuffers: vk.PfnCmdBindVertexBuffers,
usingnamespace vk.DeviceWrapper(@This());
};
@@ -81,6 +91,8 @@ pub const GraphicsContext = struct {
surface: vk.SurfaceKHR,
pdev: vk.PhysicalDevice,
props: vk.PhysicalDeviceProperties,
mem_props: vk.PhysicalDeviceMemoryProperties,
dev: vk.Device,
graphics_queue: Queue,
present_queue: Queue,
@@ -125,6 +137,8 @@ pub const GraphicsContext = struct {
self.graphics_queue = Queue.init(self.vkd, self.dev, candidate.queues.graphics_family);
self.present_queue = Queue.init(self.vkd, self.dev, candidate.queues.graphics_family);
self.mem_props = self.vki.getPhysicalDeviceMemoryProperties(self.pdev);
return self;
}
@@ -138,6 +152,23 @@ pub const GraphicsContext = struct {
const len = std.mem.indexOfScalar(u8, &self.props.device_name, 0).?;
return self.props.device_name[0 .. len];
}
pub fn findMemoryTypeIndex(self: GraphicsContext, memory_type_bits: u32, flags: vk.MemoryPropertyFlags) !u32 {
for (self.mem_props.memory_types[0 .. self.mem_props.memory_type_count]) |mem_type, i| {
if (memory_type_bits & (@as(u32, 1) << @truncate(u5, i)) != 0 and mem_type.property_flags.contains(flags)) {
return @truncate(u32, i);
}
}
return error.NoSuitableMemoryType;
}
pub fn allocate(self: GraphicsContext, requirements: vk.MemoryRequirements, flags: vk.MemoryPropertyFlags) !vk.DeviceMemory {
return try self.vkd.allocateMemory(self.dev, .{
.allocation_size = requirements.size,
.memory_type_index = try self.findMemoryTypeIndex(requirements.memory_type_bits, flags),
}, null);
}
};
pub const Queue = struct {

View File

@@ -2,12 +2,44 @@ const std = @import("std");
const vk = @import("vulkan");
const c = @import("c.zig");
const resources = @import("resources");
const GraphicsContext = @import("graphics_context.zig").GraphicsContext;
const GraphicsContext = @import("graphics-context.zig").GraphicsContext;
const Swapchain = @import("swapchain.zig").Swapchain;
const Allocator = std.mem.Allocator;
const app_name = "vulkan-zig example";
const Vertex = struct {
const binding_description = vk.VertexInputBindingDescription{
.binding = 0,
.stride = @sizeOf(Vertex),
.input_rate = .vertex,
};
const attribute_description = [_]vk.VertexInputAttributeDescription{
.{
.binding = 0,
.location = 0,
.format = .r32g32_sfloat,
.offset = @byteOffsetOf(Vertex, "pos"),
},
.{
.binding = 0,
.location = 1,
.format = .r32g32b32_sfloat,
.offset = @byteOffsetOf(Vertex, "color"),
},
};
pos: [2]f32,
color: [3]f32,
};
const vertices = [_]Vertex{
.{.pos = .{0, -0.5}, .color = .{1, 0, 0}},
.{.pos = .{0.5, 0.5}, .color = .{0, 1, 0}},
.{.pos = .{-0.5, 0.5}, .color = .{0, 0, 1}},
};
pub fn main() !void {
if (c.glfwInit() != c.GLFW_TRUE) return error.GlfwInitFailed;
defer c.glfwTerminate();
@@ -52,6 +84,30 @@ pub fn main() !void {
var framebuffers = try createFramebuffers(&gc, allocator, render_pass, swapchain);
defer destroyFramebuffers(&gc, allocator, framebuffers);
const buffer = try gc.vkd.createBuffer(gc.dev, .{
.flags = .{},
.size = @sizeOf(@TypeOf(vertices)),
.usage = .{.vertex_buffer_bit = true},
.sharing_mode = .exclusive,
.queue_family_index_count = 0,
.p_queue_family_indices = undefined,
}, null);
defer gc.vkd.destroyBuffer(gc.dev, buffer, null);
const mem_reqs = gc.vkd.getBufferMemoryRequirements(gc.dev, buffer);
const memory = try gc.allocate(mem_reqs, .{.host_visible_bit = true, .host_coherent_bit = true});
defer gc.vkd.freeMemory(gc.dev, memory, null);
try gc.vkd.bindBufferMemory(gc.dev, buffer, memory, 0);
{
const data = try gc.vkd.mapMemory(gc.dev, memory, 0, vk.WHOLE_SIZE, .{});
defer gc.vkd.unmapMemory(gc.dev, memory);
const gpu_vertices = @ptrCast([*]Vertex, @alignCast(@alignOf(Vertex), data));
for (vertices) |vertex, i| {
gpu_vertices[i] = vertex;
}
}
const pool = try gc.vkd.createCommandPool(gc.dev, .{
.flags = .{},
.queue_family_index = gc.graphics_queue.family,
@@ -62,6 +118,7 @@ pub fn main() !void {
&gc,
pool,
allocator,
buffer,
swapchain.extent,
render_pass,
pipeline,
@@ -93,6 +150,7 @@ pub fn main() !void {
&gc,
pool,
allocator,
buffer,
swapchain.extent,
render_pass,
pipeline,
@@ -111,6 +169,7 @@ fn createCommandBuffers(
gc: *const GraphicsContext,
pool: vk.CommandPool,
allocator: *Allocator,
buffer: vk.Buffer,
extent: vk.Extent2D,
render_pass: vk.RenderPass,
pipeline: vk.Pipeline,
@@ -165,7 +224,9 @@ fn createCommandBuffers(
}, .@"inline");
gc.vkd.cmdBindPipeline(cmdbuf, .graphics, pipeline);
gc.vkd.cmdDraw(cmdbuf, 3, 1, 0, 0);
const offset = [_]vk.DeviceSize{0};
gc.vkd.cmdBindVertexBuffers(cmdbuf, 0, 1, @ptrCast([*]const vk.Buffer, &buffer), &offset);
gc.vkd.cmdDraw(cmdbuf, vertices.len, 1, 0, 0);
gc.vkd.cmdEndRenderPass(cmdbuf);
try gc.vkd.endCommandBuffer(cmdbuf);
@@ -293,10 +354,10 @@ fn createPipeline(
const pvisci = vk.PipelineVertexInputStateCreateInfo{
.flags = .{},
.vertex_binding_description_count = 0,
.p_vertex_binding_descriptions = undefined,
.vertex_attribute_description_count = 0,
.p_vertex_attribute_descriptions = undefined,
.vertex_binding_description_count = 1,
.p_vertex_binding_descriptions = @ptrCast([*]const vk.VertexInputBindingDescription, &Vertex.binding_description),
.vertex_attribute_description_count = Vertex.attribute_description.len,
.p_vertex_attribute_descriptions = &Vertex.attribute_description,
};
const piasci = vk.PipelineInputAssemblyStateCreateInfo{

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@@ -1,20 +1,11 @@
#version 450
const vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
const vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) in vec2 a_pos;
layout(location = 1) in vec3 a_color;
layout(location = 0) out vec3 v_color;
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
v_color = colors[gl_VertexIndex];
gl_Position = vec4(a_pos, 0.0, 1.0);
v_color = a_color;
}

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@@ -1,7 +1,7 @@
const std = @import("std");
const vk = @import("vulkan");
const c = @import("c.zig");
const GraphicsContext = @import("graphics_context.zig").GraphicsContext;
const GraphicsContext = @import("graphics-context.zig").GraphicsContext;
const Allocator = std.mem.Allocator;
pub const Swapchain = struct {

View File

@@ -173,10 +173,10 @@ pub const Generator = struct {
fn removePromotedExtensions(self: *Generator) void {
var write_index: usize = 0;
for (self.registry.extensions) |ext| {
if (ext.promoted_to == .none) {
// if (ext.promoted_to == .none) {
self.registry.extensions[write_index] = ext;
write_index += 1;
}
// }
}
self.registry.extensions.len = write_index;
}

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@@ -597,7 +597,7 @@ fn Renderer(comptime WriterType: type) type {
try self.writer.writeAll("pub const ");
try self.renderEnumFieldName(name, field.name);
try self.writer.writeAll(" = ");
try self.writer.writeAll(" = .");
try self.renderEnumFieldName(name, field.value.alias.name);
try self.writer.writeAll(";");
}
@@ -1033,13 +1033,13 @@ fn Renderer(comptime WriterType: type) type {
try self.writer.writeAll(") {\n");
for (command.success_codes) |success| {
try self.writer.writeByte('.');
try self.writer.writeAll("Result.");
try self.renderEnumFieldName("VkResult", success);
try self.writer.writeAll(" => {},");
}
for (command.error_codes) |err| {
try self.writer.writeByte('.');
try self.writer.writeAll("Result.");
try self.renderEnumFieldName("VkResult", err);
try self.writer.writeAll(" => return error.");
try self.renderResultAsErrorName(err);