forked from mirror/vulkan-zig
Update to latest build system changes; use caching API in GenerateStep
This commit is contained in:
@@ -38,7 +38,8 @@ pub fn build(b: *std.Build) void {
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shaders.add("triangle_frag", "examples/shaders/triangle.frag", .{});
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triangle_exe.addModule("shaders", shaders.getModule());
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const triangle_run_cmd = triangle_exe.run();
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const triangle_run_cmd = b.addRunArtifact(triangle_exe);
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triangle_run_cmd.condition = .always;
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triangle_run_cmd.step.dependOn(b.getInstallStep());
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const triangle_run_step = b.step("run-triangle", "Run the triangle example");
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triangle_run_step.dependOn(&triangle_run_cmd.step);
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@@ -28,10 +28,7 @@ pub const ShaderCompileStep = struct {
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hasher.update(arg);
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}
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for (self.watched_files) |file_path| {
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const full_path = std.fs.path.join(b.allocator, &.{
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b.build_root,
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file_path,
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}) catch unreachable;
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const full_path = b.build_root.join(b.allocator, &.{file_path}) catch unreachable;
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const source = std.fs.cwd().readFileAlloc(
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b.allocator,
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@@ -113,10 +110,7 @@ pub const ShaderCompileStep = struct {
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/// This path can then be used to include the binary into an executable, for example by passing it
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/// to @embedFile via an additional generated file.
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pub fn add(self: *ShaderCompileStep, name: []const u8, src: []const u8, options: ShaderOptions) void {
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const full_source_path = std.fs.path.join(self.b.allocator, &.{
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self.b.build_root,
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src,
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}) catch unreachable;
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const full_source_path = self.b.build_root.join(self.b.allocator, &.{src}) catch unreachable;
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self.shaders.append(.{
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.name = name,
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.source_path = full_source_path,
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@@ -176,9 +170,12 @@ pub const ShaderCompileStep = struct {
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var shaders_file_contents = std.ArrayList(u8).init(self.b.allocator);
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const shaders_out = shaders_file_contents.writer();
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const shaders_dir = try std.fs.path.join(
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const shaders_dir = try self.b.build_root.join(
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self.b.allocator,
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&.{ self.b.build_root, self.b.cache_root, cache_dir },
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&.{try self.b.cache_root.join(
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self.b.allocator,
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&.{cache_dir},
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)},
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);
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try cwd.makePath(shaders_dir);
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@@ -11,31 +11,25 @@ const Step = Build.Step;
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pub const GenerateStep = struct {
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step: Step,
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builder: *Build,
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generated_file: std.build.GeneratedFile,
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/// Name of the resulting file
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output_name: []const u8,
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/// The path to vk.xml
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spec_path: []const u8,
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generated_file: std.build.GeneratedFile,
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/// Initialize a Vulkan generation step, for `builder`. `spec_path` is the path to
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/// vk.xml, relative to the project root. The generated bindings will be placed at
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/// `out_path`, which is relative to the zig-cache directory.
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pub fn create(builder: *Build, spec_path: []const u8, out_path: []const u8) *GenerateStep {
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pub fn create(builder: *Build, spec_path: []const u8, output_name: []const u8) *GenerateStep {
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const self = builder.allocator.create(GenerateStep) catch unreachable;
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const full_out_path = path.join(builder.allocator, &[_][]const u8{
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builder.build_root,
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builder.cache_root,
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out_path,
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}) catch unreachable;
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self.* = .{
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.step = Step.init(.custom, "vulkan-generate", builder.allocator, make),
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.builder = builder,
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.spec_path = spec_path,
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.generated_file = .{
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.step = &self.step,
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.path = full_out_path,
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},
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.output_name = output_name,
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.spec_path = spec_path,
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};
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return self;
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}
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@@ -44,13 +38,13 @@ pub const GenerateStep = struct {
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/// root. Typically, the location of the LunarG SDK root can be retrieved by querying for the VULKAN_SDK
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/// environment variable, set by activating the environment setup script located in the SDK root.
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/// `builder` and `out_path` are used in the same manner as `init`.
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pub fn createFromSdk(builder: *Build, sdk_path: []const u8, out_path: []const u8) *GenerateStep {
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pub fn createFromSdk(builder: *Build, sdk_path: []const u8, output_name: []const u8) *GenerateStep {
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const spec_path = std.fs.path.join(
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builder.allocator,
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&[_][]const u8{ sdk_path, "share/vulkan/registry/vk.xml" },
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) catch unreachable;
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return create(builder, spec_path, out_path);
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return create(builder, spec_path, output_name);
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}
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/// Returns the module with the generated budings, with name `module_name`.
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@@ -73,7 +67,29 @@ pub const GenerateStep = struct {
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const self = @fieldParentPtr(GenerateStep, "step", step);
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const cwd = std.fs.cwd();
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var man = self.builder.cache.obtain();
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defer man.deinit();
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const spec = try cwd.readFileAlloc(self.builder.allocator, self.spec_path, std.math.maxInt(usize));
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// TODO: Look into whether this is the right way to be doing
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// this - maybe the file-level caching API has some benefits I
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// don't understand.
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man.hash.addBytes(self.spec_path);
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man.hash.addBytes(spec);
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man.hash.addBytes(self.output_name);
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const already_exists = man.hit() catch |err| @panic(switch (err) {
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inline else => |e| "Cache error: " ++ @errorName(e),
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});
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const digest = man.final();
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const output_file_path = try self.builder.cache_root.join(
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self.builder.allocator,
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&.{ "o", &digest, self.output_name },
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);
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if (already_exists) {
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self.generated_file.path = output_file_path;
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return;
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}
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var out_buffer = std.ArrayList(u8).init(self.builder.allocator);
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generate(self.builder.allocator, spec, out_buffer.writer()) catch |err| switch (err) {
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@@ -101,10 +117,16 @@ pub const GenerateStep = struct {
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const tree = try std.zig.Ast.parse(self.builder.allocator, src, .zig);
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std.debug.assert(tree.errors.len == 0); // If this triggers, vulkan-zig produced invalid code.
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var formatted = try tree.render(self.builder.allocator);
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const formatted = try tree.render(self.builder.allocator);
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const dir = path.dirname(self.generated_file.path.?).?;
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try cwd.makePath(dir);
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try cwd.writeFile(self.generated_file.path.?, formatted);
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const output_dir_path = std.fs.path.dirname(output_file_path).?;
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cwd.makePath(output_dir_path) catch |err| {
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std.debug.print("unable to make path {s}: {s}\n", .{ output_dir_path, @errorName(err) });
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return err;
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};
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try cwd.writeFile(output_file_path, formatted);
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self.generated_file.path = output_file_path;
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try man.writeManifest();
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}
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};
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