forked from mirror/vulkan-zig
Update to latest build system changes; use caching API in GenerateStep
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@@ -28,10 +28,7 @@ pub const ShaderCompileStep = struct {
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hasher.update(arg);
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}
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for (self.watched_files) |file_path| {
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const full_path = std.fs.path.join(b.allocator, &.{
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b.build_root,
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file_path,
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}) catch unreachable;
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const full_path = b.build_root.join(b.allocator, &.{file_path}) catch unreachable;
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const source = std.fs.cwd().readFileAlloc(
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b.allocator,
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@@ -113,10 +110,7 @@ pub const ShaderCompileStep = struct {
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/// This path can then be used to include the binary into an executable, for example by passing it
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/// to @embedFile via an additional generated file.
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pub fn add(self: *ShaderCompileStep, name: []const u8, src: []const u8, options: ShaderOptions) void {
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const full_source_path = std.fs.path.join(self.b.allocator, &.{
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self.b.build_root,
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src,
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}) catch unreachable;
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const full_source_path = self.b.build_root.join(self.b.allocator, &.{src}) catch unreachable;
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self.shaders.append(.{
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.name = name,
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.source_path = full_source_path,
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@@ -176,9 +170,12 @@ pub const ShaderCompileStep = struct {
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var shaders_file_contents = std.ArrayList(u8).init(self.b.allocator);
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const shaders_out = shaders_file_contents.writer();
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const shaders_dir = try std.fs.path.join(
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const shaders_dir = try self.b.build_root.join(
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self.b.allocator,
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&.{ self.b.build_root, self.b.cache_root, cache_dir },
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&.{try self.b.cache_root.join(
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self.b.allocator,
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&.{cache_dir},
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)},
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);
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try cwd.makePath(shaders_dir);
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