forked from mirror/vulkan-zig
12 lines
209 B
GLSL
12 lines
209 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 a_pos;
|
|
layout(location = 1) in vec3 a_color;
|
|
|
|
layout(location = 0) out vec3 v_color;
|
|
|
|
void main() {
|
|
gl_Position = vec4(a_pos, 0.0, 1.0);
|
|
v_color = a_color;
|
|
}
|