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vulkan-zig/examples/shaders/triangle.vert
2020-07-05 16:27:52 +02:00

12 lines
209 B
GLSL

#version 450
layout(location = 0) in vec2 a_pos;
layout(location = 1) in vec3 a_color;
layout(location = 0) out vec3 v_color;
void main() {
gl_Position = vec4(a_pos, 0.0, 1.0);
v_color = a_color;
}