MAJOR restructure
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231
src/gfx/Device.zig
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231
src/gfx/Device.zig
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//! The point here is to select _a_ physical device and create a logical device around it.
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const std = @import("std");
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const builtin = @import("builtin");
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const vk = @import("vk");
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const c = @import("../c.zig");
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const Instance = @import("Instance.zig");
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const Window = @import("Window.zig");
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const Self = @This();
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const required_extensions: []const [*:0]const u8 = &.{
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vk.extension_info.khr_swapchain.name,
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vk.extension_info.khr_dynamic_rendering.name,
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};
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const preferred_surface_format: vk.SurfaceFormatKHR = .{
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.color_space = .srgb_nonlinear_khr,
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.format = .r8g8b8a8_sint,
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};
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const preferred_present_mode: vk.PresentModeKHR = .mailbox_khr;
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dev: vk.Device,
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pdev: vk.PhysicalDevice,
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vkd: Wrapper,
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inst: *const Instance,
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win: *const Window,
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format: vk.SurfaceFormatKHR,
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mode: vk.PresentModeKHR,
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family: u32,
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queue: vk.Queue,
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pool: vk.CommandPool,
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pub fn init(
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ally: std.mem.Allocator,
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inst: *const Instance,
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win: *const Window,
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) !Self {
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var pdev_count: u32 = undefined;
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_ = try inst.vki.enumeratePhysicalDevices(inst.ref, &pdev_count, null);
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const pdevs = try ally.alloc(vk.PhysicalDevice, pdev_count);
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defer ally.free(pdevs);
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_ = try inst.vki.enumeratePhysicalDevices(inst.ref, &pdev_count, pdevs.ptr);
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for (pdevs) |pdev| {
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return wrap(ally, inst, win, pdev) catch continue;
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}
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return error.NoSuitableDevice;
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}
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pub fn wrap(
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ally: std.mem.Allocator,
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inst: *const Instance,
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win: *const Window,
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pdev: vk.PhysicalDevice,
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) !Self {
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const props = inst.vki.getPhysicalDeviceProperties(pdev);
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if (props.device_type != .discrete_gpu) return error.NotDiscrete;
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var format_count: u32 = undefined;
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_ = try inst.vki.getPhysicalDeviceSurfaceFormatsKHR(pdev, win.surface, &format_count, null);
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if (format_count == 0) return error.NoSurfaceFormat;
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const formats = try ally.alloc(vk.SurfaceFormatKHR, format_count);
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defer ally.free(formats);
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_ = try inst.vki.getPhysicalDeviceSurfaceFormatsKHR(pdev, win.surface, &format_count, formats.ptr);
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const format = for (formats) |f| {
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if (std.meta.eql(f, preferred_surface_format))
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break f;
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} else formats[0];
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var mode_count: u32 = undefined;
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_ = try inst.vki.getPhysicalDeviceSurfacePresentModesKHR(pdev, win.surface, &mode_count, null);
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if (mode_count == 0) return error.NoSurfaceMode;
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const modes = try ally.alloc(vk.PresentModeKHR, mode_count);
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defer ally.free(modes);
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_ = try inst.vki.getPhysicalDeviceSurfacePresentModesKHR(pdev, win.surface, &mode_count, modes.ptr);
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const mode = for (modes) |m| {
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if (std.meta.eql(m, preferred_present_mode))
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break m;
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} else modes[0];
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var ext_count: u32 = undefined;
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_ = try inst.vki.enumerateDeviceExtensionProperties(pdev, null, &ext_count, null);
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const exts = try ally.alloc(vk.ExtensionProperties, ext_count);
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defer ally.free(exts);
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_ = try inst.vki.enumerateDeviceExtensionProperties(pdev, null, &ext_count, exts.ptr);
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for (required_extensions) |name| {
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for (exts) |ext| {
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if (std.mem.eql(
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u8,
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std.mem.span(name),
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std.mem.sliceTo(&ext.extension_name, 0),
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)) {
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break;
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}
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} else {
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return error.MissingRequiredExtension;
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}
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}
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var family_count: u32 = undefined;
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inst.vki.getPhysicalDeviceQueueFamilyProperties(pdev, &family_count, null);
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const families = try ally.alloc(vk.QueueFamilyProperties, family_count);
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defer ally.free(families);
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inst.vki.getPhysicalDeviceQueueFamilyProperties(pdev, &family_count, families.ptr);
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// just find one family that does graphics and present, so we can use exclusive sharing
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// on the swapchain. apparently most hardware supports this. logic for queue allocation
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// and swapchain creation is so much simpler this way. swapchain creation needs to know
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// the list of queue family indices which will have access to the images, and there's a
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// performance penalty to allow concurrent access to multiple queue families.
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//
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// multiple _queues_ may have exclusive access, but only if they're in the smae family.
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const family: u32 = for (families, 0..) |family, idx| {
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const graphics = family.queue_flags.graphics_bit;
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const present = try inst.vki.getPhysicalDeviceSurfaceSupportKHR(pdev, @intCast(idx), win.surface) == vk.TRUE;
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if (graphics and present) break @intCast(idx);
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} else {
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return error.NoSuitableQueueFamily;
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};
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const qci: []const vk.DeviceQueueCreateInfo = &.{
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vk.DeviceQueueCreateInfo{
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.queue_family_index = family,
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.queue_count = 1,
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.p_queue_priorities = &[_]f32{1.0},
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},
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};
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const dev = try inst.vki.createDevice(pdev, &.{
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.queue_create_info_count = @intCast(qci.len),
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.p_queue_create_infos = qci.ptr,
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.enabled_extension_count = @intCast(required_extensions.len),
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.pp_enabled_extension_names = required_extensions.ptr,
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.p_next = &vk.PhysicalDeviceDynamicRenderingFeaturesKHR{
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.dynamic_rendering = vk.TRUE,
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},
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}, null);
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const vkd = try Wrapper.load(dev, inst.vki.dispatch.vkGetDeviceProcAddr);
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errdefer vkd.destroyDevice(dev, null);
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const pool = try vkd.createCommandPool(dev, &.{
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.queue_family_index = family,
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}, null);
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errdefer vkd.destroyCommandPool(dev, pool, null);
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const queue = vkd.getDeviceQueue(dev, family, 0);
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return .{
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.dev = dev,
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.pdev = pdev,
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.vkd = vkd,
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.inst = inst,
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.win = win,
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.format = format,
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.mode = mode,
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.pool = pool,
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.family = family,
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.queue = queue,
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};
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}
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pub fn deinit(self: Self) void {
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self.vkd.destroyCommandPool(self.dev, self.pool, null);
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self.vkd.destroyDevice(self.dev, null);
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}
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pub const Wrapper = vk.DeviceWrapper(.{
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.destroyDevice = true,
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.getDeviceQueue = true,
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.createSemaphore = true,
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.createFence = true,
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.createImageView = true,
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.destroyImageView = true,
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.destroySemaphore = true,
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.destroyFence = true,
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.getSwapchainImagesKHR = true,
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.createSwapchainKHR = true,
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.destroySwapchainKHR = true,
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.acquireNextImageKHR = true,
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.deviceWaitIdle = true,
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.waitForFences = true,
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.resetFences = true,
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.queueSubmit = true,
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.queuePresentKHR = true,
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.createCommandPool = true,
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.destroyCommandPool = true,
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.allocateCommandBuffers = true,
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.freeCommandBuffers = true,
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.queueWaitIdle = true,
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.createShaderModule = true,
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.destroyShaderModule = true,
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.createPipelineLayout = true,
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.destroyPipelineLayout = true,
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.createGraphicsPipelines = true,
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.destroyPipeline = true,
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.beginCommandBuffer = true,
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.endCommandBuffer = true,
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.allocateMemory = true,
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.freeMemory = true,
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.createBuffer = true,
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.destroyBuffer = true,
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.getBufferMemoryRequirements = true,
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.mapMemory = true,
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.unmapMemory = true,
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.bindBufferMemory = true,
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.cmdBeginRenderPass = true,
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.cmdEndRenderPass = true,
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.cmdBindPipeline = true,
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.cmdDraw = true,
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.cmdDrawIndexed = true,
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.cmdSetViewport = true,
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.cmdSetScissor = true,
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.cmdBindVertexBuffers = true,
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.cmdBindIndexBuffer = true,
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.cmdCopyBuffer = true,
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.cmdBeginRenderingKHR = true,
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.cmdEndRenderingKHR = true,
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.cmdPipelineBarrier = true,
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});
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