removed Mesh, added VertexBuffer
This commit is contained in:
@@ -17,7 +17,7 @@ namespace Diamond.Buffers
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internal readonly BufferWrap Wrapper;
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private readonly VertexDataInfo _vdi;
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private readonly int _size;
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protected readonly int Size;
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/// <summary>
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/// The target for this buffer; its type
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@@ -38,7 +38,7 @@ namespace Diamond.Buffers
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{
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Wrapper = wrapper;
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Name = name;
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_size = Marshal.SizeOf<T>();
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Size = Marshal.SizeOf<T>();
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_vdi = VertexDataInfo.GetInfo<T>();
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}
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@@ -46,7 +46,7 @@ namespace Diamond.Buffers
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/// Upload data to this buffer
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/// </summary>
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/// <param name="data">The data to upload</param>
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public void Data(T[] data) => Wrapper.Data(_size, data);
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public void Data(T[] data) => Wrapper.Data(Size, data);
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/// <summary>
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/// Upload a range of data to this buffer
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@@ -54,7 +54,7 @@ namespace Diamond.Buffers
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/// <param name="offset">The range offset</param>
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/// <param name="count">The range length</param>
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/// <param name="data">The data to upload, offset and length apply to both this and the target</param>
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public void Data(int offset, int count, T[] data) => Wrapper.SubData(_size, offset, count, data);
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public void Data(int offset, int count, T[] data) => Wrapper.SubData(Size, offset, count, data);
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/// <summary>
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/// Upload a range of data to this buffer
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@@ -64,7 +64,7 @@
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<Compile Include="Buffers\VertexDataAttribute.cs" />
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<Compile Include="Wrappers\Wrapper.cs" />
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<Compile Include="Util\TileData.cs" />
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<Compile Include="Util\Mesh.cs" />
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<Compile Include="Render\VertexBuffer.cs" />
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<Compile Include="Util\ObjVertex.cs" />
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<Compile Include="Shaders\Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@@ -13,23 +13,15 @@ namespace Diamond.Render
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/// <typeparam name="TVertex">The type of data to use as Vertex information</typeparam>
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public class RenderGroup<TInstance, TVertex> where TInstance : struct where TVertex : struct
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{
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/// <summary>
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/// The range of instance values to render
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/// </summary>
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public SubArray<TInstance> Instances;
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/// <summary>
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/// The range of vertex values to render
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/// </summary>
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public Mesh<TVertex> Vertices;
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public VertexBuffer<TVertex> Vertices;
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/// <summary>
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/// The buffer to use for instance data
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/// The range of instance values to render
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/// </summary>
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public Buffer<TInstance> InstanceBuffer;
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/// <summary>
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/// The buffer to use for instance data
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/// </summary>
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public Buffer<TVertex> VertexBuffer;
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public VertexBuffer<TInstance> Instance;
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/// <summary>
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/// The program to use to render this Rendergroup
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@@ -53,9 +45,6 @@ namespace Diamond.Render
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{
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Program.Use();
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InstanceBuffer.PointTo(Program);
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VertexBuffer.PointTo(Program);
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Texture.Bind(0);
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var texLoc = Program.UniformLocation("tex");
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@@ -69,7 +58,10 @@ namespace Diamond.Render
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if (projLoc.HasValue)
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GL.UniformMatrix4(projLoc.Value, false, ref Camera.Projection);
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Vertices.DrawInstanced(Instances);
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if (Instance != null)
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Vertices.DrawInstanced(Instance);
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else
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Vertices.Draw();
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}
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}
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}
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203
Diamond/Render/VertexBuffer.cs
Normal file
203
Diamond/Render/VertexBuffer.cs
Normal file
@@ -0,0 +1,203 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Diamond.Buffers;
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using Diamond.Shaders;
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using Diamond.Util;
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using NLog;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using Buffer = Diamond.Buffers.Buffer;
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namespace Diamond.Render
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{
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public class VertexBuffer<T> : IDisposable where T : struct
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{
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private Logger Logger = LogManager.GetLogger("VertexBuffer");
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public string Name { get; set; }
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public Buffer<T> Buffer;
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public SubArray<T> Vertices;
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public PrimitiveType Primitive;
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private static readonly VertexDataInfo tVdi;
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static VertexBuffer()
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{
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tVdi = VertexDataInfo.GetInfo<T>();
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}
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internal VertexBuffer(Buffer<T> buffer, SubArray<T> vertices, PrimitiveType primitive, string name)
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{
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Buffer = buffer;
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Vertices = vertices;
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Primitive = primitive;
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Name = name;
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}
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public void Draw()
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{
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Buffer.PointTo(Program.Current);
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tVdi.EnableVertexPointers();
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GL.DrawArrays(Primitive, Vertices.Offset, Vertices.Length);
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tVdi.DisableVertexPointers();
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}
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public void DrawInstanced<TI>(VertexBuffer<TI> instance) where TI : struct
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{
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var tiVdi = VertexBuffer<TI>.tVdi;
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if (tiVdi.Divisor == 0)
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{
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Logger.Error("Cannot render mesh with instanced of type {0} - Divisor is 0", typeof(TI).Name);
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return;
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}
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Buffer.PointTo(Program.Current);
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instance.Buffer.PointTo(Program.Current);
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tVdi.EnableVertexPointers();
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tiVdi.EnableVertexPointers();
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GL.DrawArraysInstancedBaseInstance(Primitive, Vertices.Offset, Vertices.Length, instance.Vertices.Length,
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instance.Vertices.Offset);
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tVdi.DisableVertexPointers();
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tiVdi.DisableVertexPointers();
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}
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public void Dispose()
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{
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Buffer.Dispose();
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}
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}
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public static class VertexBuffer
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{
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public static VertexBuffer<T>[] FromArrays<T>(T[][] arrays, PrimitiveType primitive = PrimitiveType.Triangles,
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string name = null) where T : struct
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{
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var buffer = Buffer.Empty<T>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw, name);
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var vertices = arrays.SelectMany(x => x).ToArray();
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buffer.Data(vertices);
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var vertBuffers = new List<VertexBuffer<T>>();
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var offset = 0;
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foreach (var array in arrays)
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{
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vertBuffers.Add(new VertexBuffer<T>(
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buffer,
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new SubArray<T>(vertices, offset, array.Length),
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primitive, name));
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offset += array.Length;
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}
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return vertBuffers.ToArray();
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}
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public static VertexBuffer<T>[] FromArrays<T>(IEnumerable<IEnumerable<T>> arrays,
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PrimitiveType primitive = PrimitiveType.Triangles, string name = null) where T : struct =>
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FromArrays(arrays.Select(x => x.ToArray()).ToArray(), primitive, name);
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public static VertexBuffer<ObjVertex>[] FromWavefront(string file)
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{
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var lines = File.ReadAllLines(file);
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var buffer = Buffer<ObjVertex>.Empty(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw,
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$"{file} buffer");
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var vs = new List<Vector3>();
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var vts = new List<Vector2>();
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var vns = new List<Vector3>();
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var faces = new List<ObjVertex>();
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var vertices = new List<ObjVertex>();
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var name = file;
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var vertBuffers = new List<VertexBuffer<ObjVertex>>();
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foreach (var line in lines)
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{
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if (line.StartsWith("#")) continue;
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var items = line.Split(' ');
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switch (items[0])
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{
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case "v":
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var v = new Vector3(
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float.Parse(items[1]),
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float.Parse(items[2]),
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float.Parse(items[3]));
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vs.Add(v);
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break;
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case "vt":
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var vt = new Vector2(
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float.Parse(items[1]),
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1 - float.Parse(items[2]));
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vts.Add(vt);
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break;
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case "vn":
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var vn = new Vector3(
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float.Parse(items[1]),
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float.Parse(items[2]),
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float.Parse(items[3]));
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vns.Add(vn);
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break;
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case "f":
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for (var i = 1; i < 4; i++)
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{
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var inds = items[i].Split('/');
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var vi = inds[0] == "" ? Vector3.Zero : vs[int.Parse(inds[0]) - 1];
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var vti = inds[1] == "" ? Vector2.Zero : vts[int.Parse(inds[1]) - 1];
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var vni = inds[2] == "" ? Vector3.Zero : vns[int.Parse(inds[2]) - 1];
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var f = new ObjVertex(vi, vti, vni);
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faces.Add(f);
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}
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break;
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case "o":
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if (faces.Count > 0)
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{
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var count = vertices.Count;
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vertices.AddRange(faces);
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vertBuffers.Add(new VertexBuffer<ObjVertex>(
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buffer,
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new SubArray<ObjVertex>(vertices.ToArray(), count, faces.Count),
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PrimitiveType.Triangles,
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name));
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}
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name = items[1];
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faces.Clear();
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break;
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default:
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break;
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}
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}
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if (faces.Count > 0)
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{
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var count = vertices.Count;
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vertices.AddRange(faces);
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vertBuffers.Add(new VertexBuffer<ObjVertex>(
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buffer, new SubArray<ObjVertex>(vertices.ToArray(), count, faces.Count),
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PrimitiveType.Triangles,
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name));
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}
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var data = vertices.ToArray();
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foreach (var vertexBuffer in vertBuffers)
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vertexBuffer.Vertices.Array = data;
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buffer.Data(vertices.ToArray());
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return vertBuffers.ToArray();
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}
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}
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}
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@@ -1,146 +0,0 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Diamond.Buffers;
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using NLog;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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namespace Diamond.Util
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{
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public class Mesh<T> where T : struct
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{
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private static readonly Logger Logger = LogManager.GetLogger("Mesh");
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public SubArray<T> Vertices;
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public PrimitiveType Primitive;
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public string Name { get; set; }
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private static readonly VertexDataInfo tVdi;
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static Mesh()
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{
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tVdi = VertexDataInfo.GetInfo<T>();
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}
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public Mesh(T[] vertices, PrimitiveType primitive = PrimitiveType.Triangles)
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: this(new SubArray<T>(vertices), primitive)
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{
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}
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public Mesh(SubArray<T> vertices, PrimitiveType primitive = PrimitiveType.Triangles)
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{
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Vertices = vertices;
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Primitive = primitive;
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}
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public void Draw()
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{
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tVdi.EnableVertexPointers();
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GL.DrawArrays(Primitive, Vertices.Offset, Vertices.Length);
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tVdi.DisableVertexPointers();
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}
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public void DrawInstanced<TI>(SubArray<TI> instanceArray) where TI : struct
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{
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var tiVdi = VertexDataInfo.GetInfo<TI>();
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if (tiVdi.Divisor == 0)
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{
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Logger.Error("Cannot render mesh with instances of type {0} - Divisor is 0", typeof(TI).Name);
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}
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tVdi.EnableVertexPointers();
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tiVdi.EnableVertexPointers();
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GL.DrawArraysInstancedBaseInstance(Primitive, Vertices.Offset, Vertices.Length, instanceArray.Length,
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instanceArray.Offset);
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tVdi.DisableVertexPointers();
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tiVdi.DisableVertexPointers();
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}
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}
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public static class Mesh
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{
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public static Mesh<ObjVertex>[] FromObj(string file, bool join = true)
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{
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var lines = File.ReadAllLines(file);
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var meshes = new List<Mesh<ObjVertex>>();
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var name = file;
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var vs = new List<Vector3>();
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var vts = new List<Vector2>();
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var vns = new List<Vector3>();
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var faces = new List<ObjVertex>();
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foreach (var line in lines)
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{
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if (line.StartsWith("#")) continue;
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var items = line.Split(' ');
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switch (items[0])
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{
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case "v":
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var v = new Vector3(
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float.Parse(items[1]),
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float.Parse(items[2]),
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float.Parse(items[3]));
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vs.Add(v);
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break;
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case "vt":
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var vt = new Vector2(
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float.Parse(items[1]),
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1 - float.Parse(items[2]));
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vts.Add(vt);
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break;
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case "vn":
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var vn = new Vector3(
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float.Parse(items[1]),
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float.Parse(items[2]),
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float.Parse(items[3]));
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vns.Add(vn);
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break;
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case "f":
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for (var i = 1; i < 4; i++)
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{
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var inds = items[i].Split('/');
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var vi = inds[0] == "" ? Vector3.Zero : vs[int.Parse(inds[0]) - 1];
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var vti = inds[1] == "" ? Vector2.Zero : vts[int.Parse(inds[1]) - 1];
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var vni = inds[2] == "" ? Vector3.Zero : vns[int.Parse(inds[2]) - 1];
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var f = new ObjVertex(vi, vti, vni);
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faces.Add(f);
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}
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break;
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case "o":
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if (faces.Count > 0)
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{
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meshes.Add(new Mesh<ObjVertex>(faces.ToArray()) {Name = name});
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faces.Clear();
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}
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name = items[1];
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break;
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}
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}
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if (faces.Count > 0)
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meshes.Add(new Mesh<ObjVertex>(faces.ToArray()) {Name = name});
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if (join)
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Join(meshes);
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return meshes.ToArray();
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}
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public static T[] Join<T>(params Mesh<T>[] meshes) where T : struct => Join((IEnumerable<Mesh<T>>) meshes);
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public static T[] Join<T>(IEnumerable<Mesh<T>> meshes) where T : struct
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{
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return SubArray.Join(meshes.Select(x => x.Vertices));
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}
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}
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}
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@@ -123,58 +123,58 @@ namespace Diamond.Util
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/// </summary>
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public static class SubArray
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{
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/// <summary>
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/// Make multiple subArrays cover the same array
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/// </summary>
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/// <typeparam name="T">The element type</typeparam>
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/// <param name="subArrays">The SubArrays to join</param>
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/// <returns>The new underlying array</returns>
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public static T[] Join<T>(params SubArray<T>[] subArrays) => Join((IEnumerable<SubArray<T>>) subArrays);
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/// <summary>
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/// Make multiple subArrays cover the same array
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/// </summary>
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/// <typeparam name="T">The element type</typeparam>
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/// <param name="subArrays">The SubArrays to join</param>
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/// <returns>The new underlying array</returns>
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public static T[] Join<T>(IEnumerable<SubArray<T>> subArrays)
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{
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// todo: this breaks in the case: Join(a, b); Join(b, c)
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// possibly create "multiarray" class or similar which would manage these operations
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// and prevent this case from arising
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var subArrList = subArrays.ToList(); // prevent multiple enumeration
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HashSet<T[]> uniqueArrays = new HashSet<T[]>();
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foreach (var subArray in subArrList)
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{
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uniqueArrays.Add(subArray.Array);
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}
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if (uniqueArrays.Count == 0) return new T[0];
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if (uniqueArrays.Count == 1) return uniqueArrays.ToArray()[0];
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var length = 0;
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var offsets = new Dictionary<T[], int>();
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foreach (var uniqueArray in uniqueArrays)
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{
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offsets[uniqueArray] = length;
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length += uniqueArray.Length;
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}
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var array = new T[length];
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foreach (var uniqueArray in uniqueArrays)
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{
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System.Array.ConstrainedCopy(uniqueArray, 0, array, offsets[uniqueArray], uniqueArray.Length);
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}
|
||||
|
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foreach (var subArray in subArrList)
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||||
{
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subArray.Offset = offsets[subArray.Array];
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subArray.Array = array;
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||||
}
|
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|
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return array;
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}
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// /// <summary>
|
||||
// /// Make multiple subArrays cover the same array
|
||||
// /// </summary>
|
||||
// /// <typeparam name="T">The element type</typeparam>
|
||||
// /// <param name="subArrays">The SubArrays to join</param>
|
||||
// /// <returns>The new underlying array</returns>
|
||||
// public static T[] Join<T>(params SubArray<T>[] subArrays) => Join((IEnumerable<SubArray<T>>) subArrays);
|
||||
//
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||||
// /// <summary>
|
||||
// /// Make multiple subArrays cover the same array
|
||||
// /// </summary>
|
||||
// /// <typeparam name="T">The element type</typeparam>
|
||||
// /// <param name="subArrays">The SubArrays to join</param>
|
||||
// /// <returns>The new underlying array</returns>
|
||||
// public static T[] Join<T>(IEnumerable<SubArray<T>> subArrays)
|
||||
// {
|
||||
// // todo: this breaks in the case: Join(a, b); Join(b, c)
|
||||
// // possibly create "multiarray" class or similar which would manage these operations
|
||||
// // and prevent this case from arising
|
||||
//
|
||||
// var subArrList = subArrays.ToList(); // prevent multiple enumeration
|
||||
//
|
||||
// HashSet<T[]> uniqueArrays = new HashSet<T[]>();
|
||||
// foreach (var subArray in subArrList)
|
||||
// {
|
||||
// uniqueArrays.Add(subArray.Array);
|
||||
// }
|
||||
//
|
||||
// if (uniqueArrays.Count == 0) return new T[0];
|
||||
// if (uniqueArrays.Count == 1) return uniqueArrays.ToArray()[0];
|
||||
//
|
||||
// var length = 0;
|
||||
// var offsets = new Dictionary<T[], int>();
|
||||
// foreach (var uniqueArray in uniqueArrays)
|
||||
// {
|
||||
// offsets[uniqueArray] = length;
|
||||
// length += uniqueArray.Length;
|
||||
// }
|
||||
//
|
||||
// var array = new T[length];
|
||||
// foreach (var uniqueArray in uniqueArrays)
|
||||
// {
|
||||
// System.Array.ConstrainedCopy(uniqueArray, 0, array, offsets[uniqueArray], uniqueArray.Length);
|
||||
// }
|
||||
//
|
||||
// foreach (var subArray in subArrList)
|
||||
// {
|
||||
// subArray.Offset = offsets[subArray.Array];
|
||||
// subArray.Array = array;
|
||||
// }
|
||||
//
|
||||
// return array;
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Diamond.Buffers;
|
||||
@@ -43,10 +44,10 @@ namespace hexworld
|
||||
|
||||
#endregion
|
||||
|
||||
private SubArray<TileData> _floorTiles;
|
||||
private SubArray<TileData> _doorTiles;
|
||||
private VertexBuffer<TileData> _floorTiles;
|
||||
private VertexBuffer<TileData> _doorTiles;
|
||||
|
||||
private Mesh<ObjVertex> _cubeMesh;
|
||||
private VertexBuffer<ObjVertex> _cubeMesh;
|
||||
|
||||
private Camera _camera;
|
||||
|
||||
@@ -86,34 +87,29 @@ namespace hexworld
|
||||
.Select(arr => new SubArray<TileData>(arr))
|
||||
.ToArray();
|
||||
|
||||
_doorTiles = allTiles[0];
|
||||
_floorTiles = allTiles[1];
|
||||
var tileVbo = VertexBuffer.FromArrays(allTiles, 0, "tiles");
|
||||
|
||||
_doorTiles = tileVbo[0];
|
||||
_floorTiles = tileVbo[1];
|
||||
|
||||
var cubeMesh = json["models"]
|
||||
.Select(path => (string) path)
|
||||
.Select(path => Path.Combine(dir, path))
|
||||
.Select(path => Mesh.FromObj(path, false))
|
||||
.Select(VertexBuffer.FromWavefront)
|
||||
.SelectMany(meshes => meshes)
|
||||
.First(mesh => mesh.Name == "Cube");
|
||||
|
||||
_cubeMesh = cubeMesh;
|
||||
|
||||
_tileBuffer = Buffer.FromData(SubArray.Join(_doorTiles, _floorTiles), BufferTarget.ArrayBuffer,
|
||||
BufferUsageHint.DynamicDraw, "tile");
|
||||
_meshBuffer = Buffer.FromData(cubeMesh.Vertices.ToArray(), BufferTarget.ArrayBuffer,
|
||||
BufferUsageHint.StaticDraw, "mesh");
|
||||
|
||||
_camera = new Camera();
|
||||
|
||||
_renderGroup = new RenderGroup<TileData, ObjVertex>()
|
||||
{
|
||||
Camera = _camera,
|
||||
Vertices = _cubeMesh,
|
||||
VertexBuffer = _meshBuffer,
|
||||
Instance = _floorTiles,
|
||||
Program = _texPgm,
|
||||
Texture = _grassTex,
|
||||
InstanceBuffer = _tileBuffer,
|
||||
Instances = _floorTiles
|
||||
Vertices = _cubeMesh,
|
||||
Texture = _grassTex
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user