Fewer array copies in FromWavefront, use multiple rendergroups in hexrender

This commit is contained in:
2017-03-03 01:53:20 -05:00
parent 3e3b033de6
commit 5a3561a635
3 changed files with 106 additions and 156 deletions

View File

@@ -19,17 +19,16 @@ namespace hexworld
{
#region Fields
#region GLObjects
#region Disposables
private Program _texPgm;
private Texture _doorTex;
private Texture _grassTex;
private Texture _stoneTex;
private Buffer<ObjVertex> _meshBuffer;
private Buffer<TileData> _tileBuffer;
private RenderGroup<TileData, ObjVertex> _renderGroup;
private Dictionary<string, VertexBuffer<ObjVertex>> _meshVbos;
private VertexBuffer<TileData>[] _tileVbos;
protected override void OnClosed(EventArgs e)
{
@@ -37,17 +36,19 @@ namespace hexworld
_doorTex?.Dispose();
_grassTex?.Dispose();
_stoneTex?.Dispose();
_meshBuffer?.Dispose();
_tileBuffer?.Dispose();
foreach (var vbo in _meshVbos.Values)
vbo?.Dispose();
foreach (var vbo in _tileVbos)
vbo?.Dispose();
}
#endregion
private VertexBuffer<TileData> _floorTiles;
private VertexBuffer<TileData> _doorTiles;
private VertexBuffer<ObjVertex> _cubeMesh;
private List<RenderGroup<TileData, ObjVertex>> _renderGroups;
// private RenderGroup<TileData, ObjVertex> _renderGroup;
private Camera _camera;
@@ -72,6 +73,7 @@ namespace hexworld
_doorTex = Texture.FromFile("res/door.png");
_grassTex = Texture.FromFile("res/grass.png");
_stoneTex = Texture.FromFile("res/stone.png");
var dir = "res";
@@ -87,30 +89,38 @@ namespace hexworld
.Select(arr => new SubArray<TileData>(arr))
.ToArray();
var tileVbo = VertexBuffer.FromArrays(allTiles, 0, "tiles");
_tileVbos = VertexBuffer.FromArrays(allTiles, 0, "tiles");
_doorTiles = tileVbo[0];
_floorTiles = tileVbo[1];
var cubeMesh = json["models"]
var vertexBuffers = json["models"]
.Select(path => (string) path)
.Select(path => Path.Combine(dir, path))
.Select(VertexBuffer.FromWavefront)
.SelectMany(meshes => meshes)
.First(mesh => mesh.Name == "Cube");
.ToArray();
_cubeMesh = cubeMesh;
_meshVbos = vertexBuffers.ToDictionary(vbo => vbo.Name, vbo => vbo);
_camera = new Camera();
_renderGroup = new RenderGroup<TileData, ObjVertex>()
_renderGroups = new List<RenderGroup<TileData, ObjVertex>>();
_renderGroups.Add(new RenderGroup<TileData, ObjVertex>()
{
Camera = _camera,
Instance = _floorTiles,
Vertices = _meshVbos["Cube"],
Instance = _tileVbos[0],
Program = _texPgm,
Vertices = _cubeMesh,
Texture = _grassTex
};
Texture = _stoneTex,
Camera = _camera,
});
_renderGroups.Add(new RenderGroup<TileData, ObjVertex>()
{
Vertices = _meshVbos["Cube"],
Instance = _tileVbos[1],
Program = _texPgm,
Texture = _grassTex,
Camera = _camera,
});
}
protected override void OnUpdateFrame(FrameEventArgs e)
@@ -138,7 +148,10 @@ namespace hexworld
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
_renderGroup.Draw();
foreach (var renderGroup in _renderGroups)
{
renderGroup.Draw();
}
SwapBuffers();
}