Fixed obj.fs.glsl from log testing.
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@@ -5,7 +5,7 @@ in float light;
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uniform sampler2D tex;
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uniform sampler2D tex;
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void main ()l
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void main ()
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{
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{
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vec4 color = texture(tex, vcoord);
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vec4 color = texture(tex, vcoord);
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color.xyz *= light;
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color.xyz *= light;
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