Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
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@@ -24,8 +24,8 @@ namespace hexworld
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private Texture _stone;
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private Texture _gray;
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private GLBuffer _tileGLBuffer;
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private GLBuffer _vertexGLBuffer;
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private GLBuffer<Tile> _tileGLBuffer;
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private GLBuffer<Vertex> _vertexGLBuffer;
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protected override void OnClosed(EventArgs e)
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{
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@@ -33,7 +33,7 @@ namespace hexworld
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_pgm.Dispose();
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// _tileGLBuffer.Dispose();
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_tileGLBuffer.Dispose();
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_vertexGLBuffer.Dispose();
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_grass.Dispose();
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@@ -50,9 +50,9 @@ namespace hexworld
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private SubArray<Tile> _stoneTiles;
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private SubArray<Tile> _grayTiles;
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private SubArray<Vertex> _cubeVertices;
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private SubArray<Vertex> _panelVertices;
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private SubArray<Vertex> _sidesVertices;
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private Mesh<Vertex> _cubeMesh;
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private Mesh<Vertex> _panelMesh;
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private Mesh<Vertex> _sidesMesh;
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private Tile[] _allTiles;
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private Vertex[] _allVertices;
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@@ -100,12 +100,9 @@ namespace hexworld
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}
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}
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_cubeVertices = new SubArray<Vertex>(
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JsonConvert.DeserializeObject<Vertex[]>(File.ReadAllText(@"res\data_vert_cubes.json")));
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_panelVertices = new SubArray<Vertex>(
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JsonConvert.DeserializeObject<Vertex[]>(File.ReadAllText(@"res\data_vert_panels.json")));
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_sidesVertices = new SubArray<Vertex>(
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JsonConvert.DeserializeObject<Vertex[]>(File.ReadAllText(@"res\data_vert_sides.json")));
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_cubeMesh = Mesh.FromJson<Vertex>(File.ReadAllText(@"res\data_vert_cubes.json"));
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_panelMesh = Mesh.FromJson<Vertex>(File.ReadAllText(@"res\data_vert_panels.json"));
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_sidesMesh = Mesh.FromJson<Vertex>(File.ReadAllText(@"res\data_vert_sides.json"));
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_grassTiles = new SubArray<Tile>(
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JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_grass.json")));
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@@ -114,17 +111,17 @@ namespace hexworld
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_grayTiles = new SubArray<Tile>(
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JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_gray.json")));
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_allTiles = SubArray<Tile>.Join(_stoneTiles, _grassTiles, _grayTiles);
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_allVertices = SubArray<Vertex>.Join(_panelVertices, _cubeVertices, _sidesVertices);
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_allTiles = SubArray.Join(_stoneTiles, _grassTiles, _grayTiles);
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_allVertices = Mesh.Join(_panelMesh, _cubeMesh, _sidesMesh);
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_tileGLBuffer = new GLBuffer(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
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_tileGLBuffer = new GLBuffer<Tile>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
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_tileGLBuffer.Data(_allTiles);
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_vertexGLBuffer = new GLBuffer(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
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_vertexGLBuffer = new GLBuffer<Vertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
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_vertexGLBuffer.Data(_allVertices);
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_pgm.SetAttribPointers(_tileGLBuffer, typeof(Tile));
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_pgm.SetAttribPointers(_vertexGLBuffer, typeof(Vertex));
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_pgm.SetAttribPointers(_tileGLBuffer);
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_pgm.SetAttribPointers(_vertexGLBuffer);
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_grass = Texture.FromBitmap(new Bitmap(@"res\grass.png"));
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_stone = Texture.FromBitmap(new Bitmap(@"res\stone.png"));
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@@ -172,7 +169,6 @@ namespace hexworld
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GL.CullFace(CullFaceMode.Back);
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_pgm.Use();
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_pgm.EnableAllAttribArrays();
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_grass.Bind(0);
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_stone.Bind(1);
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@@ -182,27 +178,19 @@ namespace hexworld
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GL.UniformMatrix4(_pgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_pgm.GetUniform("proj"), false, ref _proj);
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GL.DrawArraysInstancedBaseInstance(PrimitiveType.Triangles,
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_cubeVertices.Offset, _cubeVertices.Length,
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_grassTiles.Length, _grassTiles.Offset);
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_cubeMesh.DrawInstanced(_grassTiles);
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GL.Uniform1(_pgm.GetUniform("tex"), 1);
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GL.UniformMatrix4(_pgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_pgm.GetUniform("proj"), false, ref _proj);
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GL.DrawArraysInstancedBaseInstance(PrimitiveType.Triangles,
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_panelVertices.Offset, _panelVertices.Length,
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_stoneTiles.Length, _stoneTiles.Offset);
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_panelMesh.DrawInstanced(_stoneTiles);
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GL.Uniform1(_pgm.GetUniform("tex"), 2);
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GL.UniformMatrix4(_pgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_pgm.GetUniform("proj"), false, ref _proj);
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GL.DrawArraysInstancedBaseInstance(PrimitiveType.Triangles,
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_sidesVertices.Offset, _sidesVertices.Length,
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_grayTiles.Length, _grayTiles.Offset);
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_pgm.DisableAllAttribArrays();
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_sidesMesh.DrawInstanced(_grayTiles);
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SwapBuffers();
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}
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