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This repository has been archived on 2026-05-22. You can view files and clone it, but cannot push or open issues or pull requests.
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David Allemang 73e70c3a60 Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
2017-02-27 02:22:54 -05:00
Diamond
Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
2017-02-27 02:22:54 -05:00
hexworld
Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
2017-02-27 02:22:54 -05:00
.gitattributes
Add .gitignore and .gitattributes.
2017-02-22 22:45:01 -05:00
.gitignore
Add .gitignore and .gitattributes.
2017-02-22 22:45:01 -05:00
hexworld.sln
Moved util files to separate class library
2017-02-26 01:30:27 -05:00
README.md
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2017-02-25 19:22:07 -05:00

README.md

hexworld

simple tile/voxel engine and testing

Description
A .NET wrapper for OpenGL objects.
Readme 503 KiB
Languages
C# 99.2%
GLSL 0.8%
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