wavefront obj support
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@@ -19,27 +19,31 @@ namespace hexworld
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#region GLObjects
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private Program _pgm;
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private Program _jsonPgm;
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private Program _objPgm;
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private Texture _grass;
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private Texture _stone;
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private Texture _gray;
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private GLBuffer<Tile> _tileGLBuffer;
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private GLBuffer<Vertex> _vertexGLBuffer;
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private GLBuffer<Tile> _tileBuffer;
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private GLBuffer<Vertex> _vertexBuffer;
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private GLBuffer<ObjVertex> _objBuffer;
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protected override void OnClosed(EventArgs e)
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{
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base.OnClosed(e);
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_pgm.Dispose();
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_jsonPgm?.Dispose();
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_objPgm?.Dispose();
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_tileGLBuffer.Dispose();
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_vertexGLBuffer.Dispose();
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_tileBuffer?.Dispose();
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_vertexBuffer?.Dispose();
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_objBuffer?.Dispose();
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_grass.Dispose();
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_stone.Dispose();
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_gray.Dispose();
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_grass?.Dispose();
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_stone?.Dispose();
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_gray?.Dispose();
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}
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#endregion
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@@ -50,13 +54,16 @@ namespace hexworld
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private SubArray<Tile> _grassTiles;
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private SubArray<Tile> _stoneTiles;
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private SubArray<Tile> _grayTiles;
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private SubArray<Tile> _tableTiles;
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private Mesh<Vertex> _cubeMesh;
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private Mesh<Vertex> _panelMesh;
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private Mesh<Vertex> _sidesMesh;
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private Mesh<ObjVertex> _objMesh;
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private Tile[] _allTiles;
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private Vertex[] _allVertices;
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private ObjVertex[] _allObjVertices;
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private double _time;
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@@ -76,34 +83,54 @@ namespace hexworld
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{
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base.OnLoad(e);
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var vsPath = @"res\s.vs.glsl";
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var fsPath = @"res\s.fs.glsl";
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using (var vs = Shader.FromFile(vsPath, ShaderType.VertexShader))
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using (var fs = Shader.FromFile(fsPath, ShaderType.FragmentShader))
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using (var vs = Shader.FromFile(@"res\s.vs.glsl", ShaderType.VertexShader))
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using (var fs = Shader.FromFile(@"res\s.fs.glsl", ShaderType.FragmentShader))
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{
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if (!vs.Compiled | !fs.Compiled)
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{
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Debug.WriteLine("Failed to compile shaders:");
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Debug.WriteLineIf(!vs.Compiled, $"Vertex Log:\n{vs.Log}");
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Debug.WriteLineIf(!fs.Compiled, $"Fragment Log:\n{fs.Log}");
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Debug.WriteLineIf(!vs.Compiled, $"Vertex Log ({vs.Id}):\n{vs.Log}");
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Debug.WriteLineIf(!fs.Compiled, $"Fragment Log ({fs.Id}):\n{fs.Log}");
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Exit();
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return;
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}
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_pgm = Program.FromShaders(vs, fs);
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_jsonPgm = Program.FromShaders(vs, fs);
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if (!_pgm.Link())
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if (!_jsonPgm.Link())
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{
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Debug.WriteLine($"Failed to link program:\n{_pgm.Log}");
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Debug.WriteLine($"Failed to link program ({_jsonPgm.Id}):\n{_jsonPgm.Log}");
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Exit();
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return;
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}
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}
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_cubeMesh = Mesh.FromJson<Vertex>(File.ReadAllText(@"res\data_vert_cubes.json"));
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_panelMesh = Mesh.FromJson<Vertex>(File.ReadAllText(@"res\data_vert_panels.json"));
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_sidesMesh = Mesh.FromJson<Vertex>(File.ReadAllText(@"res\data_vert_sides.json"));
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using (var vs = Shader.FromFile(@"res\obj.vs.glsl", ShaderType.VertexShader))
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using (var fs = Shader.FromFile(@"res\obj.fs.glsl", ShaderType.FragmentShader))
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{
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if (!vs.Compiled | !fs.Compiled)
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{
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Debug.WriteLine("Failed to compile shaders:");
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Debug.WriteLineIf(!vs.Compiled, $"Vertex Log ({vs.Id}):\n{vs.Log}");
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Debug.WriteLineIf(!fs.Compiled, $"Fragment Log ({fs.Id}):\n{fs.Log}");
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Exit();
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return;
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}
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_objPgm = Program.FromShaders(vs, fs);
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if (!_objPgm.Link())
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{
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Debug.WriteLine($"Failed to link program ({_objPgm.Id}):\n{_jsonPgm.Log}");
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Exit();
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return;
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}
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}
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_cubeMesh = Mesh.FromJson<Vertex>(@"res\data_vert_cubes.json");
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_panelMesh = Mesh.FromJson<Vertex>(@"res\data_vert_panels.json");
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_sidesMesh = Mesh.FromJson<Vertex>(@"res\data_vert_sides.json");
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_objMesh = Mesh.FromObj(@"res\table.obj");
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_grassTiles = new SubArray<Tile>(
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JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_grass.json")));
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@@ -111,18 +138,21 @@ namespace hexworld
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JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_stone.json")));
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_grayTiles = new SubArray<Tile>(
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JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_gray.json")));
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_tableTiles = new SubArray<Tile>(
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JsonConvert.DeserializeObject<Tile[]>(File.ReadAllText(@"res\data_tile_table.json")));
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_allTiles = SubArray.Join(_stoneTiles, _grassTiles, _grayTiles, _tableTiles);
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_tileBuffer = new GLBuffer<Tile>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
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_tileBuffer.Data(_allTiles);
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_allTiles = SubArray.Join(_stoneTiles, _grassTiles, _grayTiles);
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_allVertices = Mesh.Join(_panelMesh, _cubeMesh, _sidesMesh);
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_vertexBuffer = new GLBuffer<Vertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
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_vertexBuffer.Data(_allVertices);
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_tileGLBuffer = new GLBuffer<Tile>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
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_tileGLBuffer.Data(_allTiles);
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_vertexGLBuffer = new GLBuffer<Vertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
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_vertexGLBuffer.Data(_allVertices);
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_pgm.SetAttribPointers(_tileGLBuffer);
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_pgm.SetAttribPointers(_vertexGLBuffer);
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_allObjVertices = Mesh.Join(_objMesh);
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_objBuffer = new GLBuffer<ObjVertex>(BufferTarget.ArrayBuffer);
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_objBuffer.Data(_allObjVertices);
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_grass = Texture.FromBitmap(new Bitmap(@"res\grass.png"));
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_stone = Texture.FromBitmap(new Bitmap(@"res\stone.png"));
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@@ -146,9 +176,9 @@ namespace hexworld
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(float) (Math.Sin((_time + ti.Position.X - ti.Position.Y / 1.5) / 1.5) * .25);
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}
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_tileGLBuffer.SubData(_grassTiles);
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_tileBuffer.SubData(_grassTiles);
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_tileGLBuffer.Bind();
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_tileBuffer.Bind();
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GL.BufferSubData(BufferTarget.ArrayBuffer, (IntPtr) (5 * 3 * sizeof(float)),
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(IntPtr) (16 * 3 * sizeof(float)), _grassTiles.ToArray());
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}
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@@ -166,33 +196,43 @@ namespace hexworld
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GL.DepthFunc(DepthFunction.Lequal);
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
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GL.Enable(EnableCap.CullFace);
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GL.CullFace(CullFaceMode.Back);
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// GL.Enable(EnableCap.CullFace);
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// GL.CullFace(CullFaceMode.Back);
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_pgm.Use();
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_jsonPgm.Use();
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_jsonPgm.SetAttribPointers(_tileBuffer);
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_jsonPgm.SetAttribPointers(_vertexBuffer);
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_grass.Bind(0);
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_stone.Bind(1);
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_gray.Bind(2);
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GL.Uniform1(_pgm.GetUniform("tex"), 0);
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GL.UniformMatrix4(_pgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_pgm.GetUniform("proj"), false, ref _proj);
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GL.Uniform1(_jsonPgm.GetUniform("tex"), 0);
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GL.UniformMatrix4(_jsonPgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_jsonPgm.GetUniform("proj"), false, ref _proj);
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_cubeMesh.DrawInstanced(_grassTiles);
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GL.Uniform1(_pgm.GetUniform("tex"), 1);
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GL.UniformMatrix4(_pgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_pgm.GetUniform("proj"), false, ref _proj);
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GL.Uniform1(_jsonPgm.GetUniform("tex"), 1);
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_panelMesh.DrawInstanced(_stoneTiles);
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GL.Uniform1(_pgm.GetUniform("tex"), 2);
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GL.UniformMatrix4(_pgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_pgm.GetUniform("proj"), false, ref _proj);
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GL.Uniform1(_jsonPgm.GetUniform("tex"), 2);
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_sidesMesh.DrawInstanced(_grayTiles);
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_objPgm.Use();
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_objPgm.SetAttribPointers(_tileBuffer);
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_objPgm.SetAttribPointers(_objBuffer);
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GL.Uniform1(_jsonPgm.GetUniform("tex"), 2);
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GL.UniformMatrix4(_jsonPgm.GetUniform("view"), false, ref _view);
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GL.UniformMatrix4(_jsonPgm.GetUniform("proj"), false, ref _proj);
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_objMesh.DrawInstanced(_tableTiles);
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SwapBuffers();
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}
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}
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