Add project files.

This commit is contained in:
2017-02-22 22:45:04 -05:00
parent adadec1701
commit 87120574c8
18 changed files with 644 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>

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WhatTheTexture/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using PixelFormat = OpenTK.Graphics.OpenGL.PixelFormat;
namespace WhatTheTexture
{
internal class Program : GameWindow
{
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
Width = 1920;
Height = 1080;
X = (DisplayDevice.Default.Width - Width) / 2;
Y = (DisplayDevice.Default.Height - Height) / 2;
GL.Enable(EnableCap.Texture2D);
var image = new Bitmap("tex.png");
var texID = GL.GenTexture();
GL.ActiveTexture(TextureUnit.Texture0);
GL.BindTexture(TextureTarget.Texture2D, texID);
var bitmapData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height),
ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter,
(int) TextureMinFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter,
(int) TextureMagFilter.Nearest);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, bitmapData.Width, bitmapData.Height, 0,
PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0);
image.UnlockBits(bitmapData);
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
GL.Viewport(ClientRectangle);
GL.Begin(PrimitiveType.Triangles);
GL.TexCoord2(0, 0);
GL.Vertex2(-.8, -.8);
GL.TexCoord2(1, 0);
GL.Vertex2(.8, -.8);
GL.TexCoord2(0, 1);
GL.Vertex2(-.8, .8);
GL.TexCoord2(1, 1);
GL.Vertex2(.8, .8);
GL.TexCoord2(1, 0);
GL.Vertex2(.8, -.8);
GL.TexCoord2(0, 1);
GL.Vertex2(-.8, .8);
GL.End();
SwapBuffers();
}
private static void Main(string[] args)
{
using (var p = new Program())
{
p.Run();
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WhatTheTexture")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("WhatTheTexture")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e7b84735-45aa-439a-a64b-2af248447660")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E7B84735-45AA-439A-A64B-2AF248447660}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>WhatTheTexture</RootNamespace>
<AssemblyName>WhatTheTexture</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="tex.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="OpenTK" version="2.0.0" targetFramework="net452" />
</packages>

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hexworld.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26127.3
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "hexworld", "hexworld\hexworld.csproj", "{AD9ED057-FB47-44CB-8839-22924B409706}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WhatTheTexture", "WhatTheTexture\WhatTheTexture.csproj", "{E7B84735-45AA-439A-A64B-2AF248447660}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AD9ED057-FB47-44CB-8839-22924B409706}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AD9ED057-FB47-44CB-8839-22924B409706}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AD9ED057-FB47-44CB-8839-22924B409706}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AD9ED057-FB47-44CB-8839-22924B409706}.Release|Any CPU.Build.0 = Release|Any CPU
{E7B84735-45AA-439A-A64B-2AF248447660}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E7B84735-45AA-439A-A64B-2AF248447660}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E7B84735-45AA-439A-A64B-2AF248447660}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E7B84735-45AA-439A-A64B-2AF248447660}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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hexworld/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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hexworld/Cube.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
namespace hexworld
{
[StructLayout(LayoutKind.Sequential)]
public struct Cube
{
public Vector3 Position;
public Vector3 Color;
public Cube(Vector3 position, Vector3 color)
{
Position = position;
Color = color;
}
}
}

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<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>

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hexworld/Program.cs Normal file
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using System;
using System.IO;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace hexworld
{
internal class Game : GameWindow
{
#region Constructors
public Game()
: this(1920, 1080)
{
}
public Game(int width, int height)
: base(width, height)
{
Width = width;
Height = height;
X = (DisplayDevice.Default.Width - Width) / 2;
Y = (DisplayDevice.Default.Height - Height) / 2;
}
#endregion
#region Shaders
private int _pgmId;
private int _vsId;
private int _fsId;
#region Handles
#endregion
private void LoadShader(string filename, ShaderType type, int program, out int address)
{
address = GL.CreateShader(type);
using (var sr = new StreamReader(filename))
{
GL.ShaderSource(address, sr.ReadToEnd());
}
GL.CompileShader(address);
GL.AttachShader(program, address);
Console.WriteLine(GL.GetShaderInfoLog(address));
}
#endregion
#region Buffers
private int _vboPosition;
private int _cubeVbo;
private int _ibo;
#endregion
#region Data
private float[] _vertdata;
private Cube[] _cubes;
private int[] _indices;
private Matrix4 _view;
private Matrix4 _projection;
#endregion
private void InitProgram()
{
_pgmId = GL.CreateProgram();
LoadShader("vs.glsl", ShaderType.VertexShader, _pgmId, out _vsId);
LoadShader("fs.glsl", ShaderType.FragmentShader, _pgmId, out _fsId);
GL.LinkProgram(_pgmId);
Console.WriteLine(GL.GetProgramInfoLog(_pgmId));
GL.GenBuffers(1, out _vboPosition);
GL.BindBuffer(BufferTarget.ArrayBuffer, _vboPosition);
GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr) (_vertdata.Length * sizeof(float)), _vertdata,
BufferUsageHint.StaticDraw);
GL.EnableVertexAttribArray(0);
GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, 0, 0);
GL.GenBuffers(1, out _cubeVbo);
GL.BindBuffer(BufferTarget.ArrayBuffer, _cubeVbo);
GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr) (_cubes.Length * sizeof(float) * 6), _cubes,
BufferUsageHint.StaticDraw);
GL.EnableVertexAttribArray(1);
GL.VertexAttribPointer(1, 3, VertexAttribPointerType.Float, false, 6 * sizeof(float), 0);
GL.VertexAttribDivisor(1, 1);
GL.EnableVertexAttribArray(2);
GL.VertexAttribPointer(2, 3, VertexAttribPointerType.Float, false, 6 * sizeof(float), 3 * sizeof(float));
GL.VertexAttribDivisor(2, 1);
GL.GenBuffers(1, out _ibo);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, _ibo);
GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr) (_indices.Length * sizeof(int)), _indices,
BufferUsageHint.StaticDraw);
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
_vertdata = new[]
{
-.5f, -.5f, -.5f,
-.5f, -.5f, .5f,
-.5f, .5f, -.5f,
-.5f, .5f, .5f,
.5f, -.5f, -.5f,
.5f, -.5f, .5f,
.5f, .5f, -.5f,
.5f, .5f, .5f,
};
_indices = new[]
{
0, 1, 2, 1, 2, 3,
4, 5, 6, 5, 6, 7,
0, 1, 4, 1, 4, 5,
2, 3, 6, 3, 6, 7,
0, 2, 4, 2, 4, 6,
1, 3, 5, 3, 5, 7
};
_cubes = new[]
{
new Cube(new Vector3(2, 2, 0), new Vector3(0.9f, 0.1f, 0.1f)),
new Cube(new Vector3(2, 1, 0), new Vector3(0.1f, 0.1f, 0.1f)),
new Cube(new Vector3(2, 0, 0), new Vector3(0.1f, 0.9f, 0.1f)),
new Cube(new Vector3(2, -1, 0), new Vector3(0.1f, 0.1f, 0.1f)),
new Cube(new Vector3(2, -2, 0), new Vector3(0.9f, 0.1f, 0.1f)),
new Cube(new Vector3(1, 2, 0), new Vector3(0.1f, 0.1f, 0.1f)),
new Cube(new Vector3(1, -2, 0), new Vector3(0.1f, 0.1f, 0.1f)),
new Cube(new Vector3(0, 2, 0), new Vector3(0.1f, 0.1f, 0.9f)),
new Cube(new Vector3(0, -2, 0), new Vector3(0.1f, 0.1f, 0.9f)),
new Cube(new Vector3(-1, 2, 0), new Vector3(0.1f, 0.1f, 0.1f)),
new Cube(new Vector3(-1, -2, 0), new Vector3(0.1f, 0.1f, 0.1f)),
new Cube(new Vector3(-2, 2, 0), new Vector3(0.9f, 0.1f, 0.1f)),
new Cube(new Vector3(-2, 1, 0), new Vector3(0.1f, 0.1f, 0.1f)),
new Cube(new Vector3(-2, 0, 0), new Vector3(0.1f, 0.9f, 0.1f)),
new Cube(new Vector3(-2, -1, 0), new Vector3(0.1f, 0.1f, 0.1f)),
new Cube(new Vector3(-2, -2, 0), new Vector3(0.9f, 0.1f, 0.1f)),
};
InitProgram();
_view = _projection = Matrix4.Identity;
}
protected override void OnRenderFrame(FrameEventArgs e)
{
base.OnRenderFrame(e);
GL.Viewport(ClientRectangle);
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.Enable(EnableCap.DepthTest);
GL.DrawElementsInstanced(PrimitiveType.Triangles, _indices.Length, DrawElementsType.UnsignedInt, IntPtr.Zero,
_cubes.Length);
GL.Flush();
SwapBuffers();
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
base.OnUpdateFrame(e);
_view = Matrix4.LookAt(Vector3.Zero, -Vector3.One, Vector3.UnitZ);
GL.UniformMatrix4(0, false, ref _view);
GL.UniformMatrix4(1, false, ref _projection);
GL.UseProgram(_pgmId);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
}
protected override void OnResize(EventArgs e)
{
base.OnResize(e);
float size = 100;
_projection = Matrix4.CreateOrthographic(Width / size, Height / size, -50, 50);
}
public static void Main(string[] args)
{
Game gw;
using (gw = new Game())
{
gw.Run();
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("hexworld")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("hexworld")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ad9ed057-fb47-44cb-8839-22924b409706")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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hexworld/fs.glsl Normal file
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#version 440
in vec4 color;
out vec4 outputColor;
void
main()
{
outputColor = color;
}

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hexworld/hexworld.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AD9ED057-FB47-44CB-8839-22924B409706}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>hexworld</RootNamespace>
<AssemblyName>hexworld</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.2.0.0\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Cube.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="vs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<None Include="fs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="tex.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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hexworld/packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net452" />
<package id="OpenTK" version="2.0.0" targetFramework="net452" />
</packages>

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17
hexworld/vs.glsl Normal file
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#version 440
layout (location = 0) in vec3 vPosition;
layout (location = 1) in vec3 vColor;
layout (location = 2) in vec3 vOffset;
out vec4 color;
layout (location = 0) uniform mat4 view;
layout (location = 1) uniform mat4 projection;
void main()
{
vec3 pos = vPosition + vOffset;
gl_Position = projection * view * vec4(pos, 1.0);
color = vec4( vColor, 1.0);
}