Migrated to use Levels in hexworld, move tile-related types to Diamond

This commit is contained in:
2017-02-27 20:43:53 -05:00
parent 86ed1473e4
commit cae11cf556
16 changed files with 153 additions and 359 deletions

View File

@@ -55,6 +55,10 @@
<Compile Include="Buffers\SubArray.cs" />
<Compile Include="Buffers\VertexDataAttribute.cs" />
<Compile Include="GLObject.cs" />
<Compile Include="Level\Level.cs" />
<Compile Include="Level\TileData.cs" />
<Compile Include="Level\TileGroup.cs" />
<Compile Include="Level\TileInfo.cs" />
<Compile Include="Mesh.cs" />
<Compile Include="Shaders\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

110
Diamond/Level/Level.cs Normal file
View File

@@ -0,0 +1,110 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Diamond.Buffers;
using Diamond.Shaders;
using Newtonsoft.Json;
using OpenTK.Graphics.OpenGL4;
namespace Diamond.Level
{
public class Level
{
[JsonProperty("models")]
private string[] MeshNames { get; set; }
[JsonProperty("tiles")]
private TileInfo[] TileInfos { get; set; }
private TileData[] _allTiles;
private ObjVertex[] _allVertices;
private Mesh<ObjVertex>[] _meshes;
private TileGroup[] _tileGroups;
private GLBuffer<TileData> _tileBuffer;
private GLBuffer<ObjVertex> _vertexBuffer;
private void InitializeBuffers()
{
_tileBuffer = new GLBuffer<TileData>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
_tileBuffer.Data(_allTiles);
_vertexBuffer = new GLBuffer<ObjVertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
_vertexBuffer.Data(_allVertices);
}
public static Level LoadLevel(string file)
{
var level = JsonConvert.DeserializeObject<Level>(File.ReadAllText(file));
var dir = Path.GetDirectoryName(file);
// region assemble mesh map
var meshes = new Dictionary<string, Mesh<ObjVertex>>();
foreach (var meshPath in level.MeshNames)
{
var objects = Mesh.FromObj(Path.Combine(dir, meshPath));
Debug.WriteLine(string.Join("\n", objects.Select(o => o.Name)));
foreach (var mesh in objects)
{
meshes[mesh.Name] = mesh;
}
}
// region store all used meshes
level._meshes = meshes.Values.ToArray();
// join meshes
level._allVertices = Mesh.Join(level._meshes);
Debug.WriteLine(level._allVertices.Length);
Debug.WriteLine(level._meshes[1].Vertices.Length);
Debug.WriteLine(level._meshes[1].Vertices.Offset);
var groupDict = new Dictionary<string, List<TileData>>();
foreach (var tileInfo in level.TileInfos)
{
var meshName = tileInfo.Mesh;
if (!groupDict.ContainsKey(meshName))
groupDict[meshName] = new List<TileData>();
groupDict[meshName].Add(tileInfo.TileData);
}
var groupList = new List<TileGroup>();
var tileSubArrayList = new List<SubArray<TileData>>();
foreach (var kvp in groupDict)
{
var sa = new SubArray<TileData>(kvp.Value.ToArray());
groupList.Add(new TileGroup(sa, meshes[kvp.Key]));
tileSubArrayList.Add(sa);
}
level._tileGroups = groupList.ToArray();
level._allTiles = SubArray.Join(tileSubArrayList);
level.InitializeBuffers();
return level;
}
public void Draw()
{
if (Program.Current == null)
throw new Exception("cant render without a shader.");
Program.Current.SetAttribPointers(_vertexBuffer);
Program.Current.SetAttribPointers(_tileBuffer);
foreach (var tileGroup in _tileGroups)
{
tileGroup.Mesh.DrawInstanced(tileGroup.Tiles);
}
}
}
}

View File

@@ -2,7 +2,7 @@
using Newtonsoft.Json;
using OpenTK;
namespace hexworld
namespace Diamond.Level
{
[VertexData(Divisor = 1)]
public struct TileData

View File

@@ -0,0 +1,16 @@
using Diamond.Buffers;
namespace Diamond.Level
{
internal class TileGroup
{
public SubArray<TileData> Tiles;
public Mesh<ObjVertex> Mesh;
public TileGroup(SubArray<TileData> tiles, Mesh<ObjVertex> mesh)
{
Tiles = tiles;
Mesh = mesh;
}
}
}

21
Diamond/Level/TileInfo.cs Normal file
View File

@@ -0,0 +1,21 @@
using Newtonsoft.Json;
using OpenTK;
namespace Diamond.Level
{
internal class TileInfo
{
[JsonProperty("mesh")]
public string Mesh { get; set; }
[JsonProperty("pos")]
public Vector3 Position { get; set; }
public TileData TileData => new TileData(Position);
public override string ToString()
{
return $"Mesh: {Mesh}, Position: {Position}";
}
}
}

View File

@@ -1,146 +1,14 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using Diamond;
using Diamond.Buffers;
using Diamond.Level;
using Diamond.Shaders;
using Diamond.Textures;
using Newtonsoft.Json;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
namespace hexworld
{
public class Level
{
[JsonProperty("models")]
private string[] MeshNames { get; set; }
[JsonProperty("tiles")]
private TileInfo[] TileInfos { get; set; }
private TileData[] _allTiles;
private ObjVertex[] _allVertices;
private Mesh<ObjVertex>[] _meshes;
private TileGroup[] _tileGroups;
private GLBuffer<TileData> _tileBuffer;
private GLBuffer<ObjVertex> _vertexBuffer;
private void InitializeBuffers()
{
_tileBuffer = new GLBuffer<TileData>(BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw);
_tileBuffer.Data(_allTiles);
_vertexBuffer = new GLBuffer<ObjVertex>(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw);
_vertexBuffer.Data(_allVertices);
}
public static Level LoadLevel(string file)
{
var level = JsonConvert.DeserializeObject<Level>(File.ReadAllText(file));
var dir = Path.GetDirectoryName(file);
// region assemble mesh map
var meshes = new Dictionary<string, Mesh<ObjVertex>>();
foreach (var meshPath in level.MeshNames)
{
var objects = Mesh.FromObj(Path.Combine(dir, meshPath));
Debug.WriteLine(string.Join("\n", objects.Select(o => o.Name)));
foreach (var mesh in objects)
{
meshes[mesh.Name] = mesh;
}
}
// region store all used meshes
level._meshes = meshes.Values.ToArray();
// join meshes
level._allVertices = Mesh.Join(level._meshes);
Debug.WriteLine(level._allVertices.Length);
Debug.WriteLine(level._meshes[1].Vertices.Length);
Debug.WriteLine(level._meshes[1].Vertices.Offset);
var groupDict = new Dictionary<string, List<TileData>>();
foreach (var tileInfo in level.TileInfos)
{
var meshName = tileInfo.Mesh;
if (!groupDict.ContainsKey(meshName))
groupDict[meshName] = new List<TileData>();
groupDict[meshName].Add(tileInfo.TileData);
}
var groupList = new List<TileGroup>();
var tileSubArrayList = new List<SubArray<TileData>>();
foreach (var kvp in groupDict)
{
var sa = new SubArray<TileData>(kvp.Value.ToArray());
groupList.Add(new TileGroup(sa, meshes[kvp.Key]));
tileSubArrayList.Add(sa);
}
level._tileGroups = groupList.ToArray();
level._allTiles = SubArray.Join(tileSubArrayList);
level.InitializeBuffers();
return level;
}
public void Draw()
{
if (Program.Current == null)
throw new Exception("cant render without a shader.");
Program.Current.SetAttribPointers(_vertexBuffer);
Program.Current.SetAttribPointers(_tileBuffer);
foreach (var tileGroup in _tileGroups)
{
tileGroup.Mesh.DrawInstanced(tileGroup.Tiles);
}
}
}
public class TileInfo
{
[JsonProperty("mesh")]
public string Mesh { get; set; }
[JsonProperty("pos")]
public Vector3 Position { get; set; }
public TileData TileData => new TileData(Position);
public override string ToString()
{
return $"Mesh: {Mesh}, Position: {Position}";
}
}
public class TileGroup
{
public SubArray<TileData> Tiles;
public Mesh<ObjVertex> Mesh;
public TileGroup(SubArray<TileData> tiles, Mesh<ObjVertex> mesh)
{
Tiles = tiles;
Mesh = mesh;
}
}
public class HexRender : GameWindow
{
#region Fields

View File

@@ -51,28 +51,12 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="TileData.cs" />
<Compile Include="HexRender.cs" />
<Compile Include="Driver.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="res\data_tile_gray.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_tile_table.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_tile_stone.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_vert_sides.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_vert_panels.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<None Include="res\door.obj">
@@ -84,21 +68,9 @@
<None Include="res\obj.fs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\s.fs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\obj.vs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\s.vs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_vert_cubes.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_tile_grass.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\table.obj">
<SubType>Designer</SubType>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>

View File

@@ -1,18 +0,0 @@
[
{ "pos": { "x": -2, "y": -2, "z": 0 } },
{ "pos": { "x": -2, "y": -1, "z": 0 } },
{ "pos": { "x": -2, "y": 0, "z": 0 } },
{ "pos": { "x": -2, "y": 1, "z": 0 } },
{ "pos": { "x": -2, "y": 2, "z": 0 } },
{ "pos": { "x": 2, "y": -2, "z": 0 } },
{ "pos": { "x": 2, "y": -1, "z": 0 } },
{ "pos": { "x": 2, "y": 0, "z": 0 } },
{ "pos": { "x": 2, "y": 1, "z": 0 } },
{ "pos": { "x": 2, "y": 2, "z": 0 } },
{ "pos": { "x": -1, "y": -2, "z": 0 } },
{ "pos": { "x": -1, "y": 2, "z": 0 } },
{ "pos": { "x": 0, "y": -2, "z": 0 } },
{ "pos": { "x": 0, "y": 2, "z": 0 } },
{ "pos": { "x": 1, "y": -2, "z": 0 } },
{ "pos": { "x": 1, "y": 2, "z": 0 } },
]

View File

@@ -1,12 +0,0 @@
[
{ "pos": { "x": 0, "y": 0, "z": 0 } },
{ "pos": { "x": -1, "y": -1, "z": 0 } },
{ "pos": { "x": 0, "y": -1, "z": 0 } },
{ "pos": { "x": 1, "y": -1, "z": 0 } },
{ "pos": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": 0, "y": 0, "z": 0 } },
{ "pos": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": -1, "y": 1, "z": 0 } },
{ "pos": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": 1, "y": 1, "z": 0 } },
]

View File

@@ -1,7 +0,0 @@
[
{ "pos": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": 0, "y": 1, "z": 1 } },
{ "pos": { "x": 0, "y": -1, "z": 1 } },
{ "pos": { "x": -1, "y": 0, "z": 1 } },
{ "pos": { "x": 1, "y": 0, "z": 1 } },
]

View File

@@ -1,6 +0,0 @@
[
{ "pos": { "x": 3, "y": 3, "z": 1 } },
{ "pos": { "x": -3, "y": 3, "z": 1 } },
{ "pos": { "x": 3, "y": -3, "z": 1 } },
{ "pos": { "x": -3, "y": -3, "z": 1 } },
]

View File

@@ -1,38 +0,0 @@
[
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": 1, "y": .5 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": 1, "y": .5 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": -.5 }, "uv": { "x": 1, "y": .5 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": -.5 }, "uv": { "x": 1, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": -.5 }, "uv": { "x": 1, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 0, "y": 0 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": 0, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": 0, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": .0 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": 0, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": .5, "z": -.5 }, "uv": { "x": 0, "y": 0 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": .5, "z": -.5 }, "uv": { "x": 0, "y": 0 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": .5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
]

View File

@@ -1,38 +0,0 @@
[
{ "pos": { "x": .5, "y": .5, "z": .3 }, "uv": { "x": 1, "y": .1 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .3 }, "uv": { "x": .5, "y": .1 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .3 }, "uv": { "x": 1, "y": .1 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .3 }, "uv": { "x": 1, "y": .1 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .3 }, "uv": { "x": .5, "y": .1 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .3 }, "uv": { "x": .5, "y": .1 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .3 }, "uv": { "x": .5, "y": .1 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .3 }, "uv": { "x": 1, "y": .1 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .3 }, "uv": { "x": .5, "y": .1 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .3 }, "uv": { "x": .5, "y": .1 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .3 }, "uv": { "x": .5, "y": .1 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .3 }, "uv": { "x": 1, "y": .1 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 0, "y": 0 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": 0, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": 0, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": .0 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": -.5, "z": .3 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": -.5, "z": .3 }, "uv": { "x": 0, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": .5, "z": .3 }, "uv": { "x": 0, "y": 0 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": .5, "z": .3 }, "uv": { "x": 0, "y": 0 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": .5, "y": .5, "z": .3 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": .5, "y": -.5, "z": .3 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
]

View File

@@ -1,43 +0,0 @@
[
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": .25, "y": .5 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .25, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": 0, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": 0, "y": 0 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": -.5 }, "uv": { "x": 0, "y": .5 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": .25, "y": .5 }, "norm": { "x": 1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .75, "y": .5 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .75, "y": .5 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": .75, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": -1, "y": 0, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": .25, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": .5, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .25, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": .25, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": .75, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .75, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .75, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": -.5 }, "uv": { "x": 1, "y": .5 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": 1, "y": 0 }, "norm": { "x": 0, "y": 1, "z": 0 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .25, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": .5, "z": .5 }, "uv": { "x": 0, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": 0, "y": 1 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": -.5, "y": -.5, "z": .5 }, "uv": { "x": 0, "y": 1 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": -.5, "z": .5 }, "uv": { "x": .25, "y": 1 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": .5, "z": .5 }, "uv": { "x": .25, "y": .5 }, "norm": { "x": 0, "y": 0, "z": 1 } },
{ "pos": { "x": .5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": 1 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": -.5, "z": -.5 }, "uv": { "x": .25, "y": 1 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": .5, "z": -.5 }, "uv": { "x": .25, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": -.5, "y": .5, "z": -.5 }, "uv": { "x": .25, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": .5, "y": .5, "z": -.5 }, "uv": { "x": .5, "y": .5 }, "norm": { "x": 0, "y": 0, "z": -1 } },
{ "pos": { "x": .5, "y": -.5, "z": -.5 }, "uv": { "x": .5, "y": 1 }, "norm": { "x": 0, "y": 0, "z": -1 } },
]

View File

@@ -1,13 +0,0 @@
#version 440
in vec2 vcoord;
in float light;
uniform sampler2D tex;
void main ()
{
vec4 color = texture(tex, vcoord);
color.xyz *= light;
gl_FragColor = clamp(color, 0, 1);
}

View File

@@ -1,22 +0,0 @@
#version 440
in vec3 locpos;
in vec3 glbpos;
in vec2 coord;
in vec3 norm;
out vec2 vcoord;
out float light;
uniform mat4 view;
uniform mat4 proj;
void main ()
{
mat4 pv = proj * view;
vec3 position = glbpos + locpos;
gl_Position = pv * vec4(position, 1);
vcoord = coord;
light = dot(vec3(0, 0, 1), norm) / 2 + .5;
}