Migrated to use Levels in hexworld, move tile-related types to Diamond

This commit is contained in:
2017-02-27 20:43:53 -05:00
parent 86ed1473e4
commit cae11cf556
16 changed files with 153 additions and 359 deletions

View File

@@ -51,28 +51,12 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="TileData.cs" />
<Compile Include="HexRender.cs" />
<Compile Include="Driver.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="res\data_tile_gray.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_tile_table.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_tile_stone.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_vert_sides.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_vert_panels.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<None Include="res\door.obj">
@@ -84,21 +68,9 @@
<None Include="res\obj.fs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\s.fs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\obj.vs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\s.vs.glsl">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_vert_cubes.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\data_tile_grass.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="res\table.obj">
<SubType>Designer</SubType>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>