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Diamond
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Classes | |
| class | Buffer |
| Manages an OpenGL Buffer object More... | |
| class | VertexDataAttribute |
| Marks a struct as vertex data that can be sent to a shader attribute More... | |
| class | VertexDataInfo |
| Get vertex pointer information about a struct to infer how to point shader attributes to it More... | |
| class | VertexPointerAttribute |
| Marks a field as an attribute to be sent to a shader. Must be used on public fields of a struct. More... | |