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This repository has been archived on
2026-05-22
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
33a6a670b200e406f36f4776827305c4b68a2b71
Diamond
/
hexworld
History
David Allemang
73e70c3a60
Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
2017-02-27 02:22:54 -05:00
..
Properties
More OO-like. a bit easier to read/use things
2017-02-24 21:22:13 -05:00
res
Started refactors for logging and level loading
2017-02-27 01:04:30 -05:00
App.config
Works on AMD now
2017-02-24 23:08:21 -05:00
Driver.cs
Started refactors for logging and level loading
2017-02-27 01:04:30 -05:00
HexRender.cs
Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
2017-02-27 02:22:54 -05:00
hexworld.csproj
Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
2017-02-27 02:22:54 -05:00
Mesh.cs
Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
2017-02-27 02:22:54 -05:00
OpenTK.dll.config
Add project files.
2017-02-22 22:45:04 -05:00
packages.config
Add project files.
2017-02-22 22:45:04 -05:00
Tile.cs
Added Mesh class, removed attrib pointer management from Program, shifted to mesh. MUST use Program.UseDefault instead of GL.Use(0) to prevent crash, but meshes can't render with it anyway.
2017-02-27 02:22:54 -05:00
Vertex.cs
Replaced VBO with Buffer and SubArray. Program now recieves Buffer, rather than VBO receiving Program. Added VertexDataAttribute for vertex structs.
2017-02-26 18:51:21 -05:00