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Diamond
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This repository has been archived on
2026-05-22
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
a37dda46a09f9056fb68dcd319d8cf1a084cd481
Diamond
/
Diamond
History
David Allemang
a37dda46a0
Migrate to Factory/Wrapper - Diamond complete
2017-03-01 01:38:23 -05:00
..
Buffers
Migrate to Factory/Wrapper - Diamond complete
2017-03-01 01:38:23 -05:00
Level
Migrating to Factory/Wrapper - GLBuffer and VertexBuffer complete
2017-03-01 01:12:59 -05:00
Properties
Removed unneeded usings
2017-02-27 02:37:55 -05:00
Shaders
Migrating to Factory/Wrapper - GLBuffer and VertexBuffer complete
2017-03-01 01:12:59 -05:00
Textures
Migrate to Factory/Wrapper pattern - Texture complete
2017-03-01 01:30:06 -05:00
Util
Created Diamond.Util, added SubArray and adjusted references.
2017-02-28 12:18:52 -05:00
Diamond.csproj
Migrating to Factory/Wrapper - GLBuffer and VertexBuffer complete
2017-03-01 01:12:59 -05:00
GLObject.cs
Migrating to Factory/Wrapper pattern - Program complete
2017-03-01 00:34:54 -05:00
GLWrapper.cs
Migrating to Factory/Wrapper pattern - Program complete
2017-03-01 00:34:54 -05:00
Mesh.cs
Migrate to Factory/Wrapper - Diamond complete
2017-03-01 01:38:23 -05:00
NLog.config
Started migrating to Factory/Wrapper pattern - Shader complete
2017-02-28 23:12:51 -05:00
NLog.xsd
Migrate to Factory/Wrapper pattern - Texture complete
2017-03-01 01:30:06 -05:00
ObjVertex.cs
Use linq instead of JsonConvert - makes for less nast code, but this still needs work.
2017-02-27 21:39:29 -05:00
OpenTK.dll.config
Moved util files to separate class library
2017-02-26 01:30:27 -05:00
packages.config
Starting to use NLog for logging.
2017-02-27 16:37:26 -05:00