Compare commits
7 Commits
gl4
...
platformer
| Author | SHA1 | Date | |
|---|---|---|---|
| c8627cba4c | |||
| 2983d0c959 | |||
| 2212fb762e | |||
| f3bfaf021e | |||
| dd5f05a12f | |||
| 6539dd5ee6 | |||
| f175dd84f4 |
11
Platformer/Driver.cs
Normal file
11
Platformer/Driver.cs
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@@ -0,0 +1,11 @@
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namespace Platformer
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{
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internal static class Driver
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{
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public static void Main(string[] args)
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{
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using (var pw = new PlatformWindow())
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pw.Run();
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}
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}
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}
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337
Platformer/PlatformWindow.cs
Normal file
337
Platformer/PlatformWindow.cs
Normal file
@@ -0,0 +1,337 @@
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using System;
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using System.Collections.Generic;
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using System.Data.Common;
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using System.Data.SqlTypes;
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using System.Drawing;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using Platformer.Util;
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using BeginMode = OpenTK.Graphics.OpenGL4.BeginMode;
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using BufferRangeTarget = OpenTK.Graphics.OpenGL4.BufferRangeTarget;
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using BufferTarget = OpenTK.Graphics.OpenGL4.BufferTarget;
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using ClearBufferMask = OpenTK.Graphics.OpenGL4.ClearBufferMask;
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using DrawElementsType = OpenTK.Graphics.OpenGL4.DrawElementsType;
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using EnableCap = OpenTK.Graphics.OpenGL4.EnableCap;
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using GL = OpenTK.Graphics.OpenGL4.GL;
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namespace Platformer
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{
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public struct ViewMats
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{
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public Matrix4 Model;
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public Matrix4 View;
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public Matrix4 Proj;
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public static ViewMats Identity => new ViewMats {Model = Matrix4.Identity, View = Matrix4.Identity};
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}
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public struct PlaneMats
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{
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public Matrix4 Tform;
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public static PlaneMats Identity => new PlaneMats {Tform = Matrix4.Identity};
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}
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public class PlatformWindow : GameWindow
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{
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private Buffer<ViewMats> _viewBuf;
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private Buffer<PlaneMats> _tformBuf;
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private ViewMats _view;
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private PlaneMats _tform;
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private Program _render;
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private Program _compute;
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private Buffer<Vector4> _tVerts;
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private Buffer<uint> _tInds;
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private int _tCount;
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private VertexArray _tetraVao;
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private VertexArray _polyVao;
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private Buffer<Vector4> _pVerts;
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private Buffer<uint> _pEdges;
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private Buffer<uint> _pFaces;
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private Buffer<uint> _tEdges;
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private Buffer<uint> _tFaces;
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private bool _flat = false;
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private bool _tetra = true;
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private bool _pOutline = true;
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private bool _tOutline = true;
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private float _time;
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private void GenSphere(uint res)
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{
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var tv = new List<Vector3>();
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var ns = new List<uint>();
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tv.Add(new Vector3(0, 0, 0));
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var c = res + 1;
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for (var p = 0; p <= res; p++)
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for (var t = 0; t <= res; t++)
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{
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var pp = Math.PI * p / res;
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var tt = Math.PI * 2 * t / res;
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tv.Add(new Vector3(
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(float) (Math.Sin(pp) * Math.Cos(tt)),
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(float) (Math.Sin(pp) * Math.Sin(tt)),
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(float) (Math.Cos(pp))
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));
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}
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for (uint i = 0; i < c - 1; i++)
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for (uint j = 0; j < c - 1; j++)
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{
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var k = 1 + i + j * c;
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ns.Add(0);
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ns.Add(k);
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ns.Add(k + 1);
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ns.Add(k + c);
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ns.Add(0);
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ns.Add(k + c + 1);
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ns.Add(k + 1);
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ns.Add(k + c);
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}
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if (_tVerts == null)
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_tVerts = new Buffer<Vector4>();
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if (_tInds == null)
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_tInds = new Buffer<uint>();
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_tVerts.SetData(tv.Select(v => new Vector4(v, 1)).ToArray());
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_tInds.SetData(ns.ToArray());
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_tCount = _tInds.Count / 4;
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}
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private void GenTorus(uint res, double a, double b)
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{
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var tv = new List<Vector3>();
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var ns = new List<uint>();
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for (uint t = 0; t <= res; t++)
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for (uint p = 0; p <= res; p++)
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{
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var tt = Math.PI * 2 * t / res;
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var pp = Math.PI * 2 * p / res;
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var v = new Vector3d(
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(a - b * Math.Cos(pp)) * Math.Cos(tt),
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(a - b * Math.Cos(pp)) * Math.Sin(tt),
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b * Math.Sin(pp)
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);
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tv.Add((Vector3) v);
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}
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for (uint t = 0; t < res; t++)
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for (uint p = 1; p < res; p++)
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{
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var k = res + 1;
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ns.Add(t * k);
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ns.Add(t * k + p);
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ns.Add(t * k + p + 1);
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ns.Add(t * k + p + k);
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ns.Add(t * k);
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ns.Add(t * k + p + 1);
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ns.Add(t * k + p + k);
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ns.Add(t * k + p + k + 1);
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ns.Add(t * k);
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ns.Add(t * k + k);
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ns.Add(t * k + p + k);
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ns.Add(t * k + p + k + 1);
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}
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if (_tVerts == null)
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_tVerts = new Buffer<Vector4>();
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if (_tInds == null)
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_tInds = new Buffer<uint>();
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_tVerts.SetData(tv.Select(v => new Vector4(v, 1)).ToArray());
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_tInds.SetData(ns.ToArray());
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_tCount = _tInds.Count / 4;
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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X = (DisplayDevice.Default.Width - Width) / 2;
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Y = (DisplayDevice.Default.Height - Height) / 2;
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var vert = Shader.Compile("shaders/simple.vert");
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var frag = Shader.Compile("shaders/simple.frag");
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_render = Program.Link(vert, frag);
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var comp = Shader.Compile("shaders/intersect.comp");
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_compute = Program.Link(comp);
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// GenSphere(20);
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GenTorus(20, 1, .5);
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_pVerts = new Buffer<Vector4>(_tCount * 4);
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_pEdges = new Buffer<uint>(_tCount * 8);
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_pFaces = new Buffer<uint>(_tCount * 6);
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_tEdges = new Buffer<uint>(_tCount * 12);
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_tFaces = new Buffer<uint>(_tCount * 12);
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_viewBuf = new Buffer<ViewMats>();
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_view = ViewMats.Identity;
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_tformBuf = new Buffer<PlaneMats>();
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_tform = PlaneMats.Identity;
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GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, _viewBuf);
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GL.UniformBlockBinding(_render, _render.UnifBlockInd("ViewMats"), 0);
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GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 1, _tformBuf);
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GL.UniformBlockBinding(_compute, _compute.UnifBlockInd("PlaneMats"), 1);
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_tetraVao = new VertexArray();
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_tetraVao.VertexPointer(_tVerts, index: _render.AttrLoc("pos"), size: 4);
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_polyVao = new VertexArray();
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_polyVao.VertexPointer(_pVerts, index: _render.AttrLoc("pos"), size: 4);
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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base.OnRenderFrame(e);
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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GL.Viewport(ClientRectangle);
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GL.UseProgram(_render);
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if (_tetra)
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{
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GL.BindVertexArray(_tetraVao);
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GL.Disable(EnableCap.DepthTest);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, _tFaces);
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GL.Uniform3(_render.UnifLoc("color"), 1f, 1, 1);
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GL.DrawElements(BeginMode.Triangles, _tEdges.Count, DrawElementsType.UnsignedInt, 0);
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}
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GL.BindVertexArray(_polyVao);
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GL.Enable(EnableCap.DepthTest);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, _pFaces);
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GL.Uniform3(_render.UnifLoc("color"), .8f, .8f, .9f);
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GL.DrawElements(BeginMode.Triangles, _pFaces.Count, DrawElementsType.UnsignedInt, 0);
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if (_pOutline)
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{
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GL.BindVertexArray(_polyVao);
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GL.Disable(EnableCap.DepthTest);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, _pEdges);
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GL.Uniform3(_render.UnifLoc("color"), .1f, .1f, .6f);
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GL.DrawElements(BeginMode.Lines, _pEdges.Count, DrawElementsType.UnsignedInt, 0);
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}
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if (_tetra && _tOutline)
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{
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GL.BindVertexArray(_tetraVao);
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GL.Enable(EnableCap.DepthTest);
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GL.LineWidth(2f);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, _tEdges);
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GL.Uniform3(_render.UnifLoc("color"), 0f, 0, 0);
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GL.DrawElements(BeginMode.Lines, _tEdges.Count, DrawElementsType.UnsignedInt, 0);
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}
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GL.Flush();
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SwapBuffers();
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}
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
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base.OnUpdateFrame(e);
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var dt = (float) e.Time;
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_time += dt;
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var dv = Matrix4.Identity;
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if (Keyboard[Key.LControl])
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dt /= 4;
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if (Keyboard[Key.LShift])
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{
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if (Keyboard[Key.Left]) dv *= Matrix4.CreateRotationZ(dt);
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if (Keyboard[Key.Right]) dv *= Matrix4.CreateRotationZ(-dt);
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if (Keyboard[Key.Up]) dv *= Matrix4.CreateRotationY(dt);
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if (Keyboard[Key.Down]) dv *= Matrix4.CreateRotationY(-dt);
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}
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else
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{
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if (Keyboard[Key.Left]) dv *= Matrix4.CreateRotationZ(dt);
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if (Keyboard[Key.Right]) dv *= Matrix4.CreateRotationZ(-dt);
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if (Keyboard[Key.Up]) dv *= Matrix4.CreateTranslation(-dt, 0, 0);
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if (Keyboard[Key.Down]) dv *= Matrix4.CreateTranslation(dt, 0, 0);
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}
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_tform.Tform *= dv;
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_view.Proj = Matrix4.CreateOrthographic(5, 5f * Height / Width, -2.5f, 2.5f);
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if (_flat)
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{
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_view.View = Matrix4.LookAt(Vector3.Zero, Vector3.UnitX, Vector3.UnitZ);
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_view.Model = _tform.Tform;
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}
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else
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{
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_view.View = Matrix4.LookAt(Vector3.Zero, -Vector3.One, Vector3.UnitZ);
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_view.Model = Matrix4.Identity;
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}
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_viewBuf.SetData(ref _view);
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_tformBuf.SetData(ref _tform);
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GL.UseProgram(_compute);
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GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 0, _tVerts);
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GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 1, _tInds);
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GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 2, _pVerts);
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GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 3, _pEdges);
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GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 4, _pFaces);
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GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 5, _tEdges);
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GL.BindBufferBase(BufferRangeTarget.ShaderStorageBuffer, 6, _tFaces);
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|
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GL.DispatchCompute(_tCount, 1, 1);
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}
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protected override void OnKeyDown(KeyboardKeyEventArgs e)
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{
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base.OnKeyDown(e);
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|
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switch (e.Key)
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{
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case Key.A:
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_flat = !_flat;
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break;
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case Key.S:
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_tetra = !_tetra;
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break;
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case Key.D:
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_pOutline = !_pOutline;
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break;
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case Key.F:
|
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_tOutline = !_tOutline;
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break;
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}
|
||||
}
|
||||
}
|
||||
}
|
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73
Platformer/Platformer.csproj
Normal file
73
Platformer/Platformer.csproj
Normal file
@@ -0,0 +1,73 @@
|
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{9A4A039D-58DF-4FA1-8743-A0CBB452B9D3}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Platformer</RootNamespace>
|
||||
<AssemblyName>Platformer</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||
<HintPath>..\packages\OpenTK.3.0.0-pre\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Driver.cs" />
|
||||
<Compile Include="PlatformWindow.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Util\Buffer.cs" />
|
||||
<Compile Include="Util\GlObj.cs" />
|
||||
<Compile Include="Util\Program.cs" />
|
||||
<Compile Include="Util\Shader.cs" />
|
||||
<Compile Include="Util\VertexArray.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="shaders\intersect.comp">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="shaders\simple.frag">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="shaders\simple.vert">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
35
Platformer/Properties/AssemblyInfo.cs
Normal file
35
Platformer/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Platformer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Platformer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9A4A039D-58DF-4FA1-8743-A0CBB452B9D3")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
56
Platformer/Util/Buffer.cs
Normal file
56
Platformer/Util/Buffer.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
|
||||
namespace Platformer.Util
|
||||
{
|
||||
public class Buffer<T> : GlObj where T : struct
|
||||
{
|
||||
public static readonly int ElementSize = Marshal.SizeOf(typeof(T));
|
||||
public int Count { get; private set; }
|
||||
|
||||
public Buffer() : base(GL.GenBuffer())
|
||||
{
|
||||
Count = 0;
|
||||
}
|
||||
|
||||
public Buffer(int size, BufferUsageHint usage = BufferUsageHint.StaticDraw) : base(GL.GenBuffer())
|
||||
{
|
||||
Count = size;
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, this);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr) (size * ElementSize), IntPtr.Zero, usage);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
}
|
||||
|
||||
public void SetData(T[] data, BufferUsageHint usage = BufferUsageHint.StaticDraw)
|
||||
{
|
||||
Count = data.Length;
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, this);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr) (data.Length * ElementSize), data, usage);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
}
|
||||
|
||||
public void SetData(ref T data, BufferUsageHint usage = BufferUsageHint.StaticDraw)
|
||||
{
|
||||
Count = 1;
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, this);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr) (ElementSize), ref data, usage);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
}
|
||||
|
||||
public static Buffer<T> FromData(T[] data, BufferUsageHint usage = BufferUsageHint.StaticDraw)
|
||||
{
|
||||
var buf = new Buffer<T>();
|
||||
buf.SetData(data, usage);
|
||||
return buf;
|
||||
}
|
||||
|
||||
public static Buffer<T> FromData(ref T data, BufferUsageHint usage = BufferUsageHint.StaticDraw)
|
||||
{
|
||||
var buf = new Buffer<T>();
|
||||
buf.SetData(ref data, usage);
|
||||
return buf;
|
||||
}
|
||||
}
|
||||
}
|
||||
14
Platformer/Util/GlObj.cs
Normal file
14
Platformer/Util/GlObj.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
namespace Platformer.Util
|
||||
{
|
||||
public abstract class GlObj
|
||||
{
|
||||
public readonly int Id;
|
||||
|
||||
public GlObj(int id)
|
||||
{
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public static implicit operator int(GlObj o) => o.Id;
|
||||
}
|
||||
}
|
||||
53
Platformer/Util/Program.cs
Normal file
53
Platformer/Util/Program.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
|
||||
namespace Platformer.Util
|
||||
{
|
||||
public class Program : GlObj
|
||||
{
|
||||
private Dictionary<string, int> _unifCache;
|
||||
private Dictionary<string, int> _attrCache;
|
||||
private Dictionary<string, int> _unifBlockCache;
|
||||
|
||||
public Program() : base(GL.CreateProgram())
|
||||
{
|
||||
_unifCache = new Dictionary<string, int>();
|
||||
_attrCache = new Dictionary<string, int>();
|
||||
_unifBlockCache = new Dictionary<string, int>();
|
||||
}
|
||||
|
||||
public int UnifLoc(string name)
|
||||
{
|
||||
if (!_unifCache.ContainsKey(name))
|
||||
_unifCache[name] = GL.GetUniformLocation(this, name);
|
||||
return _unifCache[name];
|
||||
}
|
||||
|
||||
public int UnifBlockInd(string name)
|
||||
{
|
||||
if (!_unifBlockCache.ContainsKey(name))
|
||||
_unifBlockCache[name] = GL.GetUniformBlockIndex(this, name);
|
||||
return _unifBlockCache[name];
|
||||
}
|
||||
|
||||
public int AttrLoc(string name)
|
||||
{
|
||||
if (!_attrCache.ContainsKey(name))
|
||||
_attrCache[name] = GL.GetAttribLocation(this, name);
|
||||
return _attrCache[name];
|
||||
}
|
||||
|
||||
public static Program Link(params Shader[] shaders)
|
||||
{
|
||||
var p = new Program();
|
||||
foreach (var s in shaders)
|
||||
GL.AttachShader(p, s);
|
||||
GL.LinkProgram(p);
|
||||
|
||||
Console.Error.WriteLine(GL.GetProgramInfoLog(p));
|
||||
|
||||
return p;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Platformer/Util/Shader.cs
Normal file
41
Platformer/Util/Shader.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
|
||||
namespace Platformer.Util
|
||||
{
|
||||
public class Shader : GlObj
|
||||
{
|
||||
private static Dictionary<string, ShaderType> _shaderTypes = new Dictionary<string, ShaderType>()
|
||||
{
|
||||
[".vert"] = ShaderType.VertexShader,
|
||||
[".frag"] = ShaderType.FragmentShader,
|
||||
[".geom"] = ShaderType.GeometryShader,
|
||||
[".comp"] = ShaderType.ComputeShader,
|
||||
};
|
||||
|
||||
public Shader(ShaderType type) : base(GL.CreateShader(type))
|
||||
{
|
||||
}
|
||||
|
||||
public static Shader Compile(ShaderType type, string source)
|
||||
{
|
||||
var s = new Shader(type);
|
||||
GL.ShaderSource(s, source);
|
||||
GL.CompileShader(s);
|
||||
Console.Error.WriteLine(GL.GetShaderInfoLog(s));
|
||||
return s;
|
||||
}
|
||||
|
||||
public static Shader Compile(string filename)
|
||||
{
|
||||
var ext = Path.GetExtension(filename);
|
||||
|
||||
if (!_shaderTypes.ContainsKey(ext))
|
||||
throw new InvalidOperationException($"Can't infer shader type for {filename}");
|
||||
|
||||
return Compile(_shaderTypes[ext], File.ReadAllText(filename));
|
||||
}
|
||||
}
|
||||
}
|
||||
27
Platformer/Util/VertexArray.cs
Normal file
27
Platformer/Util/VertexArray.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
|
||||
namespace Platformer.Util
|
||||
{
|
||||
public class VertexArray : GlObj
|
||||
{
|
||||
public VertexArray() : base(GL.GenVertexArray())
|
||||
{
|
||||
}
|
||||
|
||||
public void VertexPointer<T>(Buffer<T> buffer, int index, int size,
|
||||
VertexAttribPointerType type = VertexAttribPointerType.Float,
|
||||
bool normalized = false, int stride = 0, int offset = 0)
|
||||
where T : struct
|
||||
{
|
||||
GL.BindVertexArray(this);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, buffer);
|
||||
GL.VertexAttribPointer(index, size, type, normalized, stride, offset);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
|
||||
GL.EnableVertexArrayAttrib(this, index);
|
||||
|
||||
GL.BindVertexArray(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
122
Platformer/shaders/intersect.comp
Normal file
122
Platformer/shaders/intersect.comp
Normal file
@@ -0,0 +1,122 @@
|
||||
#version 430
|
||||
|
||||
layout(std430, binding=0) buffer TetraVerts
|
||||
{
|
||||
vec4 tetraVerts[];
|
||||
};
|
||||
|
||||
layout(std430, binding=1) buffer TetraInds
|
||||
{
|
||||
uint tetraInds[];
|
||||
};
|
||||
|
||||
layout(std430, binding=2) buffer PolyVerts
|
||||
{
|
||||
vec4 polyVerts[];
|
||||
};
|
||||
|
||||
layout(std430, binding=3) buffer PolyEdges
|
||||
{
|
||||
uint polyEdges[];
|
||||
};
|
||||
|
||||
layout(std430, binding=4) buffer PolyFaces
|
||||
{
|
||||
uint polyFaces[];
|
||||
};
|
||||
|
||||
layout(std430, binding=5) buffer TetraEdges
|
||||
{
|
||||
uint tetrEdges[];
|
||||
};
|
||||
|
||||
layout(std430, binding=6) buffer TetraFaces
|
||||
{
|
||||
uint tetrFaces[];
|
||||
};
|
||||
|
||||
uniform PlaneMats
|
||||
{
|
||||
mat4 tform;
|
||||
};
|
||||
|
||||
layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
void main () {
|
||||
int ti0 = int(gl_GlobalInvocationID.x * 4);
|
||||
int pv0 = int(gl_GlobalInvocationID.x * 4);
|
||||
|
||||
int pe0 = int(gl_GlobalInvocationID.x * 8);
|
||||
int pf0 = int(gl_GlobalInvocationID.x * 6);
|
||||
|
||||
int te0 = int(gl_GlobalInvocationID.x * 12);
|
||||
int tf0 = int(gl_GlobalInvocationID.x * 12);
|
||||
|
||||
int pvi = 0;
|
||||
|
||||
int pei = 0;
|
||||
int pfi = 0;
|
||||
|
||||
int tei = 0;
|
||||
int tfi = 0;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int j = i + 1; j < 4; j++)
|
||||
{
|
||||
vec4 a = tetraVerts[tetraInds[ti0 + i]];
|
||||
vec4 a_ = tform * a;
|
||||
|
||||
vec4 b = tetraVerts[tetraInds[ti0 + j]];
|
||||
vec4 b_ = tform * b;
|
||||
|
||||
if (a_.x * b_.x < 0)
|
||||
{
|
||||
vec4 p = (b-a) / (a_.x - b_.x) * b_.x + b;
|
||||
polyVerts[pv0 + pvi++] = p;
|
||||
}
|
||||
}
|
||||
|
||||
polyEdges[pe0 + pei++] = pv0 + 0;
|
||||
polyEdges[pe0 + pei++] = pv0 + 1;
|
||||
polyEdges[pe0 + pei++] = pv0 + 1;
|
||||
if (pvi == 4)
|
||||
{
|
||||
polyEdges[pe0 + pei++] = pv0 + 3;
|
||||
polyEdges[pe0 + pei++] = pv0 + 3;
|
||||
}
|
||||
polyEdges[pe0 + pei++] = pv0 + 2;
|
||||
polyEdges[pe0 + pei++] = pv0 + 2;
|
||||
polyEdges[pe0 + pei++] = pv0 + 0;
|
||||
|
||||
polyFaces[pf0 + pfi++] = pv0 + 0;
|
||||
polyFaces[pf0 + pfi++] = pv0 + 1;
|
||||
polyFaces[pf0 + pfi++] = pv0 + 2;
|
||||
if (pvi == 4)
|
||||
{
|
||||
polyFaces[pf0 + pfi++] = pv0 + 1;
|
||||
polyFaces[pf0 + pfi++] = pv0 + 2;
|
||||
polyFaces[pf0 + pfi++] = pv0 + 3;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int j = i + 1; j < 4; j++)
|
||||
for (int k = j + 1; k < 4; k++)
|
||||
{
|
||||
tetrFaces[tf0 + tfi++] = tetraInds[ti0 + i];
|
||||
tetrFaces[tf0 + tfi++] = tetraInds[ti0 + j];
|
||||
tetrFaces[tf0 + tfi++] = tetraInds[ti0 + k];
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
for (int j = i + 1; j < 4; j++)
|
||||
{
|
||||
tetrEdges[tf0 + tei++] = tetraInds[ti0 + i];
|
||||
tetrEdges[tf0 + tei++] = tetraInds[ti0 + j];
|
||||
}
|
||||
|
||||
while (pvi < 4) polyVerts[pv0 + pvi++] = vec4(0);
|
||||
while (pei < 8) polyEdges[pe0 + pei++] = 0;
|
||||
while (pfi < 6) polyFaces[pf0 + pfi++] = 0;
|
||||
while (tei < 8) polyEdges[te0 + tei++] = 0;
|
||||
while (tfi < 6) polyFaces[tf0 + tfi++] = 0;
|
||||
}
|
||||
7
Platformer/shaders/simple.frag
Normal file
7
Platformer/shaders/simple.frag
Normal file
@@ -0,0 +1,7 @@
|
||||
#version 430
|
||||
|
||||
uniform vec3 color;
|
||||
|
||||
void main () {
|
||||
gl_FragColor = vec4(color, 1);
|
||||
}
|
||||
14
Platformer/shaders/simple.vert
Normal file
14
Platformer/shaders/simple.vert
Normal file
@@ -0,0 +1,14 @@
|
||||
#version 430
|
||||
|
||||
uniform ViewMats
|
||||
{
|
||||
mat4 model;
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
};
|
||||
|
||||
in vec4 pos;
|
||||
|
||||
void main () {
|
||||
gl_Position = proj * view * model * pos;
|
||||
}
|
||||
@@ -2,6 +2,8 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tetrahedrons", "Tetrahedrons\Tetrahedrons.csproj", "{D70DFA78-49B4-404B-BE1C-7CDC0DAE26FD}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Platformer", "Platformer\Platformer.csproj", "{9A4A039D-58DF-4FA1-8743-A0CBB452B9D3}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -12,5 +14,9 @@ Global
|
||||
{D70DFA78-49B4-404B-BE1C-7CDC0DAE26FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D70DFA78-49B4-404B-BE1C-7CDC0DAE26FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D70DFA78-49B4-404B-BE1C-7CDC0DAE26FD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9A4A039D-58DF-4FA1-8743-A0CBB452B9D3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9A4A039D-58DF-4FA1-8743-A0CBB452B9D3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9A4A039D-58DF-4FA1-8743-A0CBB452B9D3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9A4A039D-58DF-4FA1-8743-A0CBB452B9D3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Reference in New Issue
Block a user