1
0

Merge remote-tracking branch 'upstream/master' into md_1800_qmk

This commit is contained in:
patrickmt
2019-04-16 09:26:22 -04:00
237 changed files with 8346 additions and 5291 deletions

View File

@@ -10,6 +10,7 @@ branches:
env:
global:
- secure: vBTSL34BDPxDilKUuTXqU4CJ26Pv5hogD2nghatkxSQkI1/jbdnLj/DQdPUrMJFDIY6TK3AltsBx72MaMsLQ1JO/Ou24IeHINHXzUC1FlS9yQa48cpxnhX5kzXNyGs3oa0qaFbvnr7RgYRWtmD52n4bIZuSuW+xpBv05x2OCizdT2ZonH33nATaHGFasxROm4qYZ241VfzcUv766V6RVHgL4x9V08warugs+RENVkfzxxwhk3NmkrISabze0gSVJLHBPHxroZC6EUcf/ocobcuDrCwFqtEt90i7pNIAFUE7gZsN2uE75LmpzAWin21G7lLPcPL2k4FJVd8an1HiP2WmscJU6U89fOfMb2viObnKcCzebozBCmKGtHEuXZo9FcReOx49AnQSpmESJGs+q2dL/FApkTjQiyT4J6O5dJpoww0/r57Wx0cmmqjETKBb5rSgXM51Etk3wO09mvcPHsEwrT7qH8r9XWdyCDoEn7FCLX3/LYnf/D4SmZ633YPl5gv3v9XEwxR5+04akjgnvWDSNIaDbWBdxHNb7l4pMc+WR1bwCyMyA7KXj0RrftEGOrm9ZRLe6BkbT4cycA+j77nbPOMcyZChliV9pPQos+4TOJoTzcK2L8yWVoY409aDNVuAjdP6Yum0R2maBGl/etLmIMpJC35C5/lZ+dUNjJAM=
- MAKEFLAGS="-j3 --output-sync"
before_install:
- wget http://ww1.microchip.com/downloads/en/DeviceDoc/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz || wget http://qmk.fm/avr8-gnu-toolchain-3.5.4.1709-linux.any.x86_64.tar.gz
install:

View File

@@ -26,4 +26,4 @@ VOLUME /qmk_firmware
WORKDIR /qmk_firmware
COPY . .
CMD make clean ; make git-submodule ; make $KEYBOARD:$KEYMAP
CMD make $KEYBOARD:$KEYMAP

View File

@@ -114,7 +114,7 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
endif
endif
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 custom
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 IS31FL3737 WS2812 custom
LED_MATRIX_ENABLE ?= no
ifneq ($(strip $(LED_MATRIX_ENABLE)), no)
@@ -135,6 +135,7 @@ ifeq ($(strip $(LED_MATRIX_ENABLE)), IS31FL3731)
endif
RGB_MATRIX_ENABLE ?= no
ifneq ($(strip $(RGB_MATRIX_ENABLE)), no)
ifeq ($(filter $(RGB_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error RGB_MATRIX_ENABLE="$(RGB_MATRIX_ENABLE)" is not a valid matrix type)
@@ -151,19 +152,31 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
OPT_DEFS += -DIS31FL3731
OPT_DEFS += -DIS31FL3731 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731.c
SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3733)
OPT_DEFS += -DIS31FL3733
OPT_DEFS += -DIS31FL3733 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3733.c
SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3737)
OPT_DEFS += -DIS31FL3737 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3737.c
SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
OPT_DEFS += -DWS2812
SRC += ws2812.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c

View File

@@ -59,6 +59,8 @@ This is a C header file that is one of the first things included, and will persi
* define is matrix has ghost (unlikely)
* `#define DIODE_DIRECTION COL2ROW`
* COL2ROW or ROW2COL - how your matrix is configured. COL2ROW means the black mark on your diode is facing to the rows, and between the switch and the rows.
* `#define DIRECT_PINS { { F1, F0, B0, C7 }, { F4, F5, F6, F7 } }`
* pins mapped to rows and columns, from left to right. Defines a matrix where each switch is connected to a separate pin and ground.
* `#define AUDIO_VOICES`
* turns on the alternate audio voices (to cycle through)
* `#define C4_AUDIO`

View File

@@ -19,7 +19,6 @@ combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
This will send "Escape" if you hit the A and B keys.
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
!> You cannot reuse (share) keys in combos. Each key should only belong to a single combo.
## Examples

View File

@@ -195,6 +195,49 @@ This will clear all mods currently pressed.
This will clear all keys besides the mods currently pressed.
## Advanced Example:
### Super ALT↯TAB
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
```c
bool is_alt_tab_active = false; # ADD this near the begining of keymap.c
uint16_t alt_tab_timer = 0; # we will be using them soon.
enum custom_keycodes { # Make sure have the awesome keycode ready
ALT_TAB = SAFE_RANGE,
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { # This will do most of the grunt work with the keycodes.
case ALT_TAB:
if (record->event.pressed) {
if (!is_alt_tab_active) {
is_alt_tab_active = true;
register_code(KC_LALT);
}
alt_tab_timer = timer_read();
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
break;
}
return true;
}
void matrix_scan_user(void) { # The very important timer.
if (is_alt_tab_active) {
if (timer_elapsed(alt_tab_timer) > 1000) {
unregister_code16(LALT(KC_TAB));
is_alt_tab_active = false;
}
}
}
```
---
## **(DEPRECATED)** The Old Way: `MACRO()` & `action_get_macro`
@@ -273,7 +316,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
```
### Advanced Example: Single-Key Copy/Paste
## Advanced Example:
### Single-Key Copy/Paste
This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.

View File

@@ -5,7 +5,7 @@ This feature allows you to use RGB LED matrices driven by external drivers. It h
If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
## Driver configuration
---
### IS31FL3731
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
@@ -52,7 +52,10 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
### IS31FL3733
---
### IS31FL3733/IS31FL3737
!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
@@ -100,6 +103,27 @@ const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
---
### WS2812 (AVR only)
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
```C
RGB_MATRIX_ENABLE = WS2812
```
Configure the hardware via your `config.h`:
```C
// The pin connected to the data pin of the LEDs
#define RGB_DI_PIN D7
// The number of LEDs connected
#define DRIVER_LED_TOTAL 70
```
---
From this point forward the configuration is the same for all the drivers.
```C

View File

@@ -188,6 +188,7 @@ If you need to change your RGB lighting in code, for example in a macro to chang
|`rgblight_increase_val_noeeprom()` |Increase the value for all LEDs. This wraps around at maximum value (not written to EEPROM) |
|`rgblight_decrease_val()` |Decrease the value for all LEDs. This wraps around at minimum value |
|`rgblight_decrease_val_noeeprom()` |Decrease the value for all LEDs. This wraps around at minimum value (not written to EEPROM) |
|`rgblight_set_clipping_range(pos, num)` |Set clipping Range |
Additionally, [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h) defines several predefined shortcuts for various colors. Feel free to add to this list!
@@ -195,15 +196,19 @@ Additionally, [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/maste
If you want to make the logical order of LEDs different from the electrical connection order, you can do this by defining the `RGBLIGHT_LED_MAP` macro in your `config.h`.
Normally, the contents of the LED buffer are output to the LEDs in the same order.
<img src="https://user-images.githubusercontent.com/2170248/55743718-01866c80-5a6e-11e9-8134-25419928327a.JPG" alt="simple dicrect" width="50%"/>
By defining `RGBLIGHT_LED_MAP` as in the example below, you can specify the LED with addressing in reverse order of the electrical connection order.
```c
// config.h
#define RGBLED_NUM 10
#define RGBLIGHT_LED_MAP { 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 }
#define RGBLED_NUM 4
#define RGBLIGHT_LED_MAP { 3, 2, 1, 0 }
```
<img src="https://user-images.githubusercontent.com/2170248/55743725-08ad7a80-5a6e-11e9-83ed-126a2b0209fc.JPG" alt="simple mapped" width="50%"/>
For keyboards that use the RGB LEDs as a backlight for each key, you can also define it as in the example below.
@@ -237,7 +242,28 @@ For keyboards that use the RGB LEDs as a backlight for each key, you can also de
29, 24, 19, 14, 9, 4 )
```
## Clipping Range
## Hardware Modification
Using the `rgblight_set_clipping_range()` function, you can prepare more buffers than the actual number of LEDs, and output some of the buffers to the LEDs. This is useful if you want the split keyboard to treat left and right LEDs as logically contiguous.
You can set the Clipping Range by executing the following code.
```c
// some soruce
rgblight_set_clipping_range(3, 4);
```
<img src="https://user-images.githubusercontent.com/2170248/55743785-2bd82a00-5a6e-11e9-9d4b-1b4ffaf4932b.JPG" alt="clip direct" width="70%"/>
In addition to setting the Clipping Range, you can use `RGBLIGHT_LED_MAP` together.
```c
// config.h
#define RGBLED_NUM 8
#define RGBLIGHT_LED_MAP { 7, 6, 5, 4, 3, 2, 1, 0 }
// some soruce
rgblight_set_clipping_range(3, 4);
```
<img src="https://user-images.githubusercontent.com/2170248/55743747-119e4c00-5a6e-11e9-91e5-013203ffae8a.JPG" alt="clip mapped" width="70%"/>
If your keyboard lacks onboard underglow LEDs, you may often be able to solder on an RGB LED strip yourself. You will need to find an unused pin to wire to the data pin of your LED strip. Some keyboards may break out unused pins from the MCU to make soldering easier. The other two pins, VCC and GND, must also be connected to the appropriate power pins.

View File

@@ -2,11 +2,11 @@
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4).
After cloning the repo of QMK run `make git-submodule` once to download 3rd party libraries like ChibiOS.
<!-- FIXME: We should have ARM instructions somewhere. -->
Note: If it is your first time here, Check out the "Complete Newbs guide" instead
**Note:** If this is your first time here, check out the [Complete Newbs Guide](newbs.md) page.
Before continuing, double check that your submodules (third-party libraries) are up to date by running `make git-submodule`.
## Linux

View File

@@ -93,6 +93,24 @@ Finally, you can specify the direction your diodes point. This can be `COL2ROW`
#define DIODE_DIRECTION COL2ROW
```
#### Direct Pin Matrix
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
```c
// #define MATRIX_ROW_PINS { D0, D5 }
// #define MATRIX_COL_PINS { F1, F0, B0 }
#define DIRECT_PINS { \
{ F1, E6, B0, B2, B3 }, \
{ F5, F0, B1, B7, D2 }, \
{ F6, F7, C7, D5, D3 }, \
{ B5, C6, B6, NO_PIN, NO_PIN } \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
//#define DIODE_DIRECTION
```
### Backlight Configuration
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).

View File

@@ -22,6 +22,8 @@ The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each r
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
To configure a keyboard where each switch is connected to a separate pin and ground instead of sharing row and column pins, use `DIRECT_PINS`. The mapping defines the pins of each switch in rows and columns, from left to right. Must conform to the sizes within `MATRIX_ROWS` and `MATRIX_COLS`, use `NO_PIN` to fill in blank spaces. Overrides the behaviour of `DIODE_DIRECTION`, `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.

View File

@@ -27,6 +27,12 @@
#include <util/delay.h>
#include "debug.h"
#if !defined(LED_ARRAY) && defined(RGB_MATRIX_ENABLE)
// LED color buffer
LED_TYPE led[DRIVER_LED_TOTAL];
#define LED_ARRAY led
#endif
#ifdef RGBW_BB_TWI
// Port for the I2C
@@ -141,6 +147,25 @@ unsigned char I2C_Write(unsigned char c)
#endif
#ifdef RGB_MATRIX_ENABLE
// Set an led in the buffer to a color
void inline ws2812_setled(int i, uint8_t r, uint8_t g, uint8_t b)
{
led[i].r = r;
led[i].g = g;
led[i].b = b;
}
void ws2812_setled_all (uint8_t r, uint8_t g, uint8_t b)
{
for (int i = 0; i < RGBLED_NUM; i++) {
led[i].r = r;
led[i].g = g;
led[i].b = b;
}
}
#endif
// Setleds for standard RGB
void inline ws2812_setleds(LED_TYPE *ledarray, uint16_t leds)
{

View File

@@ -30,7 +30,6 @@
#include "rgblight_types.h"
/* User Interface
*
* Input:
@@ -43,6 +42,10 @@
* - Send out the LED data
* - Wait 50<35>s to reset the LEDs
*/
#ifdef RGB_MATRIX_ENABLE
void ws2812_setled (int index, uint8_t r, uint8_t g, uint8_t b);
void ws2812_setled_all (uint8_t r, uint8_t g, uint8_t b);
#endif
void ws2812_setleds (LED_TYPE *ledarray, uint16_t number_of_leds);
void ws2812_setleds_pin (LED_TYPE *ledarray, uint16_t number_of_leds,uint8_t pinmask);

252
drivers/issi/is31fl3737.c Normal file
View File

@@ -0,0 +1,252 @@
/* Copyright 2017 Jason Williams
* Copyright 2018 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef __AVR__
#include <avr/interrupt.h>
#include <avr/io.h>
#include <util/delay.h>
#else
#include "wait.h"
#endif
#include <string.h>
#include "i2c_master.h"
#include "progmem.h"
#include "rgb_matrix.h"
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define ISSI_ADDR_DEFAULT 0x50
#define ISSI_COMMANDREGISTER 0xFD
#define ISSI_COMMANDREGISTER_WRITELOCK 0xFE
#define ISSI_INTERRUPTMASKREGISTER 0xF0
#define ISSI_INTERRUPTSTATUSREGISTER 0xF1
#define ISSI_PAGE_LEDCONTROL 0x00 //PG0
#define ISSI_PAGE_PWM 0x01 //PG1
#define ISSI_PAGE_AUTOBREATH 0x02 //PG2
#define ISSI_PAGE_FUNCTION 0x03 //PG3
#define ISSI_REG_CONFIGURATION 0x00 //PG3
#define ISSI_REG_GLOBALCURRENT 0x01 //PG3
#define ISSI_REG_RESET 0x11// PG3
#define ISSI_REG_SWPULLUP 0x0F //PG3
#define ISSI_REG_CSPULLUP 0x10 //PG3
#ifndef ISSI_TIMEOUT
#define ISSI_TIMEOUT 100
#endif
#ifndef ISSI_PERSISTENCE
#define ISSI_PERSISTENCE 0
#endif
// Transfer buffer for TWITransmitData()
uint8_t g_twi_transfer_buffer[20];
// These buffers match the IS31FL3737 PWM registers.
// The control buffers match the PG0 LED On/Off registers.
// Storing them like this is optimal for I2C transfers to the registers.
// We could optimize this and take out the unused registers from these
// buffers and the transfers in IS31FL3737_write_pwm_buffer() but it's
// probably not worth the extra complexity.
uint8_t g_pwm_buffer[DRIVER_COUNT][192];
bool g_pwm_buffer_update_required = false;
uint8_t g_led_control_registers[DRIVER_COUNT][24] = { { 0 } };
bool g_led_control_registers_update_required = false;
void IS31FL3737_write_register( uint8_t addr, uint8_t reg, uint8_t data )
{
g_twi_transfer_buffer[0] = reg;
g_twi_transfer_buffer[1] = data;
#if ISSI_PERSISTENCE > 0
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT) == 0)
break;
}
#else
i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT);
#endif
}
void IS31FL3737_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer )
{
// assumes PG1 is already selected
// transmit PWM registers in 12 transfers of 16 bytes
// g_twi_transfer_buffer[] is 20 bytes
// iterate over the pwm_buffer contents at 16 byte intervals
for ( int i = 0; i < 192; i += 16 ) {
g_twi_transfer_buffer[0] = i;
// copy the data from i to i+15
// device will auto-increment register for data after the first byte
// thus this sets registers 0x00-0x0F, 0x10-0x1F, etc. in one transfer
for ( int j = 0; j < 16; j++ ) {
g_twi_transfer_buffer[1 + j] = pwm_buffer[i + j];
}
#if ISSI_PERSISTENCE > 0
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT) == 0)
break;
}
#else
i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT);
#endif
}
}
void IS31FL3737_init( uint8_t addr )
{
// In order to avoid the LEDs being driven with garbage data
// in the LED driver's PWM registers, shutdown is enabled last.
// Set up the mode and other settings, clear the PWM registers,
// then disable software shutdown.
// Unlock the command register.
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG0
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_LEDCONTROL );
// Turn off all LEDs.
for ( int i = 0x00; i <= 0x17; i++ )
{
IS31FL3737_write_register( addr, i, 0x00 );
}
// Unlock the command register.
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG1
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_PWM );
// Set PWM on all LEDs to 0
// No need to setup Breath registers to PWM as that is the default.
for ( int i = 0x00; i <= 0xBF; i++ )
{
IS31FL3737_write_register( addr, i, 0x00 );
}
// Unlock the command register.
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG3
IS31FL3737_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_FUNCTION );
// Set global current to maximum.
IS31FL3737_write_register( addr, ISSI_REG_GLOBALCURRENT, 0xFF );
// Disable software shutdown.
IS31FL3737_write_register( addr, ISSI_REG_CONFIGURATION, 0x01 );
// Wait 10ms to ensure the device has woken up.
#ifdef __AVR__
_delay_ms( 10 );
#else
wait_ms(10);
#endif
}
void IS31FL3737_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
{
if ( index >= 0 && index < DRIVER_LED_TOTAL ) {
is31_led led = g_is31_leds[index];
g_pwm_buffer[led.driver][led.r] = red;
g_pwm_buffer[led.driver][led.g] = green;
g_pwm_buffer[led.driver][led.b] = blue;
g_pwm_buffer_update_required = true;
}
}
void IS31FL3737_set_color_all( uint8_t red, uint8_t green, uint8_t blue )
{
for ( int i = 0; i < DRIVER_LED_TOTAL; i++ )
{
IS31FL3737_set_color( i, red, green, blue );
}
}
void IS31FL3737_set_led_control_register( uint8_t index, bool red, bool green, bool blue )
{
is31_led led = g_is31_leds[index];
uint8_t control_register_r = led.r / 8;
uint8_t control_register_g = led.g / 8;
uint8_t control_register_b = led.b / 8;
uint8_t bit_r = led.r % 8;
uint8_t bit_g = led.g % 8;
uint8_t bit_b = led.b % 8;
if ( red ) {
g_led_control_registers[led.driver][control_register_r] |= (1 << bit_r);
} else {
g_led_control_registers[led.driver][control_register_r] &= ~(1 << bit_r);
}
if ( green ) {
g_led_control_registers[led.driver][control_register_g] |= (1 << bit_g);
} else {
g_led_control_registers[led.driver][control_register_g] &= ~(1 << bit_g);
}
if ( blue ) {
g_led_control_registers[led.driver][control_register_b] |= (1 << bit_b);
} else {
g_led_control_registers[led.driver][control_register_b] &= ~(1 << bit_b);
}
g_led_control_registers_update_required = true;
}
void IS31FL3737_update_pwm_buffers( uint8_t addr1, uint8_t addr2 )
{
if ( g_pwm_buffer_update_required )
{
// Firstly we need to unlock the command register and select PG1
IS31FL3737_write_register( addr1, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
IS31FL3737_write_register( addr1, ISSI_COMMANDREGISTER, ISSI_PAGE_PWM );
IS31FL3737_write_pwm_buffer( addr1, g_pwm_buffer[0] );
//IS31FL3737_write_pwm_buffer( addr2, g_pwm_buffer[1] );
}
g_pwm_buffer_update_required = false;
}
void IS31FL3737_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
{
if ( g_led_control_registers_update_required )
{
// Firstly we need to unlock the command register and select PG0
IS31FL3737_write_register( addr1, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
IS31FL3737_write_register( addr1, ISSI_COMMANDREGISTER, ISSI_PAGE_LEDCONTROL );
for ( int i=0; i<24; i++ )
{
IS31FL3737_write_register(addr1, i, g_led_control_registers[0][i] );
//IS31FL3737_write_register(addr2, i, g_led_control_registers[1][i] );
}
}
}

207
drivers/issi/is31fl3737.h Normal file
View File

@@ -0,0 +1,207 @@
/* Copyright 2017 Jason Williams
* Copyright 2018 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IS31FL3737_DRIVER_H
#define IS31FL3737_DRIVER_H
#include <stdint.h>
#include <stdbool.h>
typedef struct is31_led {
uint8_t driver:2;
uint8_t r;
uint8_t g;
uint8_t b;
} __attribute__((packed)) is31_led;
extern const is31_led g_is31_leds[DRIVER_LED_TOTAL];
void IS31FL3737_init( uint8_t addr );
void IS31FL3737_write_register( uint8_t addr, uint8_t reg, uint8_t data );
void IS31FL3737_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer );
void IS31FL3737_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
void IS31FL3737_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
void IS31FL3737_set_led_control_register( uint8_t index, bool red, bool green, bool blue );
// This should not be called from an interrupt
// (eg. from a timer interrupt).
// Call this while idle (in between matrix scans).
// If the buffer is dirty, it will update the driver with the buffer.
void IS31FL3737_update_pwm_buffers( uint8_t addr1, uint8_t addr2 );
void IS31FL3737_update_led_control_registers( uint8_t addr1, uint8_t addr2 );
#define A_1 0x00
#define A_2 0x01
#define A_3 0x02
#define A_4 0x03
#define A_5 0x04
#define A_6 0x05
#define A_7 0x08
#define A_8 0x09
#define A_9 0x0A
#define A_10 0x0B
#define A_11 0x0C
#define A_12 0x0D
#define B_1 0x10
#define B_2 0x11
#define B_3 0x12
#define B_4 0x13
#define B_5 0x14
#define B_6 0x15
#define B_7 0x18
#define B_8 0x19
#define B_9 0x1A
#define B_10 0x1B
#define B_11 0x1C
#define B_12 0x1D
#define C_1 0x20
#define C_2 0x21
#define C_3 0x22
#define C_4 0x23
#define C_5 0x24
#define C_6 0x25
#define C_7 0x28
#define C_8 0x29
#define C_9 0x2A
#define C_10 0x2B
#define C_11 0x2C
#define C_12 0x2D
#define D_1 0x30
#define D_2 0x31
#define D_3 0x32
#define D_4 0x33
#define D_5 0x34
#define D_6 0x35
#define D_7 0x38
#define D_8 0x39
#define D_9 0x3A
#define D_10 0x3B
#define D_11 0x3C
#define D_12 0x3D
#define E_1 0x40
#define E_2 0x41
#define E_3 0x42
#define E_4 0x43
#define E_5 0x44
#define E_6 0x45
#define E_7 0x48
#define E_8 0x49
#define E_9 0x4A
#define E_10 0x4B
#define E_11 0x4C
#define E_12 0x4D
#define F_1 0x50
#define F_2 0x51
#define F_3 0x52
#define F_4 0x53
#define F_5 0x54
#define F_6 0x55
#define F_7 0x58
#define F_8 0x59
#define F_9 0x5A
#define F_10 0x5B
#define F_11 0x5C
#define F_12 0x5D
#define G_1 0x60
#define G_2 0x61
#define G_3 0x62
#define G_4 0x63
#define G_5 0x64
#define G_6 0x65
#define G_7 0x68
#define G_8 0x69
#define G_9 0x6A
#define G_10 0x6B
#define G_11 0x6C
#define G_12 0x6D
#define H_1 0x70
#define H_2 0x71
#define H_3 0x72
#define H_4 0x73
#define H_5 0x74
#define H_6 0x75
#define H_7 0x78
#define H_8 0x79
#define H_9 0x7A
#define H_10 0x7B
#define H_11 0x7C
#define H_12 0x7D
#define I_1 0x80
#define I_2 0x81
#define I_3 0x82
#define I_4 0x83
#define I_5 0x84
#define I_6 0x85
#define I_7 0x88
#define I_8 0x89
#define I_9 0x8A
#define I_10 0x8B
#define I_11 0x8C
#define I_12 0x8D
#define J_1 0x90
#define J_2 0x91
#define J_3 0x92
#define J_4 0x93
#define J_5 0x94
#define J_6 0x95
#define J_7 0x98
#define J_8 0x99
#define J_9 0x9A
#define J_10 0x9B
#define J_11 0x9C
#define J_12 0x9D
#define K_1 0xA0
#define K_2 0xA1
#define K_3 0xA2
#define K_4 0xA3
#define K_5 0xA4
#define K_6 0xA5
#define K_7 0xA8
#define K_8 0xA9
#define K_9 0xAA
#define K_10 0xAB
#define K_11 0xAC
#define K_12 0xAD
#define L_1 0xB0
#define L_2 0xB1
#define L_3 0xB2
#define L_4 0xB3
#define L_5 0xB4
#define L_6 0xB5
#define L_7 0xB8
#define L_8 0xB9
#define L_9 0xBA
#define L_10 0xBB
#define L_11 0xBC
#define L_12 0xBD
#endif // IS31FL3737_DRIVER_H

View File

@@ -31,12 +31,29 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 2
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
* NO_DIODE = switches are directly connected to AVR pins
*
*/
// #define MATRIX_ROW_PINS { D0, D5 }
// #define MATRIX_COL_PINS { F1, F0, B0 }
#define DIRECT_PINS { \
{ F4, F5, F6, F7 }, \
{ D1, D0, D4, C6 }, \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
//#define DIODE_DIRECTION CUSTOM_MATRIX
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 6 // Number of LEDs
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define TAPPING_TERM 200

View File

@@ -1,159 +0,0 @@
/*
Note for ErgoDox EZ customizers: Here be dragons!
This is not a file you want to be messing with.
All of the interesting stuff for you is under keymaps/ :)
Love, Erez
Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "nano.h"
#include <string.h>
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_stage[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint16_t debouncing_time;
static bool debouncing = false;
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
DDRF &= ~(1<<4 | 1<<5 | 1<<6 | 1<<7);
PORTF |= (1<<4 | 1<<5 | 1<<6 | 1<<7);
DDRC &= ~(1<<6);
PORTC |= (1<<6);
DDRD &= ~(1<<0 | 1<<1 | 1<<4);
PORTD |= (1<<0 | 1<<1 | 1<<4);
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
matrix_stage[i] = 0;
}
matrix_init_quantum();
}
uint8_t matrix_scan(void)
{
matrix_stage[0] =
(PINF&(1<<4) ? 0 : (1<<0)) |
(PINF&(1<<5) ? 0 : (1<<1)) |
(PINF&(1<<6) ? 0 : (1<<2)) |
(PINF&(1<<7) ? 0 : (1<<3));
matrix_stage[1] =
(PIND&(1<<1) ? 0 : (1<<0)) |
(PIND&(1<<0) ? 0 : (1<<1)) |
(PIND&(1<<4) ? 0 : (1<<2)) |
(PINC&(1<<6) ? 0 : (1<<3));
if (memcmp(matrix_debouncing, matrix_stage, sizeof(matrix)) != 0) {
debouncing = true;
debouncing_time = timer_read();
}
matrix_debouncing[0] = matrix_stage[0];
matrix_debouncing[1] = matrix_stage[1];
if (debouncing && (timer_elapsed(debouncing_time) > 20)) {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
debouncing = false;
}
matrix_scan_quantum();
return 1;
}
bool matrix_is_modified(void)
{
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}

View File

@@ -2,10 +2,12 @@
#include "quantum.h"
#define LAYOUT( \
#define LAYOUT_ortho_2x4( \
k01, k02, k03, k04, \
k05, k06, k07, k08 \
) { \
{ k01, k02, k03, k04 }, \
{ k05, k06, k07, k08 } \
}
#define LAYOUT LAYOUT_ortho_2x4

View File

@@ -76,7 +76,3 @@ RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# custom matrix setup
SRC = matrix.c
CUSTOM_MATRIX = yes

View File

@@ -2,7 +2,7 @@
"keyboard_name": "Canoe",
"maintainer": "qmk",
"url": "",
"height": 8,
"height": 6,
"width": 15,
"layouts": {
"LAYOUT_iso": {

View File

@@ -4,7 +4,7 @@
"url": "",
"maintainer": "skullydazed",
"width": 10,
"height": 7,
"height": 8,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -0,0 +1,123 @@
/*
Copyright 2019 iw0rm3r
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER iw0rm3r
#define PRODUCT IBM Model M 101/102
#define DESCRIPTION Controlled by AVR chip
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 16
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F7, F6, F5, F4, F3, F2, F1, F0 }
#define MATRIX_COL_PINS { C7, C6, C5, C4, C3, C2, C1, C0, E1, E0, D7, D6, D5, D4, D3, D2 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed (5 is default) */
#define DEBOUNCING_DELAY 5
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

View File

@@ -0,0 +1,12 @@
{
"keyboard_name": "IBM Model M 101 ANSI/102 ISO",
"url": "https://github.com/iw0rm3r/qmk_firmware/tree/modelm101/keyboards/converter/modelm101",
"maintainer": "iw0rm3r",
"width": 22.5,
"height": 6.5,
"layouts": {
"LAYOUT": {
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"F1", "x":2, "y":0}, {"label":"F2", "x":3, "y":0}, {"label":"F3", "x":4, "y":0}, {"label":"F4", "x":5, "y":0}, {"label":"F5", "x":6.5, "y":0}, {"label":"F6", "x":7.5, "y":0}, {"label":"F7", "x":8.5, "y":0}, {"label":"F8", "x":9.5, "y":0}, {"label":"F9", "x":11, "y":0}, {"label":"F10", "x":12, "y":0}, {"label":"F11", "x":13, "y":0}, {"label":"F12", "x":14, "y":0}, {"label":"PrtSc", "x":15.25, "y":0}, {"label":"Scroll Lock", "x":16.25, "y":0}, {"label":"Pause", "x":17.25, "y":0}, {"label":"~", "x":0, "y":1.5}, {"label":"!", "x":1, "y":1.5}, {"label":"@", "x":2, "y":1.5}, {"label":"#", "x":3, "y":1.5}, {"label":"$", "x":4, "y":1.5}, {"label":"%", "x":5, "y":1.5}, {"label":"^", "x":6, "y":1.5}, {"label":"&", "x":7, "y":1.5}, {"label":"*", "x":8, "y":1.5}, {"label":"(", "x":9, "y":1.5}, {"label":")", "x":10, "y":1.5}, {"label":"_", "x":11, "y":1.5}, {"label":"+", "x":12, "y":1.5}, {"label":"Backspace", "x":13, "y":1.5, "w":2}, {"label":"Insert", "x":15.25, "y":1.5}, {"label":"Home", "x":16.25, "y":1.5}, {"label":"PgUp", "x":17.25, "y":1.5}, {"label":"Num Lock", "x":18.5, "y":1.5}, {"label":"/", "x":19.5, "y":1.5}, {"label":"*", "x":20.5, "y":1.5}, {"label":"-", "x":21.5, "y":1.5}, {"label":"Tab", "x":0, "y":2.5, "w":1.5}, {"label":"Q", "x":1.5, "y":2.5}, {"label":"W", "x":2.5, "y":2.5}, {"label":"E", "x":3.5, "y":2.5}, {"label":"R", "x":4.5, "y":2.5}, {"label":"T", "x":5.5, "y":2.5}, {"label":"Y", "x":6.5, "y":2.5}, {"label":"U", "x":7.5, "y":2.5}, {"label":"I", "x":8.5, "y":2.5}, {"label":"O", "x":9.5, "y":2.5}, {"label":"P", "x":10.5, "y":2.5}, {"label":"{", "x":11.5, "y":2.5}, {"label":"}", "x":12.5, "y":2.5}, {"label":"|", "x":13.5, "y":2.5, "w":1.5}, {"label":"Delete", "x":15.25, "y":2.5}, {"label":"End", "x":16.25, "y":2.5}, {"label":"PgDn", "x":17.25, "y":2.5}, {"label":"7", "x":18.5, "y":2.5}, {"label":"8", "x":19.5, "y":2.5}, {"label":"9", "x":20.5, "y":2.5}, {"label":"+", "x":21.5, "y":2.5, "h":2}, {"label":"Caps Lock", "x":0, "y":3.5, "w":1.5}, {"label":"A", "x":1.75, "y":3.5}, {"label":"S", "x":2.75, "y":3.5}, {"label":"D", "x":3.75, "y":3.5}, {"label":"F", "x":4.75, "y":3.5}, {"label":"G", "x":5.75, "y":3.5}, {"label":"H", "x":6.75, "y":3.5}, {"label":"J", "x":7.75, "y":3.5}, {"label":"K", "x":8.75, "y":3.5}, {"label":"L", "x":9.75, "y":3.5}, {"label":":", "x":10.75, "y":3.5}, {"label":"\"", "x":11.75, "y":3.5}, {"label":"~", "x":12.75, "y":3.5}, {"label":"Enter", "x":13.75, "y":3.5, "w":1.25}, {"label":"4", "x":18.5, "y":3.5}, {"label":"5", "x":19.5, "y":3.5}, {"label":"6", "x":20.5, "y":3.5}, {"label":"Shift", "x":0, "y":4.5, "w":1.25}, {"label":"|", "x":1.25, "y":4.5}, {"label":"Z", "x":2.25, "y":4.5}, {"label":"X", "x":3.25, "y":4.5}, {"label":"C", "x":4.25, "y":4.5}, {"label":"V", "x":5.25, "y":4.5}, {"label":"B", "x":6.25, "y":4.5}, {"label":"N", "x":7.25, "y":4.5}, {"label":"M", "x":8.25, "y":4.5}, {"label":"<", "x":9.25, "y":4.5}, {"label":">", "x":10.25, "y":4.5}, {"label":"?", "x":11.25, "y":4.5}, {"label":"Shift", "x":12.25, "y":4.5, "w":2.75}, {"label":"\u2191", "x":16.25, "y":4.5}, {"label":"1", "x":18.5, "y":4.5}, {"label":"2", "x":19.5, "y":4.5}, {"label":"3", "x":20.5, "y":4.5}, {"label":"Enter", "x":21.5, "y":4.5, "h":2}, {"label":"Ctrl", "x":0, "y":5.5, "w":1.5}, {"label":"Alt", "x":2.5, "y":5.5, "w":1.5}, {"x":4, "y":5.5, "w":7}, {"label":"Alt", "x":11, "y":5.5, "w":1.5}, {"label":"Ctrl", "x":13.5, "y":5.5, "w":1.5}, {"label":"\u2190", "x":15.25, "y":5.5}, {"label":"\u2193", "x":16.25, "y":5.5}, {"label":"\u2192", "x":17.25, "y":5.5}, {"label":"0", "x":18.5, "y":5.5, "w":2}, {"label":".", "x":20.5, "y":5.5}]
}
}
}

View File

@@ -0,0 +1,19 @@
/* Copyright 2019 iw0rm3r
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

View File

@@ -0,0 +1,43 @@
/* Copyright 2019 iw0rm3r
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base layer */
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_P4, KC_P5, KC_P6,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_LGUI,
KC_LCTL, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}

View File

@@ -0,0 +1 @@
# The default keymap for modelm101

View File

@@ -0,0 +1,19 @@
/* Copyright 2019 iw0rm3r
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

View File

@@ -0,0 +1,43 @@
/* Copyright 2019 iw0rm3r
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base layer */
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_LGUI, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_P4, KC_P5, KC_P6,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_CAPS,
KC_LCTL, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_APP, KC_PDOT
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}

View File

@@ -0,0 +1,5 @@
# This is my personal keymap for modelm101
Caps Lock is mapped as LGUI (Windows key).
Num Enter is mapped as Caps Lock.
Num0 is mapped as App key (context menu).

View File

@@ -0,0 +1,67 @@
/* Copyright 2019 iw0rm3r
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "modelm101.h"
void keyboard_pre_init_kb(void) {
/* Setting status LEDs pins to output and +5V (off) */
setPinOutput(B4);
setPinOutput(B5);
setPinOutput(B6);
writePinHigh(B4);
writePinHigh(B5);
writePinHigh(B6);
}
void matrix_init_kb(void) {
/* put your keyboard start-up code here
* runs once when the firmware starts up */
matrix_init_user();
}
void matrix_scan_kb(void) {
/* put your looping keyboard code here
* runs every cycle (a lot) */
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
/* put your per-action keyboard code here
* runs for every action, just before processing by the firmware */
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
writePinLow(B4);
} else {
writePinHigh(B4);
}
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
writePinLow(B6);
} else {
writePinHigh(B6);
}
if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
writePinLow(B5);
} else {
writePinHigh(B5);
}
led_set_user(usb_led);
}

View File

@@ -0,0 +1,45 @@
/* Copyright 2019 iw0rm3r
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
* The first section contains "names" for physical keys of the keyboard
* and defines their position on the board.
* The second section defines position of the keys on the switch matrix
* (where COLUMNS and ROWS crosses). */
#define LAYOUT( \
K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, \
\
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, K4S, K4T, K4U, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, K3R, K3S, K3T, K3U, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, K2O, K2P, K2Q, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1M, K1N, K1O, K1P, K1Q, K1R, \
K0A, K0B, K0C, K0D, K0E, K0F, K0G, K0H, K0I, K0J \
) \
{ \
/* 00 */ { KC_NO, KC_NO, K5A, K1B, K5E, K2F, K5F, K2G, K5G, KC_NO, K2L, KC_NO, K0I, K0J, K1N, K0B }, \
/* 01 */ { KC_NO, K1A, K3A, K2A, K5D, K3F, K4N, K3G, K3M, K5H, K3L, K2O, K2P, K2Q, KC_NO, KC_NO }, \
/* 02 */ { K0A, KC_NO, K4A, K5B, K5C, K4F, K5J, K4G, K4M, K5I, K4L, K3O, K4O, K4Q, K4P, KC_NO }, \
/* 03 */ { KC_NO, KC_NO, K4B, K4C, K4D, K4E, K5K, K4H, K4I, K4J, K4K, K5L, K5M, K3Q, K3P, K5N }, \
/* 04 */ { KC_NO, KC_NO, K3B, K3C, K3D, K3E, KC_NO, K3H, K3I, K3J, K3K, K3R, K3S, K3T, K3U, K5O }, \
/* 05 */ { KC_NO, KC_NO, K2B, K2C, K2D, K2E, K3N, K2H, K2I, K2J, K2K, K1O, K1P, K1Q, K1R, KC_NO }, \
/* 06 */ { K0E, K1M, K1C, K1D, K1E, K1F, K2N, K1I, K1J, K1K, K2M, K4R, K4S, K4T, K5P, KC_NO }, \
/* 07 */ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, K1G, K0C, K1H, KC_NO, KC_NO, K1L, K0G, K0H, K4U, K0F, K0D }, \
}
/* 0 1 2 3 4 5 6 7 8 9 A B C D E F */

View File

@@ -0,0 +1,42 @@
# modelm101
![IBM Model M 101 ANSI/102 ISO](https://i.imgur.com/DAE3W7g.jpg)
This is a configuration for the QMK firmware for reversible conversion of IBM's Model M keyboards (common 101-key ANSI and 102-key ISO models) from stock, power-hungry controller, to a modern one, running the USB bus.
Configuration is build for the Atmel AT90USB1286 controller, which you can easily use on the Teensy 2.0++ board (produced by PJRC).
Project is heavely based on 2 other projects:
1. Teensy 2.0++-based custom Model M controller running TMK firmware ('modelm" by [lmorchard](https://blog.lmorchard.com/2016/02/21/modelm-controller/)); - had a few issues.
2. Teensy 2.0++-based custom Model M 122-key controller running QMK firmware ("ibm122m" by [lukexorz](https://github.com/lukexorz)); - had wrong layout for 101/102-key boards and no status LED support.
For this conversion you will need:
1. Teensy 2.0++ dev board itself (can be used a different dev board, but it will require some changes in configuration);
2. Ribbon connectors to connect the membrane to a dev board. Depending on your Model M variation, you will need 1 Trio-mate 16pin connector (6-520315-6 or 6-520415-6) and 1 Trio-mate 8pin connector (5-120628-8 or 5-520314-8), or 2 Trio-mate 16pin connectors;
3. Full-sized breadboard (without power rails; half-size should do, but full-sized one looks more native) or a PCB to wire everything up;
4. A bunch of jumper wires;
5. mini-USB male cable with any USB socket you want to use to connect Teensy inside the keyboard to your PC (I use short mini-USB male to mini-USB female cable);
6. (optional) Resistors for connecting status LEDs if your LED PCB doesn't have any;
7. (optional) Double-sided tape to fix USB socket on or inside the keyboard case.
Pins of the Teensy board you should use by default:
```
Columns: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Pins: C7 C6 C5 C4 C3 C2 C1 C0 E1 E0 D7 D6 D5 D4 D3 D2
--------------------------------------------------------
Rows: 1 2 3 4 5 6 7 8
Pins: F7 F6 F5 F4 F3 F2 F1 F0
--------------------------------------------------------
Status LEDs: CapsLock +5V ScrollLock NumLock
Pins: B6 5V B5 B4
```
Please note that some versions of Model M have LED connected with a ribbon cable, and not with separate wires.
Keyboard Maintainer: [iw0rm3r](https://github.com/iw0rm3r)
Hardware Supported: Teensy 2.0++ board by PJRC
Hardware Availability: https://www.pjrc.com/store/teensypp.html
Make example for this keyboard (after setting up your build environment):
make converter/modelm101:default:teensy
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -0,0 +1,81 @@
# MCU name
MCU = at90usb1286
#MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
BOOTLOADER = halfkay
# If you don't know the bootloader type, then you can specify the
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
#OPT_DEFS += -DBOOTLOADER_SIZE=1024
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)

View File

@@ -3,7 +3,7 @@
"url": "",
"maintainer": "qmk",
"width": 15,
"height": 4.5,
"height": 4.7,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -1,8 +1,8 @@
{
"keyboard_name": "Ergodone",
"maintainer": "Yu He",
"width": 19.5,
"height": 9.375,
"width": 17,
"height": 8,
"layouts": {
"LAYOUT_ergodox": {

View File

@@ -2,8 +2,8 @@
"keyboard_name": "ErgoDox EZ",
"url": "ergodox-ez.com",
"maintainer": "erez",
"width": 19.5,
"height": 9.375,
"width": 17,
"height": 8,
"layouts": {
"LAYOUT_ergodox": {

View File

@@ -123,6 +123,17 @@ void matrix_power_up(void) {
#endif
}
// Reads and stores a row, returning
// whether a change occurred.
static inline bool store_raw_matrix_row(uint8_t index) {
matrix_row_t temp = read_cols(index);
if (raw_matrix[index] != temp) {
raw_matrix[index] = temp;
return true;
}
return false;
}
uint8_t matrix_scan(void) {
if (mcp23018_status) { // if there was an error
if (++mcp23018_reset_loop == 0) {
@@ -157,22 +168,24 @@ uint8_t matrix_scan(void) {
#ifdef LEFT_LEDS
mcp23018_status = ergodox_left_leds_update();
#endif // LEFT_LEDS
bool changed = false;
for (uint8_t i = 0; i < MATRIX_ROWS_PER_SIDE; i++) {
// select rows from left and right hands
select_row(i);
select_row(i + MATRIX_ROWS_PER_SIDE);
uint8_t left_index = i;
uint8_t right_index = i + MATRIX_ROWS_PER_SIDE;
select_row(left_index);
select_row(right_index);
// we don't need a 30us delay anymore, because selecting a
// left-hand row requires more than 30us for i2c.
// grab left + right cols.
raw_matrix[i] = read_cols(i);
raw_matrix[i+MATRIX_ROWS_PER_SIDE] = read_cols(i+MATRIX_ROWS_PER_SIDE);
changed |= store_raw_matrix_row(left_index);
changed |= store_raw_matrix_row(right_index);
unselect_rows();
}
debounce(raw_matrix, matrix, MATRIX_ROWS, true);
debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
matrix_scan_quantum();
return 1;

View File

@@ -1,7 +1,7 @@
{
"keyboard_name": "Infinity Ergodox",
"width": 19.5,
"height": 9.375,
"width": 17,
"height": 8,
"layouts": {
"LAYOUT_ergodox": {
"layout": [

View File

@@ -23,15 +23,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Defaults */
#define VERSION "Alpha 01: Ted "
#define VERSION "v1.0: Stenoknight"
#define VERBOSE
#define FORCE_NKRO
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define NO_DEBUG
#define NO_ACTION_ONESHOT
#define NO_ACTION_FUNCTION
#define NO_ACTION_MACRO
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED

View File

@@ -1,4 +1,4 @@
/*
/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
@@ -15,215 +15,224 @@
#include "keymap_steno.h"
#define IGNORE_MOD_TAP_INTERRUPT
int getKeymapCount(void);
// Proper Layers
#define FUNCT (LSD | LK | LP | LH)
#define MEDIA (LSD | LK | LW | LR)
#define MOVE (ST1 | ST2)
// QMK Layers
#define STENO_LAYER 0
#define GAMING 1
#define GAMING_2 2
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ |
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | NUM | LA | LO | | RE | RU | NUM |
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// YOU MUST ORDER THIS!
// P Will return from processing on the first match it finds. Therefore
// PJ Will run the requested action, remove the matched chord and continue
//
// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
// For all chords should be ordered by length in their section!
// Note: You can only use basic keycodes here!
// P() is just a wrapper to make your life easier.
//
// http://docs.gboards.ca
bool processQwerty(void) {
// Place P's that would be trashed by PJ's here
P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( NUM | LA | LO | RE | RU, SEND(KC_MPLY));
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
uint32_t processQwerty(bool lookup) {
// Specials
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
P( LFT | LK | LP | LW, REPEAT());
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
PJ( LO | RE, SEND(KC_LCTL));
PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Mods
PJ( RT | RD | RS | RZ, SEND(KC_LGUI));
PJ( RT | RD, SEND(KC_LCTL));
PJ( RS | RZ, SEND(KC_LALT));
PJ( LA | NUM, SEND(KC_LCTL));
PJ( LA | LO, SEND(KC_LALT));
PJ( LO, SEND(KC_LSFT));
// Mouse Keys
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
P( LO | RE, SEND(KC_LCTL));
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
// Mods
P( RT | RD | RS | RZ, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RS | RZ, SEND(KC_LALT));
P( LA | LNO, SEND(KC_LCTL));
P( LA | LO, SEND(KC_LALT));
P( LO, SEND(KC_LSFT));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Mouse Keys
P( LP | LH, clickMouse(KC_MS_BTN1));
P( LW | LR, clickMouse(KC_MS_BTN2));
// Number Row
P( NUM | LSU, SEND(KC_1));
P( NUM | LFT, SEND(KC_2));
P( NUM | LP, SEND(KC_3));
P( NUM | LH, SEND(KC_4));
P( NUM | ST1, SEND(KC_5));
P( NUM | ST3, SEND(KC_6));
P( NUM | RF, SEND(KC_7));
P( NUM | RP, SEND(KC_8));
P( NUM | RL, SEND(KC_9));
P( NUM | RT, SEND(KC_0));
P( NUM | LA, SEND(KC_5));
P( NUM | RT, SEND(KC_0));
// Specials
P( LA | NUM, SEND(KC_ESC));
P( RU | NUM, SEND(KC_TAB));
P( RE | RU, SEND(KC_BSPC));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
P( RD, SEND(KC_BSPC));
P( NUM, SEND(KC_BSPC));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_H));
P( RF | RR, SEND(KC_J));
P( RT | RS, SEND(KC_SCLN))
P( RG | RL, SEND(KC_L));
P( RP | RB, SEND(KC_K));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_Y));
P( ST4, SEND(KC_N));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_I));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_O));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_P));
P( RS, SEND(KC_SLSH));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_COMM));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_SCLN));
P( PWR | LO, SEND(KC_SLSH));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_SLSH));
// Number Row, Left
P( LNO | LSU, SEND(KC_1));
P( LNO | LFT, SEND(KC_2));
P( LNO | LP, SEND(KC_3));
P( LNO | LH, SEND(KC_4));
P( LNO | ST1, SEND(KC_5));
P( LNO | ST3, SEND(KC_6));
P( LNO | RF, SEND(KC_7));
P( LNO | RP, SEND(KC_8));
P( LNO | RL, SEND(KC_9));
P( LNO | RT, SEND(KC_0));
// Number Row, Right
P( RNO | LSU, SEND(KC_1));
P( RNO | LFT, SEND(KC_2));
P( RNO | LP, SEND(KC_3));
P( RNO | LH, SEND(KC_4));
P( RNO | ST1, SEND(KC_5));
P( RNO | ST3, SEND(KC_6));
P( RNO | RF, SEND(KC_7));
P( RNO | RP, SEND(KC_8));
P( RNO | RL, SEND(KC_9));
P( RNO | RT, SEND(KC_0));
P( RNO | LA, SEND(KC_5));
// If we make here, send as a steno chord
// If plover is running we can hook that host side
return false;
// Specials
P( RU | RNO, SEND(KC_TAB));
P( RE | RU, SEND(KC_BSPC));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
P( RD, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
P( RNO, SEND(KC_BSPC));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_COMM));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_LSFT));
P( PWR | LO, SEND(KC_SLSH));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_BSLS));
P( PWR | LNO, SEND(KC_BSLS));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_H));
P( RF | RR, SEND(KC_J));
P( RT | RS, SEND(KC_SCLN));
P( RG | RL, SEND(KC_L));
P( RP | RB, SEND(KC_K));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_Y));
P( ST4, SEND(KC_N));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_I));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_O));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_P));
P( RS, SEND(KC_SLSH));
P( RNO, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
return 0;
}
#define STENO_LAYER 0
#define GAMING 1
#define GAMING_2 2
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
// Note: If using NO_ACTION_TAPPING, LT will not work!
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1)
,
// Gaming layer with Numpad, Very limited
[GAMING] = LAYOUT_georgi(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
),
// Gaming layer with Numpad, Very limited
[GAMING] = LAYOUT_georgi(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
),
[GAMING_2] = LAYOUT_georgi(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER))
};
[GAMING_2] = LAYOUT_georgi(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
)
};
int getKeymapCount(void) {
return sizeof(keymaps)/sizeof(keymaps[0]);
}
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);

View File

@@ -1,18 +1,23 @@
#----------------------------------------------------------------------------
# make georgi:extrakey:dfu
# make georgi:default:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
#Debug options
NO_REPEAT = no
VERBOSE = yes
CONSOLE_ENABLE = yes
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
KEYBOARD_SHARED_EP = yes
CUSTOM_MATRIX = yes
MOUSEKEY_ENABLE = yes
SINGLE_LAYER = no
#Firmware reduction options
MOUSEKEY_ENABLE = yes # 1500 bytes
NO_TAPPING = no # 2000 bytes
NO_PRINT = yes
#Debug options
CONSOLE_ENABLE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
ONLY_QWERTY = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
@@ -22,6 +27,15 @@ SRC += matrix.c i2c_master.c
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif
ifeq ($(strip $(SINGLE_LAYER)), yes)
OPT_DEFS += -DSINGLE_LAYER
ifeq ($(strip $(NO_REPEAT)), yes)
OPT_DEFS += -DNO_REPEAT
endif
ifeq ($(strip $(NO_PRINT)), yes)
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
endif
ifeq ($(strip $(ONLY_QWERTY)), yes)
OPT_DEFS += -DONLYQWERTY
endif
ifeq ($(strip $(NO_TAPPING)), yes)
OPT_DEFS += -DNO_ACTION_TAPPING
endif

View File

@@ -0,0 +1,223 @@
/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
#define IGNORE_MOD_TAP_INTERRUPT
// Proper Layers
#define FUNCT (LSD | LK | LP | LH)
#define MEDIA (LSD | LK | LW | LR)
#define MOVE (ST1 | ST2)
// QMK Layers
#define STENO_LAYER 0
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// Note: You can only use basic keycodes here!
// P() is just a wrapper to make your life easier.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// Specials
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
P( LFT | LK | LP | LW, REPEAT());
P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
// Mouse Keys
P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
P( LO | RE, SEND(KC_LCTL));
P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Mods
P( RT | RD | RS | RZ, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RS | RZ, SEND(KC_LALT));
P( LA | LNO, SEND(KC_LCTL));
P( LA | LO, SEND(KC_LALT));
P( LO, SEND(KC_LSFT));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Number Row, Left
P( LNO | LSU, SEND(KC_1));
P( LNO | LFT, SEND(KC_2));
P( LNO | LP, SEND(KC_3));
P( LNO | LH, SEND(KC_4));
P( LNO | ST1, SEND(KC_5));
P( LNO | ST3, SEND(KC_6));
P( LNO | RF, SEND(KC_7));
P( LNO | RP, SEND(KC_8));
P( LNO | RL, SEND(KC_9));
P( LNO | RT, SEND(KC_0));
// Number Row, Right
P( RNO | LSU, SEND(KC_1));
P( RNO | LFT, SEND(KC_2));
P( RNO | LP, SEND(KC_3));
P( RNO | LH, SEND(KC_4));
P( RNO | ST1, SEND(KC_5));
P( RNO | ST3, SEND(KC_6));
P( RNO | RF, SEND(KC_7));
P( RNO | RP, SEND(KC_8));
P( RNO | RL, SEND(KC_9));
P( RNO | RT, SEND(KC_0));
P( RNO | LA, SEND(KC_5));
// Specials
P( RU | RNO, SEND(KC_TAB));
P( RE | RU, SEND(KC_BSPC));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
P( RD, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
P( RNO, SEND(KC_BSPC));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_COMM));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_LSFT));
P( PWR | LO, SEND(KC_SLSH));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_BSLS));
P( PWR | LNO, SEND(KC_BSLS));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_H));
P( RF | RR, SEND(KC_J));
P( RT | RS, SEND(KC_SCLN));
P( RG | RL, SEND(KC_L));
P( RP | RB, SEND(KC_K));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_Y));
P( ST4, SEND(KC_N));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_I));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_O));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_P));
P( RS, SEND(KC_SLSH));
P( RNO, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
return 0;
}
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
// Note: If using NO_ACTION_TAPPING, LT will not work!
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
)
};
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);

View File

@@ -0,0 +1,11 @@
# Georgi QWERTY/Steno firmware
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
It is both a ergonomic and programmer friendly keymap.
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
## Space issues
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
you about 4k for entries!
Get a free 1k by deleting the Gaming layers from the keymap!

View File

@@ -0,0 +1,41 @@
#----------------------------------------------------------------------------
# make georgi:default:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
NO_REPEAT = no
VERBOSE = yes
KEYBOARD_SHARED_EP = yes
CUSTOM_MATRIX = yes
#Firmware reduction options
MOUSEKEY_ENABLE = no # 1500 bytes
NO_TAPPING = yes # 2000 bytes
NO_PRINT = yes
#Debug options
CONSOLE_ENABLE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
ONLY_QWERTY = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
#
# No touchy, capiche?
SRC += matrix.c i2c_master.c
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif
ifeq ($(strip $(NO_REPEAT)), yes)
OPT_DEFS += -DNO_REPEAT
endif
ifeq ($(strip $(NO_PRINT)), yes)
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
endif
ifeq ($(strip $(ONLY_QWERTY)), yes)
OPT_DEFS += -DONLYQWERTY
endif
ifeq ($(strip $(NO_TAPPING)), yes)
OPT_DEFS += -DNO_ACTION_TAPPING
endif

View File

@@ -0,0 +1,267 @@
/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
#define IGNORE_MOD_TAP_INTERRUPT
// Proper Layers
#define FUNCT (LSD | LK | LP | LH)
#define MEDIA (LSD | LK | LW | LR)
#define MOVE (LH | ST2)
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | LNO | LA | LO | | RE | RU | RNO |
* `---------------' `---------------'
*/
// YOU MUST ORDER THIS!
// Order your chords from longest to shortest!
// You can only use basic keycodes here!
//
// P() is just a wrapper to make your life easier.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// Specials
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
P( LO | RE, SEND(KC_LCTL));
P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Mods
P( RT | RD | RS | RZ, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RS | RZ, SEND(KC_LALT));
P( LA | LNO, SEND(KC_LCTL));
P( LA | LO, SEND(KC_LALT));
P( LO, SEND(KC_LSFT));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F6));
P( FUNCT | RP | RB, SEND(KC_F7));
P( FUNCT | RL | RG, SEND(KC_F8));
P( FUNCT | ST3 | ST4, SEND(KC_F5));
P( FUNCT| ST3, SEND(KC_F1));
P( FUNCT| ST4, SEND(KC_F9));
P( FUNCT | RF, SEND(KC_F2));
P( FUNCT | RP, SEND(KC_F3));
P( FUNCT | RL, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F10));
P( FUNCT | RG, SEND(KC_F12));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
// Movement Layer
P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_UP));
P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
P( MOVE | RD, SEND(KC_HOME));
P( MOVE | RZ, SEND(KC_END));
P( MOVE | RG, SEND(KC_RIGHT));
P( MOVE | RB, SEND(KC_DOWN));
P( MOVE | RR, SEND(KC_LEFT));
P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
// Media Layer
P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
// Mouse Keys and Printscreen
P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
P( RF | RT, SEND(KC_PSCR););
// Number Row Left
P( LNO | LSU, SEND(KC_1));
P( LNO | LFT, SEND(KC_2));
P( LNO | LP, SEND(KC_3));
P( LNO | LH, SEND(KC_4));
P( LNO | ST1, SEND(KC_5));
P( LNO | ST3, SEND(KC_6));
P( LNO | RF, SEND(KC_7));
P( LNO | RP, SEND(KC_8));
P( LNO | RL, SEND(KC_9));
P( LNO | RT, SEND(KC_0));
P( LNO | LA, SEND(KC_5));
P( LNO | RT, SEND(KC_0));
// Number Row Right
P( RNO | LSU, SEND(KC_1));
P( RNO | LFT, SEND(KC_2));
P( RNO | LP, SEND(KC_3));
P( RNO | LH, SEND(KC_4));
P( RNO | ST1, SEND(KC_5));
P( RNO | ST3, SEND(KC_6));
P( RNO | RF, SEND(KC_7));
P( RNO | RP, SEND(KC_8));
P( RNO | RL, SEND(KC_9));
P( RNO | RT, SEND(KC_0));
P( RNO | LA, SEND(KC_5));
P( RNO | RT, SEND(KC_0));
// Specials
P( LA | LNO, SEND(KC_ESC));
P( RU | RNO, SEND(KC_TAB));
P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
//P( RD, SEND(KC_BSPC));
P( LNO, SEND(KC_BSPC));
P( RD, SEND(KC_DEL));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
//P( RNO, REPEAT());
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_E));
P( LH | LR, SEND(KC_T));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_Y));
P( RF | RR, SEND(KC_N));
P( RT | RS, SEND(KC_H))
P( RG | RL, SEND(KC_O));
P( RP | RB, SEND(KC_I));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_D));
P( LW, SEND(KC_C));
P( LH, SEND(KC_F));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_K));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_J));
P( ST4, SEND(KC_P));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_R));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_L));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_SCLN));
P( RS, SEND(KC_SLSH));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
P( PWR | LO, SEND(KC_BSLS));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_BSLS));
P( PWR | RZ, SEND(KC_LSFT));
return 0;
}
#define STENO_LAYER 0
#define GAMING 1
#define GAMING_2 2
#define MOVEMENT 3
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
,
// Gaming layer with Numpad, Very limited
[GAMING] = LAYOUT_georgi(
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
[GAMING_2] = LAYOUT_georgi(
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
[MOVEMENT] = LAYOUT_georgi(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);

View File

@@ -0,0 +1,11 @@
# Georgi QWERTY/Steno firmware
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
It is both a ergonomic and programmer friendly keymap.
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
## Space issues
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
you about 4k for entries!
Get a free 1k by deleting the Gaming layers from the keymap!

View File

@@ -1,18 +1,20 @@
#----------------------------------------------------------------------------
# make georgi:extrakey:dfu
# make georgi:default:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
#Debug options
NO_REPEAT = yes
VERBOSE = yes
CONSOLE_ENABLE = yes
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
KEYBOARD_SHARED_EP = yes
CUSTOM_MATRIX = yes
MOUSEKEY_ENABLE = no
SINGLE_LAYER = no
MOUSEKEY_ENABLE = yes
#Debug options
CONSOLE_ENABLE = no
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_MATRIX = no
NO_PRINT = yes
ONLY_QWERTY = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
@@ -22,6 +24,12 @@ SRC += matrix.c i2c_master.c
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif
ifeq ($(strip $(SINGLE_LAYER)), yes)
OPT_DEFS += -DSINGLE_LAYER
ifeq ($(strip $(NO_REPEAT)), yes)
OPT_DEFS += -DNO_REPEAT
endif
ifeq ($(strip $(NO_PRINT)), yes)
OPT_DEFS += -DNO_PRINT -DNO_DEBUG
endif
ifeq ($(strip $(ONLY_QWERTY)), yes)
OPT_DEFS += -DONLYQWERTY
endif

View File

@@ -1,216 +0,0 @@
/*
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
*
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
* from sten.h to the layout you want to modify.
*
* Observe the comment above processQWERTY!
*
* http://docs.gboards.ca
*/
#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
#define IGNORE_MOD_TAP_INTERRUPT
int getKeymapCount(void);
// Proper Layers
#define FUNCT (LSD | LK | LP | LH)
#define MEDIA (LSD | LK | LW | LR)
#define MOVE (ST1 | ST2)
/* Keyboard Layout
* ,---------------------------------. ,------------------------------.
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ |
* `---------------------------------' `------------------------------'
* ,---------------, .---------------.
* | NUM | LA | LO | | RE | RU | NUM |
* `---------------' `---------------'
*/
// YOU MUST ORDER THIS!
// P Will return from processing on the first match it finds. Therefore
// PJ Will run the requested action, remove the matched chord and continue
//
// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
// For all chords should be ordered by length in their section!
//
// http://docs.gboards.ca
bool processQwerty(void) {
// Place P's that would be trashed by PJ's here
P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( NUM | LA | LO | RE | RU, SEND(KC_MPLY));
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
// Thumb Chords
P( LA | LO | RE | RU, SEND(KC_CAPS));
P( LA | RU, SEND(KC_ESC));
PJ( LO | RE, SEND(KC_LCTL));
PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
// Mods
PJ( RT | RD | RS | RZ, SEND(KC_LGUI));
PJ( RT | RD, SEND(KC_LCTL));
PJ( RS | RZ, SEND(KC_LALT));
PJ( LA | NUM, SEND(KC_LCTL));
PJ( LA | LO, SEND(KC_LALT));
PJ( LO, SEND(KC_LSFT));
// Function Layer
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RG, SEND(KC_F10));
P( FUNCT | RB, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST3, SEND(KC_PGUP));
P( MOVE | ST4, SEND(KC_PGDN));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RD, SEND(KC_VOLU));
P( MEDIA | RZ, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Mouse Keys
P( LP | LH, clickMouse(KC_MS_BTN1));
P( LW | LR, clickMouse(KC_MS_BTN2));
// Number Row
P( NUM | LSU, SEND(KC_1));
P( NUM | LFT, SEND(KC_2));
P( NUM | LP, SEND(KC_3));
P( NUM | LH, SEND(KC_4));
P( NUM | ST1, SEND(KC_5));
P( NUM | ST3, SEND(KC_6));
P( NUM | RF, SEND(KC_7));
P( NUM | RP, SEND(KC_8));
P( NUM | RL, SEND(KC_9));
P( NUM | RT, SEND(KC_0));
P( NUM | LA, SEND(KC_5));
P( NUM | RT, SEND(KC_0));
// Specials
P( LA | NUM, SEND(KC_ESC));
P( RU | NUM, SEND(KC_TAB));
P( RE | RU, SEND(KC_BSPC));
P( RD | RZ, SEND(KC_ENT));
P( RE, SEND(KC_ENT));
P( RD, SEND(KC_BSPC));
P( NUM, SEND(KC_BSPC));
P( LA, SEND(KC_SPC));
P( RU, SEND(KC_SPC));
P( RZ, SEND(KC_ESC));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( ST3 | ST4, SEND(KC_H));
P( RF | RR, SEND(KC_J));
P( RT | RS, SEND(KC_SCLN))
P( RG | RL, SEND(KC_L));
P( RP | RB, SEND(KC_K));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( ST3, SEND(KC_Y));
P( ST4, SEND(KC_N));
P( RF, SEND(KC_U));
P( RR, SEND(KC_M));
P( RP, SEND(KC_I));
P( RB, SEND(KC_COMM));
P( RL, SEND(KC_O));
P( RG, SEND(KC_DOT));
P( RT, SEND(KC_P));
P( RS, SEND(KC_SLSH));
// Symbols and Numbers
P( PWR | RE | RU, SEND(KC_ENT));
P( PWR | LA | LO, SEND(KC_SPC));
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
P( PWR | RD | RZ, SEND(KC_ESC));
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( PWR | LW, SEND(KC_LBRC));
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( PWR | LR, SEND(KC_RBRC));
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( PWR | ST3, SEND(KC_QUOT));
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( PWR | RF, SEND(KC_KP_PLUS));
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( PWR | RP, SEND(KC_MINS));
P( PWR | RB, SEND(KC_EQL));
P( PWR | RL, SEND(KC_SLSH));
P( PWR | RG, SEND(KC_COMM));
P( PWR | RT, SEND(KC_PAST));
P( PWR | RS, SEND(KC_DOT));
P( PWR | RD, SEND(KC_TAB));
P( PWR | LA, SEND(KC_SCLN));
P( PWR | LO, SEND(KC_SLSH));
P( PWR | RE, SEND(KC_SCLN));
P( PWR | RU, SEND(KC_SLSH));
// If we make here, send as a steno chord
// If plover is running we can hook that host side
return false;
}
#define STENO_LAYER 0
// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main layer, everything goes through here
[STENO_LAYER] = LAYOUT_georgi(
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1)
};
int getKeymapCount(void) {
return sizeof(keymaps)/sizeof(keymaps[0]);
}

View File

@@ -1,6 +0,0 @@
# Georgi QWERTY/Steno firmware
This is a blank template configured with 5K of free space for your onboard dictionary!
Read the docs over at [gBoards](http://docs.gboards.ca)
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!

View File

@@ -21,8 +21,11 @@ To just test your build with the default keymap
Build options can be enabled/disabled in keyboards/georgi/keymaps/default/rules.mk . Copy the default directory and make any changes to your layout, if you think they're worth sharing submit a PR!
## Documentation
Is hosted over on [docs.gboards.ca](http://docs.gboards.ca/). Please take a look at the docs for customizing your firmware!
# Space
The stock firmware uses nearly all of the flash avalible. For custom dictionary modifications, disable mousekeys in your keymaps rules.mk (4K of space) and remove the Gaming layers. I've done this already in the provided keymap 'template'.
The stock firmware leaves 7K free for custom entries. For extra space disable mousekeys in your keymaps rules.mk (3K of space) and remove the Gaming layers (1k).
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -4,7 +4,7 @@
# Do not edit this file! Make a copy of keymaps/default and modify that!
#----------------------------------------------------------------------------
# Source includes
SRC += matrix.c i2c_master.c
SRC += matrix.c i2c_master.c sten.c
# Hardware info
MCU = atmega32u4
@@ -15,8 +15,9 @@ F_USB = $(F_CPU)
EXTRAFLAGS += -flto
CUSTOM_MATRIX = yes
MOUSEKEY_ENABLE = no
STENO_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
CONSOLE_ENABLE = yes
COMMAND_ENABLE = no
NKRO_ENABLE = yes

View File

@@ -1,2 +1,406 @@
#include "sten.h"
#include "sten.h"
// Chord state
uint32_t cChord = 0; // Current Chord
int chordIndex = 0; // Keys in previousachord
int32_t chordState[32]; // Full Chord history
#define QWERBUF 24 // Size of chords to buffer for output
bool repeatFlag = false; // Should we repeat?
uint32_t pChord = 0; // Previous Chord
int pChordIndex = 0; // Keys in previousachord
uint32_t pChordState[32]; // Previous chord sate
uint32_t stickyBits = 0; // Or'd with every incoming press
// Mode state
enum MODE { STENO = 0, QWERTY, COMMAND };
enum MODE pMode;
bool QWERSTENO = false;
#ifdef ONLYQWERTY
enum MODE cMode = QWERTY;
#else
enum MODE cMode = STENO;
#endif
// Command State
#define MAX_CMD_BUF 20
uint8_t CMDLEN = 0;
uint8_t CMDBUF[MAX_CMD_BUF];
// Key Repeat state
bool inChord = false;
bool repEngaged = false;
uint16_t repTimer = 0;
#define REP_INIT_DELAY 750
#define REP_DELAY 25
// Mousekeys state
bool inMouse = false;
int8_t mousePress;
// All processing done at chordUp goes through here
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
// Check for mousekeys, this is release
#ifdef MOUSEKEY_ENABLE
if (inMouse) {
inMouse = false;
mousekey_off(mousePress);
mousekey_send();
}
#endif
// Toggle Serial/QWERTY steno
if (cChord == (PWR | FN | ST1 | ST2)) {
#ifndef NO_DEBUG
uprintf("Fallback Toggle\n");
#endif
QWERSTENO = !QWERSTENO;
goto out;
}
// handle command mode
if (cChord == (PWR | FN | RD | RZ)) {
#ifndef NO_DEBUG
uprintf("COMMAND Toggle\n");
#endif
if (cMode != COMMAND) { // Entering Command Mode
CMDLEN = 0;
pMode = cMode;
cMode = COMMAND;
} else { // Exiting Command Mode
cMode = pMode;
// Press all and release all
for (int i = 0; i < CMDLEN; i++) {
register_code(CMDBUF[i]);
}
clear_keyboard();
}
goto out;
}
// Handle Gaming Toggle,
if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) {
#ifndef NO_DEBUG
uprintf("Switching to QMK\n");
#endif
layer_on(1);
goto out;
}
// Lone FN press, toggle QWERTY
#ifndef ONLYQWERTY
if (cChord == FN) {
(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
goto out;
}
#endif
// Check for Plover momentary
if (cMode == QWERTY && (cChord & FN)) {
cChord ^= FN;
goto steno;
}
// Do QWERTY and Momentary QWERTY
if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
processChord(false);
goto out;
}
// Fallback NKRO Steno
if (cMode == STENO && QWERSTENO) {
processChord(true);
goto out;
}
steno:
// Hey that's a steno chord!
inChord = false;
chordIndex = 0;
cChord = 0;
return true;
out:
cChord = 0;
inChord = false;
chordIndex = 0;
clear_keyboard();
repEngaged = false;
for (int i = 0; i < 32; i++)
chordState[i] = 0xFFFF;
return false;
}
// Update Chord State
bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
// Everything happens in here when steno keys come in.
// Bail on keyup
if (!record->event.pressed) return true;
// Update key repeat timers
repTimer = timer_read();
inChord = true;
// Switch on the press adding to chord
bool pr = record->event.pressed;
switch (keycode) {
// Mods and stuff
case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
// All the letter keys
case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
}
// Store previous state for fastQWER
if (pr) {
chordState[chordIndex] = cChord;
chordIndex++;
}
return true;
}
void matrix_scan_user(void) {
// We abuse this for early sending of key
// Key repeat only on QWER/SYMB layers
if (cMode != QWERTY || !inChord) return;
// Check timers
#ifndef NO_REPEAT
if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
// Process Key for report
processChord(false);
// Send report to host
send_keyboard_report();
clear_keyboard();
repTimer = timer_read();
}
if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
repEngaged = true;
}
#endif
};
// For Plover NKRO
uint32_t processFakeSteno(bool lookup) {
P( LSU, SEND(KC_Q););
P( LSD, SEND(KC_A););
P( LFT, SEND(KC_W););
P( LP, SEND(KC_E););
P( LH, SEND(KC_R););
P( LK, SEND(KC_S););
P( LW, SEND(KC_D););
P( LR, SEND(KC_F););
P( ST1, SEND(KC_T););
P( ST2, SEND(KC_G););
P( LA, SEND(KC_C););
P( LO, SEND(KC_V););
P( RE, SEND(KC_N););
P( RU, SEND(KC_M););
P( ST3, SEND(KC_Y););
P( ST4, SEND(KC_H););
P( RF, SEND(KC_U););
P( RP, SEND(KC_I););
P( RL, SEND(KC_O););
P( RT, SEND(KC_P););
P( RD, SEND(KC_LBRC););
P( RR, SEND(KC_J););
P( RB, SEND(KC_K););
P( RG, SEND(KC_L););
P( RS, SEND(KC_SCLN););
P( RZ, SEND(KC_COMM););
P( LNO, SEND(KC_1););
P( RNO, SEND(KC_1););
return 0;
}
// Traverse the chord history to a given point
// Returns the mask to use
void processChord(bool useFakeSteno) {
// Save the clean chord state
uint32_t savedChord = cChord;
// Apply Stick Bits if needed
if (stickyBits != 0) {
cChord |= stickyBits;
for (int i = 0; i <= chordIndex; i++)
chordState[i] |= stickyBits;
}
// Strip FN
if (cChord & FN) cChord ^= FN;
// First we test if a whole chord was passsed
// If so we just run it handling repeat logic
if (useFakeSteno && processFakeSteno(true) == cChord) {
processFakeSteno(false);
return;
} else if (processQwerty(true) == cChord) {
processQwerty(false);
// Repeat logic
if (repeatFlag) {
restoreState();
repeatFlag = false;
processChord(false);
} else {
saveState(cChord);
}
return;
}
// Iterate through chord picking out the individual
// and longest chords
uint32_t bufChords[QWERBUF];
int bufLen = 0;
uint32_t mask = 0;
// We iterate over it multiple times to catch the longest
// chord. Then that gets addded to the mask and re run.
while (savedChord != mask) {
uint32_t test = 0;
uint32_t longestChord = 0;
for (int i = 0; i <= chordIndex; i++) {
cChord = chordState[i] & ~mask;
if (cChord == 0)
continue;
// Assume mid parse Sym is new chord
if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
longestChord = test;
break;
}
// Lock SYM layer in once detected
if (mask & PWR)
cChord |= PWR;
// Testing for keycodes
if (useFakeSteno) {
test = processFakeSteno(true);
} else {
test = processQwerty(true);
}
if (test != 0) {
longestChord = test;
}
}
mask |= longestChord;
bufChords[bufLen] = longestChord;
bufLen++;
// That's a loop of sorts, halt processing
if (bufLen >= QWERBUF) {
return;
}
}
// Now that the buffer is populated, we run it
for (int i = 0; i < bufLen ; i++) {
cChord = bufChords[i];
if (useFakeSteno) {
processFakeSteno(false);
} else {
processQwerty(false);
}
}
// Save state in case of repeat
if (!repeatFlag) {
saveState(savedChord);
}
// Restore cChord for held repeat
cChord = savedChord;
return;
}
void saveState(uint32_t cleanChord) {
pChord = cleanChord;
pChordIndex = chordIndex;
for (int i = 0; i < 32; i++)
pChordState[i] = chordState[i];
}
void restoreState() {
cChord = pChord;
chordIndex = pChordIndex;
for (int i = 0; i < 32; i++)
chordState[i] = pChordState[i];
}
// Macros for calling from keymap.c
void SEND(uint8_t kc) {
// Send Keycode, Does not work for Quantum Codes
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
#ifndef NO_DEBUG
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
#endif
CMDBUF[CMDLEN] = kc;
CMDLEN++;
}
if (cMode != COMMAND) register_code(kc);
return;
}
void REPEAT(void) {
if (cMode != QWERTY)
return;
repeatFlag = true;
return;
}
void SET_STICKY(uint32_t stick) {
stickyBits = stick;
return;
}
void SWITCH_LAYER(int layer) {
if (keymapsCount >= layer)
layer_on(layer);
}
void CLICK_MOUSE(uint8_t kc) {
#ifdef MOUSEKEY_ENABLE
mousekey_on(kc);
mousekey_send();
// Store state for later use
inMouse = true;
mousePress = kc;
#endif
}

View File

@@ -1,28 +1,43 @@
// 2019, g Heavy Industries
// Blessed mother of Christ, please keep this readable
// and protect us from segfaults. For thine is the clock,
// the slave and the master. Until we return from main.
//
// Amen.
#include QMK_KEYBOARD_H
#include "mousekey.h"
#include "keymap.h"
#include "keymap_steno.h"
#include "wait.h"
// Bitfield representing the current chord
uint32_t cChord = 0;
extern size_t keymapsCount; // Total keymaps
extern uint32_t cChord; // Current Chord
// See if a given chord is pressed.
// P will return
// PJ will continue processing, removing the found chord
#define P(chord, act) if (cChord == (chord)) { act; return true; }
#define PJ(chord, act) if ((cChord & (chord)) == (chord)) { cChord ^= chord; act; }
// Function defs
void processChord(bool useFakeSteno);
uint32_t processQwerty(bool lookup);
uint32_t processFakeSteno(bool lookup);
void saveState(uint32_t cChord);
void restoreState(void);
// Macros for use in keymap.c
void SEND(uint8_t kc);
void REPEAT(void);
void SET_STICKY(uint32_t);
void SWITCH_LAYER(int);
void CLICK_MOUSE(uint8_t);
// Keymap helper
#define P(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;}
// All Steno Codes
// Shift to internal representation
// i.e) S(teno)R(ight)F
#define STN(n) (1L<<n)
//i.e) S(teno)R(ight)F
enum ORDER {
SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUM,
SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUML, SNUMR,
SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO,
SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ
SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ, SRES1, SRES2
};
// Break it all out
@@ -32,11 +47,14 @@ enum ORDER {
#define ST2 STN(SST2)
#define ST3 STN(SST3)
#define ST4 STN(SST4)
#define NUM STN(SNUM) // No distinction between left and right
#define LNO STN(SNUML) // STN1-6
#define RNO STN(SNUMR) // STN7-C
#define RES1 STN(SRES1) // Use reserved for sticky state
#define RES2 STN(SRES2)
#define LSU STN(SLSU)
#define LSD STN(SLSD)
#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict
#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict
#define LK STN(SLK)
#define LP STN(SLP)
#define LW STN(SLW)
@@ -57,234 +75,3 @@ enum ORDER {
#define RS STN(SRS)
#define RD STN(SRD)
#define RZ STN(SRZ)
bool processQwerty(void);
bool processFakeSteno(void);
void clickMouse(uint8_t kc);
void SEND(uint8_t kc);
extern int getKeymapCount(void);
// Mode state
enum MODE { STENO = 0, QWERTY, COMMAND };
enum MODE cMode = STENO;
enum MODE pMode;
bool QWERSTENO = false;
// Command State
#define MAX_CMD_BUF 20
uint8_t CMDBUF[MAX_CMD_BUF];
uint8_t CMDLEN = 0;
// Key Repeat state
bool inChord = false;
uint16_t repTimer = 0;
#define REP_DELAY 300
// Mousekeys state
bool inMouse = false;
int8_t mousePress;
// All processing done at chordUp goes through here
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
// Check for mousekeys, this is release
#ifdef MOUSEKEY_ENABLE
if (inMouse) {
inMouse = false;
mousekey_off(mousePress);
mousekey_send();
}
#endif
// Toggle Serial/QWERTY steno
if (cChord == (PWR | FN | ST1 | ST2)) {
uprintf("Fallback Toggle\n");
QWERSTENO = !QWERSTENO;
goto out;
}
// handle command mode
if (cChord == (PWR | FN | RD | RZ)) {
uprintf("COMMAND Toggle\n");
if (cMode != COMMAND) { // Entering Command Mode
CMDLEN = 0;
pMode = cMode;
cMode = COMMAND;
} else { // Exiting Command Mode
cMode = pMode;
// Press all and release all
for (int i = 0; i < CMDLEN; i++) {
register_code(CMDBUF[i]);
}
clear_keyboard();
}
goto out;
}
// Handle Gaming Toggle,
if (cChord == (PWR | FN | ST2 | ST3) && getKeymapCount() > 1) {
uprintf("Switching to QMK\n");
layer_on(1);
goto out;
}
// Lone FN press, toggle QWERTY
if (cChord == FN) {
(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
goto out;
}
// Check for Plover momentary
if (cMode == QWERTY && (cChord & FN)) {
cChord ^= FN;
goto steno;
}
// Do QWERTY and Momentary QWERTY
if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
if (cChord & FN) cChord ^= FN;
processQwerty();
goto out;
}
// Fallback NKRO Steno
if (cMode == STENO && QWERSTENO) {
processFakeSteno();
goto out;
}
steno:
// Hey that's a steno chord!
inChord = false;
cChord = 0;
return true;
out:
inChord = false;
clear_keyboard();
cChord = 0;
return false;
}
// Update Chord State
bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
// Everything happens in here when steno keys come in.
// Bail on keyup
if (!record->event.pressed) return true;
// Update key repeat timers
repTimer = timer_read();
inChord = true;
// Switch on the press adding to chord
bool pr = record->event.pressed;
switch (keycode) {
// Mods and stuff
case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
case STN_N1...STN_N6:
case STN_N7...STN_NC: pr ? (cChord |= (NUM)): (cChord &= ~(NUM)); break;
// All the letter keys
case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
}
// Check for key repeat in QWERTY mode
return true;
}
void matrix_scan_user(void) {
// We abuse this for early sending of key
// Key repeat only on QWER/SYMB layers
if (cMode != QWERTY) return;
// Check timers
if (timer_elapsed(repTimer) > REP_DELAY) {
// Process Key for report
processQwerty();
// Send report to host
send_keyboard_report();
repTimer = timer_read();
}
};
// Helpers
bool processFakeSteno(void) {
PJ( LSU, SEND(KC_Q););
PJ( LSD, SEND(KC_A););
PJ( LFT, SEND(KC_W););
PJ( LP, SEND(KC_E););
PJ( LH, SEND(KC_R););
PJ( LK, SEND(KC_S););
PJ( LW, SEND(KC_D););
PJ( LR, SEND(KC_F););
PJ( ST1, SEND(KC_T););
PJ( ST2, SEND(KC_G););
PJ( LA, SEND(KC_C););
PJ( LO, SEND(KC_V););
PJ( RE, SEND(KC_N););
PJ( RU, SEND(KC_M););
PJ( ST3, SEND(KC_Y););
PJ( ST4, SEND(KC_H););
PJ( RF, SEND(KC_U););
PJ( RP, SEND(KC_I););
PJ( RL, SEND(KC_O););
PJ( RT, SEND(KC_P););
PJ( RD, SEND(KC_LBRC););
PJ( RR, SEND(KC_J););
PJ( RB, SEND(KC_K););
PJ( RG, SEND(KC_L););
PJ( RS, SEND(KC_SCLN););
PJ( RZ, SEND(KC_COMM););
PJ( NUM, SEND(KC_1););
return false;
}
void clickMouse(uint8_t kc) {
#ifdef MOUSEKEY_ENABLE
mousekey_on(kc);
mousekey_send();
// Store state for later use
inMouse = true;
mousePress = kc;
#endif
}
void SEND(uint8_t kc) {
// Send Keycode, Does not work for Quantum Codes
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
CMDBUF[CMDLEN] = kc;
CMDLEN++;
}
if (cMode != COMMAND) register_code(kc);
return;
}

View File

@@ -1,6 +1,6 @@
{
"maintainer": "germ",
"height": 4.75,
"height": 5.75,
"width": 19.5,
"keyboard_name": "Gergo",
"url": "http://gboards.ca",

View File

@@ -12,7 +12,7 @@ MOUSEKEY_ENABLE = yes # Mouse keys(+4700), needed for baller
VERBOSE = yes
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_BALLER = no
DEBUG_MATRIX = no
DEBUG_MATRIX = yes
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.

View File

@@ -0,0 +1,151 @@
/* Good on you for modifying your layout! if you don't have
* time to read the QMK docs, a list of keycodes can be found at
*
* https://github.com/qmk/qmk_firmware/blob/master/docs/keycodes.md
*
* There's also a template for adding new layers at the bottom of this file!
*/
#include QMK_KEYBOARD_H
#define IGNORE_MOD_TAP_INTERRUPT
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define NUMB 2 // numbers/motion
// Blank template at the bottom
enum customKeycodes {
URL = 1
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,-------------------------------------------. ,-------------------------------------------.
* | L1/ESC | Q | W | E | R | T | | Y | U | I | O | P | | \ |
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------|
* |Ctrl/BS | A | S | D | F | G | RMB | | | H | J | K | L | ; : | ' " |
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | LMB | | | N | M | , < | . > | / ? | - _ |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* .----------. .-------. .------. .-----.
* | Super/Del| |Ent/ALT| | Tab | |BKSP |
* '----------' '-------' `------. '-----'
* ,-------. ,-------.
* | MMB | | PgDn |
* ,------|-------| |-------|------.
* | SYMB | NUMB | | SYMB | NUMB |
* | Space| Escape| | Mod |Space |
* | | | | | |
* `--------------' `--------------'
*/
[BASE] = LAYOUT_GERGO(
LT(NUMB, KC_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PIPE,
MT(MOD_LCTL, KC_BSPC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_BTN2, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_RSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BTN1, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
MT(MOD_LGUI, KC_DEL), MT(MOD_LALT, KC_ENT), KC_TAB, KC_BSPC,
KC_BTN3, KC_PGDN,
LT(SYMB, KC_SPC), LT(NUMB, KC_ESC), LT(SYMB, KC_ENT), LT(NUMB, KC_SPC)),
/* Keymap 1: Symbols layer
*
* ,-------------------------------------------. ,-------------------------------------------.
* | | ! | @ | { | } | | | | | | | | | \ | |
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` | | | | + | - | / | * | % | ' " |
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | = | , | . | / ? | - _ |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* .------. .------. .------. .-----.
* | | | | | | | DEL |
* '------' '------' `------. '-----'
* ,-------. ,-------.
* | | | PgUp |
* ,------|-------| |-------|------.
* | | | | | |
* | ; | = | | = | ; |
* | | | | | |
* `--------------' `--------------'
*/
[SYMB] = LAYOUT_GERGO(
KC_TRNS, KC_EXLM, KC_AT, KC_LCBR,KC_RCBR, KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS,
KC_TRNS, KC_HASH, KC_DLR, KC_LPRN,KC_RPRN, KC_GRV, KC_TRNS, KC_TRNS, KC_PLUS, KC_MINS, KC_SLSH, KC_ASTR, KC_PERC, KC_QUOT,
KC_TRNS, KC_PERC, KC_CIRC,KC_LBRC,KC_RBRC, KC_TILD, KC_TRNS, KC_TRNS, KC_AMPR, KC_EQL, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
KC_TRNS, KC_TRNS, KC_PGUP, KC_DEL,
KC_TRNS, KC_TRNS,
KC_SCLN, KC_EQL, KC_EQL, KC_SCLN),
/* Keymap 2: Pad/Function layer
*
* ,-------------------------------------------. ,-------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------|
* | F1 | F2 | F3 | F4 | F5 | F6 | BTN1 | | | LEFT | DOWN | UP | RIGHT|VolDn | VolUp |
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------|
* | F7 | F8 | F9 | F10 | F11 | F12 | BTN2 | | | MLFT | MDWN | MUP | MRGHT|Ply/Pa| Skip |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* .------. .------. .------. .-----.
* | | | | | | | |
* '------' '------' `------. '-----'
* ,-------. ,-------.
* | | | PgUp |
* ,------|-------| |-------|------.
* | | | | | |
* | | | | | |
* | | | | | |
* `--------------' `--------------'
*/
[NUMB] = LAYOUT_GERGO(
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_VOLD, KC_VOLU,
KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_MPLY, KC_MNXT,
KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
/* Keymap template
*
* ,-------------------------------------------. ,-------------------------------------------.
* | | | | | | | | | | | | | |
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* .------. .------. .------. .-----.
* | | | | | | | |
* '------' '------' `------. '-----'
* ,-------. ,-------.
* | | | |
* ,------|-------| |-------|------.
* | | | | | |
* | | | | | |
* | | | | | |
* `--------------' `--------------'
[SYMB] = LAYOUT_GERGO(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
*/
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
//uint8_t layer = biton32(layer_state);
biton32(layer_state);
};

View File

@@ -0,0 +1,10 @@
# [Gergo! By g Heavy Industries](http://gboards.ca)
![Gergo image](https://4.bp.blogspot.com/-889nMXxgSM0/XCNxwnO5kUI/AAAAAAAA6mI/tZbWgZVCBW0dyZOCGJDkjN06DVax7j8XwCLcBGAs/s1600/48422820_967732713413298_485744639215665152_n.jpg)
This is the default keymap for Gergo, it's based heavily off of the naps62 ErgoDox layout and is aimed at a programmer friendly keymap.
## Settings
To edit various settings, enable the 1u trackball and whatnot please modify /keyboards/gergo/keymaps/default/rules.mk
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!

View File

@@ -0,0 +1,36 @@
#----------------------------------------------------------------------------
# make gergo:germ:dfu
# Make sure you have dfu-programmer installed!
#----------------------------------------------------------------------------
# Firmware options
BALLER = yes # Enable to ball out
BALLSTEP = 20 # Multiple in px to move, multiplied by layer number
SCROLLSTEP = 1 # Lines to scroll with ball
MOUSEKEY_ENABLE = yes # Mouse keys(+4700), needed for baller
#Debug options
VERBOSE = yes
DEBUG_MATRIX_SCAN_RATE = no
DEBUG_BALLER = no
DEBUG_MATRIX = no
# A bunch of stuff that you shouldn't touch unless you
# know what you're doing.
#
# No touchy, capiche?
SRC += matrix.c i2c_master.c
ifneq ($(strip $(BALLSTEP)),)
OPT_DEFS += -DTRKSTEP=$(strip $(BALLSTEP))
endif
ifneq ($(strip $(SCROLLSTEP)),)
OPT_DEFS += -DSCROLLSTEP=$(strip $(SCROLLSTEP))
endif
ifeq ($(strip $(BALLER)), yes)
OPT_DEFS += -DBALLER
endif
ifeq ($(strip $(DEBUG_BALLER)), yes)
OPT_DEFS += -DDEBUG_BALLER
endif
ifeq ($(strip $(DEBUG_MATRIX)), yes)
OPT_DEFS += -DDEBUG_MATRIX
endif

View File

@@ -4,7 +4,7 @@
"maintainer": "qmk",
"bootloader": "",
"width": 20,
"height": 8,
"height": 9.5,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -2,7 +2,7 @@
"keyboard_name": "Not So MiniDox",
"url": "",
"maintainer": "qmk",
"width": 12,
"width": 14,
"height": 5.75,
"layouts": {
"LAYOUT": {

View File

@@ -3,7 +3,7 @@
"url": "",
"maintainer": "qmk",
"width": 13,
"height": 6,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -2,8 +2,8 @@
"keyboard_name": "Prime_EXL",
"url": "https://www.primekb.com",
"maintainer": "holtenc",
"width": 18,
"height": 5,
"width": 20.75,
"height": 6,
"layouts": {
"LAYOUT": {
"layout": [{"x":0,"y":0,"w":1,"h":1}, {"x":1,"y":0,"w":1,"h":1}, {"x":2,"y":0,"w":1,"h":1}, {"x":3,"y":0,"w":1,"h":1}, {"x":4,"y":0,"w":1,"h":1}, {"x":5,"y":0,"w":1,"h":1}, {"x":6.5,"y":0,"w":1,"h":1}, {"x":7.5,"y":0,"w":1,"h":1}, {"x":8.5,"y":0,"w":1,"h":1}, {"x":9.5,"y":0,"w":1,"h":1}, {"x":10.5,"y":0,"w":1,"h":1}, {"x":11.5,"y":0,"w":1,"h":1}, {"x":13.75,"y":0,"w":1,"h":1}, {"x":14.75,"y":0,"w":1,"h":1}, {"x":15.75,"y":0,"w":1,"h":1}, {"x":16.75,"y":0,"w":1,"h":1}, {"x":17.75,"y":0,"w":1,"h":1}, {"x":18.75,"y":0,"w":2,"h":1}, {"x":0,"y":1,"w":1,"h":1}, {"x":1,"y":1,"w":1,"h":1}, {"x":2,"y":1,"w":1,"h":1}, {"x":3,"y":1,"w":1,"h":1}, {"x":4,"y":1,"w":1,"h":1}, {"x":5,"y":1,"w":1,"h":1}, {"x":6.5,"y":1,"w":1.26,"h":1}, {"x":7.75,"y":1,"w":1,"h":1}, {"x":8.75,"y":1,"w":1,"h":1}, {"x":9.75,"y":1,"w":1,"h":1}, {"x":10.75,"y":1,"w":1,"h":1}, {"x":11.75,"y":1,"w":1,"h":1}, {"x":14,"y":1,"w":1,"h":1}, {"x":15,"y":1,"w":1,"h":1}, {"x":16,"y":1,"w":1,"h":1}, {"x":17,"y":1,"w":1,"h":1}, {"x":18,"y":1,"w":1,"h":1}, {"x":19,"y":1,"w":1.75,"h":1}, {"x":0,"y":2,"w":1,"h":1}, {"x":1,"y":2,"w":1,"h":1}, {"x":2,"y":2,"w":1,"h":1}, {"x":3,"y":2,"w":1,"h":1}, {"x":4,"y":2,"w":1,"h":1}, {"x":5,"y":2,"w":1,"h":1}, {"x":6.5,"y":2,"w":1.75,"h":1}, {"x":8.25,"y":2,"w":1,"h":1}, {"x":9.25,"y":2,"w":1,"h":1}, {"x":10.25,"y":2,"w":1,"h":1}, {"x":11.25,"y":2,"w":1,"h":1}, {"x":12.25,"y":2,"w":1,"h":1}, {"x":13.5,"y":2,"w":1,"h":1}, {"x":14.5,"y":2,"w":1,"h":1}, {"x":15.5,"y":2,"w":1,"h":1}, {"x":16.5,"y":2,"w":1,"h":1}, {"x":17.5,"y":2,"w":1,"h":1}, {"x":18.5,"y":2,"w":1,"h":1}, {"x":19.5,"y":2,"w":1.25,"h":1}, {"x":0,"y":3,"w":1,"h":1}, {"x":1,"y":3,"w":1,"h":1}, {"x":2,"y":3,"w":1,"h":1}, {"x":3,"y":3,"w":1,"h":1}, {"x":4,"y":3,"w":1,"h":1}, {"x":5,"y":3,"w":1,"h":1}, {"x":6.5,"y":3,"w":1.25,"h":1}, {"x":7.75,"y":3,"w":1.25,"h":1}, {"x":9,"y":3,"w":1,"h":1}, {"x":10,"y":3,"w":1,"h":1}, {"x":11,"y":3,"w":2,"h":1}, {"x":13.5,"y":3,"w":2,"h":1}, {"x":15.5,"y":3,"w":1,"h":1}, {"x":16.5,"y":3,"w":1,"h":1}, {"x":17.5,"y":3,"w":1.5,"h":1}, {"x":19,"y":3,"w":1.5,"h":1}, {"x":0,"y":4,"w":1,"h":1}, {"x":1,"y":4,"w":1,"h":1}, {"x":2,"y":4,"w":1,"h":1}, {"x":3,"y":4,"w":1,"h":1}, {"x":4,"y":4,"w":1,"h":1}, {"x":5,"y":4,"w":1,"h":1}]

View File

@@ -3,7 +3,7 @@
"url": "",
"maintainer": "qmk",
"width": 16,
"height": 5,
"height": 4.5,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -3,7 +3,7 @@
"url": "",
"maintainer": "Flehrad",
"width": 4.375,
"height": 4.375,
"height": 4.5,
"layouts": {
"LAYOUT_tradestation": {
"layout": [{"x":0, "y":0},{"x":1.125, "y":0},{"x":2.25, "y":0},{"x":3.375, "y":0},{"x":0, "y":1.1},{"x":1.125, "y":1.1},{"x":2.25, "y":1.1},{"x":3.375, "y":1.1},{"x":0, "y":2.25, "w":2},{"x":2.25, "y":2.25, "w":2},{"x":0, "y":3.5, "w":2},{"x":2.25, "y":3.5, "w":2}]

View File

@@ -1,213 +0,0 @@
/**
* Backlighting code for PS2AVRGB boards (ATMEGA32A)
* Kenneth A. (github.com/krusli | krusli.me)
*/
#include "backlight.h"
#include "quantum.h"
#include <avr/pgmspace.h>
#include <avr/interrupt.h>
#include "backlight_custom.h"
#include "breathing_custom.h"
// DEBUG
#include <stdlib.h>
#include <stdio.h>
// Port D: digital pins of the AVR chipset
#define NUMLOCK_PORT (1 << 0) // D0
#define CAPSLOCK_PORT (1 << 1) // D1
#define BACKLIGHT_PORT (1 << 4) // D4
#define SCROLLLOCK_PORT (1 << 6) // D6
#define TIMER_CLK_DIV64 0x03 ///< Timer clocked at F_CPU/64
#define TIMER1PRESCALE TIMER_CLK_DIV64 ///< timer 1 prescaler default
#define TIMER_PRESCALE_MASK 0x07 ///< Timer Prescaler Bit-Mask
#define PWM_MAX 0xFF
#define TIMER_TOP 255 // 8 bit PWM
extern backlight_config_t backlight_config;
/**
* References
* Port Registers: https://www.arduino.cc/en/Reference/PortManipulation
* TCCR1A: https://electronics.stackexchange.com/questions/92350/what-is-the-difference-between-tccr1a-and-tccr1b
* Timers: http://www.avrbeginners.net/architecture/timers/timers.html
* 16-bit timer setup: http://sculland.com/ATmega168/Interrupts-And-Timers/16-Bit-Timer-Setup/
* PS2AVRGB firmware: https://github.com/showjean/ps2avrU/tree/master/firmware
*/
// @Override
// turn LEDs on and off depending on USB caps/num/scroll lock states.
__attribute__ ((weak))
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
// turn on
DDRD |= NUMLOCK_PORT;
PORTD |= NUMLOCK_PORT;
} else {
// turn off
DDRD &= ~NUMLOCK_PORT;
PORTD &= ~NUMLOCK_PORT;
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRD |= CAPSLOCK_PORT;
PORTD |= CAPSLOCK_PORT;
} else {
DDRD &= ~CAPSLOCK_PORT;
PORTD &= ~CAPSLOCK_PORT;
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
DDRD |= SCROLLLOCK_PORT;
PORTD |= SCROLLLOCK_PORT;
} else {
DDRD &= ~SCROLLLOCK_PORT;
PORTD &= ~SCROLLLOCK_PORT;
}
}
#ifdef BACKLIGHT_ENABLE
// sets up Timer 1 for 8-bit PWM
void timer1PWMSetup(void) { // NOTE ONLY CALL THIS ONCE
// default 8 bit mode
TCCR1A &= ~(1 << 1); // cbi(TCCR1A,PWM11); <- set PWM11 bit to HIGH
TCCR1A |= (1 << 0); // sbi(TCCR1A,PWM10); <- set PWM10 bit to LOW
// clear output compare value A
// outb(OCR1AH, 0);
// outb(OCR1AL, 0);
// clear output comparator registers for B
OCR1BH = 0; // outb(OCR1BH, 0);
OCR1BL = 0; // outb(OCR1BL, 0);
}
bool is_init = false;
void timer1Init(void) {
// timer1SetPrescaler(TIMER1PRESCALE)
// set to DIV/64
(TCCR1B) = ((TCCR1B) & ~TIMER_PRESCALE_MASK) | TIMER1PRESCALE;
// reset TCNT1
TCNT1H = 0; // outb(TCNT1H, 0);
TCNT1L = 0; // outb(TCNT1L, 0);
// TOIE1: Timer Overflow Interrupt Enable (Timer 1);
TIMSK |= _BV(TOIE1); // sbi(TIMSK, TOIE1);
is_init = true;
}
void timer1UnInit(void) {
// set prescaler back to NONE
(TCCR1B) = ((TCCR1B) & ~TIMER_PRESCALE_MASK) | 0x00; // TIMERRTC_CLK_STOP
// disable timer overflow interrupt
TIMSK &= ~_BV(TOIE1); // overflow bit?
setPWM(0);
is_init = false;
}
// handle TCNT1 overflow
//! Interrupt handler for tcnt1 overflow interrupt
ISR(TIMER1_OVF_vect, ISR_NOBLOCK)
{
// sei();
// handle breathing here
#ifdef BACKLIGHT_BREATHING
if (is_breathing()) {
custom_breathing_handler();
}
#endif
// TODO call user defined function
}
// enable timer 1 PWM
// timer1PWMBOn()
void timer1PWMBEnable(void) {
// turn on channel B (OC1B) PWM output
// set OC1B as non-inverted PWM
TCCR1A |= _BV(COM1B1);
TCCR1A &= ~_BV(COM1B0);
}
// disable timer 1 PWM
// timer1PWMBOff()
void timer1PWMBDisable(void) {
TCCR1A &= ~_BV(COM1B1);
TCCR1A &= ~_BV(COM1B0);
}
void enableBacklight(void) {
DDRD |= BACKLIGHT_PORT; // set digital pin 4 as output
PORTD |= BACKLIGHT_PORT; // set digital pin 4 to high
}
void disableBacklight(void) {
// DDRD &= ~BACKLIGHT_PORT; // set digital pin 4 as input
PORTD &= ~BACKLIGHT_PORT; // set digital pin 4 to low
}
void startPWM(void) {
timer1Init();
timer1PWMBEnable();
enableBacklight();
}
void stopPWM(void) {
timer1UnInit();
disableBacklight();
timer1PWMBDisable();
}
void b_led_init_ports(void) {
/* turn backlight on/off depending on user preference */
#if BACKLIGHT_ON_STATE == 0
// DDRx register: sets the direction of Port D
// DDRD &= ~BACKLIGHT_PORT; // set digital pin 4 as input
PORTD &= ~BACKLIGHT_PORT; // set digital pin 4 to low
#else
DDRD |= BACKLIGHT_PORT; // set digital pin 4 as output
PORTD |= BACKLIGHT_PORT; // set digital pin 4 to high
#endif
timer1PWMSetup();
startPWM();
#ifdef BACKLIGHT_BREATHING
breathing_enable();
#endif
}
void b_led_set(uint8_t level) {
if (level > BACKLIGHT_LEVELS) {
level = BACKLIGHT_LEVELS;
}
setPWM((int)(TIMER_TOP * (float) level / BACKLIGHT_LEVELS));
}
// called every matrix scan
void b_led_task(void) {
// do nothing for now
}
void setPWM(uint16_t xValue) {
if (xValue > TIMER_TOP) {
xValue = TIMER_TOP;
}
OCR1B = xValue; // timer1PWMBSet(xValue);
}
#endif // BACKLIGHT_ENABLE

View File

@@ -1,15 +0,0 @@
/**
* Backlighting code for PS2AVRGB boards (ATMEGA32A)
* Kenneth A. (github.com/krusli | krusli.me)
*/
#ifndef BACKLIGHT_CUSTOM_H
#define BACKLIGHT_CUSTOM_H
#include <avr/pgmspace.h>
void b_led_init_ports(void);
void b_led_set(uint8_t level);
void b_led_task(void);
void setPWM(uint16_t xValue);
#endif // BACKLIGHT_CUSTOM_H

View File

@@ -1,140 +0,0 @@
/**
* Breathing effect code for PS2AVRGB boards (ATMEGA32A)
* Works in conjunction with `backlight.c`.
*
* Code adapted from `quantum.c` to register with the existing TIMER1 overflow
* handler in `backlight.c` instead of setting up its own timer.
* Kenneth A. (github.com/krusli | krusli.me)
*/
#ifdef BACKLIGHT_ENABLE
#ifdef BACKLIGHT_BREATHING
#include "backlight_custom.h"
#ifndef BREATHING_PERIOD
#define BREATHING_PERIOD 6
#endif
#define breathing_min() do {breathing_counter = 0;} while (0)
#define breathing_max() do {breathing_counter = breathing_period * 244 / 2;} while (0)
// TODO make this share code with quantum.c
#define BREATHING_NO_HALT 0
#define BREATHING_HALT_OFF 1
#define BREATHING_HALT_ON 2
#define BREATHING_STEPS 128
static uint8_t breathing_period = BREATHING_PERIOD;
static uint8_t breathing_halt = BREATHING_NO_HALT;
static uint16_t breathing_counter = 0;
static bool breathing = false;
bool is_breathing(void) {
return breathing;
}
// See http://jared.geek.nz/2013/feb/linear-led-pwm
static uint16_t cie_lightness(uint16_t v) {
if (v <= 5243) // if below 8% of max
return v / 9; // same as dividing by 900%
else {
uint32_t y = (((uint32_t) v + 10486) << 8) / (10486 + 0xFFFFUL); // add 16% of max and compare
// to get a useful result with integer division, we shift left in the expression above
// and revert what we've done again after squaring.
y = y * y * y >> 8;
if (y > 0xFFFFUL) // prevent overflow
return 0xFFFFU;
else
return (uint16_t) y;
}
}
void breathing_enable(void) {
breathing = true;
breathing_counter = 0;
breathing_halt = BREATHING_NO_HALT;
// interrupt already registered
}
void breathing_pulse(void) {
if (get_backlight_level() == 0)
breathing_min();
else
breathing_max();
breathing_halt = BREATHING_HALT_ON;
// breathing_interrupt_enable();
breathing = true;
}
void breathing_disable(void) {
breathing = false;
// backlight_set(get_backlight_level());
b_led_set(get_backlight_level()); // custom implementation of backlight_set()
}
void breathing_self_disable(void)
{
if (get_backlight_level() == 0)
breathing_halt = BREATHING_HALT_OFF;
else
breathing_halt = BREATHING_HALT_ON;
}
void breathing_toggle(void) {
if (is_breathing())
breathing_disable();
else
breathing_enable();
}
void breathing_period_set(uint8_t value)
{
if (!value)
value = 1;
breathing_period = value;
}
void breathing_period_default(void) {
breathing_period_set(BREATHING_PERIOD);
}
void breathing_period_inc(void)
{
breathing_period_set(breathing_period+1);
}
void breathing_period_dec(void)
{
breathing_period_set(breathing_period-1);
}
/* To generate breathing curve in python:
* from math import sin, pi; [int(sin(x/128.0*pi)**4*255) for x in range(128)]
*/
static const uint8_t breathing_table[BREATHING_STEPS] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 4, 5, 6, 8, 10, 12, 15, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 70, 76, 83, 91, 98, 106, 113, 121, 129, 138, 146, 154, 162, 170, 178, 185, 193, 200, 207, 213, 220, 225, 231, 235, 240, 244, 247, 250, 252, 253, 254, 255, 254, 253, 252, 250, 247, 244, 240, 235, 231, 225, 220, 213, 207, 200, 193, 185, 178, 170, 162, 154, 146, 138, 129, 121, 113, 106, 98, 91, 83, 76, 70, 63, 57, 51, 46, 41, 36, 32, 28, 24, 20, 17, 15, 12, 10, 8, 6, 5, 4, 3, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
// Use this before the cie_lightness function.
static inline uint16_t scale_backlight(uint16_t v) {
return v / BACKLIGHT_LEVELS * get_backlight_level();
}
void custom_breathing_handler(void) {
uint16_t interval = (uint16_t) breathing_period * 244 / BREATHING_STEPS;
// resetting after one period to prevent ugly reset at overflow.
breathing_counter = (breathing_counter + 1) % (breathing_period * 244);
uint8_t index = breathing_counter / interval % BREATHING_STEPS;
if (((breathing_halt == BREATHING_HALT_ON) && (index == BREATHING_STEPS / 2)) ||
((breathing_halt == BREATHING_HALT_OFF) && (index == BREATHING_STEPS - 1)))
{
// breathing_interrupt_disable();
}
setPWM(cie_lightness(scale_backlight((uint16_t) pgm_read_byte(&breathing_table[index]) * 0x0101U)));
}
#endif // BACKLIGHT_BREATHING
#endif // BACKLIGHT_ENABLE

View File

@@ -1,51 +1,55 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config_common.h"
#pragma once
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
#define VENDOR_ID 0x20A0
#define PRODUCT_ID 0x422D
// TODO: share these strings with usbconfig.h
// Edit usbconfig.h to change these.
#define MANUFACTURER winkeyless.kr
#define MANUFACTURER Kprepublic
#define PRODUCT jj40
/* matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 15
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
#define MATRIX_ROW_PINS { B0, B1, B3, B4 }
#define MATRIX_COL_PINS { C4, C5, C6, C7, A4, A5, A6, A7, A3, A2, A1, A0 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN D4
#define BACKLIGHT_LEVELS 12
// #define BACKLIGHT_BREATHING // works, but BL_TOGG might not work
// #define BACKLIGHT_BREATHING // Requires #4324 to enable hardware pwm for atmega32a
#define TAPPING_TOGGLE 3
/* RGB underglow */
// NOTE: for PS2AVRGB boards, underglow commands are sent via I2C to 0xB0.
#define RGBLED_NUM 5
#define RGBLIGHT_ANIMATIONS
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
#define NO_UART 1
/* RGB underglow */
// The RGB_DI_PIN value seems to be shared between all PS2AVRGB boards.
// The same pin is used on the JJ40, at least.
#define RGBLED_NUM 5
#define RGB_DI_PIN E2 // NOTE: for PS2AVRGB boards, underglow commands are sent via I2C to 0xB0.
#define RGBLIGHT_ANIMATIONS
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
#endif
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

View File

@@ -1,104 +0,0 @@
/*
Copyright 2016 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include <util/twi.h>
#include "i2c.h"
void i2c_set_bitrate(uint16_t bitrate_khz) {
uint8_t bitrate_div = ((F_CPU / 1000l) / bitrate_khz);
if (bitrate_div >= 16) {
bitrate_div = (bitrate_div - 16) / 2;
}
TWBR = bitrate_div;
}
void i2c_init(void) {
// set pull-up resistors on I2C bus pins
PORTC |= 0b11;
i2c_set_bitrate(400);
// enable TWI (two-wire interface)
TWCR |= (1 << TWEN);
// enable TWI interrupt and slave address ACK
TWCR |= (1 << TWIE);
TWCR |= (1 << TWEA);
}
uint8_t i2c_start(uint8_t address) {
// reset TWI control register
TWCR = 0;
// begin transmission and wait for it to end
TWCR = (1<<TWINT) | (1<<TWSTA) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
// check if the start condition was successfully transmitted
if ((TWSR & 0xF8) != TW_START) {
return 1;
}
// transmit address and wait
TWDR = address;
TWCR = (1<<TWINT) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
// check if the device has acknowledged the READ / WRITE mode
uint8_t twst = TW_STATUS & 0xF8;
if ((twst != TW_MT_SLA_ACK) && (twst != TW_MR_SLA_ACK)) {
return 1;
}
return 0;
}
void i2c_stop(void) {
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTO);
}
uint8_t i2c_write(uint8_t data) {
TWDR = data;
// transmit data and wait
TWCR = (1<<TWINT) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
if ((TWSR & 0xF8) != TW_MT_DATA_ACK) {
return 1;
}
return 0;
}
uint8_t i2c_send(uint8_t address, uint8_t *data, uint16_t length) {
if (i2c_start(address)) {
return 1;
}
for (uint16_t i = 0; i < length; i++) {
if (i2c_write(data[i])) {
return 1;
}
}
i2c_stop();
return 0;
}

View File

@@ -1,25 +0,0 @@
/*
Copyright 2016 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __I2C_H__
#define __I2C_H__
void i2c_init(void);
void i2c_set_bitrate(uint16_t bitrate_khz);
uint8_t i2c_send(uint8_t address, uint8_t *data, uint16_t length);
#endif

View File

@@ -18,53 +18,26 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "jj40.h"
#include <avr/pgmspace.h>
#ifdef RGBLIGHT_ENABLE
#include "action_layer.h"
#include "quantum.h"
#include <string.h>
#include "i2c_master.h"
#include "rgblight.h"
#include "i2c.h"
extern rgblight_config_t rgblight_config;
#include "backlight.h"
#include "backlight_custom.h"
// for keyboard subdirectory level init functions
// @Override
void matrix_init_kb(void) {
i2c_init();
// call user level keymaps, if any
matrix_init_user();
}
#ifdef BACKLIGHT_ENABLE
/// Overrides functions in `quantum.c`
void backlight_init_ports(void) {
b_led_init_ports();
}
void backlight_task(void) {
b_led_task();
}
void backlight_set(uint8_t level) {
b_led_set(level);
}
#endif
#ifdef RGBLIGHT_ENABLE
extern rgblight_config_t rgblight_config;
// custom RGB driver
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i=0; i<RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
memset(led, 0, 3 * RGBLED_NUM);
}
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
bool rgb_init = false;
@@ -72,26 +45,12 @@ bool rgb_init = false;
void matrix_scan_kb(void) {
// if LEDs were previously on before poweroff, turn them back on
if (rgb_init == false && rgblight_config.enable) {
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
rgb_init = true;
}
rgblight_task();
#else
void matrix_scan_kb(void) {
#endif
matrix_scan_user();
/* Nothing else for now. */
}
__attribute__((weak)) // overridable
void matrix_init_user(void) {
}
__attribute__((weak)) // overridable
void matrix_scan_user(void) {
}
#endif

View File

@@ -15,80 +15,68 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#pragma once
#include "quantum.h"
#include "quantum_keycodes.h"
#include "keycode.h"
#include "action.h"
void matrix_init_user(void); // TODO port this to other PS2AVRGB boards
#define XXX KC_NO
#define ___ KC_NO
#define LAYOUT_ortho_4x12( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011, K012, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111, K112, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211, K212, \
K31, K32, K33, K34, K35, K36, K37, K38, K39, K310, K311, K312 \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B \
) \
{ \
{ K012, K011, K010, K09, K05, K06, K07, K08, K04, K03, K02, K01 }, \
{ K112, K111, K110, K19, K15, K16, K17, K18, K14, K13, K12, K11 }, \
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, \
{ K212, K211, K210, K29, K25, K26, K27, K28, K24, K23, K22, K21 }, \
{ K312, K311, K310, K39, K35, K36, K37, K38, K34, K33, K32, K31 } \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B } \
}
#define LAYOUT_planck_mit( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011, K012, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111, K112, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211, K212, \
K31, K32, K33, K34, K35, K3X, K38, K39, K310, K311, K312 \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K3X, K37, K38, K39, K3A, K3B \
) \
{ \
{ K012, K011, K010, K09, K05, K06, K07, K08, K04, K03, K02, K01 }, \
{ K112, K111, K110, K19, K15, K16, K17, K18, K14, K13, K12, K11 }, \
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, \
{ K212, K211, K210, K29, K25, K26, K27, K28, K24, K23, K22, K21 }, \
{ K312, K311, K310, K39, K35, K3X, XXX, K38, K34, K33, K32, K31 } \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, K34, K3X, ___, K37, K38, K39, K3A, K3B } \
}
#define LAYOUT_planck_1x2uR( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011, K012, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111, K112, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211, K212, \
K31, K32, K33, K34, K35, K36, K3X, K39, K310, K311, K312 \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
K30, K31, K32, K33, K34, K35, K3X, K38, K39, K3A, K3B \
) \
{ \
{ K012, K011, K010, K09, K05, K06, K07, K08, K04, K03, K02, K01 }, \
{ K112, K111, K110, K19, K15, K16, K17, K18, K14, K13, K12, K11 }, \
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, \
{ K212, K211, K210, K29, K25, K26, K27, K28, K24, K23, K22, K21 }, \
{ K312, K311, K310, K39, K35, K36, K3X, XXX, K34, K33, K32, K31 } \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \
{ K30, K31, K32, K33, K34, K35, K3X, ___, K38, K39, K3A, K3B } \
}
#define LAYOUT_kc( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
LAYOUT_ortho_4x12( \
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, KC_##k0a, KC_##k0b, \
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, KC_##k1a, KC_##k1b, \
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, KC_##k2a, KC_##k2b, \
KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
LAYOUT_ortho_4x12( \
KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, KC_##k0a, KC_##k0b, \
KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, KC_##k1a, KC_##k1b, \
KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, KC_##k2a, KC_##k2b, \
KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b \
)
#define LAYOUT LAYOUT_planck_mit
#define LAYOUT_kc_ortho_4x12 LAYOUT_kc
#endif
#define KC_LAYOUT_ortho_4x12 LAYOUT_kc

View File

@@ -1,16 +1,30 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
enum layers {
_QWERTY = 0,
_LOWER,
_RAISE,
_ADJUST,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
@@ -27,7 +41,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
_______, KC_LCTL, KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
@@ -64,10 +78,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
_______, _______, BL_TOGG, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
// Loop
void matrix_scan_user(void) {
// Empty
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

View File

@@ -1,112 +0,0 @@
/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include <util/delay.h>
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
void matrix_set_row_status(uint8_t row);
uint8_t bit_reverse(uint8_t x);
void matrix_init(void) {
// all outputs for rows high
DDRB = 0xFF;
PORTB = 0xFF;
// all inputs for columns
DDRA = 0x00;
DDRC &= ~(0x111111<<2);
DDRD &= ~(1<<PIND7);
// all columns are pulled-up
PORTA = 0xFF;
PORTC |= (0b111111<<2);
PORTD |= (1<<PIND7);
// initialize matrix state: all keys off
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix[row] = 0x00;
matrix_debouncing[row] = 0x00;
}
matrix_init_quantum();
}
uint8_t matrix_scan(void) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
matrix_set_row_status(row);
_delay_us(5);
matrix_row_t cols = (
// cols 0..7, PORTA 0 -> 7
(~PINA) & 0xFF
) | (
// cols 8..13, PORTC 7 -> 0
bit_reverse((~PINC) & 0xFF) << 8
) | (
// col 14, PORTD 7
((~PIND) & (1 << PIND7)) << 7
);
if (matrix_debouncing[row] != cols) {
matrix_debouncing[row] = cols;
debouncing = DEBOUNCE;
}
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
matrix_scan_quantum();
return 1;
}
// declarations
void matrix_set_row_status(uint8_t row) {
DDRB = (1 << row);
PORTB = ~(1 << row);
}
uint8_t bit_reverse(uint8_t x) {
x = ((x >> 1) & 0x55) | ((x << 1) & 0xaa);
x = ((x >> 2) & 0x33) | ((x << 2) & 0xcc);
x = ((x >> 4) & 0x0f) | ((x << 4) & 0xf0);
return x;
}
inline matrix_row_t matrix_get_row(uint8_t row) {
return matrix[row];
}
void matrix_print(void) {
}

View File

@@ -30,29 +30,29 @@ F_CPU = 12000000
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = bootloadHID
# build options
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = yes
BACKLIGHT_ENABLE = yes
BACKLIGHT_CUSTOM_DRIVER = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_CUSTOM_DRIVER = yes
KEY_LOCK_ENABLE = yes
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
RGBLIGHT_CUSTOM_DRIVER = yes
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
OPT_DEFS = -DDEBUG_LEVEL=0
# custom matrix setup
CUSTOM_MATRIX = yes
SRC = matrix.c i2c.c backlight.c
SRC += i2c_master.c
# programming options
PROGRAM_CMD = ./util/atmega32a_program.py $(TARGET).hex

View File

@@ -1,213 +0,0 @@
/**
* Backlighting code for PS2AVRGB boards (ATMEGA32A)
* Kenneth A. (github.com/krusli | krusli.me)
*/
#include "backlight.h"
#include "quantum.h"
#include <avr/pgmspace.h>
#include <avr/interrupt.h>
#include "backlight_custom.h"
#include "breathing_custom.h"
// DEBUG
#include <stdlib.h>
#include <stdio.h>
// Port D: digital pins of the AVR chipset
#define NUMLOCK_PORT (1 << 0) // D0
#define CAPSLOCK_PORT (1 << 1) // D1
#define BACKLIGHT_PORT (1 << 4) // D4
#define SCROLLLOCK_PORT (1 << 6) // D6
#define TIMER_CLK_DIV64 0x03 ///< Timer clocked at F_CPU/64
#define TIMER1PRESCALE TIMER_CLK_DIV64 ///< timer 1 prescaler default
#define TIMER_PRESCALE_MASK 0x07 ///< Timer Prescaler Bit-Mask
#define PWM_MAX 0xFF
#define TIMER_TOP 255 // 8 bit PWM
extern backlight_config_t backlight_config;
/**
* References
* Port Registers: https://www.arduino.cc/en/Reference/PortManipulation
* TCCR1A: https://electronics.stackexchange.com/questions/92350/what-is-the-difference-between-tccr1a-and-tccr1b
* Timers: http://www.avrbeginners.net/architecture/timers/timers.html
* 16-bit timer setup: http://sculland.com/ATmega168/Interrupts-And-Timers/16-Bit-Timer-Setup/
* PS2AVRGB firmware: https://github.com/showjean/ps2avrU/tree/master/firmware
*/
// @Override
// turn LEDs on and off depending on USB caps/num/scroll lock states.
__attribute__ ((weak))
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
// turn on
DDRD |= NUMLOCK_PORT;
PORTD |= NUMLOCK_PORT;
} else {
// turn off
DDRD &= ~NUMLOCK_PORT;
PORTD &= ~NUMLOCK_PORT;
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRD |= CAPSLOCK_PORT;
PORTD |= CAPSLOCK_PORT;
} else {
DDRD &= ~CAPSLOCK_PORT;
PORTD &= ~CAPSLOCK_PORT;
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
DDRD |= SCROLLLOCK_PORT;
PORTD |= SCROLLLOCK_PORT;
} else {
DDRD &= ~SCROLLLOCK_PORT;
PORTD &= ~SCROLLLOCK_PORT;
}
}
#ifdef BACKLIGHT_ENABLE
// sets up Timer 1 for 8-bit PWM
void timer1PWMSetup(void) { // NOTE ONLY CALL THIS ONCE
// default 8 bit mode
TCCR1A &= ~(1 << 1); // cbi(TCCR1A,PWM11); <- set PWM11 bit to HIGH
TCCR1A |= (1 << 0); // sbi(TCCR1A,PWM10); <- set PWM10 bit to LOW
// clear output compare value A
// outb(OCR1AH, 0);
// outb(OCR1AL, 0);
// clear output comparator registers for B
OCR1BH = 0; // outb(OCR1BH, 0);
OCR1BL = 0; // outb(OCR1BL, 0);
}
bool is_init = false;
void timer1Init(void) {
// timer1SetPrescaler(TIMER1PRESCALE)
// set to DIV/64
(TCCR1B) = ((TCCR1B) & ~TIMER_PRESCALE_MASK) | TIMER1PRESCALE;
// reset TCNT1
TCNT1H = 0; // outb(TCNT1H, 0);
TCNT1L = 0; // outb(TCNT1L, 0);
// TOIE1: Timer Overflow Interrupt Enable (Timer 1);
TIMSK |= _BV(TOIE1); // sbi(TIMSK, TOIE1);
is_init = true;
}
void timer1UnInit(void) {
// set prescaler back to NONE
(TCCR1B) = ((TCCR1B) & ~TIMER_PRESCALE_MASK) | 0x00; // TIMERRTC_CLK_STOP
// disable timer overflow interrupt
TIMSK &= ~_BV(TOIE1); // overflow bit?
setPWM(0);
is_init = false;
}
// handle TCNT1 overflow
//! Interrupt handler for tcnt1 overflow interrupt
ISR(TIMER1_OVF_vect, ISR_NOBLOCK)
{
// sei();
// handle breathing here
#ifdef BACKLIGHT_BREATHING
if (is_breathing()) {
custom_breathing_handler();
}
#endif
// TODO call user defined function
}
// enable timer 1 PWM
// timer1PWMBOn()
void timer1PWMBEnable(void) {
// turn on channel B (OC1B) PWM output
// set OC1B as non-inverted PWM
TCCR1A |= _BV(COM1B1);
TCCR1A &= ~_BV(COM1B0);
}
// disable timer 1 PWM
// timer1PWMBOff()
void timer1PWMBDisable(void) {
TCCR1A &= ~_BV(COM1B1);
TCCR1A &= ~_BV(COM1B0);
}
void enableBacklight(void) {
DDRD |= BACKLIGHT_PORT; // set digital pin 4 as output
PORTD |= BACKLIGHT_PORT; // set digital pin 4 to high
}
void disableBacklight(void) {
// DDRD &= ~BACKLIGHT_PORT; // set digital pin 4 as input
PORTD &= ~BACKLIGHT_PORT; // set digital pin 4 to low
}
void startPWM(void) {
timer1Init();
timer1PWMBEnable();
enableBacklight();
}
void stopPWM(void) {
timer1UnInit();
disableBacklight();
timer1PWMBDisable();
}
void b_led_init_ports(void) {
/* turn backlight on/off depending on user preference */
#if BACKLIGHT_ON_STATE == 0
// DDRx register: sets the direction of Port D
// DDRD &= ~BACKLIGHT_PORT; // set digital pin 4 as input
PORTD &= ~BACKLIGHT_PORT; // set digital pin 4 to low
#else
DDRD |= BACKLIGHT_PORT; // set digital pin 4 as output
PORTD |= BACKLIGHT_PORT; // set digital pin 4 to high
#endif
timer1PWMSetup();
startPWM();
#ifdef BACKLIGHT_BREATHING
breathing_enable();
#endif
}
void b_led_set(uint8_t level) {
if (level > BACKLIGHT_LEVELS) {
level = BACKLIGHT_LEVELS;
}
setPWM((int)(TIMER_TOP * (float) level / BACKLIGHT_LEVELS));
}
// called every matrix scan
void b_led_task(void) {
// do nothing for now
}
void setPWM(uint16_t xValue) {
if (xValue > TIMER_TOP) {
xValue = TIMER_TOP;
}
OCR1B = xValue; // timer1PWMBSet(xValue);
}
#endif // BACKLIGHT_ENABLE

View File

@@ -1,15 +0,0 @@
/**
* Backlighting code for PS2AVRGB boards (ATMEGA32A)
* Kenneth A. (github.com/krusli | krusli.me)
*/
#ifndef BACKLIGHT_CUSTOM_H
#define BACKLIGHT_CUSTOM_H
#include <avr/pgmspace.h>
void b_led_init_ports(void);
void b_led_set(uint8_t level);
void b_led_task(void);
void setPWM(uint16_t xValue);
#endif // BACKLIGHT_CUSTOM_H

View File

@@ -1,140 +0,0 @@
/**
* Breathing effect code for PS2AVRGB boards (ATMEGA32A)
* Works in conjunction with `backlight.c`.
*
* Code adapted from `quantum.c` to register with the existing TIMER1 overflow
* handler in `backlight.c` instead of setting up its own timer.
* Kenneth A. (github.com/krusli | krusli.me)
*/
#ifdef BACKLIGHT_ENABLE
#ifdef BACKLIGHT_BREATHING
#include "backlight_custom.h"
#ifndef BREATHING_PERIOD
#define BREATHING_PERIOD 6
#endif
#define breathing_min() do {breathing_counter = 0;} while (0)
#define breathing_max() do {breathing_counter = breathing_period * 244 / 2;} while (0)
// TODO make this share code with quantum.c
#define BREATHING_NO_HALT 0
#define BREATHING_HALT_OFF 1
#define BREATHING_HALT_ON 2
#define BREATHING_STEPS 128
static uint8_t breathing_period = BREATHING_PERIOD;
static uint8_t breathing_halt = BREATHING_NO_HALT;
static uint16_t breathing_counter = 0;
static bool breathing = false;
bool is_breathing(void) {
return breathing;
}
// See http://jared.geek.nz/2013/feb/linear-led-pwm
static uint16_t cie_lightness(uint16_t v) {
if (v <= 5243) // if below 8% of max
return v / 9; // same as dividing by 900%
else {
uint32_t y = (((uint32_t) v + 10486) << 8) / (10486 + 0xFFFFUL); // add 16% of max and compare
// to get a useful result with integer division, we shift left in the expression above
// and revert what we've done again after squaring.
y = y * y * y >> 8;
if (y > 0xFFFFUL) // prevent overflow
return 0xFFFFU;
else
return (uint16_t) y;
}
}
void breathing_enable(void) {
breathing = true;
breathing_counter = 0;
breathing_halt = BREATHING_NO_HALT;
// interrupt already registered
}
void breathing_pulse(void) {
if (get_backlight_level() == 0)
breathing_min();
else
breathing_max();
breathing_halt = BREATHING_HALT_ON;
// breathing_interrupt_enable();
breathing = true;
}
void breathing_disable(void) {
breathing = false;
// backlight_set(get_backlight_level());
b_led_set(get_backlight_level()); // custom implementation of backlight_set()
}
void breathing_self_disable(void)
{
if (get_backlight_level() == 0)
breathing_halt = BREATHING_HALT_OFF;
else
breathing_halt = BREATHING_HALT_ON;
}
void breathing_toggle(void) {
if (is_breathing())
breathing_disable();
else
breathing_enable();
}
void breathing_period_set(uint8_t value)
{
if (!value)
value = 1;
breathing_period = value;
}
void breathing_period_default(void) {
breathing_period_set(BREATHING_PERIOD);
}
void breathing_period_inc(void)
{
breathing_period_set(breathing_period+1);
}
void breathing_period_dec(void)
{
breathing_period_set(breathing_period-1);
}
/* To generate breathing curve in python:
* from math import sin, pi; [int(sin(x/128.0*pi)**4*255) for x in range(128)]
*/
static const uint8_t breathing_table[BREATHING_STEPS] PROGMEM = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 4, 5, 6, 8, 10, 12, 15, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 70, 76, 83, 91, 98, 106, 113, 121, 129, 138, 146, 154, 162, 170, 178, 185, 193, 200, 207, 213, 220, 225, 231, 235, 240, 244, 247, 250, 252, 253, 254, 255, 254, 253, 252, 250, 247, 244, 240, 235, 231, 225, 220, 213, 207, 200, 193, 185, 178, 170, 162, 154, 146, 138, 129, 121, 113, 106, 98, 91, 83, 76, 70, 63, 57, 51, 46, 41, 36, 32, 28, 24, 20, 17, 15, 12, 10, 8, 6, 5, 4, 3, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
// Use this before the cie_lightness function.
static inline uint16_t scale_backlight(uint16_t v) {
return v / BACKLIGHT_LEVELS * get_backlight_level();
}
void custom_breathing_handler(void) {
uint16_t interval = (uint16_t) breathing_period * 244 / BREATHING_STEPS;
// resetting after one period to prevent ugly reset at overflow.
breathing_counter = (breathing_counter + 1) % (breathing_period * 244);
uint8_t index = breathing_counter / interval % BREATHING_STEPS;
if (((breathing_halt == BREATHING_HALT_ON) && (index == BREATHING_STEPS / 2)) ||
((breathing_halt == BREATHING_HALT_OFF) && (index == BREATHING_STEPS - 1)))
{
// breathing_interrupt_disable();
}
setPWM(cie_lightness(scale_backlight((uint16_t) pgm_read_byte(&breathing_table[index]) * 0x0101U)));
}
#endif // BACKLIGHT_BREATHING
#endif // BACKLIGHT_ENABLE

View File

@@ -19,7 +19,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
#define VENDOR_ID 0x20A0
#define PRODUCT_ID 0x422D
// TODO: share these strings with usbconfig.h
@@ -36,16 +35,24 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN D4
#define BACKLIGHT_LEVELS 12
// #define BACKLIGHT_BREATHING // works, but BL_TOGG might not work
// #define BACKLIGHT_BREATHING // Requires #4324 to enable hardware pwm for atmega32a
#define TAPPING_TOGGLE 3
/* RGB underglow */
// NOTE: for PS2AVRGB boards, underglow commands are sent via I2C to 0xB0.
#define RGBLED_NUM 4
#define RGBLIGHT_ANIMATIONS
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
#define NO_UART 1
/* RGB underglow */
// The RGB_DI_PIN value seems to be shared between all PS2AVRGB boards.
// The same pin is used on the JJ40, at least.
#define RGBLED_NUM 5
#define RGB_DI_PIN E2 // NOTE: for PS2AVRGB boards, underglow commands are sent via I2C to 0xB0.
#define RGBLIGHT_ANIMATIONS
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

View File

@@ -1,104 +0,0 @@
/*
Copyright 2016 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include <util/twi.h>
#include "i2c.h"
void i2c_set_bitrate(uint16_t bitrate_khz) {
uint8_t bitrate_div = ((F_CPU / 1000l) / bitrate_khz);
if (bitrate_div >= 16) {
bitrate_div = (bitrate_div - 16) / 2;
}
TWBR = bitrate_div;
}
void i2c_init(void) {
// set pull-up resistors on I2C bus pins
PORTC |= 0b11;
i2c_set_bitrate(400);
// enable TWI (two-wire interface)
TWCR |= (1 << TWEN);
// enable TWI interrupt and slave address ACK
TWCR |= (1 << TWIE);
TWCR |= (1 << TWEA);
}
uint8_t i2c_start(uint8_t address) {
// reset TWI control register
TWCR = 0;
// begin transmission and wait for it to end
TWCR = (1<<TWINT) | (1<<TWSTA) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
// check if the start condition was successfully transmitted
if ((TWSR & 0xF8) != TW_START) {
return 1;
}
// transmit address and wait
TWDR = address;
TWCR = (1<<TWINT) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
// check if the device has acknowledged the READ / WRITE mode
uint8_t twst = TW_STATUS & 0xF8;
if ((twst != TW_MT_SLA_ACK) && (twst != TW_MR_SLA_ACK)) {
return 1;
}
return 0;
}
void i2c_stop(void) {
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTO);
}
uint8_t i2c_write(uint8_t data) {
TWDR = data;
// transmit data and wait
TWCR = (1<<TWINT) | (1<<TWEN);
while (!(TWCR & (1<<TWINT)));
if ((TWSR & 0xF8) != TW_MT_DATA_ACK) {
return 1;
}
return 0;
}
uint8_t i2c_send(uint8_t address, uint8_t *data, uint16_t length) {
if (i2c_start(address)) {
return 1;
}
for (uint16_t i = 0; i < length; i++) {
if (i2c_write(data[i])) {
return 1;
}
}
i2c_stop();
return 0;
}

View File

@@ -1,25 +0,0 @@
/*
Copyright 2016 Luiz Ribeiro <luizribeiro@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __I2C_H__
#define __I2C_H__
void i2c_init(void);
void i2c_set_bitrate(uint16_t bitrate_khz);
uint8_t i2c_send(uint8_t address, uint8_t *data, uint16_t length);
#endif

View File

@@ -18,53 +18,26 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "jj4x4.h"
#include <avr/pgmspace.h>
#ifdef RGBLIGHT_ENABLE
#include "action_layer.h"
#include "quantum.h"
#include <string.h>
#include "i2c_master.h"
#include "rgblight.h"
#include "i2c.h"
extern rgblight_config_t rgblight_config;
#include "backlight.h"
#include "backlight_custom.h"
// for keyboard subdirectory level init functions
// @Override
void matrix_init_kb(void) {
i2c_init();
// call user level keymaps, if any
matrix_init_user();
}
#ifdef BACKLIGHT_ENABLE
/// Overrides functions in `quantum.c`
void backlight_init_ports(void) {
b_led_init_ports();
}
void backlight_task(void) {
b_led_task();
}
void backlight_set(uint8_t level) {
b_led_set(level);
}
#endif
#ifdef RGBLIGHT_ENABLE
extern rgblight_config_t rgblight_config;
// custom RGB driver
void rgblight_set(void) {
if (!rgblight_config.enable) {
for (uint8_t i=0; i<RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
memset(led, 0, 3 * RGBLED_NUM);
}
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
}
bool rgb_init = false;
@@ -72,26 +45,12 @@ bool rgb_init = false;
void matrix_scan_kb(void) {
// if LEDs were previously on before poweroff, turn them back on
if (rgb_init == false && rgblight_config.enable) {
i2c_init();
i2c_send(0xb0, (uint8_t*)led, 3 * RGBLED_NUM);
i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
rgb_init = true;
}
rgblight_task();
#else
void matrix_scan_kb(void) {
#endif
matrix_scan_user();
/* Nothing else for now. */
}
__attribute__((weak)) // overridable
void matrix_init_user(void) {
}
__attribute__((weak)) // overridable
void matrix_scan_user(void) {
}
#endif

View File

@@ -19,8 +19,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "quantum.h"
void matrix_init_user(void); // TODO port this to other PS2AVRGB boards
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_ortho_4x4( \
K01, K02, K03, K04, \
K11, K12, K13, K14, \

View File

@@ -1,34 +1,73 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_BASE = 0,
_FN1,
_FN2,
};
#define _QWERTY 0
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
QWERTY = SAFE_RANGE,
QMKBEST = SAFE_RANGE,
QMKURL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,---------------------------.
* | A | B | C | D |
* +------+------+------+------|
* | E | F | G | H |
* +------+------+------+------|
* | I | J | K | L |
* +------+------+------+------|
* | M | N | O | P |
* ----------------------------'
*/
[_QWERTY] = LAYOUT_ortho_4x4( \
KC_A, KC_B, KC_C, KC_D, \
KC_E, KC_F, KC_G, KC_H, \
KC_I, KC_J, KC_K, KC_L, \
KC_M, KC_N, KC_O, KC_P \
),
[_BASE] = LAYOUT_ortho_4x4(
KC_PGUP, KC_HOME, KC_UP, KC_END , \
KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, \
MO(_FN2), KC_VOLU, KC_MPLY, KC_MPRV, \
MO(_FN1), KC_VOLD, KC_MUTE, KC_MNXT \
),
[_FN1] = LAYOUT_ortho_4x4(
KC_ESC, KC_P7, KC_P8, KC_P9, \
KC_TAB, KC_P4, KC_P5, KC_P6, \
KC_ENT, KC_P1, KC_P2, KC_P3, \
_______, KC_P0, KC_P0, KC_DOT \
),
[_FN2] = LAYOUT_ortho_4x4(
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, \
_______, _______, _______, RESET, \
BL_STEP, _______, QMKBEST, QMKURL \
)
};
// Loop
void matrix_scan_user(void) {
// Empty
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
// when keycode QMKURL is released
}
break;
}
return true;
}

View File

@@ -30,27 +30,29 @@ F_CPU = 12000000
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = bootloadHID
# build options
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = yes
BACKLIGHT_ENABLE = yes
BACKLIGHT_CUSTOM_DRIVER = yes
RGBLIGHT_ENABLE = yes
RGBLIGHT_CUSTOM_DRIVER = yes
KEY_LOCK_ENABLE = yes
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
RGBLIGHT_CUSTOM_DRIVER = yes
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
OPT_DEFS = -DDEBUG_LEVEL=0
SRC = i2c.c backlight.c
SRC += i2c_master.c
# programming options
PROGRAM_CMD = ./util/atmega32a_program.py $(TARGET).hex

View File

@@ -252,8 +252,8 @@ section at the end of this file).
* obdev's free shared VID/PID pair. See the file USB-IDs-for-free.txt for
* details.
*/
#define USB_CFG_DEVICE_NAME 'j', 'j', '4', '0'
#define USB_CFG_DEVICE_NAME_LEN 4
#define USB_CFG_DEVICE_NAME 'j', 'j', '4', 'x', '4'
#define USB_CFG_DEVICE_NAME_LEN 5
/* Same as above for the device name. If you don't want a device name, undefine
* the macros. See the file USB-IDs-for-free.txt before you assign a name if
* you use a shared VID/PID.

View File

@@ -2,7 +2,7 @@
"keyboard_name": "kbd4x",
"url": "",
"maintainer": "qmk",
"width": 14,
"width": 12,
"height": 4,
"layouts": {
"LAYOUT_planck_mit": {

View File

@@ -31,5 +31,7 @@
KC1, KC2, KC3 \
) \
{ \
{ KA1, KA2, KA3, KB1, KB2, KB3, KC1, KC2, KC3 } \
{ KA1, KA2, KA3 }, \
{ KB1, KB2, KB3 }, \
{ KC1, KC2, KC3 } \
}

View File

@@ -28,15 +28,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DESCRIPTION 3x3 Macropad with Rotary Encoders
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 9
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/* Keyboard Matrix Assignments */
#define MATRIX_ROW_PINS { NO_PIN }
#define MATRIX_COL_PINS { D2, D4, F4, D7, B1, B3, E6, B4, B2 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define DIRECT_PINS { \
{ D2, D4, F4 }, \
{ D7, B1, B3 }, \
{ E6, B4, B2 } \
}
#define NUMBER_OF_ENCODERS 2
#define ENCODERS_PAD_A { D1, F5 }

View File

@@ -1,16 +1,7 @@
#ifndef BFO9000_H
#define BFO9000_H
#pragma once
#include "quantum.h"
#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#endif
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, L07, L08, R00, R01, R02, R03, R04, R05, R06, R07, R08, \
L10, L11, L12, L13, L14, L15, L16, L17, L18, R10, R11, R12, R13, R14, R15, R16, R17, R18, \
@@ -33,5 +24,3 @@
{ R40, R41, R42, R43, R44, R45, R46, R47, R48 }, \
{ R50, R51, R52, R53, R54, R55, R56, R57, R58 } \
}
#endif

View File

@@ -45,6 +45,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
/* ws2812 RGB LED */
#define RGB_DI_PIN B4
#define RGBLED_NUM 20 // Number of LEDs

View File

@@ -1,8 +1,3 @@
SRC += matrix.c \
i2c.c \
split_util.c \
serial.c
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
@@ -41,7 +36,7 @@ F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
@@ -63,8 +58,8 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
CUSTOM_MATRIX = yes
SPLIT_KEYBOARD = yes

View File

@@ -1,230 +0,0 @@
/*
* WARNING: be careful changing this code, it is very timing dependent
*/
#ifndef F_CPU
#define F_CPU 16000000
#endif
#include <avr/io.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <stdbool.h>
#include "serial.h"
#ifndef USE_I2C
// Serial pulse period in microseconds. Its probably a bad idea to lower this
// value.
#define SERIAL_DELAY 24
matrix_row_t volatile serial_slave_buffer[SERIAL_SLAVE_BUFFER_LENGTH] = {0};
matrix_row_t volatile serial_master_buffer[SERIAL_MASTER_BUFFER_LENGTH] = {0};
#define ROW_MASK (((matrix_row_t)0-1)>>(8*sizeof(matrix_row_t)-MATRIX_COLS))
#define SLAVE_DATA_CORRUPT (1<<0)
volatile uint8_t status = 0;
inline static
void serial_delay(void) {
_delay_us(SERIAL_DELAY);
}
inline static
void serial_output(void) {
SERIAL_PIN_DDR |= SERIAL_PIN_MASK;
}
// make the serial pin an input with pull-up resistor
inline static
void serial_input(void) {
SERIAL_PIN_DDR &= ~SERIAL_PIN_MASK;
SERIAL_PIN_PORT |= SERIAL_PIN_MASK;
}
inline static
matrix_row_t serial_read_pin(void) {
return !!(SERIAL_PIN_INPUT & SERIAL_PIN_MASK);
}
inline static
void serial_low(void) {
SERIAL_PIN_PORT &= ~SERIAL_PIN_MASK;
}
inline static
void serial_high(void) {
SERIAL_PIN_PORT |= SERIAL_PIN_MASK;
}
void serial_master_init(void) {
serial_output();
serial_high();
}
void serial_slave_init(void) {
serial_input();
// Enable INT0
EIMSK |= _BV(INT0);
// Trigger on falling edge of INT0
EICRA &= ~(_BV(ISC00) | _BV(ISC01));
}
// Used by the master to synchronize timing with the slave.
static
void sync_recv(void) {
serial_input();
// This shouldn't hang if the slave disconnects because the
// serial line will float to high if the slave does disconnect.
while (!serial_read_pin());
serial_delay();
}
// Used by the slave to send a synchronization signal to the master.
static
void sync_send(void) {
serial_output();
serial_low();
serial_delay();
serial_high();
}
// Reads a byte from the serial line
static
matrix_row_t serial_read_byte(void) {
matrix_row_t byte = 0;
serial_input();
for ( uint8_t i = 0; i < MATRIX_COLS; ++i) {
byte = (byte << 1) | serial_read_pin();
serial_delay();
_delay_us(1);
}
return byte;
}
// Sends a byte with MSB ordering
static
void serial_write_byte(matrix_row_t data) {
matrix_row_t b = MATRIX_COLS;
serial_output();
while( b-- ) {
if(data & (1UL << b)) {
serial_high();
} else {
serial_low();
}
serial_delay();
}
}
// interrupt handle to be used by the slave device
ISR(SERIAL_PIN_INTERRUPT) {
sync_send();
matrix_row_t checksum = 0;
for (int i = 0; i < SERIAL_SLAVE_BUFFER_LENGTH; ++i) {
serial_write_byte(serial_slave_buffer[i]);
sync_send();
checksum += ROW_MASK & serial_slave_buffer[i];
}
serial_write_byte(checksum);
sync_send();
// wait for the sync to finish sending
serial_delay();
// read the middle of pulses
_delay_us(SERIAL_DELAY/2);
matrix_row_t checksum_computed = 0;
for (int i = 0; i < SERIAL_MASTER_BUFFER_LENGTH; ++i) {
serial_master_buffer[i] = serial_read_byte();
sync_send();
checksum_computed += ROW_MASK & serial_master_buffer[i];
}
matrix_row_t checksum_received = serial_read_byte();
sync_send();
serial_input(); // end transaction
if ( checksum_computed != checksum_received ) {
status |= SLAVE_DATA_CORRUPT;
} else {
status &= ~SLAVE_DATA_CORRUPT;
}
}
inline
bool serial_slave_DATA_CORRUPT(void) {
return status & SLAVE_DATA_CORRUPT;
}
// Copies the serial_slave_buffer to the master and sends the
// serial_master_buffer to the slave.
//
// Returns:
// 0 => no error
// 1 => slave did not respond
int serial_update_buffers(void) {
// this code is very time dependent, so we need to disable interrupts
cli();
// signal to the slave that we want to start a transaction
serial_output();
serial_low();
_delay_us(1);
// wait for the slaves response
serial_input();
serial_high();
_delay_us(SERIAL_DELAY);
// check if the slave is present
if (serial_read_pin()) {
// slave failed to pull the line low, assume not present
sei();
return 1;
}
// if the slave is present syncronize with it
sync_recv();
matrix_row_t checksum_computed = 0;
// receive data from the slave
for (int i = 0; i < SERIAL_SLAVE_BUFFER_LENGTH; ++i) {
serial_slave_buffer[i] = serial_read_byte();
sync_recv();
checksum_computed += ROW_MASK & serial_slave_buffer[i];
}
matrix_row_t checksum_received = serial_read_byte();
sync_recv();
if (checksum_computed != checksum_received) {
sei();
return 1;
}
matrix_row_t checksum = 0;
// send data to the slave
for (int i = 0; i < SERIAL_MASTER_BUFFER_LENGTH; ++i) {
serial_write_byte(serial_master_buffer[i]);
sync_recv();
checksum += ROW_MASK & serial_master_buffer[i];
}
serial_write_byte(checksum);
sync_recv();
// always, release the line when not in use
serial_output();
serial_high();
sei();
return 0;
}
#endif

View File

@@ -1,27 +0,0 @@
#ifndef MY_SERIAL_H
#define MY_SERIAL_H
#include "config.h"
#include "matrix.h"
#include <stdbool.h>
/* TODO: some defines for interrupt setup */
#define SERIAL_PIN_DDR DDRD
#define SERIAL_PIN_PORT PORTD
#define SERIAL_PIN_INPUT PIND
#define SERIAL_PIN_MASK _BV(PD0)
#define SERIAL_PIN_INTERRUPT INT0_vect
#define SERIAL_SLAVE_BUFFER_LENGTH MATRIX_ROWS/2
#define SERIAL_MASTER_BUFFER_LENGTH 1
// Buffers for master - slave communication
extern volatile matrix_row_t serial_slave_buffer[SERIAL_SLAVE_BUFFER_LENGTH];
extern volatile matrix_row_t serial_master_buffer[SERIAL_MASTER_BUFFER_LENGTH];
void serial_master_init(void);
void serial_slave_init(void);
int serial_update_buffers(void);
bool serial_slave_data_corrupt(void);
#endif

View File

@@ -1,20 +0,0 @@
#ifndef SPLIT_KEYBOARD_UTIL_H
#define SPLIT_KEYBOARD_UTIL_H
#include <stdbool.h>
#include "eeconfig.h"
#define SLAVE_I2C_ADDRESS 0x32
extern volatile bool isLeftHand;
// slave version of matix scan, defined in matrix.c
void matrix_slave_scan(void);
void split_keyboard_setup(void);
bool has_usb(void);
void keyboard_slave_loop(void);
void matrix_master_OLED_init (void);
#endif

View File

@@ -2,8 +2,8 @@
"keyboard_name": "Iris",
"url": "https://keeb.io",
"maintainer": "Keebio",
"width": 14.5,
"height": 5,
"width": 15,
"height": 5.75,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -1,8 +1,8 @@
{
"keyboard_name": "Monkeebs Orthodox Rev.1",
"maintainer": "drashna",
"width": 17,
"height": 17.24,
"width": 19,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -1,8 +1,8 @@
{
"keyboard_name": "Monkeebs Orthodox Rev.3",
"maintainer": "drashna",
"width": 17,
"height": 17.24,
"width": 19,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -1,8 +1,8 @@
{
"keyboard_name": "Monkeebs Orthodox Rev.3 (Teensy)",
"maintainer": "drashna",
"width": 17,
"height": 17.24,
"width": 19,
"height": 5,
"layouts": {
"LAYOUT": {
"layout": [

View File

@@ -14,7 +14,7 @@ Make example for this keyboard (after setting up your build environment):
Flashing
**Reset Key:** Hold down the key located at `K40`, commonly programmed as left control while plugging in the keyboard. You may also hold down the key located at `K00`, commonly programmed as the `Esc` key.
**Reset Key:** Hold down the key located at `K40`, commonly programmed as left control while plugging in the keyboard.
ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.

Some files were not shown because too many files have changed in this diff Show More