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Rename ADJUST layer

This commit is contained in:
Richard Baptist
2019-07-09 12:09:16 +02:00
parent 82f5e84cfc
commit eb5f6910c9

View File

@@ -24,7 +24,7 @@ enum layer_names {
_FN,
_SYM,
_NAV,
_ADJUST
_UTIL
};
#define KC_CLMK DF(_COLEMAKDHM)
@@ -137,7 +137,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//`--------------------' `--------------------'
),
[_ADJUST] = LAYOUT_kc( \
[_UTIL] = LAYOUT_kc( \
//,-----------------------------------------. ,-----------------------------------------.
RST, XXXXX, MSTP, VOLU, MNXT, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
//|------+------+------+------+------+------| |------+------+------+------+------+------|
@@ -165,8 +165,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _SYM, _NAV, _ADJUST);
return update_tri_layer_state(state, _GAMING_EXT, _NAV, _ADJUST);
return update_tri_layer_state(state, _SYM, _NAV, _UTIL);
return update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL);
}
#ifdef OLED_DRIVER_ENABLE
@@ -217,7 +217,7 @@ void render_status(void) {
case _GAMING_EXT:
oled_write_P(PSTR("Ext "), false);
break;
case _ADJUST:
case _UTIL:
oled_write_P(PSTR("Exec "), false);
break;
default: