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7 Commits

Author SHA1 Message Date
Gilbert Consellado
7ff96877d2 added SS_LSFT to featured macros 2017-11-20 12:25:42 -05:00
yellowmoneybank
c6cdd5422f Neo2Planck (#2032)
* Documentation

* Enabled Mouse-Keys in Makefile

* Layer 1 finished

* Small Bugfixes

* Updated documentation
2017-11-20 12:22:16 -05:00
d_r0ck
d6ca4e555a Added files 2017-11-20 12:21:31 -05:00
TerryMathews
d8aa018995 Kona_classic: ANSI arrows keymap with locking caps lock support 2017-11-20 12:21:04 -05:00
Marcus Young
08dab374da Add my layout 2017-11-20 12:20:40 -05:00
Drashna Jaelre
dbd33782f2 Update to drashna keymaps (#4)
* Minor updates to keymaps

* Minor updates to keymaps
2017-11-17 20:48:26 -05:00
Jack Humbert
1d703a476a update build script to not delete files 2017-11-17 14:09:27 -05:00
29 changed files with 1351 additions and 553 deletions

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@@ -96,6 +96,7 @@ There's also a couple of mod shortcuts you can use:
* `SS_LCTRL(string)`
* `SS_LGUI(string)`
* `SS_LALT(string)`
* `SS_LSFT(string)`
These press the respective modifier, send the supplied string and then release the modifier.
They can be used like this:

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@@ -1,53 +1,53 @@
#include "dz60.h"
#include "action_layer.h"
#define _______ KC_TRNS //readability
#define _DL 0 //default
#define _F1 1 //function 1
#define _F2 2 //function 2
#define KC_NOPE LALT(KC_F4) //alt+f4
#define RGB_STA RGB_M_P //rgb static
#define RGB_BRE RGB_M_B //rgb breathe
#define RGB_RAI RGB_M_R //rgb rainbow
#define RGB_SWI RGB_M_SW //rgb swirl
#define RGB_SNA RGB_M_SN //rgb snake
#define RGB_KNI RGB_M_K //rgb knight
#define RGB_GRA RGB_M_G //rgb gradient
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DL] = KEYMAP_TRUE_HHKB( //default Layer
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSPO, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, MO(_F1), \
MO(_F1), KC_LALT, KC_SPC, MO(_F2), KC_RGUI),
[_F1] = KEYMAP_TRUE_HHKB( //function Layer 1
KC_NOPE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_GRV, \
KC_BSPC, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_PAUS, KC_PSCR, KC_UP, KC_HOME, KC_END, \
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, KC_VOLU, _______, _______, _______, _______, KC_PGUP, KC_LEFT, KC_RGHT, _______, \
_______, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, _______, _______, _______, _______, KC_PGDN, KC_DOWN, _______, _______, \
_______, KC_MSEL, KC_MUTE, _______, _______),
[_F2] = KEYMAP_TRUE_HHKB( //function Layer 2
RESET, RGB_STA, RGB_BRE, RGB_RAI, RGB_SWI, RGB_SNA, RGB_KNI, RGB_GRA, _______, _______, _______, _______, _______, KC_SLEP, KC_PWR, \
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_ACL2, KC_BTN1, KC_MS_U, KC_BTN2, _______, \
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, KC_ACL1, KC_MS_L, KC_MS_R, _______, \
BL_TOGG, XXXXXXX, BL_STEP, BL_INC, BL_DEC, _______, _______, _______, _______, _______, KC_ACL0, KC_MS_D, _______, _______, \
_______, _______, _______, _______, M(0)),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
SEND_STRING("https://www.reddit.com/r/MechanicalKeyboards/");
}
}
return MACRO_NONE;
#include "dz60.h"
#include "action_layer.h"
#define _______ KC_TRNS //readability
#define _DL 0 //default
#define _F1 1 //function 1
#define _F2 2 //function 2
#define KC_NOPE LALT(KC_F4) //alt+f4
#define RGB_STA RGB_M_P //rgb static
#define RGB_BRE RGB_M_B //rgb breathe
#define RGB_RAI RGB_M_R //rgb rainbow
#define RGB_SWI RGB_M_SW //rgb swirl
#define RGB_SNA RGB_M_SN //rgb snake
#define RGB_KNI RGB_M_K //rgb knight
#define RGB_GRA RGB_M_G //rgb gradient
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DL] = KEYMAP_TRUE_HHKB( //default Layer
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSPO, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, MO(_F1), \
MO(_F1), KC_LALT, KC_SPC, MO(_F2), KC_RGUI),
[_F1] = KEYMAP_TRUE_HHKB( //function Layer 1
KC_NOPE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_GRV, \
KC_BSPC, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_PAUS, KC_PSCR, KC_UP, KC_HOME, KC_END, \
KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, KC_VOLU, _______, _______, _______, _______, KC_PGUP, KC_LEFT, KC_RGHT, _______, \
_______, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, _______, _______, _______, _______, KC_PGDN, KC_DOWN, _______, _______, \
_______, KC_MSEL, KC_MUTE, _______, _______),
[_F2] = KEYMAP_TRUE_HHKB( //function Layer 2
RESET, RGB_STA, RGB_BRE, RGB_RAI, RGB_SWI, RGB_SNA, RGB_KNI, RGB_GRA, _______, _______, _______, _______, _______, KC_SLEP, KC_PWR, \
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_ACL2, KC_BTN1, KC_MS_U, KC_BTN2, _______, \
RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, KC_ACL1, KC_MS_L, KC_MS_R, _______, \
BL_TOGG, XXXXXXX, BL_STEP, BL_INC, BL_DEC, _______, _______, _______, _______, _______, KC_ACL0, KC_MS_D, _______, _______, \
_______, _______, _______, _______, M(0)),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case 0:
SEND_STRING("https://www.reddit.com/r/MechanicalKeyboards/");
}
}
return MACRO_NONE;
};

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@@ -13,5 +13,6 @@
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#endif // RGBLIGHT_ENABLE
#define FORCE_NKRO
#endif

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@@ -32,125 +32,17 @@ bool skip_leds = false;
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
enum {
TD_FLSH = 0,
TD_DIABLO_1,
TD_DIABLO_2,
TD_DIABLO_3,
TD_DIABLO_4
};
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
if (!skip_leds) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
skip_leds = true;
}
switch (state->count) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
case 4:
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
}
}
// on the fourth tap, set the keyboard on flash state
// and set the underglow to red, because red == bad
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0xff, 0x00, 0x00);
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif
reset_tap_dance(state);
reset_keyboard();
}
}
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
}
else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 3);
}
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
_delay_ms(200);
ergodox_right_led_3_off();
_delay_ms(200);
ergodox_right_led_2_off();
_delay_ms(200);
ergodox_right_led_1_off();
_delay_ms(500);
skip_leds = false;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Once for Blue, Twice for Green, Thrice for Red, and four to flash
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
// tap once to disable, and more to enable timed micros
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
@@ -430,9 +322,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_DIABLO] = LAYOUT_ergodox(
KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_L, KC_J,
KC_F,
@@ -499,44 +391,6 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
case 1:
SEND_STRING("2");
break;
case 2:
SEND_STRING("3");
break;
case 3:
SEND_STRING("4");
break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
#endif
void matrix_init_keymap(void) { // Runs boot tasks for keyboard
};
@@ -566,9 +420,5 @@ void matrix_scan_keymap(void) { // runs frequently to update info
}
// Run Diablo 3 macro checking code.
#ifdef TAP_DANCE_ENABLE
run_diablo_macro_check();
#endif
};

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@@ -24,6 +24,7 @@
#endif // TAP_DANCE_ENABLE
#define B5_AUDIO
#ifdef RGBLIGHT_ENABLE
@@ -38,6 +39,6 @@
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#endif // RGBLIGHT_ENABLE
#define FORCE_NKRO
#endif

View File

@@ -24,78 +24,23 @@
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif
//define layer change stuff for underglow indicator
bool skip_leds = false;
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
#endif
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
}
else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 3);
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = KEYMAP( /* Base */
@@ -112,38 +57,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_END, KC_DOWN, KC_PGDN, _______, \
KC_INS, KC_DEL, _______, _______ \
),
#ifdef TAP_DANCE_ENABLE
[_DIABLO] = KEYMAP( /* Base */
KC_ESC, _______, _______, _______,\
KC_S, KC_F, KC_I, KC_M, \
KC_ESC, _______, XXXXXXX, _______,\
KC_S, KC_I, KC_F, KC_M, \
KC_1, KC_2, KC_3, KC_4, \
TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), \
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
),
#else
[_DIABLO] = KEYMAP( /* Base */
KC_ESC, _______, _______, _______,\
KC_S, KC_F, KC_I, KC_M, \
KC_1, KC_2, KC_3, KC_4, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
),
#endif
[_MACROS] = KEYMAP( /* Base */
KC_OVERWATCH, _______, _______, XXXXXXX,\
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\
KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \
XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \
KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
),
[_MEDIA] = KEYMAP( /* Base */
KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
KC_MAKE, _______, RGB_HUI, RGB_HUD, \
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
_______, _______, RGB_SAD, RGB_VAD \
RGB_TOG, RGB_SMOD, RGB_SAI, RGB_VAI, \
_______, KC_RGB_T, RGB_SAD, RGB_VAD \
),
};
@@ -158,60 +92,7 @@ void numlock_led_off(void) {
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
return false;
break;
#endif
}
return true;
}
#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
case 1:
SEND_STRING("2");
break;
case 2:
SEND_STRING("3");
break;
case 3:
SEND_STRING("4");
break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
#endif
void matrix_init_keymap(void) {
// set Numlock LED to output and low
DDRF |= (1 << 7);
@@ -226,13 +107,10 @@ void matrix_init_keymap(void) {
void matrix_scan_keymap(void) {
numlock_led_off();
if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NAV)) {
if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
numlock_led_on();
}
// Run Diablo 3 macro checking code.
#ifdef TAP_DANCE_ENABLE
run_diablo_macro_check();
#endif
}

View File

@@ -1,10 +1,10 @@
TAP_DANCE_ENABLE = yes
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
COMMAND_ENABLE = yes # Commands for debug and configuration
COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no
CONSOLE_ENABLE = no
NKRO_ENABLE = yes
MOUSEKEY_ENABLE = no
EXTRAFLAGS = -flto

View File

@@ -0,0 +1,24 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

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@@ -0,0 +1,98 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kona_classic.h"
#define MODS_SHFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
// Helpful defines
#define ______ KC_TRNS
#define XXXXXX KC_NO
#define _DEFAULT 0
#define _FN 1
//RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_DEFAULT] = KEYMAP(
KC_F1, KC_F2, F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_F5, KC_F6, KC_LCAP, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, ______, \
KC_F7, KC_F8, KC_LSFT, ______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, MO(_FN), \
KC_F9, KC_F10, KC_LCTL, KC_LGUI, KC_LALT, ______, KC_SPC, ______, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN] = KEYMAP(
RGB_TOG, RGB_MOD, KC_TILD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
RGB_HUI, RGB_HUD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
RGB_SAI, RGB_SAD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______
)
};
// const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}
enum function_id {
ESCAPE,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(ESCAPE),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case ESCAPE:
shift_esc_shift_mask = get_mods()&MODS_SHFT_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

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@@ -0,0 +1,37 @@
# Copyright 2013 Jun Wako <wakojun@gmail.com>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -61,7 +61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LOWER] = KEYMAP(\
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
),
[_RAISE] = KEYMAP(\
@@ -72,15 +72,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = KEYMAP(\
KC_MAKE,KC_RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
RGB_SMOD,RGB_HUI, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
)
};
#ifdef FAUXCLICKY_ENABLE
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_D4, 0.25);
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_C4, 0.125);
float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 0.25); // (_C4, 0.25);
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 2); // (_C4, 0.25);
#endif

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@@ -0,0 +1,42 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

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@@ -0,0 +1,288 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h"
#include "action_layer.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_PLOVER,
_ADJUST,
_FUNCTION
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
FUNCTION
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Func | A | S | D | F | G | H | J | K | L | ; | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Alt | GUI | Esc |Lower |Enter |Space |Raise | Func | Alt |Prt Sc| Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{FUNCTION,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
{KC_LCTL, KC_LALT, KC_LGUI, KC_ESC, LOWER, KC_ENT, KC_SPC, RAISE, FUNCTION, KC_RALT,KC_PSCR, KC_RCTL}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Func | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Esc | Alt |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{FUNCTION,KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LGUI, KC_ESC, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Func | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Esc | Alt |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{FUNCTION,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{KC_LCTL, KC_LGUI, KC_ESC, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home |Pg Up |Pg Dn | End |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home |Pg Up |Pg Dn | End |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Caps |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{KC_CAPS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Function
* ,-----------------------------------------------------------------------------------.
* | Esc | | Prev | Play | Next | F5 | |Pg Up | Up |Pg Dn |Prt Sc| Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Mute | Vol- | Vol+ | | | Home | Left | Down |Right | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | | | | | End | | | | | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | | | | |Enter |Space | | | | | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[_FUNCTION] = {
{KC_ESC , _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_F5, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_DEL},
{_______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______},
{KC_LSFT, _______, _______, _______, _______, _______, KC_END , _______, _______, _______, _______, KC_RSFT},
{KC_LCTL, _______, _______, _______, KC_ENT, KC_SPC, _______, _______, _______, _______, _______, KC_RCTL}
}
};
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false;
break;
case FUNCTION:
if (record->event.pressed) {
layer_on(_FUNCTION);
} else {
layer_off(_FUNCTION);
}
return false;
break;
}
return true;
}

View File

@@ -0,0 +1,15 @@
This layout adds a new function layer similar to the default one from the pok3r:
/* Function
* ,-----------------------------------------------------------------------------------.
* | Esc | | Prev | Play | Next | | |Pg Up | Up |Pg Dn |Prt Sc| Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Vol- | Mute | Vol+ | | Home | Left | Down |Right | End | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home |Pg Up |Pg Dn | End |
* `-----------------------------------------------------------------------------------'
*/
You can acces this layer by holding the first key on the second line from the top.

View File

@@ -0,0 +1,48 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define WORKMAN_SOUND COLEMAK_SOUND
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
// #define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#define RGB_DI_PIN B2 // The pin the LED strip is connected to (PB2 by default)
#define RGBLED_NUM 3 // Number of LEDs in your strip
#define RGBLIGHT_ANIMATIONS
#endif

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@@ -0,0 +1,142 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "backlight.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
BACKLIT
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | H | J | K | L | ; |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Ctrl | GUI | Alt |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
{KC_LCTRL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, RSFT_T(KC_ENT)},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT },
{_______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT }
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | BL | | | | | | | Play | Vol- | Vol+ | Next |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
{KC_TAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
{BL_TOGG, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD, KC_VOLU, KC_MNXT}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | BL | | | | | | | Play | Vol- | Vol+ | Next |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
{KC_TAB, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
{BL_TOGG, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD, KC_VOLU, KC_MNXT}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL },
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, RGB_M_R, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
}
return true;
}

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@@ -0,0 +1,19 @@
# myoung34's Planck Layout
A basic Planck layout with simultaneous backlight and audio support.
## Features
- Base Layers
- QWERTY
- Colemak
- Audio
- Backlight
## Building and flashing
1. Put your board in DFU mode with either the button on the bottom, or with a software key in your current firmware
1. Flash:
```bash
$ make planck/rev4:myoung34:dfu
```

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@@ -0,0 +1,11 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
AUDIO_ENABLE = yes # Audio output on port C6
CONSOLE_ENABLE = no # Console for debug(+400)
MIDI_ENABLE = no # MIDI controls
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
BACKLIGHT_ENABLE = yes

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@@ -0,0 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#define PREVENT_STUCK_MODIFIERS
#endif

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@@ -0,0 +1,120 @@
#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "keymap_german.h"
// for intellisense, has to be commented for building
/*
#include "..\..\..\..\quantum\keymap_extras\keymap_german.h"
#include "..\..\..\..\tmk_core\common\keycode.h"
*/
#define _______ KC_TRNS
#define XXXXXXX KC_NO
/*
This layout tries to emulate Neo2, and is intended to be used with a German QWERTZ softwarelayout.
It has "üäöß" as it is optimized for a mix of German & English.
The special character layer and the navigation & number block layer are designed to keep the fingers near the home row.
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
,-----------------------------------------------------------------------------------.
| Esc | X | V | L | C | W | K | H | G | F | Q | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Ent | U | I | A | E | O | S | N | R | T | D | Y |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Ü | Ö | Ä | P | Z | B | M | , | . | J |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M2 | M1 | Space | M1 | M2 | Alt |MRight| Ctrl |
`-----------------------------------------------------------------------------------'
*/
[0] = {
{ KC_ESC, DE_X, DE_V, DE_L, DE_C, DE_W, DE_K, DE_H, DE_G, DE_F, DE_Q, KC_BSPC },
{ KC_ENT, DE_U, DE_I, DE_A, DE_E, DE_O, DE_S, DE_N, DE_R, DE_T, DE_D, DE_Y },
{ KC_LSFT, DE_UE, DE_OE, DE_AE, DE_P, DE_Z, DE_B, DE_M, DE_COMM, DE_DOT, DE_J, KC_LSFT },
{ KC_LCTL , KC_RGUI, KC_LALT, MO(2), MO(1), KC_SPC, KC_SPC, MO(1), MO(2), KC_RALT, KC_BTN2, KC_RCTL }
},
/* M1
,-----------------------------------------------------------------------------------.
| Esc | | _ | [ | ] | ^ | ! | < | > | = | & | ß |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | \ | / | { | } | * | ? | ( | ) | - | : | @ |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| # | $ | | | ~ | ` | + | % | " | ' | ; |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M2 | M1 | Space | M1 | M2 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
*/
[1] = {
{ _______, _______, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, DE_SS },
{ KC_TAB, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR, DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, DE_AT },
{ _______, DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_ACUT, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, _______ },
{ _______, _______, _______, MO(3), _______, _______, _______, _______, MO(3), _______, _______, _______ }
},
/* M2 Navigation & Number Blocks
* very easy to get used to & intuituve placement
* ,-----------------------------------------------------------------------------------.
* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | Home | Lft | Down | Right| End | | 4 | 5 | 6 | . | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | , |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M2 | M1 | Space | M1 | M2 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[2] = {
{ XXXXXXX, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, XXXXXXX, DE_7, DE_8, DE_9, XXXXXXX, KC_INS },
{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, DE_4, DE_5, DE_6, DE_DOT, KC_ENT },
{ _______, XXXXXXX, KC_TAB, XXXXXXX, KC_ENT, XXXXXXX, DE_0, DE_1, DE_2, DE_3, DE_COMM, _______ },
{ _______, _______, _______, _______, MO(3), _______, _______, MO(3), _______, _______, _______, _______ }
},
/* M3 Function & Media Keys
* ,-----------------------------------------------------------------------------------.
* | | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M2 | M1 | Space | M1 | M2 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[3] = {
{ XXXXXXX, XXXXXXX, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F12, XXXXXXX },
{ KC_TAB, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_ENT },
{ _______, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
},
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch (id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
}
else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};

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@@ -0,0 +1,64 @@
Neo2Planck
=====================================
This layout tries to emulate Neo2, and is intended to be used with a German QWERTZ softwarelayout.
It has "üäöß" as it is optimized for a mix of German & English.
The special character layer and the navigation & number block layer are designed to keep the fingers near the home row.
This layout has some adaptations, due to the limited keys available:
* function-keys moved to the bottom row
* press M1 + M2 to get to layer 3
Neo2 wiki page: http://wiki.neo-layout.org/
## Neo2 Base Layer
```
,-----------------------------------------------------------------------------------.
| Esc | X | V | L | C | W | K | H | G | F | Q | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Ent | U | I | A | E | O | S | N | R | T | D | Y |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| Ü | Ö | Ä | P | Z | B | M | , | . | J |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M2 | M1 | Space | M1 | M2 | Alt |MRight| Ctrl |
`-----------------------------------------------------------------------------------'
```
# M1 Special Characters
```
,-----------------------------------------------------------------------------------.
| Esc | | _ | [ | ] | ^ | ! | < | > | = | & | ß |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | \ | / | { | } | * | ? | ( | ) | - | : | @ |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| # | $ | | | ~ | ` | + | % | " | ' | ; |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M2 | M1 | Space | M1 | M2 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M2 Navigation & Number Blocks
```
,-----------------------------------------------------------------------------------.
| | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | Home | Lft | Down | Right| End | | 4 | 5 | 6 | . | Enter|
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | , |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M2 | M1 | Space | M1 | M2 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M3 F-Keys and Media-Keys
```
,-----------------------------------------------------------------------------------.
| | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | Enter|
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M2 | M1 | Space | M1 | M2 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```

View File

@@ -0,0 +1,23 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -42,4 +42,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#ifdef AUDIO_ENABLE
#define C6_AUDIO
#endif
#endif

View File

@@ -21,82 +21,18 @@ extern keymap_config_t keymap_config;
#define MEDIA TG(_MEDIA)
#define COVECUBE TG(_COVECUBE)
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
enum more_custom_keycodes {
KC_KP_00 = NEW_SAFE_RANGE
};
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
}
else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 3);
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = KEYMAP(
LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_CALC, COVECUBE, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LEFT, KC_DOWN, K C_RGHT, KC_P0, KC_KP_00,KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_KP_00,KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
[_DIABLO] = KEYMAP(
@@ -143,68 +79,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
case KC_KP_00:
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
register_code(KC_KP_0);
unregister_code(KC_KP_0);
register_code(KC_KP_0);
unregister_code(KC_KP_0);
}
return false;
break;
#endif
}
return true;
}
#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
case 1:
SEND_STRING("2");
break;
case 2:
SEND_STRING("3");
break;
case 3:
SEND_STRING("4");
break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
#endif
void matrix_scan_keymap(void) { // runs frequently to update info
#ifdef TAP_DANCE_ENABLE
// Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif
};

View File

@@ -1,4 +1,5 @@
CONSOLE_ENABLE = no
COMMAND_ENABLE = no # Commands for debug and configuration
TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = yes
MOUSEKEY_ENABLE = no

View File

@@ -124,6 +124,7 @@ extern uint32_t default_layer_state;
#define SS_LCTRL(string) SS_DOWN(X_LCTRL) string SS_UP(X_LCTRL)
#define SS_LGUI(string) SS_DOWN(X_LGUI) string SS_UP(X_LGUI)
#define SS_LALT(string) SS_DOWN(X_LALT) string SS_UP(X_LALT)
#define SS_LSFT(string) SS_DOWN(X_LSHIFT) string SS_UP(X_LSHIFT)
#define SEND_STRING(str) send_string_P(PSTR(str))
extern const bool ascii_to_shift_lut[0x80];

View File

@@ -1,8 +1,84 @@
/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drashna.h"
#include "quantum.h"
#include "action.h"
#include "version.h"
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
}
else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 3);
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap. Use _keymap instead of _user
@@ -17,12 +93,22 @@ __attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
bool is_overwatch = false;
#ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true;
#endif
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
@@ -54,13 +140,56 @@ void matrix_init_user(void) {
#endif
matrix_init_keymap();
}
#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
case 1:
SEND_STRING("2");
break;
case 2:
SEND_STRING("3");
break;
case 3:
SEND_STRING("4");
break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
#endif
// No global matrix scan code, so just run keymap's matix
// scan function
void matrix_scan_user(void) {
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif
matrix_scan_keymap();
}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
@@ -201,7 +330,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
SEND_STRING("Good game, everyone!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
}
return false;
break;
case KC_GLHF:
@@ -254,11 +383,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
_delay_ms(50);
_delay_ms(3000);
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
}
return false;
break;
case KC_C9:
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("OMG!!! C9!!!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
case KC_GGEZ:
if (!record->event.pressed) {
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
_delay_ms(50);
SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
register_code(KC_ENTER);
unregister_code(KC_ENTER);
}
return false;
break;
#endif
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
return false;
break;
#endif
case KC_MAKE:
if (!record->event.pressed) {
@@ -310,6 +475,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
if (record->event.pressed) {
rgb_layer_change = !rgb_layer_change;
}
return false;
break;
case RGB_MOD:
case RGB_SMOD:
case RGB_HUI:
case RGB_HUD:
case RGB_SAI:
case RGB_SAD:
case RGB_VAI:
case RGB_VAD:
case RGB_MODE_PLAIN:
case RGB_MODE_BREATHE:
case RGB_MODE_RAINBOW:
case RGB_MODE_SWIRL:
case RGB_MODE_SNAKE:
case RGB_MODE_KNIGHT:
case RGB_MODE_XMAS:
case RGB_MODE_GRADIENT:
if (record->event.pressed) {
rgb_layer_change = false;
}
return true;
break;
}
return process_record_keymap(keycode, record);
}
@@ -317,70 +509,73 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user (uint32_t state) {
uint32_t layer_state_set_user(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
uint8_t default_layer = eeconfig_read_default_layer();
switch (biton32(state)) {
case _NAV:
rgblight_set_blue;
rgblight_mode(1);
break;
case _SYMB:
rgblight_set_blue;
rgblight_mode(2);
break;
case _MOUS:
rgblight_set_yellow;
rgblight_mode(1);
break;
case _MACROS:
rgblight_set_orange;
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
break;
case _MEDIA:
rgblight_set_green;
rgblight_mode(22);
break;
case _OVERWATCH:
rgblight_set_orange;
rgblight_mode(17);
break;
case _DIABLO:
rgblight_set_red;
rgblight_mode(5);
break;
case _RAISE:
rgblight_set_yellow;
rgblight_mode(5);
break;
case _LOWER:
rgblight_set_orange;
rgblight_mode(5);
break;
case _ADJUST:
rgblight_set_red;
rgblight_mode(23);
break;
case _COVECUBE:
rgblight_set_green;
rgblight_mode(2);
default:
if (default_layer & (1UL << _COLEMAK)) {
rgblight_set_magenta;
}
else if (default_layer & (1UL << _DVORAK)) {
if (rgb_layer_change) {
switch (biton32(state)) {
case _NAV:
rgblight_set_blue;
rgblight_mode(1);
break;
case _SYMB:
rgblight_set_blue;
rgblight_mode(2);
break;
case _MOUS:
rgblight_set_yellow;
rgblight_mode(1);
break;
case _MACROS:
rgblight_set_orange;
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
break;
case _MEDIA:
rgblight_set_green;
rgblight_mode(22);
break;
case _OVERWATCH:
rgblight_set_orange;
rgblight_mode(17);
break;
case _DIABLO:
rgblight_set_red;
rgblight_mode(5);
break;
case _RAISE:
rgblight_set_yellow;
rgblight_mode(5);
break;
case _LOWER:
rgblight_set_orange;
rgblight_mode(5);
break;
case _ADJUST:
rgblight_set_red;
rgblight_mode(23);
break;
case _COVECUBE:
rgblight_set_green;
rgblight_mode(2);
default:
if (default_layer & (1UL << _COLEMAK)) {
rgblight_set_magenta;
}
else if (default_layer & (1UL << _DVORAK)) {
rgblight_set_green;
}
else if (default_layer & (1UL << _WORKMAN)) {
rgblight_set_purple;
}
else {
rgblight_set_teal;
}
rgblight_mode(1);
break;
}
else if (default_layer & (1UL << _WORKMAN)) {
rgblight_set_purple;
}
else {
rgblight_set_teal;
}
rgblight_mode(1);
break;
}
#endif
return layer_state_set_keymap (state);
}

View File

@@ -1,3 +1,20 @@
/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef USERSPACE
#define USERSPACE
@@ -26,6 +43,7 @@
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#ifdef RGBLIGHT_ENABLE
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
@@ -39,8 +57,9 @@
#endif
extern bool is_overwatch;
extern bool rgb_layer_change;
enum custom_keycodes {
enum userrpace_custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
VRSN,
@@ -62,9 +81,24 @@ enum custom_keycodes {
KC_GLHF,
KC_TORB,
KC_AIM,
KC_C9,
KC_GGEZ,
KC_MAKE,
KC_RESET,
NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
KC_RGB_T,
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
};
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
#endif
#endif

View File

@@ -64,12 +64,14 @@ if [[ "$TRAVIS_COMMIT_MESSAGE" != *"[skip build]"* ]] ; then
eval `ssh-agent -s`
ssh-add id_rsa_qmk.fm
# not sure this is needed now
rm -f compiled/*.hex
# don't delete files in case not all keyboards are built
# rm -f compiled/*.hex
# ignore errors here
for file in ../qmk_firmware/keyboards/*/keymaps/*/*.hex; do mv -v "$file" "compiled/${file##*/}" || true; done
for file in ../qmk_firmware/keyboards/*/*/keymaps/*/*.hex; do mv -v "$file" "compiled/${file##*/}" || true; done
for file in ../qmk_firmware/keyboards/*/keymaps/*/*_default.hex; do mv -v "$file" "compiled/${file##*/}" || true; done
for file in ../qmk_firmware/keyboards/*/*/keymaps/*/*_default.hex; do mv -v "$file" "compiled/${file##*/}" || true; done
for file in ../qmk_firmware/keyboards/*/*/*/keymaps/*/*_default.hex; do mv -v "$file" "compiled/${file##*/}" || true; done
for file in ../qmk_firmware/keyboards/*/*/*/*/keymaps/*/*_default.hex; do mv -v "$file" "compiled/${file##*/}" || true; done
bash _util/generate_keyboard_page.sh
git add -A
git commit -m "generated from qmk/qmk_firmware@${rev}"