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53 Commits

Author SHA1 Message Date
Kenny Hung
6c20c6219c Keymap: Refactor symbols layer with layer tap workaround (#3520)
* Squash layout to fit on Planck

* Replace AST with PAST keycode so that it works with layer tap

* Review markups
2018-08-02 13:47:06 -07:00
Konstantin Đorđević
f0f1a363d2 Keymaps: Add whitefox constexpr keymap (#3541)
* Add keyboards/whitefox/keymaps/constexpr

* Conform to project coding conventions

* Tweak numpad layer keys

* Remove unnecessary directives
2018-08-01 20:04:20 -07:00
Jack Humbert
ea7bb624de Update CODE_OF_CONDUCT.md 2018-08-01 15:20:02 -04:00
fauxpark
03ad6927cb Docs: Format Space Cadet documentation (#3540)
* Format Space Cadet documentation

* Fix page filenames

* Move Caveats section up
2018-08-01 08:43:54 -07:00
MechMerlin
ff14028bd8 Keyboard: KBD75 Rev 1 LAYOUT_ansi_1u Bug (#3542) 2018-08-01 08:34:00 -07:00
fauxpark
c11a26ba54 Docs: Format Key Lock documentation (#3538) 2018-07-31 18:07:50 -07:00
Max Rumpf
9d016767e8 Keymap: Improvements to Maxr1998's Contra keymap (#3535)
* Add image

* Improvements to my Contra layout

* Quick fix for Level3 layer
2018-07-31 17:58:52 -07:00
Emmanuel Odongo
bb86d8a00c Docs: Fix some minor errors in tap dance example (#3530)
* Fix some minor errors in tap dance example

Fix for #3529
Fix minor errors in the code examples for __Example 4: 'Quad Function Tap-Dance'__ and relevant documentation. 
Clarified the need to include the header file in `keymap.c`.

* Use #pragma once in header guard

Fix for #3529
Implement change requested in #3530
2018-07-31 17:50:02 -07:00
Dylan Khor
cbf200e9dd Keymap: Add unagi planck keymap (#3527)
* modifications to add mouse buttons 1-4 and misc

* Add khord chocopad keymap

* fix merge message

* Add unagi keymap

* Add readme for unagi planck keymap

* Replace boilerplate for unagi keymap
2018-07-31 17:48:41 -07:00
fauxpark
2bc34b09cd Docs: Format Grave Escape documentation (#3536) 2018-07-31 17:40:55 -07:00
fauxpark
9b7a3a0bc8 Docs: Add Usage section to backlight docs (#3537) 2018-07-31 17:40:09 -07:00
Danny
1c88e4663d Add Rorschach keyboard (#3532)
* Add Rorschach keyboard

* Add info.json

* Replace header guards with pragma once
2018-07-31 09:08:44 -07:00
bakageta
76f3a10eec Keyboard: Add support for bpiphany's HID Liberation Device (#3470)
* Keyboard: Added support for HID Liberation Device

* Keymap: Custom (bakageta) layout for HID Liberation Device

* Updated with requested changes
2018-07-30 23:37:34 -07:00
fauxpark
98fa82ceef Backlighting docs (#3526)
* Some words about backlighting

* Link to RGB feature pages
2018-07-30 23:22:52 -07:00
rbong
b90141a156 Keymap: Added rbong keyboard layout (#3517) 2018-07-30 23:20:30 -07:00
Will
aee0f3c3d2 Keymap: Fate Iris layout (#3508) 2018-07-30 23:19:45 -07:00
mtdjr
07ab5befc7 Keymaps: correct error in mtdjr userspace for layer_state_set_user (#3521)
* holefully correct error in mtdjr userspace for layer_state_set_user

* return state and wrap rgb actions in their own conditional
2018-07-29 21:45:09 -07:00
fauxpark
25d757284c Docs: Fix Command docs escaping (#3523) 2018-07-29 21:08:59 -07:00
MechMerlin
841ea7ceb6 Keyboard: Add caps lock led support to DZ60 (#3506)
* add caps lock led support to DZ60

* changes from drashna's code review comments

* call led_set_user at the end of led_set_kb
2018-07-29 15:18:45 -07:00
orbitingorca
54517f8b34 Keyboard: Add a hhkb layout for the ok60 (#3512)
* Add HHKB keymap

* Add hhkb layout to info.json
2018-07-29 11:20:48 -07:00
rbong
dacc746b01 Keyboard: Add tada68 Linux flashing instructions (#3516) 2018-07-29 09:10:54 -07:00
Brosseau Valentin
bcc1a7ca30 Keymap: Change the bepo layout for only 1U keys (#3514) 2018-07-29 09:07:16 -07:00
Evan Travers
6caea0acfb Docs: Adjust dynamic macro docs to include more than the planck (#3509) 2018-07-29 08:59:39 -07:00
wanleg
64f1ad00a7 Keymap: add left/right mouse keys (#3504) 2018-07-29 08:50:24 -07:00
fauxpark
f2ebafcee8 Docs: Make Bootmagic and Command docs a little easier to read (#3499)
* Make Bootmagic and Command docs a little easier to read

* Sometimes Bootmagic/Command is default on

* "Escape" pipe character so it renders correctly
2018-07-29 08:42:51 -07:00
Brad
595f3cbe5b Added alternating led underglow pattern (#3498)
* added alternating led pattern

* added alternating with rgblight_config values

* removed my comments
2018-07-29 08:42:11 -07:00
Mikkel Jeppesen
f1513c3ad2 Keyboard: Let's Split fixes (#3511)
* Fixed pin for RGB

* Implemented drashnas fixes for filesize
2018-07-27 14:34:41 -07:00
Evan Travers
bd874b9577 Docs: Clarify "right" -> "right-handed" (#3507)
I couldn't understand this sentence at first owing to the confusion
between right meaning "correct," and right meaning "right-handed."
2018-07-26 18:07:24 -07:00
Bruno Fagundez
9fc7bb1f6a Docs: Fixed the link to the advanced keycodes wiki (#3505) 2018-07-26 17:37:24 -07:00
MechMerlin
573e1c09e7 Keyboard: Update KEYMAP to LAYOUT for ckeys obelus (#3495) 2018-07-26 14:34:38 -07:00
MechMerlin
4deb5de438 Keyboard: Hide JC65 directory in QMK Configurator (#3491)
To prevent people from picking the wrong version for their MCU
2018-07-26 14:32:02 -07:00
J.net
b6c5c4cf52 Keymap: jennetters iris keymap (#3488)
* jennetters iris keymap, re-write for improved readability.

* Update rules/config/keymap to follow correct makefile structure
2018-07-26 14:30:47 -07:00
J.net
e0d467dbab Keymap: jennetters fourier split 40% keymap (#3487)
* jennetters fourier keymap, tapdance declarations and reformatted keymap file for readbility

* Update rules and keymap to follow new makefile setup.

* Add #pragma once to config.h
2018-07-26 14:30:01 -07:00
Daniel Shields
449736c06d Keymap: Add LAYOUT_planck_grid to planck/dshields keymap. (#3484) 2018-07-26 14:29:12 -07:00
MakotoKurauchi
07e0558e9a Keyboard: Add HelixPico keyboard (#3502) 2018-07-26 14:26:02 -07:00
lucwastiaux
f2bf5a9a74 Keymap: Ergodox Dvorak 42 key layout changes (#3500)
* add SCREEN_NAV layer for copy/pasting within screen

* working readreg/paste macros

* working read reg / paste macros

* write log and tran patterns, and expand

* add ls -la shortcut, add tab on combined layer

* put delete word on the right pinky key on shell_nav layer

* add TAB on the right side, add reset key

* added Cloud9 macros

* add cloud9 shortcuts to atreus layout

* added BROWSER_CONTROL layer

* finalized browser control layer

* adding comment

* add browser control layer to atreus

* add flashing command line

* remove the tab on combined layer

* remove the tomouse

* remove mouse layer, change log/tran expand patterns, cleanups

* add dumptlog macro

* add "delete to home" shortcut

* fix conflict

* remove unneeded mouse layer

* add meh shortcuts on the browser_control layer

* add/modify some macros

* explain the various layers
2018-07-26 14:21:55 -07:00
MechMerlin
7a8c139d07 Keyboard: E6V2 Layout Fix (#3490)
* add yanfali's patch to get rid of the e6v2 directory in configurator

* fix matrix for 60_ansi
2018-07-25 20:12:15 -07:00
NeonSpork
49892272a0 Keymap: UT47:nordic - A couple of tweaks (#3489)
* Add files via upload

Added a nordic layout for UT47

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Add files via upload

* Update to readme and keymap files

* Update readme.md

Changed cover image

* Update readme.md

typo fix

* Delete config.h

* Delete keymap.c

* Delete readme.md

* Delete rules.mk

* Updated cover image in readme.md

Fixed typo in image of keymaps

* Update keymap.c

Changed backslash to forward slash in first function layer.

* Add files via upload

* Delete config.h

deleting files so I can upload to a folder with lower case name

* Delete keymap.c

deleting file so I can change to lower case name

* Delete readme.md

deleting file so I can change to lower case name

* Add files via upload

* Update keymap.c

Cleaned up definitions in beginning of file.

* Update keymap.c

forgot an include

* Update keymap.c

* Update readme.md

Updated picture of layout, link was wrong and pointed to an old/removed image.

* Update readme.md

Fixed error in link to keyboard layout editor

* Update keymap.c

More cleanup of the includes at beginning of file

* Update config.h

* Update keymap.c

Fixed typo: Volume Down and Volume Up on the Tab layer were switched.

* Update keymap.c

* Added a macro on the Tab layer for <kbd>Ctrl</kbd>+<kbd>Alt</kbd>+<kbd>Del</kbd>
* Added a macro on the Gaming layer for <kbd>Alt</kbd>+<kbd>Tab</kbd> (replaces prebious Backspace key)

* Update readme.md

Updated readme.md file to reflect changes to keymap.c in cover photo and KLE link.
(added short cuts for Ctr Alt Del and Alt Tab)
2018-07-25 20:11:38 -07:00
MechMerlin
723d338c62 Keyboard: E6V2 LE Improvements (#3486)
* fix for that stupid LED

* formatting changes and add firmware flashing warning to readmes

* update readme with more info

* add LAYOUT_60_ansi thanks to help from phlop

* add configurator support for 60_ansi

* add 60_ansi for community layout support
2018-07-25 12:18:36 -07:00
Len Trigg
0fa192091c redox: convert to use SPLIT_KEYBOARD feature (#3478) 2018-07-25 12:16:03 -07:00
Jacob Jerrell
4b5dcda126 Keymap: Bocaj Ergodox Updates (#3364)
* Bocaj Layout Revamp

* Pull in Upstream (#1)

* Various tweaks for some Input:Club build processes

* change KEYMAP to LAYOUT for all new keyboards made using this script

* Add support for rev3 of the Atom47 (#2672)

* Added support for rev3 of the Atom47

* Updated Atom47 readme's

* Fix redefine error on rev2 and add maartenwut's keymap

* Fix redefine error on LEdiodes keymap

* Add Nyquist keymap (#2692)

* nyquist

* danielhklein nyquist setup

* shift left controls

* remove readme

* cleanup before pr

* ready for pr

* Adds Phantom TKL support (#2696)

* Add an info.json to phantom keyboard

* Add layouts

 - KEYMAP_WINKEYLESS
 - KEYMAP_7BIT
 - KEYMAP_ISO
 - KEYMAP_ISO_WINKEYLESS

* Add key_counts

* Add 2 missing F-Row keys

* Add TKC1800 info.json

Created an info.json for the tkc1800.

* Clueboard 60 info.json

 - adds
   - LAYOUT_60_ansi
   - LAYOUT_60_iso
   - KEYMAP_AEK
   - KEYMAP
   - LAYOUT_60_ansi_split_bs_rshift

* Add the Speedo keyboard

* Fix KC60 info.json file (#2707)

* change KEYMAP to LAYOUT in all the KC60 files

* Redo the info.json file

* Small fixes to TKC1800

 - adjust F-row to use 0.25 spacing
 - split left shift
 - add key_count

* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)

* change diverge 3 KC_KEYMAP to LAYOUT

* Change KEYMAP to LAYOUT for handwired arrow pad

* change M10A to LAYOUT for m10-a

* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68

* change KC_KEYMAP to LAYOUT for nano

* Refactor to LAYOUT

* refactor to LAYOUT-ansi and LAYOUT_iso for s65

* LAYOUT conversions for lfkkeyboards

* missed a few renames

* mini1800 for lfkeyobards support of LAYOUT

* Improve state/chord handling and clean up namespace

Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.

Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)

A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.

Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.

The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.

There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.

* Pull information from config.h and rules.mk (#2711)

* Pull information from config.h and rules.mk

* Readd the kbd75 maintainer

* Remove obsolete info.json entries (#2712)

* Clean up some long-standing errors when populating the API (#2715)

* More Configurator Warning Fixes (#2716)

* mf68_ble did not have the correct .c and .h files

* Fix JC65 KEYMAP to LAYOUT

* Change KEYMAP to LAYOUT for s60_x

* Convert KEYMAP to LAYOUT for lets_split boards

* Convert KEYMAP to LAYOUT

* more fixes to keymap for iris

* convert KEYMAP to LAYOUT for levinson keyboard

* change losinggeneration's KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT for nyquist

* convert KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT for viterbi

* convert KEYMAP to LAYOUT

* convert KEYMAP and its subsidiries to the LAYOUT standard

* convert KEYMAP and its subsidiries to the new LAYOUT standard

* Normacos keymap for let's split keyboard (#2691)

* Cheers let's split keymap

* fixed typo on norman layer of cheers keymap for let's split

* fixed right handed mappings for home row

* cheers keymap for let's split redefinition

* updated Cheers keymap for let's split

* cheers keymap for let's split updated with some terminal macros

* renamed cheers let's split keymap to a more appropriate normacos

* updated normacos keymap doc / removed non functional keys

* reset let's split rules to default values

* added more spotlight search macros

* normalized keymap comments

* Moved numpad on lower layer

* hhkb jp personal keymap (#2698)

* Add JJ40 Cockpit personal keymap (#2713)

* Add JJ40 Cockpit keymap

* Fix lower layer symbols

* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)

* add readme to ktype keyboard

* add readme to m10a

* add readme to mini1800

* add readme to parent directory

* Revert "Pull in Upstream (#1)"

This reverts commit eeba0cec17.

* Updates to Bocaj Files

- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance

* Merge remote-tracking branch 'upstream/master'

* Updates to Bocaj

Added Game Layers, Removed Unused Macros

* Removed 'secrets.h'

* Updates to Bocaj

Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues

* Total revisioning of keymap and layout structure

* Missed readme.md file

* Bocaj - Permissive Hold setting enabled
2018-07-25 08:37:04 -07:00
Dylan Khor
c531dfb6a7 keymap: Update khord let's split keymap and add chocopad keymap (#3482)
* modifications to add mouse buttons 1-4 and misc

* Add khord chocopad keymap

* fix merge message
2018-07-25 08:30:17 -07:00
Stephen Tudor
4ac48a61a6 Keymap: Add smt keymap for TKC1800 (#3481) 2018-07-25 08:28:06 -07:00
Drashna Jaelre
4df6b7ba19 Fix for the Split Common I2C code's SCL_CLOCK issue (#3474)
* Fix the SLC_CLOCK setting for the Split Common code

Make the SCL_CLOCK setting configurable per board, since some use different settings
And change the Iris  to use 100000L instead of 400000L

* Add SCL_CLOCK variable to documentation

* Change SCL_CLOCK default to 100000L
2018-07-25 08:26:10 -07:00
NeonSpork
56ed2d495d keymap: UT47:nordic - fixed typo (#3477)
* Add files via upload

Added a nordic layout for UT47

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Add files via upload

* Update to readme and keymap files

* Update readme.md

Changed cover image

* Update readme.md

typo fix

* Delete config.h

* Delete keymap.c

* Delete readme.md

* Delete rules.mk

* Updated cover image in readme.md

Fixed typo in image of keymaps

* Update keymap.c

Changed backslash to forward slash in first function layer.

* Add files via upload

* Delete config.h

deleting files so I can upload to a folder with lower case name

* Delete keymap.c

deleting file so I can change to lower case name

* Delete readme.md

deleting file so I can change to lower case name

* Add files via upload

* Update keymap.c

Cleaned up definitions in beginning of file.

* Update keymap.c

forgot an include

* Update keymap.c

* Update readme.md

Updated picture of layout, link was wrong and pointed to an old/removed image.

* Update readme.md

Fixed error in link to keyboard layout editor

* Update keymap.c

More cleanup of the includes at beginning of file

* Update config.h

* Update keymap.c

Fixed typo: Volume Down and Volume Up on the Tab layer were switched.
2018-07-25 08:25:45 -07:00
Michael Pio
c14e297ad5 Keyboard: Add QC60 (#3472)
* Added initial files for QC60 prototype

* renamed all 'keymap' to 'layout'

* renamed layout macros to suggested naming convention of LAYOUT_macro_description

* replaced boilerplate

* removed rules.mk from keymap folders

* replaced 'qc60/rev1' with 'qc60/proto'

* replaced more boilerplate

* renamed DEFAULT_FOLDER to point at the correct folder

* updated readme
2018-07-25 08:18:36 -07:00
Lukas Klingsbo
9ce35e823b Keyboard: Base for the nicekey keyboard (#3475)
* Base for the nicekey keyboard

* Fixed formatting of readme
2018-07-23 16:13:11 -07:00
Xyverz
1225120b92 Keymap: Adjustments to my Ortho_4x12 layout configs (#3466)
* Rules for vitamins_included

Added a section to disable RGB underglow for the Let's Split
   Vitamins Included board.

* fixing ortho_4x12 configs
2018-07-23 12:23:44 -07:00
Kenneth Aloysius
f2bc70a264 ps2avrgb: fix incorrect avr ports specified (for numlock and capslock LEDs) (#3453)
* Add M6-A keymap

* Update XD60 keymap

* Update XD60 keymap readme

* Update JJ40 and Let's Split keymaps

* Add readme for M6-A

* Fix typo, update JJ40 README

* Update jj40 readme

* Cleanup jj40 keymap

* Revert Let's Split QWERTY layer to default before #2010

* Update numpad layers

* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer

* Keep ASCII art consistent with keymap

* Staryu: initial port

* Add personal keymap

* Added and updated READMEs

* Fix: default keymap for staryu

* Rudimentary backlight support.

* Enabled mousekeys for default keymap

* use QMK_KEYBOARD_H and LAYOUT

* Update readme.md for NIU mini: flash using avrdude

* Fix missing linebreaks for Staryu README

* Update readme.md

* Update PS2AVRGB boards with new matrix.c

* Update canoe matrix.c; untested

* Fix canoe.c for building (needs matrix_scan_user and matrix_init_user)

* Add personal Iris keymap

* Update keymap

* Update keymap

* Update keymap, disable backlighting and underglow

* Move PrintScreen button

* Add README

* Update personal keymaps

* Add INS key

* Limit USB max power consumption, change Fn to MENU

* Remove Numpad layer (easy to accidentally toggle)

* Fix backlighting for ps2avrgb

* Update comments to refer to actual pin naming

* Possible fix for xyverz ortho keymap: define RGBLED_NUM

* Make led_set_user in backlight.c overridable

* Add changes to address points raised in code review, untested (don't have build env right now)
2018-07-23 12:11:56 -07:00
noroadsleft
4e41812a67 Keyboard: Fix character encoding for kona_classic's info.json (#3473) 2018-07-23 12:02:45 -07:00
marksard
7e8d4be8ac Keymap: Refactor helix keymap based on changes to default keymap (#3469) 2018-07-23 11:44:55 -07:00
lebastaq
b5d9bee969 Keymap: Add software development oriented bepo layout to xd75 (#3451)
* added special keys

* formatting

* disabled autoshift

* updated readme to follow guidelines

* changed copyright

* minor fixes

* added changes requested

* update traditional bepo layout
2018-07-23 11:43:13 -07:00
NeonSpork
1775a3075e Keymap: UT47:nordic - Fixed error in picture link in readme file (#3452)
* Add files via upload

Added a nordic layout for UT47

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Add files via upload

* Update to readme and keymap files

* Update readme.md

Changed cover image

* Update readme.md

typo fix

* Delete config.h

* Delete keymap.c

* Delete readme.md

* Delete rules.mk

* Updated cover image in readme.md

Fixed typo in image of keymaps

* Update keymap.c

Changed backslash to forward slash in first function layer.

* Add files via upload

* Delete config.h

deleting files so I can upload to a folder with lower case name

* Delete keymap.c

deleting file so I can change to lower case name

* Delete readme.md

deleting file so I can change to lower case name

* Add files via upload

* Update keymap.c

Cleaned up definitions in beginning of file.

* Update keymap.c

forgot an include

* Update keymap.c

* Update readme.md

Updated picture of layout, link was wrong and pointed to an old/removed image.

* Update readme.md

Fixed error in link to keyboard layout editor

* Update keymap.c

More cleanup of the includes at beginning of file

* Update config.h
2018-07-22 13:41:39 -07:00
194 changed files with 6898 additions and 1819 deletions

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@@ -1,10 +1,10 @@
# Code Of Conduct
QMK strives to be an inclusive and tolerant community. We welcome participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
QMK strives to be an inclusive, tolerant, and welcoming community. We encourage participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
> “A gentle word turns away wrath, but a harsh word stirs up anger.
> “A gentle word turns away wrath, but a harsh word stirs up anger."
Our users, contributors, and collaborators are expected to treat each other with respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. Some examples of behavior we will not tolerate include, but is not limited to:
Our users, contributors, and collaborators are expected to treat each other with kindness and respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. While our goal is to be as accurate as possible, kindness and understanding are more valuable than correctness. Some examples of behavior we will not tolerate include, but is not limited to:
* The use of sexualized language or imagery
* Unwelcome advances, sexual or otherwise

View File

@@ -44,8 +44,8 @@
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet Shift](feature_space_cadet.md)
* [Space Cadet Shift Enter](feature_space_shift_cadet.md)
* [Space Cadet Shift](feature_space_cadet_shift.md)
* [Space Cadet Shift Enter](feature_space_cadet_shift_enter.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)

View File

@@ -44,8 +44,8 @@
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet Shift](feature_space_cadet.md)
* [Space Cadet Shift Enter](feature_space_shift_cadet.md)
* [Space Cadet Shift](feature_space_cadet_shift.md)
* [Space Cadet Shift Enter](feature_space_cadet_shift_enter.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)

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@@ -91,6 +91,8 @@ This is a C header file that is one of the first things included, and will persi
* key combination that allows the use of magic commands (useful for debugging)
* `#define USB_MAX_POWER_CONSUMPTION`
* sets the maximum power (in mA) over USB for the device (default: 500)
* `#define SCL_CLOCK 100000L`
* sets the SCL_CLOCK speed for split keyboards. The default is `100000L` but some boards can be set to `400000L`.
## Features That Can Be Disabled

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@@ -133,7 +133,7 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
?> Due to the way that keycodes are structured, any modifiers specified as part of `kc`, such as `LCTL()` or `KC_LPRN`, will only activate when held instead of tapped.
?> Additionally, if there is at least one right modifier, any other modifiers will turn into their right equivalents, so it is not possible to "mix and match" the two.
?> Additionally, if there is at least one right-handed modifier, any other modifiers in a chain of functions will turn into their right-handed equivalents, so it is not possible to "mix and match" the two.
# One Shot Keys

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@@ -1,10 +1,20 @@
# Backlighting
<!-- FIXME: Describe how backlighting works in QMK -->
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
## Backlight Keycodes
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
## Usage
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```make
BACKLIGHT_ENABLE = yes
```
You should then be able to use the keycodes below to change the backlight level.
## Keycodes
|Key |Description |
|---------|------------------------------------------|
@@ -16,24 +26,28 @@ These keycodes control the backlight. Most keyboards use this for single color i
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
Note that for backlight breathing, you need to have `#define BACKLIGHT_BREATHING` in your config.h.
## Caveats
## Configuration Options in `config.h`
This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
* `BACKLIGHT_PIN B7` defines the pin that controlls the LEDs. Unless you design your own keyboard, you don't need to set this.
* `BACKLIGHT_LEVELS 3` defines the number of brightness levels (maximum 15 excluding off).
* `BACKLIGHT_BREATHING` if defined, enables backlight breathing. Note that this is only available if `BACKLIGHT_PIN` is B5, B6 or B7.
* `BREATHING_PERIOD 6` defines the length of one backlight "breath" in seconds.
Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software implementation will be used, and backlight breathing will not be available. Currently the supported pins are `B5`, `B6`, `B7`, and `C6`.
## Notes on Implementation
## Configuration
To change the brightness when using pins B5, B6 or B7, the PWM (Pulse Width Modulation) functionality of the on-chip timer is used.
The timer is a counter that counts up to a certain TOP value (`0xFFFF` set in ICR1) before resetting to 0.
We also set an OCR1x register.
When the counter reaches the value stored in that register, the PWM pin drops to low.
The PWM pin is pulled high again when the counter resets to 0.
Therefore, OCR1x basically sets the duty cycle of the LEDs and as such the brightness where `0` is the darkest and `0xFFFF` the brightest setting.
To change the behaviour of the backlighting, `#define` these in your `config.h`:
To enable the breathing effect, we register an interrupt handler to be called whenever the counter resets (with `ISR(TIMER1_OVF_vect)`).
In this handler, which gets called roughly 244 times per second, we compute the desired brightness using a precomputed brightness curve.
To disable breathing, we can just disable the respective interrupt vector and reset the brightness to the desired level.
|Define |Default |Description |
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 15 excluding off) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if hardware PWM is used |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
## Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.

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@@ -1,89 +1,100 @@
# Bootmagic and Magic Keycodes
# Bootmagic
There are 3 separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality you access that functionality in different ways depending on how your keyboard is configured.
There are three separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality, it is accessed in different ways depending on how your keyboard is configured.
Bootmagic is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command you hold down the bootmagic key (`KC_SPACE` on most keyboards) and one or more command keys.
**Bootmagic** is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command, hold down the Bootmagic key and one or more command keys.
Bootmagic Keycodes allow you to access the Bootmagic functionality after your keyboard has initialized. To use Bootmagic Keycodes you assign keycodes starting with `MAGIC_`, much in the same way you define any other key.
**Bootmagic Keycodes** are prefixed with `MAGIC_`, and allow you to access the Bootmagic functionality *after* your keyboard has initialized. To use the keycodes, assign them to your keymap as you would any other keycode.
Command is a feature that allows you to control different aspects of your keyboard. Command used to be called Magic. Command is typically accessed by holding Left and Right Shift at the same time, although that can be customized. While it shares some functionality with Bootmagic it also allows you to access functionality that Bootmagic does not. For more information see the [Command](feature_command.md) documentation page.
**Command**, formerly known as **Magic**, is another feature that allows you to control different aspects of your keyboard. While it shares some functionality with Bootmagic, it also allows you to do things that Bootmagic does not, such as printing version information to the console. For more information, see [Command](feature_command.md).
## Enabling Bootmagic
On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with:
Bootmagic is disabled by default. To use Bootmagic you need to enable it in your `rules.mk` file:
```make
BOOTMAGIC_ENABLE = yes
```
BOOTMAGIC_ENABLE = yes
## Hotkeys
## Bootmagic Hotkeys and Keycodes
Hold down the Bootmagic key (Space by default) and the desired hotkey while plugging in your keyboard. For example, holding Space+`B` should cause it to enter the bootloader.
This table describes the default Hotkeys for Bootmagic and the Keycodes for Magic. These may be overriden at the Keyboard or Keymap level. Some functionality is not available in both methods.
|Hotkey |Description |
|------------------|---------------------------------------------|
|Escape |Ignore Bootmagic configuration in EEPROM |
|`B` |Enter the bootloader |
|`D` |Toggle debugging over serial |
|`X` |Toggle key matrix debugging |
|`K` |Toggle keyboard debugging |
|`M` |Toggle mouse debugging |
|Backspace |Clear the EEPROM |
|Caps Lock |Toggle treating Caps Lock as Left Control |
|Left Control |Toggle swapping Caps Lock and Left Control |
|Left Alt |Toggle swapping Left Alt and Left GUI |
|Right Alt |Toggle swapping Right Alt and Right GUI |
|Left GUI |Toggle the GUI keys (useful when gaming) |
|<code>&#96;</code>|Toggle swapping <code>&#96;</code> and Escape|
|`\` |Toggle swapping `\` and Backspace |
|`N` |Toggle N-Key Rollover (NKRO) |
|`0` |Make layer 0 the default layer |
|`1` |Make layer 1 the default layer |
|`2` |Make layer 2 the default layer |
|`3` |Make layer 3 the default layer |
|`4` |Make layer 4 the default layer |
|`5` |Make layer 5 the default layer |
|`6` |Make layer 6 the default layer |
|`7` |Make layer 7 the default layer |
To use the Hotkey hold down `BOOTMAGIC_KEY_SALT` (`KC_SPACE` by default) and the Hotkey while plugging in your keyboard. To use the Keycode assign that keycode to a layer. For example, if you hold down Space+B while plugging in most keyboards, you will enter bootloader mode.
## Keycodes
|Hotkey |Keycode |Description |
|-----------|----------------------------------|--------------------------------------------------------|
|`ESC` | |Skip bootmagic and saved eeprom configuration |
|`B` |`RESET` |Enter bootloader instead of firmware |
|`D` |`DEBUG` |Enable debugging (writes messages to serial) |
|`X` | |Enable matrix debugging |
|`K` | |Enable keyboard debugging |
|`M` | |Enable mouse debugging |
|`BACKSPACE`| |Clear the saved settings from flash |
|`CAPSLOCK` |`MAGIC_CAPSLOCK_TO_CONTROL` |Treat `Capslock` as `Control` |
| |`MAGIC_UNCAPSLOCK_TO_CONTROL` |Stop treating CapsLock as Control |
|`LCTRL` |`MAGIC_SWAP_CONTROL_CAPSLOCK` |Swap `Control` and `Capslock` |
| |`MAGIC_UNSWAP_CONTROL_CAPSLOCK` |Unswap Left Control and Caps Lock |
| |`MAGIC_SWAP_ALT_GUI` |Swap Alt and GUI on both sides |
| |`MAGIC_UNSWAP_ALT_GUI` |Unswap Left Alt and GUI |
|`LALT` |`MAGIC_SWAP_LALT_LGUI` |Swap Left `Alt` and `GUI`, e.g. for OSX Opt and Cmd |
| |`MAGIC_UNSWAP_LALT_LGUI` |Unswap Left Alt and GUI |
|`RALT` |`MAGIC_SWAP_RALT_RGUI` |Swap Right `Alt` and `GUI` |
| |`MAGIC_UNSWAP_RALT_RGUI` |Unswap Right Alt and GUI |
|`LGUI` |`MAGIC_NO_GUI` |Disable GUI key - e.g. disable Windows key during gaming|
| |`MAGIC_UNNO_GUI` |Enable the GUI key |
|`GRAVE` |`MAGIC_SWAP_GRAVE_ESC` |Swap `\`~` and `ESC` |
| |`MAGIC_UNSWAP_GRAVE_ESC` |Unswap `\`~` and Escape |
|`BACKSLASH`|`MAGIC_SWAP_BACKSLASH_BACKSPACE` |Swap Blackslash and Backspace |
| |`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Unswap Backslash and Backspace |
|`N` |`MAGIC_HOST_NKRO` |Force N-Key Rollover (NKRO) on |
| |`MAGIC_UNHOST_NKRO` |Force NKRO off |
| |`MAGIC_TOGGLE_NKRO` |Toggle NKRO on or off |
|`0` |`DF(0)` |Make Layer 0 the default layer at bootup |
|`1` |`DF(1)` |Make Layer 1 the default layer at bootup |
|`2` |`DF(2)` |Make Layer 2 the default layer at bootup |
|`3` |`DF(3)` |Make Layer 3 the default layer at bootup |
|`4` |`DF(4)` |Make Layer 4 the default layer at bootup |
|`5` |`DF(5)` |Make Layer 5 the default layer at bootup |
|`6` |`DF(6)` |Make Layer 6 the default layer at bootup |
|`7` |`DF(7)` |Make Layer 7 the default layer at bootup |
|Keycode |Aliases |Description |
|----------------------------------|---------|------------------------------------------|
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Left Control |
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating Caps Lock as Left Control |
|`MAGIC_HOST_NKRO` | |Force N-Key Rollover (NKRO) on |
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
|`MAGIC_NO_GUI` | |Disable the GUI keys (useful when gaming) |
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Left Alt and Left GUI |
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Left Control and Caps Lock |
|`MAGIC_SWAP_GRAVE_ESC` | |Swap <code>&#96;</code> and Escape |
|`MAGIC_UNSWAP_GRAVE_ESC` | |Unswap <code>&#96;</code> and Escape |
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and Left GUI |
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and Left GUI |
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and Right GUI |
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and Right GUI |
## Bootmagic Configuration
## Configuration
When setting up your keyboard and/or keymap there are a number of `#define`s that control the behavior of Bootmagic. To use these put them in your `config.h`, either at the keyboard or keymap level.
If you would like to change the hotkey assignments for Bootmagic, `#define` these in your `config.h` at either the keyboard or keymap level.
|Define |Default|Description |
|-------|-------|------------|
|`BOOTMAGIC_KEY_SALT`|`KC_SPACE`|The key to hold down to trigger Bootmagic during initialization.|
|`BOOTMAGIC_KEY_SKIP`|`KC_ESC`|The Hotkey to ignore saved eeprom configuration.|
|`BOOTMAGIC_KEY_EEPROM_CLEAR`|`KC_BSPACE`|The hotkey to clear the saved eeprom configuration.|
|`BOOTMAGIC_KEY_BOOTLOADER`|`KC_B`|The hotkey to enter the bootloader.|
|`BOOTMAGIC_KEY_DEBUG_ENABLE`|`KC_D`|The hotkey to enable debug mode.|
|`BOOTMAGIC_KEY_DEBUG_MATRIX`|`KC_X`|The hotkey to enable matrix debugging mode.|
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD`|`KC_K`|The hotkey to enable keyboard debugging mode.|
|`BOOTMAGIC_KEY_DEBUG_MOUSE`|`KC_M`|The hotkey to enable mouse debugging mode.|
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK`|`KC_LCTRL`||
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL`|`KC_CAPSLOCK`||
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI`|`KC_LALT`||
|`BOOTMAGIC_KEY_SWAP_RALT_RGUI`|`KC_RALT`||
|`BOOTMAGIC_KEY_NO_GUI`|`KC_LGUI`||
|`BOOTMAGIC_KEY_SWAP_GRAVE_ESC`|`KC_GRAVE`||
|`BOOTMAGIC_KEY_SWAP_BACKSLASH_BACKSPACE`|`KC_BSLASH`||
|`BOOTMAGIC_HOST_NKRO`|`KC_N`||
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0`|`KC_0`|Hotkey to set Layer 0 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1`|`KC_1`|Hotkey to set Layer 1 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2`|`KC_2`|Hotkey to set Layer 2 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3`|`KC_3`|Hotkey to set Layer 3 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4`|`KC_4`|Hotkey to set Layer 4 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5`|`KC_5`|Hotkey to set Layer 5 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6`|`KC_6`|Hotkey to set Layer 6 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7`|`KC_7`|Hotkey to set Layer 7 as the default layer|
|Define |Default |Description |
|----------------------------------------|-------------|---------------------------------------------------|
|`BOOTMAGIC_KEY_SALT` |`KC_SPACE` |The Bootmagic key |
|`BOOTMAGIC_KEY_SKIP` |`KC_ESC` |Ignore Bootmagic configuration in EEPROM |
|`BOOTMAGIC_KEY_EEPROM_CLEAR` |`KC_BSPACE` |Clear the EEPROM configuration |
|`BOOTMAGIC_KEY_BOOTLOADER` |`KC_B` |Enter the bootloader |
|`BOOTMAGIC_KEY_DEBUG_ENABLE` |`KC_D` |Toggle debugging over serial |
|`BOOTMAGIC_KEY_DEBUG_MATRIX` |`KC_X` |Toggle matrix debugging |
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD` |`KC_K` |Toggle keyboard debugging |
|`BOOTMAGIC_KEY_DEBUG_MOUSE` |`KC_M` |Toggle mouse debugging |
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK` |`KC_LCTRL` |Swap Left Control and Caps Lock |
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL` |`KC_CAPSLOCK`|Toggle treating Caps Lock as Left Control |
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI` |`KC_LALT` |Toggle swapping Left Alt and Left GUI (for macOS) |
|`BOOTMAGIC_KEY_SWAP_RALT_RGUI` |`KC_RALT` |Toggle swapping Right Alt and Right GUI (for macOS)|
|`BOOTMAGIC_KEY_NO_GUI` |`KC_LGUI` |Toggle the GUI keys (useful when gaming) |
|`BOOTMAGIC_KEY_SWAP_GRAVE_ESC` |`KC_GRAVE` |Toggle swapping <code>&#96;</code> and Escape |
|`BOOTMAGIC_KEY_SWAP_BACKSLASH_BACKSPACE`|`KC_BSLASH` |Toggle swapping `\` and Backspace |
|`BOOTMAGIC_HOST_NKRO` |`KC_N` |Toggle N-Key Rollover (NKRO) |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0` |`KC_0` |Make layer 0 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1` |`KC_1` |Make layer 1 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2` |`KC_2` |Make layer 2 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3` |`KC_3` |Make layer 3 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4` |`KC_4` |Make layer 4 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5` |`KC_5` |Make layer 5 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6` |`KC_6` |Make layer 6 the default layer |
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7` |`KC_7` |Make layer 7 the default layer |

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@@ -1,52 +1,50 @@
# Command (Formerly known as Magic)
# Command
Command is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md). Whenever possible we encourage you to use that functionality instead of Command.
Command, formerly known as Magic, is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md#keycodes). Wherever possible we encourage you to use that feature instead of Command.
## Enabling Command
On some keyboards Command is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk`:
By default Command is disabled. You can enable it in your `rules.mk` file:
COMMAND_ENABLE = yes
```make
COMMAND_ENABLE = yes
```
## Usage
To use Command you hold down the key combination defined by `IS_COMMAND`. By default that combination is both shift keys. While holding the key combination press the key corresponding to the command you want.
For example, to write the current QMK version to the QMK Toolbox console, you can press `Left Shift`+`Right Shift`+`V`.
To use Command, hold down the key combination defined by the `IS_COMMAND()` macro. By default this is Left Shift+Right Shift. Then, press the key corresponding to the command you want. For example, to output the current QMK version to the QMK Toolbox console, press Left Shift+Right Shift+`V`.
## Configuration
The following values can be defined in `config.h` to control the behavior of Command.
If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|Define |Default | Description |
|-------|--------|-------------|
|`IS_COMMAND()` |`(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))`|Key combination to activate Command|
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Do layer switching with Function row|
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Do layer switching with number keys.|
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Do layer switching with custom keys (`MAGIC_KEY_LAYER0..9` below.)|
|`MAGIC_KEY_HELP1` |`H` |Show help.|
|`MAGIC_KEY_HELP2` |`SLASH` |Show help.|
|`MAGIC_KEY_DEBUG` |`D` |Turn on debug mode.|
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Turn on matrix debugging.|
|`MAGIC_KEY_DEBUG_KBD` |`K` |Turn on keyboard debugging.|
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Turn on mouse debugging.|
|`MAGIC_KEY_VERSION` |`V` |Write the QMK version to the console|
|`MAGIC_KEY_STATUS` |`S` |Show the current keyboard status|
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command Console|
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Alternate access to layer 0|
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Alternate access to layer 0|
|`MAGIC_KEY_LAYER0` |`0` |Change default layer to 0|
|`MAGIC_KEY_LAYER1` |`1` |Change default layer to 1|
|`MAGIC_KEY_LAYER2` |`2` |Change default layer to 2|
|`MAGIC_KEY_LAYER3` |`3` |Change default layer to 3|
|`MAGIC_KEY_LAYER4` |`4` |Change default layer to 4|
|`MAGIC_KEY_LAYER5` |`5` |Change default layer to 5|
|`MAGIC_KEY_LAYER6` |`6` |Change default layer to 6|
|`MAGIC_KEY_LAYER7` |`7` |Change default layer to 7|
|`MAGIC_KEY_LAYER8` |`8` |Change default layer to 8|
|`MAGIC_KEY_LAYER9` |`9` |Change default layer to 9|
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Exit keyboard and enter bootloader|
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed|
|`MAGIC_KEY_EEPROM` |`E` |Erase EEPROM settings|
|`MAGIC_KEY_NKRO` |`N` |Toggle NKRO on/off|
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping on/off|
|Define |Default |Description |
|------------------------------------|--------------------------------------------------------------------------------------|------------------------------------------------|
|`IS_COMMAND()` |<code>(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) &#124; MOD_BIT(KC_RSHIFT)))</code>|The key combination to activate Command |
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|`MAGIC_KEY_HELP1` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP2` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Enter the bootloader |
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|`MAGIC_KEY_EEPROM` |`E` |Clear the EEPROM |
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |

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@@ -4,10 +4,10 @@ QMK supports temporary macros created on the fly. We call these Dynamic Macros.
You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
To enable them, first add a new element to the end of your `keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c
enum planck_keycodes {
enum keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
@@ -20,7 +20,7 @@ enum planck_keycodes {
};
```
It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it, include the `dynamic_macro.h` header:

View File

@@ -1,17 +1,24 @@
# Grave Escape
Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) on the same key as Escape. When `KC_GESC` is used it will act as `KC_ESC`, unless Shift or GUI is pressed, in which case it will act as `KC_GRAVE`.
If you're using a 60% keyboard, or any other layout with no F-row, you will have noticed that there is no dedicated Escape key. Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) with Escape.
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. When pressed it will behave like `KC_ESC`, but with Shift or GUI held it will send `KC_GRAVE`.
## Keycodes
|Key |Aliases |Description |
|---------|-----------|------------------------------------------------------------------|
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held|
There are several possible key combinations this will break, among them Ctrl+Shift+Esc on Windows and Cmd+Opt+Esc on macOS. You can use these options in your `config.h` to work around this:
## Configuration
| Option | Description |
|--------|-------------|
| `GRAVE_ESC_ALT_OVERRIDE` | Always send Escape if Alt is pressed. |
| `GRAVE_ESC_CTRL_OVERRIDE` | Always send Escape if Ctrl is pressed. |
| `GRAVE_ESC_GUI_OVERRIDE` | Always send Escape if GUI is pressed. |
| `GRAVE_ESC_SHIFT_OVERRIDE` | Always send Escape if SHIFT is pressed. |
There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
|Define |Description |
|--------------------------|-----------------------------------------|
|`GRAVE_ESC_ALT_OVERRIDE` |Always send Escape if Alt is pressed |
|`GRAVE_ESC_CTRL_OVERRIDE` |Always send Escape if Control is pressed |
|`GRAVE_ESC_GUI_OVERRIDE` |Always send Escape if GUI is pressed |
|`GRAVE_ESC_SHIFT_OVERRIDE`|Always send Escape if Shift is pressed |

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@@ -1,11 +1,22 @@
## Key Lock: Holding Down Keys for You
# Key Lock
Sometimes, you need to hold down a specific key for a long period of time. Whether this is while typing in ALL CAPS, or playing a video game that hasn't implemented auto-run, Key Lock is here to help. Key Lock adds a new keycode, `KC_LOCK`, that will hold down the next key you hit for you. The key is released when you hit it again. Here's an example: let's say you need to type in all caps for a few sentences. You hit KC_LOCK, and then shift. Now, shift will be considered held until you hit it again. You can think of key lock as caps lock, but supercharged.
Sometimes you may find yourself needing to hold down a specific key for a long period of time. Key Lock holds down the next key you press for you. Press it again, and it will be released.
Here's how to use it:
Let's say you need to type in ALL CAPS for a few sentences. Hit `KC_LOCK`, and then Shift. Now, Shift will be considered held until you tap it again. You can think of Key Lock as Caps Lock, but supercharged.
1. Pick a key on your keyboard. This will be the key lock key. Assign it the keycode `KC_LOCK`. This will be a single-action key: you won't be able to use it for anything else.
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
## Usage
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held. If it's not, then it can't be.
First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Then pick a key in your keymap and assign it the keycode `KC_LOCK`.
## Keycodes
|Keycode |Description |
|---------|--------------------------------------------------------------|
|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again|
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.

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@@ -1,24 +0,0 @@
## Space Cadet Shift: The Future, Built In
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds.
To use it, use `KC_LSPO` (Left Shift, Parenthesis Open) for your left Shift on your keymap, and `KC_RSPC` (Right Shift, Parenthesis Close) for your right Shift.
It's defaulted to work on US keyboards, but if your layout uses different keys for parenthesis, you can define those in your `config.h` like this:
#define LSPO_KEY KC_9
#define RSPC_KEY KC_0
You can also choose between different rollover behaviors of the shift keys by defining:
#define DISABLE_SPACE_CADET_ROLLOVER
in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released.
The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.

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@@ -0,0 +1,33 @@
# Space Cadet Shift: The Future, Built In
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds.
## Usage
Replace the Left Shift key in your keymap with `KC_LSPO` (Left Shift, Parenthesis Open), and Right Shift with `KC_RSPC` (Right Shift, Parenthesis Close).
## Keycodes
|Keycode |Description |
|---------|--------------------------------------|
|`KC_LSPO`|Left Shift when held, `(` when tapped |
|`KC_RSPC`|Right Shift when held, `)` when tapped|
## Caveats
Space Cadet's functionality can conflict with the default Command functionality when both Shift keys are held at the same time. Make sure that Command is disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
## Configuration
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`.
You can also disable the rollover, allowing you to use the opposite Shift key to cancel the Space Cadet state in the event of an erroneous press, instead of emitting a pair of parentheses when the keys are released.
|Define |Default |Description |
|------------------------------|-------------|------------------------------------------------------------|
|`LSPO_KEY` |`KC_9` |The keycode to send when Left Shift is tapped |
|`RSPC_KEY` |`KC_0` |The keycode to send when Right Shift is tapped |
|`DISABLE_SPACE_CADET_ROLLOVER`|*Not defined*|If defined, use the opposite Shift key to cancel Space Cadet|

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@@ -0,0 +1,31 @@
# Space Cadet Shift Enter
Based on the [Space Cadet Shift](feature_space_cadet_shift.md) feature. Tap the Shift key on its own, and it behaves like Enter. When held, the Shift functions as normal.
## Usage
Replace any Shift key in your keymap with `KC_SFTENT` (Shift, Enter), and you're done.
## Keycodes
|Keycode |Description |
|-----------|----------------------------------------|
|`KC_SFTENT`|Right Shift when held, Enter when tapped|
## Caveats
As with Space Cadet Shift, this feature may conflict with Command, so it should be disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
This feature also uses the same timers as Space Cadet Shift, so using them in tandem may produce strange results.
## Configuration
By default Space Cadet assumes a US ANSI layout, but if you'd like to use a different key for Enter, you can redefine it in your `config.h`:
|Define |Default |Description |
|------------|--------|------------------------------------------------|
|`SFTENT_KEY`|`KC_ENT`|The keycode to send when the Shift key is tapped|

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@@ -1,26 +0,0 @@
## Space Cadet Shift Enter: The future, built in
Based on the Space Cadet Shift by Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/)
Essentially, you hit the Shift on its own, and it acts as the enter key. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. This solution works better than using a macro since the timers defined in quantum allow us to tell when another key is pressed, rather than just having a janky timer than results in accidental endlines.
To use it, use `KC_SFTENT` (Shift, Enter) for any Shift on your keymap.
It's defaulted to work on US keyboards, but if you'd like to use a different key for Enter, you can define those in your `config.h` like this:
#define SFTENT_KEY KC_ENT
The only other thing you're going to want to do is create a `rules.mk` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.
PLEASE NOTE: this feature uses the same timers as the Space Cadet Shift feature, so using them in tandem may produce unwanted results.

View File

@@ -196,22 +196,20 @@ SRC += your_name.c
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
### In `/qmk_firmware/users/<your_name>/<you_name>.h`
### In `/qmk_firmware/users/<your_name>/<your_name>.h`
You will need a few things in this file:
```c
#ifndef YOUR_NAME
#define YOUR_NAME
#pragma once
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
typedef struct {
bool is_press_action;
int state;
} xtap;
} tap;
enum {
SINGLE_TAP = 1,
@@ -225,9 +223,9 @@ enum {
//Tap dance enums
enum {
CTL_X = 0,
SOME_OTHER_DANCE
}
X_CTL = 0,
SOME_OTHER_DANCE
};
int cur_dance (qk_tap_dance_state_t *state);
@@ -241,7 +239,7 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data);
And then in your user's `.c` file you implement the functions above:
```c
#include "gordon.h"
#include "<your_name>.h"
#include "quantum.h"
#include "action.h"
#include "process_keycode/process_tap_dance.h"
@@ -335,4 +333,4 @@ qk_tap_dance_action_t tap_dance_actions[] = {
};
```
And then simply use TD(X_CTL) anywhere in your keymap.
And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.

View File

@@ -19,7 +19,7 @@ QMK has a staggering number of features for building your keyboard. It can take
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Space Cadet](feature_space_cadet_shift.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.

View File

@@ -269,7 +269,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`OUT_BT` |Bluetooth only |
## [Layer Switching](feature_advanced_keycodes.md# Switching and Toggling Layers)
## [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
|Key |Description |
|-----------------|---------------------------------------------------------------------|

View File

@@ -34,7 +34,7 @@
},
{
"from": "space_cadet_shift.html",
"to": "feature_space_cadet.html"
"to": "feature_space_cadet_shift.html"
},
{
"from": "tap_dance.html",

View File

@@ -133,7 +133,7 @@ A 1 byte number that is sent as part of a HID report over USB that represents a
## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
* [Space Cadet Shift Documentation](feature_space_cadet.md)
* [Space Cadet Shift Documentation](feature_space_cadet_shift.md)
## Tap
Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once.

View File

@@ -5,15 +5,9 @@
#define BASE 0
#define KEYNAV 1
#define KEYSEL 2
#define MOUSE 3
#define COMBINED 4
#define BROWSER_CONTROL 5
#define COMBINED 3
#define BROWSER_CONTROL 4
// macros
#define MOUSE_TOGGLE 1
#define MOUSE_LOCK 2
static bool mouse_lock = false;
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
@@ -63,18 +57,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TILD, KC_GRAVE, KC_CIRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_PIPE, KC_BSLS
),
[MOUSE] = LAYOUT(
KC_TRNS, KC_PGUP, KC_MS_WH_UP, KC_UP, KC_TRNS, KC_UP, KC_HOME, KC_MS_U, KC_END, KC_MS_WH_UP,
KC_MS_ACCEL0, KC_PGDN, KC_MS_WH_DOWN, KC_DOWN, KC_TRNS, KC_DOWN, KC_MS_L, KC_MS_D, KC_MS_R, KC_MS_WH_DOWN,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MEH(KC_X), MEH(KC_Y), MEH(KC_Z), KC_F5, RCTL(KC_W),
KC_TRNS, M(MOUSE_LOCK), KC_TRNS, KC_MS_ACCEL0, KC_TRNS, KC_BTN3, KC_BTN1, KC_BTN2, RSFT(RCTL(KC_TAB)), RCTL(KC_TAB), RCTL(KC_T), LALT(KC_LEFT)
),
[BROWSER_CONTROL] = LAYOUT(
KC_TRNS, KC_BTN3, KC_MS_U, KC_BTN1, KC_BTN2, KC_UP, KC_PGUP, KC_PGDN, KC_MS_WH_UP, KC_TRNS,
KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_DOWN, RSFT(RCTL(KC_TAB)), RCTL(KC_TAB), KC_MS_WH_DOWN, LALT(KC_LEFT),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RCTL(KC_1), RCTL(KC_9), KC_F6, KC_F5,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RCTL(KC_W), RCTL(KC_T), RSFT(RCTL(KC_TAB)), KC_TRNS, KC_TRNS, KC_TRNS
MEH(KC_0), KC_BTN3, KC_MS_U, KC_BTN1, KC_BTN2, KC_UP, KC_PGUP, KC_PGDN, KC_MS_WH_UP, MEH(KC_9),
MEH(KC_1), KC_MS_L, KC_MS_D, KC_MS_R, MEH(KC_6), KC_DOWN, RSFT(RCTL(KC_TAB)), RCTL(KC_TAB), KC_MS_WH_DOWN, LALT(KC_LEFT),
MEH(KC_2), MEH(KC_3), MEH(KC_4), MEH(KC_5), MEH(KC_7), MEH(KC_8), RCTL(KC_1), RCTL(KC_9), KC_F6, KC_F5,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RCTL(KC_W), RCTL(KC_T), RSFT(RCTL(KC_TAB)), KC_TRNS, KC_TRNS, KC_TRNS
),
};
@@ -116,30 +103,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case MOUSE_TOGGLE:
if (record->event.pressed) {
layer_on(MOUSE);
} else {
if(!mouse_lock)
layer_off(MOUSE);
}
break;
case MOUSE_LOCK:
if (record->event.pressed)
{
if(mouse_lock)
{
mouse_lock = false;
layer_off(MOUSE);
}
else
mouse_lock = true;
}
break;
}
return MACRO_NONE;
};

View File

@@ -0,0 +1,6 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#endif

View File

@@ -0,0 +1,104 @@
#include "chocopad.h"
#define _BASE 0
#define _FN1 1
#define _FN2 2
// Fillers to make layering more clear
#define KC_ KC_TRNS
#define KC_XX KC_NO
#define KC_L1 LT(1, KC_P0)
#define KC_L2 LT(2, KC_SPC)
#define KC_RST RESET
#define KC_BSTP BL_STEP
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
#define KC_MAC1 ADMIN
#define KC_MAC2 SMSPC
#define KC_M192 M192
#define KC_M255 M255
enum custom_keycodes {
NUMPAD = SAFE_RANGE,
ADMIN,
SMSPC,
M192,
M255
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = KC_KEYMAP(
//,----+----+----+----.
P7 , P8 , P9 ,BSPC,
//|----+----+----+----|
P4 , P5 , P6 ,TAB ,
//|----+----+----+----|
P1 , P2 , P3 ,PENT,
//|----+----+----+----|
L1 , L2 ,PDOT,PSLS
//`----+----+----+----'
),
[_FN1] = KC_KEYMAP(
//,----+----+----+----.
ESC ,MAC1,MAC2,DEL ,
//|----+----+----+----|
LEFT,DOWN, UP ,RGHT,
//|----+----+----+----|
M192,M255, XX , XX ,
//|----+----+----+----|
, XX , , XX
//`----+----+----+----'
),
[_FN2] = KC_KEYMAP(
//,----+----+----+----.
RST , XX , XX , XX ,
//|----+----+----+----|
RTOG,RHUI,RSAI,RVAI,
//|----+----+----+----|
RMOD,RHUD,RSAD,RVAD,
//|----+----+----+----|
BSTP, , XX , XX
//`----+----+----+----'
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case ADMIN:
if (record->event.pressed) {
SEND_STRING("Administrator");
}
return false;
break;
case SMSPC:
if (record->event.pressed) {
SEND_STRING("Simspace1!");
}
return false;
break;
case M192:
if (record->event.pressed) {
SEND_STRING("192.168.");
}
return false;
break;
case M255:
if (record->event.pressed) {
SEND_STRING("255");
}
return false;
break;
}
return true;
};

View File

@@ -0,0 +1,5 @@
RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -18,7 +18,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | |
* `---------------------- '
*/
[0] = KEYMAP( /* LAYER SELECT */
[0] = LAYOUT( /* LAYER SELECT */
KC_TRNS, KC_TRNS, KC_TRNS, RESET, \
TO(4), KC_TRNS, KC_TRNS, KC_TRNS, \
TO(1), TO(2), TO(3), KC_TRNS, \
@@ -35,7 +35,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | 0 | . | / | = |
* `---------------------- '
*/
[1] = KEYMAP( /* NUMPAD */
[1] = LAYOUT( /* NUMPAD */
KC_P7, KC_P8, KC_P9, KC_PAST, \
KC_P4, KC_P5, KC_P6, KC_PMNS, \
KC_P1, KC_P2, KC_P3, KC_PPLS, \
@@ -52,7 +52,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | |
* `---------------------- '
*/
[5] = KEYMAP( /* NUMPAD SUPPLEMENT */
[5] = LAYOUT( /* NUMPAD SUPPLEMENT */
KC_NLCK, KC_TRNS, KC_TRNS, TO(0), \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
@@ -69,7 +69,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |LEFT |DOWN |RIGHT|ENTER|
* `---------------------- '
*/
[2] = KEYMAP( /* NAV CLUSTER */
[2] = LAYOUT( /* NAV CLUSTER */
KC_INS, KC_PGUP, KC_TAB, KC_PSCR, \
KC_DEL, KC_PGDN, KC_VOLD, KC_VOLU, \
KC_HOME, KC_UP, KC_END, TO(0), \
@@ -86,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |CTRL | C | R |SPACE|
* `---------------------- '
*/
[3] = KEYMAP( /* GAMING */
[3] = LAYOUT( /* GAMING */
LT(4, KC_ESC), KC_1, KC_2, KC_3, \
KC_TAB, KC_Q, KC_W, KC_E, \
KC_LSFT, KC_A, KC_S, KC_D, \
@@ -103,7 +103,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |TOGGL|MODE | | |
* `---------------------- '
*/
[4] = KEYMAP( /* NUMPAD SUPPLEMENT */
[4] = LAYOUT( /* NUMPAD SUPPLEMENT */
KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, \

View File

@@ -7,7 +7,7 @@
// The following is an example using the Planck MIT layout
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
#define LAYOUT( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \

View File

@@ -20,19 +20,13 @@
enum contra_layers {
_QWERTZ,
_FUNC,
_NUMPAD,
_NUMROW
};
#define KC_I3 LM(_NUMROW, MOD_LALT)
#define KC_NR MO(_NUMROW)
#define NR_L3 SAFE_RANGE
#define FUN MO(_FUNC)
#define NPK TT(_NUMPAD)
//#define SPEC_S LM(_NUMROW, (KC_LSFT))
//#define SPEC_L3 LM(_NUMROW, (DE_ALGR))
enum custom_keycodes {
SPEC_S = SAFE_RANGE,
SPEC_L3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -44,21 +38,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Sup | Alt | NumP | Spec | Space | Sp_A | Fun | Left | Down | Right|
* | Ctrl | Sup | Alt | i3 | NumR | Space | Spec | Fun | Left | Down | Right|
* `-----------------------------------------------------------------------------------'
*/
[_QWERTZ] = {
{KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, NPK, SPEC_S, KC_SPC, KC_SPC, SPEC_L3, FUN, KC_LEFT, KC_DOWN, KC_RGHT}
{KC_LCTL, KC_LGUI, KC_LALT, KC_I3, KC_NR, KC_SPC, KC_SPC, NR_L3, FUN, KC_LEFT, KC_DOWN, KC_RGHT}
},
/* Function layer
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | Ü | | Ö | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Lock | Ä | | | | | | RGBS | RGBB | RGBS | | |
* | Lock | Ä | ß | | | | | RGBS | RGBB | RGBS | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -67,7 +61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_FUNC] = {
{_______, _______, _______, _______, _______, _______, _______, DE_UE, _______, DE_OE, _______, KC_DEL },
{KC_LOCK, DE_AE, _______, _______, _______, _______, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
{KC_LOCK, DE_AE, DE_SS, _______, _______, _______, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
{_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
},
@@ -76,51 +70,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ß |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* | | | | | | | | | | | #' | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | ><| | | | | | | | | | _ - | |
* | | <> | | | | | | | | | | -_ | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | ---- | ---- | | | ---- | ---- | | | |
* `-----------------------------------------------------------------------------------'
*/
[_NUMROW] = {
{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS },
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
{_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
},
/* Numpad layer
* ,-----------------------------------------------------------------------------------.
* | | + | 7 | 8 | 9 | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | - | 4 | 5 | 6 | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | * | 1 | 2 | 3 | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | / | 0 | ---- | ---- | | | ---- | ---- | | | |
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = {
{DEBUG, KC_PPLS, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_PMNS, KC_P4, KC_P5, KC_P6, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_PAST, KC_P1, KC_P2, KC_P3, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_PSLS, KC_P0, _______, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SPEC_S:
if (record->event.pressed) {
register_code(KC_LSFT);
layer_on(_NUMROW);
} else {
layer_off(_NUMROW);
unregister_code(KC_LSFT);
}
return false;
case SPEC_L3:
if (keycode == NR_L3) {
if (record->event.pressed) {
register_code(DE_ALGR);
layer_on(_NUMROW);
@@ -129,9 +95,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unregister_code(DE_ALGR);
}
return false;
default:
return true;
}
return true;
}
void led_set_user(uint8_t usb_led) {

View File

@@ -1 +1,2 @@
# Contra Layout by Maxr1998
# Contra Layout by Maxr1998
![img](https://i.imgur.com/dVnnRDT.jpg)

View File

@@ -1,8 +1,13 @@
RGBLIGHT_ENABLE = yes
KEY_LOCK_ENABLE = yes
EXTRAFLAGS += -flto
UNICODE_ENABLE = no
MOUSEKEY_ENABLE = no
### Debugging ###
#CONSOLE_ENABLE = yes
CONSOLE_ENABLE = no # yes
COMMAND_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile

View File

@@ -22,7 +22,13 @@ void led_init_ports(void) {
}
void led_set_kb(uint8_t usb_led) {
// Code for caps lock LED as reported by the OS
// Set this per keymap, instead of globally
led_set_user(usb_led);
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2);
PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2);
PORTB &= ~(1 << 2);
}
led_set_user(usb_led);
}

View File

@@ -59,11 +59,3 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
break;
}
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
}

View File

@@ -84,11 +84,3 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
break;
}
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
}

View File

@@ -0,0 +1,2 @@
#pragma once
#define USB_MAX_POWER_CONSUMPTION 100

View File

@@ -0,0 +1,21 @@
#include QMK_KEYBOARD_H
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, KC_RALT, KC_APP, KC_APP, KC_RCTL),
LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_CAPS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_VAD, RGB_VAI, RGB_SAD, RGB_SAI, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, RESET,
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______,
_______, KC_NO, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
};

View File

@@ -0,0 +1,15 @@
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
LAYOUTS = 60_ansi

View File

@@ -1 +0,0 @@
#include "e6v2.h"

View File

@@ -1,14 +0,0 @@
#ifndef E6V2_H
#define E6V2_H
#include "quantum.h"
#ifdef KEYBOARD_e6v2_oe
#include "oe.h"
#endif
#ifdef KEYBOARD_e6v2_le
#include "le.h"
#endif
#endif

View File

@@ -7,6 +7,10 @@
"layouts": {
"LAYOUT": {
"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"x":13, "y":0}, {"x":14, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"x":0, "y":3}, {"x":1, "y":3}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"x":12, "y":3}, {"x":13, "y":3}, {"x":14, "y":3}, {"x":0, "y":4, "w":1.75}, {"label":"Ctrl", "x":1.75, "y":4, "w":1.25}, {"label":"Win", "x":3, "y":4, "w":1.25}, {"label":"Alt", "x":4.25, "y":4, "w":1.25}, {"x":5.5, "y":4, "w":2.75}, {"x":8.25, "y":4, "w":1.75}, {"x":10, "y":4}, {"label":"Alt", "x":11, "y":4}, {"label":"Win", "x":12, "y":4}, {"label":"Menu", "x":13, "y":4}, {"label":"Ctrl", "x":14, "y":4}]
},
"LAYOUT_60_ansi": {
"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"label":"Shift", "x":0, "y":3, "w":2.25}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
}
}
}

View File

@@ -21,24 +21,13 @@ bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
DDRB |= (1<<7);
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low
DDRB |= (1<<2);
PORTB &= ~(1<<2);
} else {
// Hi-Z
DDRB &= ~(1<<2);
PORTB &= ~(1<<2);
}
if (usb_led == 0){
PORTB |= (1<<7);
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 7);
PORTB &= ~(1 << 7);
} else {
DDRB &= ~(1 << 7);
PORTB &= ~(1 << 7);
}
else{
PORTB &= ~(1<<7);
}
led_set_user(usb_led);
}

View File

@@ -1,7 +1,7 @@
#ifndef LE_H
#define LE_H
#include "../e6v2.h"
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0E, K0D, \
@@ -18,4 +18,19 @@
{ K40, KC_NO, K42, K43, K44, KC_NO, KC_NO, K47, KC_NO, K49, K4A, K4B, K4C, K4D, K4E }, \
}
#endif
#define LAYOUT_60_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
K20, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K42, K43, K47, K4A, K4B, K4D, K4E \
)\
{\
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, KC_NO }, \
{ K10, KC_NO, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
{ K20, KC_NO, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO }, \
{ K30, KC_NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, K3D, KC_NO }, \
{ K40, KC_NO, K42, K43, KC_NO, KC_NO, KC_NO, K47, KC_NO, KC_NO, K4A, K4B, KC_NO, K4D, K4E }, \
}
#endif

View File

@@ -1,10 +1,12 @@
# E6-V2 Last Edition (LE)
These docs are for the QMK version of the PCB. [More info on qmk.fm](http://qmk.fm/)
These docs are for the QMK version of the E6-V2 PCB. [More info on qmk.fm](http://qmk.fm/)
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
Hardware Supported: E6-V2 LE Mid Port rev.qmk
Hardware Availability: [geekhack.org/index.php?topic=90787.0](https://geekhack.org/index.php?topic=90787.0)
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
Hardware Supported: E6-V2 LE Mid Port rev.qmk
Hardware Availability: [geekhack.org/index.php?topic=90787.0](https://geekhack.org/index.php?topic=90787.0)
**Please do not flash LE firmware on OE hardware.**
Make example for this keyboard (after setting up your build environment):

View File

@@ -66,3 +66,5 @@ MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
LAYOUTS = 60_ansi

View File

@@ -1,7 +1,7 @@
#ifndef OE_H
#define OE_H
#include "../e6v2.h"
#include "quantum.h"
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \

View File

@@ -1,10 +1,12 @@
# E6-V2 Original Edition (OE)
These docs are for the QMK version of the PCB. [More info on qmk.fm](http://qmk.fm/)
These docs are for the QMK version of the E6-V2 PCB. [More info on qmk.fm](http://qmk.fm/)
Keyboard Maintainer: [amnesia0287](https://github.com/amnesia0287)
Hardware Supported: E6-V2 OE Mid Port rev.qmk
Hardware Availability: [geekhack.org/index.php?topic=90787.0](https://geekhack.org/index.php?topic=90787.0)
Keyboard Maintainer: [amnesia0287](https://github.com/amnesia0287)
Hardware Supported: E6-V2 OE Mid Port rev.qmk
Hardware Availability: [geekhack.org/index.php?topic=90787.0](https://geekhack.org/index.php?topic=90787.0)
**Please do not flash OE firmware on LE hardware.**
Make example for this keyboard (after setting up your build environment):

View File

@@ -1,9 +1,20 @@
# E6-V2
These docs are for the QMK version of the PCB. [More info on qmk.fm](http://qmk.fm/)
The E6-V2 is a 60% keyboard manufactured by Exclusive.
### Round 1:
- ps2avrGB PCB and QMK powered PCB option (OE PCB)
- Center mount and side mount USB
### Round 2
- ps2avrGB PCB and QMK powered PCB option (LE PCB)
- Only center mount USB offered
- All brass option
These docs are for the QMK version of the E6-V2 PCB. [More info on qmk.fm](http://qmk.fm/)
The E6V2 has been available with either a bootmapper client or QMK powered PCB. During the second round, the QMK powered PCB was redesigned and used different ports and a different switch matrix.
Please use the appropriate version when making your firmware.
Please use the appropriate version when making your firmware. Flashing one in place of the other, can brick your PCB. Please be certain whether you have a OE or LE PCB.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -1 +0,0 @@
DEFAULT_FOLDER = e6v2/oe

View File

@@ -0,0 +1,146 @@
/*
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
// Layers
enum layers {
_SWRKMN = 0,
_HWRKMN,
_LOWER,
_RAISE,
_ADJUST,
_DIABLO
};
enum custom_keycodes {
KC_EPRM = SAFE_RANGE,
KC_SWRK,
KC_HWRK,
KC_VRSN,
JJ_COPY,
JJ_PASTE,
JJ_ARRW,
MC_LOCK,
KC_DIABLO_CLEAR,
KC_NMPD
// UC_FLIP
};
// Space Cadet Hyper/Meh and [/]
#define HYP_LBK ALL_T(KC_LBRACKET)
#define MEH_RBK MEH_T(KC_RBRACKET)
#define KC_LWSP LT(_LOWER, KC_SPACE)
#define KC_RSEN LT(_RAISE, KC_ENTER)
#define KC_ADJS TT(_ADJUST)
#define XXXXXXX KC_NO
#define _______ KC_TRNS
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
#endif // TAP_DANCE_ENABLE
// Custom Keycodes for Diablo 3 layer
// But since TD() doesn't work when tap dance is disabled
// We use custom codes here, so we can substitute the right stuff
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
//define diablo macro timer variables
extern uint16_t diablo_timer[4];
extern uint8_t diablo_times[];
extern uint8_t diablo_key_time[4];
void run_diablo_macro_check(void);
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
/* Pretty Layout
.---------------------------------------------. .---------------------------------------------.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ! 8 | 9 | 10 | 11 | 12 | 13 | 14 |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | ! 22 | 23 | 24 | 25 | 26 | 27 | 28 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 29 | 30 | 31 | 32 | 33 | 34 |-------! !-------! 35 | 36 | 37 | 38 | 39 | 40 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 41 | 42 | 43 | 44 | 45 | 46 | 47 | ! 48 | 49 | 50 | 51 | 52 | 53 | 54 |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| 55 | 56 | 57 | 58 | 59 | .---------------. .---------------. ! 60 | 61 | 62 | 63 | 64 |
'------------------------------' | 65 | 66 | ! 67 | 68 | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | 69 | ! 70 | ! !
! ! !-------! !-------! ! !
| 71 | 72 | 73 | ! 74 | 75 | 76 |
'-----------------------' '-----------------------'
*/
#define ______________________NUMBER_LEFT________________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ______________________NUMBER_RIGHT_______________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define ______________________SPECIAL_LEFT_______________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define ______________________SPECIAL_RIGHT______________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _______________________FUNC_LEFT_________________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _______________________FUNC_RIGHT________________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define _________________________________________________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
#define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
#define _______________________SWORKMAN_L1_______________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _______________________SWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
#define _______________________SWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _______________________SWORKMAN_R1_______________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _______________________SWORKMAN_R2_______________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), KC_SCLN
#define _______________________SWORKMAN_R3_______________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
// Hardware Driven Workman
#define _______________________HWORKMAN_L1_______________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _______________________HWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_H), ALT_T(KC_T), KC_G
#define _______________________HWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
#define _______________________HWORKMAN_R1_______________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _______________________HWORKMAN_R2_______________________ KC_Y, ALT_T(KC_N), GUI_T(KC_E), SFT_T(KC_O), KC_I
#define _______________________HWORKMAN_R3_______________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define ___________________ERGODOX_BOTTOM_LEFT___________________ TT(_DIABLO), TT(_ADJUST), XXXXXXX, KC_UP, KC_LEFT
#define ___________________ERGODOX_BOTTOM_RIGHT__________________ KC_RIGHT, KC_DOWN, TT(_RAISE), TT(_LOWER), TT(_ADJUST)
// LEFT | RIGHT
#define ______________________ERGODOX_THUMBS_____________________ KC_APP,KC_HOME, KC_PGUP,KC_ESC, \
KC_END, KC_PGDOWN, \
KC_LWSP,KC_BSPACE,JJ_COPY, JJ_PASTE,KC_TAB,KC_RSEN

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#ifndef USERSPACE_CONFIG_H
#define USERSPACE_CONFIG_H
#ifndef QMK_KEYS_PER_SCAN
#define QMK_KEYS_PER_SCAN 4
#endif // QMK KEYS PER SCAN
// this makes it possible to do rolling combos (zx) with keys that
// convert to other keys on hold (z becomes ctrl when you hold it,
// and when this option isn't enabled, z rapidly followed by x
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD
#undef PREVENT_STUCK_MODIFIERS
// Disable action_get_macro and fn_actions, since we don't use these
// and it saves on space in the firmware.
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#endif // !USERSPACE_CONFIG_H

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@@ -0,0 +1,340 @@
/*
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bocaj.h"
#ifdef UNICODEMAP_ENABLE
#include "bocaj_unicode.h"
#endif // UNICODEMAP_ENABLE
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Software Workman / QWERTY - http://www.keyboard-layout-editor.com/#/gists/b6c016a22a9d31381a276a603a42fe5f
.---------------------------------------------. .---------------------------------------------.
| ESC | 1 | 2 | 3 | 4 | 5 | -> | ! - | 6 | 7 | 8 | 9 | 0 | = |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| DEL | Q | W | E | R | T | ( | ! ) | Y | U | I | O | P | \ |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| ADJST | A | S | D | F | G |-------! !-------! H | J | K | L | ; | ' |
!-------+-----+-----+-----x-----x-----! HYP ! ! MEH !-----x-----x-----+-----+-----+-------!
| SHIFT | Z | X | C | V | B | { | ! } | N | M | , | . | / | SHIFT |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| GAME | NUM | VRS | UP | LFT | .---------------. .---------------. ! RGT | DWN | RSE | LWR | ADJ |
'------------------------------' | APP | HOME | ! PGUP | ESC | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! SPACE ! | END | ! PGDN | ! ENTER !
! / ! BSPCE !-------! !-------! TAB ! / !
| LOWER | | COPY | ! PASTE | | RAISE |
'-----------------------' '-----------------------'
*/
[_SWRKMN] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC, ______________________NUMBER_LEFT________________________, JJ_ARRW, KC_MINUS, ______________________NUMBER_RIGHT_______________________, KC_EQUAL,
KC_DEL, _______________________SWORKMAN_L1_______________________, KC_LPRN, KC_RPRN, _______________________SWORKMAN_R1_______________________, KC_BSLS,
KC_ADJS,_______________________SWORKMAN_L2_______________________, _______________________SWORKMAN_R2_______________________, KC_QUOTE,
KC_LSFT,_______________________SWORKMAN_L3_______________________, HYP_LBK, MEH_RBK, _______________________SWORKMAN_R3_______________________, KC_RSFT,
___________________ERGODOX_BOTTOM_LEFT___________________, ___________________ERGODOX_BOTTOM_RIGHT__________________,
______________________ERGODOX_THUMBS_____________________
),
/* Hardware Workman - http://www.keyboard-layout-editor.com/#/gists/7a07cb982ec3597ba3e3d947554225f1
.---------------------------------------------. .---------------------------------------------.
| ESC | 1 | 2 | 3 | 4 | 5 | -> | ! - | 6 | 7 | 8 | 9 | 0 | = |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| DEL | Q | D | R | W | B | ( | ! ) | J | F | U | P | ; | \ |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| ADJST | A | S | H | T | G |-------! !-------! Y | N | E | O | I | ' |
!-------+-----+-----+-----x-----x-----! HYP ! ! MEH !-----x-----x-----+-----+-----+-------!
| SHIFT | Z | X | M | C | V | { | ! } | K | L | , | . | / | SHIFT |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| GAME | NUM | VRS | UP | LFT | .---------------. .---------------. ! RGT | DWN | RSE | LWR | ADJ |
'------------------------------' | APP | HOME | ! PGUP | ESC | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! SPACE ! | END | ! PGDN | ! ENTER !
! / ! BSPCE !-------! !-------! TAB ! / !
| LOWER | | COPY | ! PASTE | | RAISE |
'-----------------------' '-----------------------'
*/
[_HWRKMN] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC, ______________________NUMBER_LEFT________________________, JJ_ARRW, KC_MINUS, ______________________NUMBER_RIGHT_______________________, KC_EQUAL,
KC_DEL, _______________________HWORKMAN_L1_______________________, KC_LPRN, KC_RPRN, _______________________HWORKMAN_R1_______________________, KC_BSLS,
KC_ADJS,_______________________HWORKMAN_L2_______________________, _______________________HWORKMAN_R2_______________________, KC_QUOTE,
KC_LSFT,_______________________HWORKMAN_L3_______________________, HYP_LBK, MEH_RBK, _______________________HWORKMAN_R3_______________________, KC_RSFT,
___________________ERGODOX_BOTTOM_LEFT___________________, ___________________ERGODOX_BOTTOM_RIGHT__________________,
______________________ERGODOX_THUMBS_____________________
),
/* Lower - http://www.keyboard-layout-editor.com/#/gists/f1d745a88d1c48ab55e095efd9e7a43a
.---------------------------------------------. .---------------------------------------------.
| | F1 | F2 | F3 | F4 | F5 | | ! | F6 | F7 | F8 | F9 | F10 | |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| ` | 1 | 2 | 3 | 4 | 5 | | ! | 6 | 7 | 8 | 9 | 0 | |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | | | | | |-------! !-------! | | | | | |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | | | | | | | ! | | | | | | |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| | | | | | .---------------. .---------------. ! | | | | |
'------------------------------' | | | ! | | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | | ! | ! !
! ! !-------! !-------! ! !
| | | | ! | | |
'-----------------------' '-----------------------'
*/
[_LOWER] = LAYOUT_ergodox_pretty_wrapper(
_______,_______________________FUNC_LEFT_________________________, _______, _______, _______________________FUNC_RIGHT________________________, _______,
KC_GRV ,______________________NUMBER_LEFT________________________, _______, _______, ______________________NUMBER_RIGHT_______________________, _______,
_______,_________________________________________________________, _________________________________________________________, _______,
_______,_________________________________________________________, _______, _______, _________________________________________________________, _______,
_________________________________________________________, _________________________________________________________,
______________________ERGODOX_THUMBS_____________________
),
/* Raise - http://www.keyboard-layout-editor.com/#/gists/e0f591ec2ce9f24675a02d15c7048b25
.---------------------------------------------. .---------------------------------------------.
| | F1 | F2 | F3 | F4 | F5 | | ! _ | F6 | F7 | F8 | F9 | F10 | |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| ~ | ! | @ | # | $ | % | | ! | ^ | & | * | ( | ) | |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | | | | | |-------! !-------! | | | | | |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | | | | | | | ! | | | | | | |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| | | | | | .---------------. .---------------. ! | | | | |
'------------------------------' | | | ! | | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | | ! | ! !
! ! !-------! !-------! ! !
| | | | ! | | |
'-----------------------' '-----------------------'
*/
[_RAISE] = LAYOUT_ergodox_pretty_wrapper(
_______,_______________________FUNC_LEFT_________________________, _______, KC_UNDS, _______________________FUNC_RIGHT________________________, _______,
KC_TILD,______________________SPECIAL_LEFT_______________________, _______, _______, ______________________SPECIAL_RIGHT______________________, _______,
_______,_________________________________________________________, _________________________________________________________, _______,
_______,_________________________________________________________, _______, _______, _________________________________________________________, _______,
_________________________________________________________, _________________________________________________________,
______________________ERGODOX_THUMBS_____________________
),
/* Adjust - http://www.keyboard-layout-editor.com/#/gists/dedeae17b35a5d5f745a42aaea78f007
.---------------------------------------------. .---------------------------------------------.
| | | | | | | EPRM | ! EPRM | | | | | | |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| | | | | | | | ! | | 7 | 8 | 9 | * | |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | 🔇 | 🔉 | 🔊 | LCK | |-------! !-------! | 4 | 5 | 6 | + | SWRKM |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| | | | | | | | ! | | 1 | 2 | 3 | - | HWRKM |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| | | | | | .---------------. .---------------. ! 0 | . | , | = | |
'------------------------------' | | | ! | | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | | ! | ! !
! ! !-------! !-------! ! !
| | | | ! | | |
'-----------------------' '-----------------------'
*/
[_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, KC_EPRM, KC_EPRM, XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX,
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_KP_7, KC_KP_8, KC_KP_9, KC_PAST, XXXXXXX,
_______,KC__MUTE, KC__VOLDOWN, KC__VOLUP, MC_LOCK, XXXXXXX, XXXXXXX, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, KC_SWRK,
XXXXXXX,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_KP_1, KC_KP_2, KC_KP_3, KC_PMNS, KC_HWRK,
XXXXXXX,_______,XXXXXXX,XXXXXXX,XXXXXXX, KC_KP_0, KC_PDOT, KC_COMM, KC_PEQL, _______,
______________________ERGODOX_THUMBS_____________________
),
// Diablo - http://www.keyboard-layout-editor.com/#/gists/28476e4237e77d4835ac8a9d7e5f9b2c
[_DIABLO] = LAYOUT_ergodox_pretty_wrapper(
KC_ESC , KC_V , KC_D ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_TAB , KC_S , KC_I , KC_F , KC_T , KC_J ,XXXXXXX, XXXXXXX, XXXXXXX, KC_KP_7, KC_KP_8, KC_KP_9, XXXXXXX, XXXXXXX,
KC_Q , KC_1 , KC_2 , KC_3 , KC_4 , KC_M , XXXXXXX, KC_KP_4, KC_KP_5, KC_KP_6, XXXXXXX, XXXXXXX,
KC_LSFT,KC_D3_1 ,KC_D3_2 ,KC_D3_3 ,KC_D3_4 ,XXXXXXX ,XXXXXXX, XXXXXXX, XXXXXXX, KC_KP_1, KC_KP_2, KC_KP_3, XXXXXXX, XXXXXXX,
_______,ALT_T(KC_Z) ,KC_G ,KC_Y ,XXXXXXX , KC_KP_0, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX,
XXXXXXX, XXXXXXX,
KC_BTN1,KC_BTN2,KC_DIABLO_CLEAR, XXXXXXX,XXXXXXX,XXXXXXX
)
};
// Defines actions for my custom keycodes
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// KC_COPY and KC_PASTE have problems with different hardware/software mappings
// e.g. If the mappings conflict, KC_COPY will send Cmd+M which minimizes the
// window and is very annoying. JJ_COPY and JJ_PASTE fix this by sending the
// raw character rather than the KC_* code
case JJ_COPY:
if (!record->event.pressed) {
SEND_STRING(SS_LGUI("c"));
}
return false;
break;
case JJ_PASTE:
if (!record->event.pressed) {
SEND_STRING(SS_LGUI("v"));
}
return false;
break;
case JJ_ARRW:
if (!record->event.pressed) {
SEND_STRING("->");
}
return false;
break;
case KC_SWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_SWRKMN);
layer_move(_SWRKMN);
ergodox_blink_all_leds();
ergodox_blink_all_leds();
}
return false;
break;
case KC_HWRK:
if (!record->event.pressed) {
set_single_persistent_default_layer(_HWRKMN);
layer_move(_HWRKMN);
ergodox_blink_all_leds();
ergodox_blink_all_leds();
}
return false;
break;
case KC_EPRM:
if (!record->event.pressed) {
ergodox_blink_all_leds();
eeconfig_init();
}
return false;
break;
case MC_LOCK:
if (!record->event.pressed) {
layer_move(_HWRKMN);
SEND_STRING(SS_LCTRL(SS_LGUI("q")));
}
return false;
break;
case KC_DIABLO_CLEAR:
#ifdef TAP_DANCE_ENABLE
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
#endif // TAP_DANCE_ENABLE
return false;
break;
}
return true;
}
void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
// Diablo III Fun stuff
//define diablo macro timer variables
uint16_t diablo_timer[4];
uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
uint8_t diablo_key_time[4];
// has the correct number of seconds elapsed (as defined by diablo_times)
bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
reset_tap_dance(state);
} else {
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
tap(KC_1); break;
case 1:
tap(KC_2); break;
case 2:
tap(KC_3); break;
case 3:
tap(KC_4); break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
/*
Lights are treated as binary here for easy identification.
LED1 = 4; LED2 = 2; LED1 = 1
This allows for up to 8 identified layers (default layers being no lights on)
Which is way more than I should ever need
*/
case _LOWER:
ergodox_right_led_3_on();
ergodox_right_led_3_set(10); // Default brightness is deadly in a dark room
break;
case _RAISE:
ergodox_right_led_2_on();
ergodox_right_led_2_set(10);
break;
case _ADJUST:
ergodox_right_led_2_on();
ergodox_right_led_2_set(10);
ergodox_right_led_3_on();
ergodox_right_led_3_set(10);
break;
case _DIABLO:
ergodox_right_led_1_on();
ergodox_right_led_1_set(10);
break;
default:
// none
break;
}
#ifdef TAP_DANCE_ENABLE
run_diablo_macro_check();
#endif
};

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# Ergodox EZ Layout by JacobJerrell
My personal Ergodox EZ layout.
## Summary
Contains two base layers because I carry my keyboard between different machines and occassionally use the machines without this keyboard. A side-effect to using it in this manner (with a non-QWERTY layout) is that software/hardware mappings conflict so this allows a quick (2-buttons) to get the keyboard to a compatible layer
## Layers
| Layer | Purpose |
| ----- | ------- |
| 0 | [Hardware Workman](#hardware-workman) - For OS mapped to QWERTY |
| 1 | [Software Workman](#software-workman) - For OS mapped to Workman |
| 2 | [Lower](#lower) |
| 3 | [Raise](#raise) |
| 4 | [Adjust](#adjust) |
| 5 | [Diablo III](#diablo-iii) |
### Hardware Workman
For easy plug and play into QWERTY machines
![Hardware Workman](https://imgur.com/HHMIOEf.png)
### Software Workman
To switch to when I was previously using the laptop keyboard with software mapped to Workman. Or so other people can take the Ergodox for a spin.
![Software Workman](https://imgur.com/WnSci7o.png)
### Lower
Reveals F1-12 keys and brings numkeys down.
![Lowered](https://imgur.com/mGfjwcn.png)
### Raise
Reveals F1-F12 keys and gives shifted numkeys.
![Raised](https://imgur.com/NC96Jus.png)
### Adjust
Numpad, Wipe EEPROM, OSX Volume Control, OSX Lockscreen, and Default Layer Switching.
![Adjusted](https://imgur.com/aQtOxZU.png)
### Diablo III
Arranged to make playing on a laptop much more enjoyable. Credit for the D1-4 macros (as well as much of the ideas in this layout goes to Drashna)
![Diablo III](https://imgur.com/5eQcDOQ.png)

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@@ -0,0 +1,5 @@
AUTO_SHIFT_ENABLE = no
COMMAND_ENABLE = no
SWAP_HANDS_ENABLE = no
TAP_DANCE_ENABLE = yes
EXTRAKEY_ENABLE = no

View File

@@ -12,7 +12,8 @@ Layers
* BASE: basic dvorak layout
* KEYNAV: arrow-key navigation. Momentary toggle held by thumb allows the right hand to navigate through text as well as copy/paste/cut, page up/page down
* KEYSEL: similar to KEYNAV, except for shift-selection
* COMBINED: this is a layer that combines numbers, brackets and special characters. !@#$%^&*( can be type by shift+COMBINED+1/2/3/etc..
* MOUSE: mouse navigation, as well as browser tab-left/tab-right shortcuts
* COMBINED: this is a layer that combines numbers, brackets and special characters. !@#$%^&*( can be typed by shift+COMBINED+1/2/3/etc..
* BROWSER_CONTROL: primarily browser left/right tab, open new tab/delete tab, but also mouse keys.
* SHELL_NAV: Linux Bash shortcuts (move forward/backward in command line, Ctrl+C, recall last argument, etc
* SHELL_SCREEN: Linux screen (run multiple terminals in one window) shortcuts such as open new tabs, switch between tabs
* SHELL_SCREEN: Linux screen (run multiple terminals in one window) shortcuts such as open new tabs, switch between tabs
* SCREEN_NAV: special layer for copy/pasting within Linux screen, allows using various copy/paste buffers

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@@ -15,8 +15,6 @@
// pushing dev branch
// git push origin dev:dev
static bool mouse_lock = false;
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
@@ -40,7 +38,12 @@ enum custom_keycodes {
SHELL_SCREEN_LIST,
SHELL_MKE,
SHELL_HTCSTATUS,
SHELL_HTCBOUNCE,
SHELL_DUMPTLOG,
SHELL_EXPAND_OE_LOGPATTERN,
SHELL_EXPAND_OE_TRANPATTERN,
// Cloud9 macros
CLOUD9_TAB_LEFT,
CLOUD9_TAB_RIGHT,
@@ -57,19 +60,15 @@ enum custom_keycodes {
#define KEYSEL 2 // arrow navigation + shift (allow text selection)
#define SHELL_NAV 3 // bash shortcuts
#define SHELL_SCREEN 4 // linux screen shortcuts
#define SCREEN_NAV 5 // navigate between linux screen tabs
#define MOUSE 6 // mouse layer (can be locked with lock key), unmapped for now
#define BROWSER_CONTROL 7 // control browser and mouse
#define COMBINED 8 // combined numbers and symbols layer
#define SCREEN_NAV 5 // navigate between linux screen tabs
#define BROWSER_CONTROL 6 // control browser and mouse
#define COMBINED 7 // combined numbers and symbols layer
// macros
#define MOUSE_TOGGLE 1
#define MOUSE_LOCK 2
#define SCREEN_TAB_LEFT 4
#define SCREEN_TAB_RIGHT 5
#define SCREEN_NEW_TAB 6
#define SWITCH_NDS 7
#define SCREEN_COPY_MODE 8
#define SCREEN_PASTE 9
#define SCREEN_RENAME 10
@@ -93,9 +92,8 @@ enum custom_keycodes {
#define SCREEN_PASTEREG_1 28
#define SCREEN_PASTEREG_2 29
#define SCREEN_PASTEREG_3 30
#define SHELL_WRITE_LOGPATTERN 31
#define SHELL_WRITE_TRANPATTERN 32
#define SHELL_EXPAND_PATTERN 33
#define DEL_TO_HOME 36
@@ -175,13 +173,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS,MEH(KC_B), CLOUD9_NAVIGATE, CLOUD9_TAB_LEFT, CLOUD9_TAB_RIGHT, CLOUD9_TAB_CLOSE, KC_TRNS,
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
// left thumb cluster
KC_TRNS,KC_TRNS,KC_TRNS,TO(MOUSE),KC_TRNS,KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MEH(KC_G),
KC_TRNS,KC_NO, KC_HOME, KC_UP, KC_END, KC_PGUP, MEH(KC_H),
LCTL(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_RIGHT), MEH(KC_I),
KC_TRNS,KC_NO, RCTL(KC_C), RCTL(KC_X), RCTL(KC_V), KC_PGDOWN, MEH(KC_J),
KC_TRNS,M(DEL_TO_HOME),RCTL(KC_C), RCTL(KC_X), RCTL(KC_V), KC_PGDOWN, MEH(KC_J),
KC_BSPC, RCTL(KC_BSPC), KC_DELETE, LCTL(KC_DELETE), MEH(KC_K),
// right thumb cluster
@@ -218,7 +217,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[SHELL_NAV] = LAYOUT_ergodox(
// left hand
KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,KC_TRNS, SHELL_PGREP, SHELL_PLESS, SHELL_LESS, KC_TRNS, SHELL_H3,
KC_TRNS,KC_TRNS, SHELL_PGREP, SHELL_PLESS, SHELL_LESS, SHELL_HTCBOUNCE, SHELL_H3,
KC_TRNS,SHELL_MKE, SHELL_CDPRE, SHELL_LSLTR, SHELL_LS, SHELL_LSLA,
KC_TRNS,SHELL_SCREEN_LIST, SHELL_SCREENRD, SHELL_SCREEN_NEW, SHELL_TAILF, SHELL_HTCSTATUS, SHELL_AMMCOLO,
// bottom row
@@ -228,10 +227,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(SHELL_WRITE_TRANPATTERN),
RCTL(KC_L), RCTL(KC_W), KC_HOME, KC_UP, KC_END, KC_TRNS, M(SHELL_WRITE_LOGPATTERN),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, SHELL_EXPAND_OE_TRANPATTERN,
RCTL(KC_L), RCTL(KC_W), KC_HOME, KC_UP, KC_END, KC_TRNS, SHELL_EXPAND_OE_LOGPATTERN,
LALT(KC_B), KC_LEFT, KC_DOWN, KC_RIGHT, LALT(KC_F), RCTL(KC_W),
RCTL(KC_C), RCTL(KC_U), LALT(KC_DOT), RCTL(KC_R), MEH(KC_V), RCTL(KC_K), M(SHELL_EXPAND_PATTERN),
RCTL(KC_C), RCTL(KC_U), LALT(KC_DOT), RCTL(KC_R), MEH(KC_V), RCTL(KC_K), SHELL_DUMPTLOG,
// bottom row (match functionality of base layer)
KC_BSPC, RCTL(KC_W), KC_DELETE, LALT(KC_D), RCTL(KC_U),
// thumb cluster
@@ -320,30 +319,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS,KC_TRNS,
KC_TRNS,
KC_TRNS,KC_TRNS,KC_TRNS),
[MOUSE] = LAYOUT_ergodox(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_PGUP, KC_MS_WH_UP, KC_UP, KC_TRNS, KC_TRNS,
KC_TRNS, KC_MS_ACCEL0, KC_PGDN, KC_MS_WH_DOWN, KC_DOWN, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, M(MOUSE_LOCK), KC_TRNS, KC_MS_ACCEL0,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_BTN3, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_UP, KC_HOME, KC_MS_U, KC_END, KC_MS_WH_UP, KC_TRNS,
KC_DOWN, KC_MS_L, KC_MS_D, KC_MS_R, KC_MS_WH_DOWN, KC_TRNS,
KC_TRNS, MEH(KC_X), MEH(KC_Y), MEH(KC_Z), KC_F5, RCTL(KC_W), KC_TRNS,
// browser tab control
RSFT(RCTL(KC_TAB)), RCTL(KC_TAB), RCTL(KC_T), LALT(KC_LEFT), KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_BTN1, KC_BTN2
),
[BROWSER_CONTROL] = LAYOUT_ergodox(
// left hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
@@ -379,26 +356,6 @@ const uint16_t PROGMEM fn_actions[] = {
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case MOUSE_TOGGLE:
if (record->event.pressed) {
layer_on(MOUSE);
} else {
if(!mouse_lock)
layer_off(MOUSE);
}
break;
case MOUSE_LOCK:
if (record->event.pressed)
{
if(mouse_lock)
{
mouse_lock = false;
layer_off(MOUSE);
}
else
mouse_lock = true;
}
break;
case SCREEN_TAB_LEFT:
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(P), END);
@@ -478,40 +435,19 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
if (record->event.pressed) {
return MACRO( D(LCTL), T(A), U(LCTL), T(RBRC), END);
}
break;
break;
case SHELL_WRITE_LOGPATTERN:
case DEL_TO_HOME:
if (record->event.pressed) {
return MACRO( D(LSFT),
T(8),
T(8),
U(LSFT),
T(L),
T(O),
T(G),
T(LEFT),
T(LEFT),
T(LEFT),
T(LEFT),
END);
}
break;
case SHELL_WRITE_TRANPATTERN:
if (record->event.pressed) {
return MACRO( D(LSFT),
T(8),
T(8),
U(LSFT), T(T), T(R), T(A), T(N), T(LEFT), T(LEFT), T(LEFT), T(LEFT), T(LEFT), END);
}
break;
case SHELL_EXPAND_PATTERN:
if (record->event.pressed) {
return MACRO( D(LALT), T(F), U(LALT), D(LCTL), T(X), U(LCTL), D(LSFT), T(8), D(LSFT), END);
}
break;
return MACRO(
// delete to the beginning of the line
D(LSFT), T(HOME), U(LSFT),
T(DELETE),
END);
}
break;
}
return MACRO_NONE;
};
@@ -599,15 +535,29 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
break;
case SHELL_MKE:
SEND_STRING("mke\n");
SEND_STRING("mki -j8\n");
return true;
break;
case SHELL_HTCSTATUS:
SEND_STRING("htcStatus -j ");
return true;
break;
// Cloud9 macros
case CLOUD9_TAB_LEFT:
break;
case SHELL_HTCBOUNCE:
SEND_STRING("htcBounce -j ");
return true;
break;
case SHELL_EXPAND_OE_LOGPATTERN:
SEND_STRING(SS_TAP(X_LEFT)"*CQW_HKEX"SS_TAP(X_END)"*.log"SS_LCTRL("x")SS_LSFT("8"));
break;
case SHELL_EXPAND_OE_TRANPATTERN:
SEND_STRING(SS_TAP(X_LEFT)"*CQW_HKEX"SS_TAP(X_END)"*.tran"SS_LCTRL("x")SS_LSFT("8"));
break;
case SHELL_DUMPTLOG:
SEND_STRING(" | dumptlog - ");
return true;
break;
// Cloud9 macros
case CLOUD9_TAB_LEFT:
SEND_STRING(SS_LCTRL("["));
return true;
break;
@@ -664,8 +614,7 @@ void matrix_scan_user(void) {
case SCREEN_NAV:
ergodox_right_led_3_on();
break;
case MOUSE:
case BROWSER_CONTROL:
case BROWSER_CONTROL:
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;

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@@ -0,0 +1,31 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 100
/* Try to prevent sticky keys */
#define PREVENT_STUCK_MODIFIERS
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C

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@@ -0,0 +1,148 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
#define _FN2 2
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define KC_FN1 MO(_FN1)
#define KC_FN2 MO(_FN2)
#define KC_SPFN1 LT(_FN1, KC_SPACE)
#define KC_SPFN2 LT(_FN2, KC_SPACE)
#define KC_BSFN1 LT(_FN1, KC_BSPC)
#define KC_BSFN2 LT(_FN2, KC_BSPC)
#define KC_RST RESET
#define KC_DBUG DEBUG
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
//Tap Dance Declarations
enum {
ESC_GR = 0,
Q_1,
W_2,
E_3,
R_4,
T_5,
Y_6,
U_7,
I_8,
O_9,
P_0,
MIN_LB,
EQL_RB,
SCL_QUO
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
// |ESC | Q1 | W2 | E3 | R4 | T5 | Y6 | U7 | I8 | O9 | P0 | -[ | =] |
// |----`----`----`----`----`----|----`----`----`----`----`----`----|
// | TAB | A | S | D | F | G | H | H | J | K | L | BKSP |
// |-----`----`----`----`----`----|----`----`----`----`----`--------|
// | SHIFT | Z | X | C | V | B | N | M | , | . | / | SHFT |
// |-------`----`----`----`----`----|----`----`----`----`----`------|
// | CTL | SYS| ALT | SP SPACE | SPACE | FN1 | CTL | \ | ENT |
// `-----+----+-----+----+--------|--------+-----+------+----+------'
TD(ESC_GR), TD(Q_1), TD(W_2), TD(E_3), TD(R_4), TD(T_5), TD(Y_6), TD(U_7), TD(I_8), TD(O_9), TD(P_0),TD(MIN_LB),TD(EQL_RB), \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD(SCL_QUO), KC_BSPC, \
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_SPACE, KC_SPACE, KC_FN1, KC_LCTL, KC_NUBS, KC_ENTER
),
[_FN1] = LAYOUT_kc(
// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
// | | | UP | | | | | | | | | | |
// |----`----`----`----`----`----|----`----`----`----`----`----`----|
// | | LT | DN | RT | | | | | | | ' | DEL |
// |-----`----`----`----`----`----|----`----`----`----`----`--------|
// | | | | | | | | | | |PIPE| |
// |-------`----`----`----`----`----|----`----`----`----`----`------|
// | | | | | | | | | | |
// `-----+----+-----+----+--------|--------+-----+------+----+------'
, , UP, , , , , , , , , , , \
, LEFT, DOWN, RIGHT, , , , , , , QUOT, DEL, \
, , , , , , , , , , NUBS, , \
, , , , , , , , ,
),
[_FN2] = LAYOUT_kc(
// ,----+----+----+----+----+----|----+----+----+----+----+----+----.
// | | | | | | | | | | | | | |
// |----`----`----`----`----`----|----`----`----`----`----`----`----|
// | | | | | | | | | | | | |
// |-----`----`----`----`----`----|----`----`----`----`----`--------|
// | | | | | | | | | | | | |
// |-------`----`----`----`----`----|----`----`----`----`----`------|
// | | | | | | | | | | |
// `-----+----+-----+----+--------|--------+-----+------+----+------'
, , , , , , , , , , , , , \
, , , , , , , , , , , , \
, , , , , , , , , , , , \
, , , , , , , , ,
)
};
void esc_gr_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_ESC);
} else if (state->count == 2) {
register_code (KC_GRV);
} else {
register_code (KC_LSFT);
register_code (KC_GRV);
}
}
void esc_gr_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_ESC);
} else if (state->count == 2) {
unregister_code (KC_GRV);
} else {
unregister_code (KC_LSFT);
unregister_code (KC_GRV);
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[ESC_GR] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, esc_gr_finished, esc_gr_reset), //Tap once for ESC, twice for `, thrice for ~
[Q_1] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_1), //Tap once for Q, twice for 1/!
[W_2] = ACTION_TAP_DANCE_DOUBLE(KC_W, KC_2), //Tap once for W, twice for 2/@
[E_3] = ACTION_TAP_DANCE_DOUBLE(KC_E, KC_3), //Tap once for E, twice for 3/#
[R_4] = ACTION_TAP_DANCE_DOUBLE(KC_R, KC_4), //Tap once for R, twice for 4/$
[T_5] = ACTION_TAP_DANCE_DOUBLE(KC_T, KC_5), //Tap once for T, twice for 5/%
[Y_6] = ACTION_TAP_DANCE_DOUBLE(KC_Y, KC_6), //Tap once for Y, twice for 6/^
[U_7] = ACTION_TAP_DANCE_DOUBLE(KC_U, KC_7), //Tap once for U, twice for 7/&
[I_8] = ACTION_TAP_DANCE_DOUBLE(KC_I, KC_8), //Tap once for I, twice for 8/*
[O_9] = ACTION_TAP_DANCE_DOUBLE(KC_O, KC_9), //Tap once for O, twice for 9/(
[P_0] = ACTION_TAP_DANCE_DOUBLE(KC_P, KC_0), //Tap once for P, twice for 0/)
[MIN_LB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_LBRC), //Tap once for -, twice for [/{
[EQL_RB] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_RBRC), //Tap once for =, twice for ]/}
[SCL_QUO] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT) //Tap once for ;, '/"
// Other declarations would go here, separated by commas, if you have them
};

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@@ -0,0 +1 @@
TAP_DANCE_ENABLE = yes

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@@ -206,13 +206,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | mLeft | mDown | mRight | | SHIFT | mBtn3 | mBtn1 | mBtn2 | ; | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Sft//Cp| | | | | C-A-D | | | ALT | DEL |
* | Sft//Cp| | | | | C-A-D | mLeft | mRight | ALT | DEL |
* '-----------------------------------------------------------------------------------------'
*/
[ETC] = LAYOUT_ortho_3x10( /* ETC */
KC_GRV, KC_MS_U, _______, _______, RESET, KC_RSFT, KC_WH_U, KC_WH_D, _______, KC_BSLS,
KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LSFT, KC_BTN3, KC_BTN1, KC_BTN2, KC_SCLN, KC_QUOT,
TD(TD_SFT_CAPS), _______, _______, _______, _______, LALT(LCTL(KC_DEL)), _______, _______, KC_LALT, KC_DEL
TD(TD_SFT_CAPS), _______, _______, _______, _______, LALT(LCTL(KC_DEL)), KC_WH_L, KC_WH_R, KC_LALT, KC_DEL
),
};

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@@ -0,0 +1,75 @@
/*
Copyright 2015 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6464
#define DEVICE_VER 0x0001
#define MANUFACTURER Lukas
#define PRODUCT nicekey
#define DESCRIPTION a compliment one key keyboard
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 1
#define MATRIX_COL_PINS { C6 }
#define MATRIX_ROW_PINS { B6 }
#define UNUSED_PINS
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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#include QMK_KEYBOARD_H
enum custom_keycodes {
RANDOM_STRING_MACRO = SAFE_RANGE
};
const int delay = 100;
const char *sentences[] = {
"I hope you have a great day!\n",
"You are an awesome person.\n",
"I wish I knew you better, you seem nice!\n",
"Your views restore my faith in humanity\n",
"You are as cool as a norm-critical disney princess\n",
"You have impeccable manners.\n",
"You are making me smile\n",
"You are making a difference\n",
"You bring out the best in other people\n",
"You are all that and a super-size bag of chips.\n",
"You are not someone I pretend to not see in public.\n",
"Are you a beaver, because damn.\n",
"I bet you make babies smile.\n",
"You are awkward, in a cute way. Like an elevator ride, but with puppies.\n",
"Looking like a complete idiot with you is really fun.\n",
"If you cooked something really bad, I would tell you instead of eating it.\n",
"I love how passionate you are about your hobby.\n",
"Our conversations always make me feel better.\n",
"It is amazing how far out of your way you go to help people.\n",
"I am so glad that you wrote something here.\n",
"Hey you! How nice to see a friendly person in my feed!\n",
"I hope we know each other for a long time.\n",
"I bet if Britney Spears knew you, 2008 would have gone a lot differently.\n",
"I would trust you with my passwords.\n",
"You are a great problem solver\n",
"I would love to hear you laugh!\n",
"Please, have a monologue about your week, I just want to listen to you!\n",
"You are very far from being Trump.\n",
"I think my dog might like you more than me\n",
"I feel like you would be a great person to do a group project with\n",
"I bet animals love you\n",
"I bet even Kanye would like you more than himself\n",
"You are just doing a great job at life\n",
"I like how you are challenging me.\n",
"You would do be a great mother!\n",
"I... Baked bread for you.\n",
"Wow. You.\n",
"You would not have let that balrog pass!\n",
"Thank you.\n",
"You would be standing out in a crowd\n",
"Your sense of style is amazing.\n",
"You have a beautiful mind.\n",
"I like that big juicy brain of yours\n",
"I would share my cinnamon bun with you\n",
"I like you more than i like my moms apple pie\n",
"You give me the same feeling as a summers night\n",
"I enjoy you more than the click of my mechanical switch\n",
"I would let you pop my bubble wrap\n",
"Being near you is like being inside of a poem\n"
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
int sentences_size = sizeof(sentences) / sizeof(sentences[0]);
int i = rand() % sentences_size;
switch(keycode) {
case RANDOM_STRING_MACRO:
send_string_with_delay(sentences[i], delay);
return false;
}
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{{ RANDOM_STRING_MACRO }}
};

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#include "nicekey.h"

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#include "quantum.h"

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# nicekey handwired
![The first NiceKey](https://s3.eu-central-1.amazonaws.com/mindlevel/nicekey.jpg)
Custom handwired nicekey, a one key keyboard that writes random compliments.
Keyboard Maintainer: spydon
Hardware Supported: Custom handwired one key
Hardware Availability:
Switch must be connected to pins C6 and B6.
Make example for this keyboard (after setting up your build environment):
make handwired/nicekey:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA

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QC60
========
![qc60 layout](https://i.imgur.com/BAW1VGc.png)
A split 60% staggered keyboard made by Peioris.
Keyboard Maintainer: [Peioris](https://github.com/coarse)
Hardware Supported: [QC60 PCB](https://imgur.com/6tIxJ1N), Pro Micro
Hardware Availability: N/A at the moment
Handwiring Resources: [Pro Micro Wiring](https://imgur.com/UycEYlG), [Keymapping](http://www.keyboard-layout-editor.com/#/gists/a54720ecfd934155b179657938e8e87b)
Make example for this keyboard (after setting up your build environment):
make handwired/qc60/proto:default
Example of flashing this keyboard:
make handwired/qc60/proto:avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0C60
#define DEVICE_VER 0x00C6
#define MANUFACTURER PeiorisBoards
#define PRODUCT QC60
#define DESCRIPTION Split 60% staggered keyboard
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

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{
"keyboard_name": "QC60",
"url": "",
"maintainer": "coarse",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_ANSI_DEFAULT": {
"key_count": 64,
"layout": [
{"label":"Esc", "x":0, "y":0},
{"label":"1", "x":1, "y":0},
{"label":"2", "x":2, "y":0},
{"label":"3", "x":3, "y":0},
{"label":"4", "x":4, "y":0},
{"label":"5", "x":5, "y":0},
{"label":"6", "x":6, "y":0},
{"label":"7", "x":7, "y":0},
{"label":"8", "x":8, "y":0},
{"label":"9", "x":9, "y":0},
{"label":"0", "x":10, "y":0},
{"label":"-", "x":11, "y":0},
{"label":"=", "x":12, "y":0},
{"label":"Backspace", "x":13, "y":0, "w":2.0},
{"label":"Tab", "x":0, "y":1, "w":1.5},
{"label":"Q", "x":1.5, "y":1},
{"label":"W", "x":2.5, "y":1},
{"label":"E", "x":3.5, "y":1},
{"label":"R", "x":4.5, "y":1},
{"label":"T", "x":5.5, "y":1},
{"label":"Y", "x":6.5, "y":1},
{"label":"U", "x":7.5, "y":1},
{"label":"I", "x":8.5, "y":1},
{"label":"O", "x":9.5, "y":1},
{"label":"P", "x":10.5, "y":1},
{"label":"[", "x":11.5, "y":1},
{"label":"]", "x":12.5, "y":1},
{"label":"\\", "x":13.5, "y":1, "w":1.5},
{"label":"CapsLock", "x":0, "y":2, "w":1.75},
{"label":"A", "x":1.75, "y":2},
{"label":"S", "x":2.75, "y":2},
{"label":"D", "x":3.75, "y":2},
{"label":"F", "x":4.75, "y":2},
{"label":"G", "x":5.75, "y":2},
{"label":"H", "x":6.75, "y":2},
{"label":"J", "x":7.75, "y":2},
{"label":"K", "x":8.75, "y":2},
{"label":"L", "x":9.75, "y":2},
{"label":";", "x":10.75, "y":2},
{"label":"'", "x":11.75, "y":2},
{"label":"Enter", "x":12.75, "y":2, "w":2.25},
{"label":"Shift", "x":0, "y":3, "w":2.25},
{"label":"Z", "x":2.25, "y":3},
{"label":"X", "x":3.25, "y":3},
{"label":"C", "x":4.25, "y":3},
{"label":"V", "x":5.25, "y":3},
{"label":"B", "x":6.25, "y":3},
{"label":"N", "x":7.25, "y":3},
{"label":"M", "x":8.25, "y":3},
{"label":",", "x":9.25, "y":3},
{"label":".", "x":10.25, "y":3},
{"label":"/", "x":11.25, "y":3},
{"label":"Shift", "x":12.25, "y":3, "w":2.75},
{"label":"Ctrl", "x":0, "y":4, "w":1.25},
{"label":"Win", "x":1.25, "y":4, "w":1.25},
{"label":"Alt", "x":2.5, "y":4, "w":1.25},
{"x":3.75, "y":4, "w":2.75},
{"x":6.5, "y":4, "w":1.25},
{"x":7.75, "y":4, "w":1.25},
{"x":9, "y":4, "w":2.0},
{"label":"Alt", "x":11, "y":4},
{"label":"Win", "x":12, "y":4},
{"label":"Menu", "x":13, "y":4},
{"label":"Ctrl", "x":14, "y":4}
]
}
}
}

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#pragma once
#define USE_I2C
#define MASTER_LEFT

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/* Copyright 2018 Michael Pio Mayol <mfmayol@up.edu.ph>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_ansi_default(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, RGB_TOG, KC_RGHT, KC_SPC, KC_RALT, KC_UP, KC_DOWN, KC_RCTL
),
};

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#pragma once
#define USE_SERIAL
#define MASTER_LEFT

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/* Copyright 2018 Michael Pio Mayol <mfmayol@up.edu.ph>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN 1
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define FN MO(_FN)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_hhkb_split_lshift(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_RSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_CAPS, \
FN, KC_LALT, KC_SPC, KC_F13, KC_BSLS, KC_SPC, KC_RALT, KC_LGUI
),
[_FN] = LAYOUT_hhkb_split_lshift(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_NLCK, _______, _______, _______, _______
),
};

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#pragma once
#include "config_common.h"
// wiring of each half
#define MATRIX_ROW_PINS { F4, F5, C6, D7, E6 }
#define MATRIX_COL_PINS { F7, F6, B1, B3, B2, B6, B5, B4 }
#define DIODE_DIRECTION ROW2COL
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLED_NUM 1 // Number of LEDs
// #define ws2812_PORTREG PORTD
// #define ws2812_DDRREG DDRD

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/* Copyright 2018 Michael Pio Mayol <mfmayol@up.edu.ph>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "qc60.h"
void matrix_init_kb(void) {
matrix_init_user();
};

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/* Copyright 2018 Michael Pio Mayol <mfmayol@up.edu.ph>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PROTO_H
#define PROTO_H
#include "qc60.h"
#include "quantum.h"
// readability
#define XXX KC_NO
/* Split Backspace
* {R07, XXX, R05, R04, R03, R02, R01, R00}
*
* Split Right Shift
* {R37, R36, R35, R34, R33, R32, R31, XXX}
*
* Split Left Shift
* {L30, L31, L32, L33, L34, L35, L36, XXX}
*
* 6-key Bottom-left row
* {R47, R46, R45, R44, R43, R42, XXX, XXX}
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, R07, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, R21, R22, R23, R24, R25, R26, R27, \
L30, L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, R37, \
L40, L41, L42, L43, L44, R43, R44, R42, R45, R46, R47 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06, XXX}, \
{L10, L11, L12, L13, L14, L15, XXX, XXX}, \
{L20, L21, L22, L23, L24, L25, XXX, XXX}, \
{L30, L31, L32, L33, L34, L35, L36, XXX}, \
{L40, L41, L42, L43, L44, XXX, XXX, XXX}, \
{R07, XXX, R05, R04, R03, R02, R01, R00}, \
{R17, R16, R15, R14, R13, R12, R11, R10}, \
{R27, R26, R25, R24, R23, R22, R21, XXX}, \
{R37, R36, R35, R34, R33, R32, R31, XXX}, \
{R47, R46, R45, R44, R43, R42, XXX, XXX}, \
}
#define LAYOUT_ansi_default( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R07, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, R21, R22, R23, R24, R25, R26, R27, \
L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, R43, R44, R42, R45, R46, R47 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06, XXX}, \
{L10, L11, L12, L13, L14, L15, XXX, XXX}, \
{L20, L21, L22, L23, L24, L25, XXX, XXX}, \
{XXX, L31, L32, L33, L34, L35, L36, XXX}, \
{L40, L41, L42, L43, L44, XXX, XXX, XXX}, \
{R07, XXX, R05, R04, R03, R02, R01, R00}, \
{R17, R16, R15, R14, R13, R12, R11, R10}, \
{R27, R26, R25, R24, R23, R22, R21, XXX}, \
{XXX, R36, R35, R34, R33, R32, R31, XXX}, \
{R47, R46, R45, R44, R43, R42, XXX, XXX}, \
}
#define LAYOUT_ansi_alt( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R07, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, R21, R22, R23, R24, R25, R26, R27, \
L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, R43, R44, R45, R46, R47 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06, XXX}, \
{L10, L11, L12, L13, L14, L15, XXX, XXX}, \
{L20, L21, L22, L23, L24, L25, XXX, XXX}, \
{XXX, L31, L32, L33, L34, L35, L36, XXX}, \
{L40, L41, L42, L43, L44, XXX, XXX, XXX}, \
{R07, XXX, R05, R04, R03, R02, R01, R00}, \
{R17, R16, R15, R14, R13, R12, R11, R10}, \
{R27, R26, R25, R24, R23, R22, R21, XXX}, \
{XXX, R36, R35, R34, R33, R32, R31, XXX}, \
{R47, R46, R45, R44, R43, XXX, XXX, XXX}, \
}
#define LAYOUT_iso_default( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R07, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, R21, R22, R23, R24, R25, R26, R17, R27, \
L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, R43, R44, R42, R45, R46, R47 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06, XXX}, \
{L10, L11, L12, L13, L14, L15, XXX, XXX}, \
{L20, L21, L22, L23, L24, L25, XXX, XXX}, \
{XXX, L31, L32, L33, L34, L35, L36, XXX}, \
{L40, L41, L42, L43, L44, XXX, XXX, XXX}, \
{R07, XXX, R05, R04, R03, R02, R01, R00}, \
{R17, R16, R15, R14, R13, R12, R11, R10}, \
{R27, R26, R25, R24, R23, R22, R21, XXX}, \
{XXX, R36, R35, R34, R33, R32, R31, XXX}, \
{R47, R46, R45, R44, R43, R42, XXX, XXX}, \
}
#define LAYOUT_iso_alt( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R07, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, R21, R22, R23, R24, R25, R26, R27, \
L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, R43, R44, R45, R46, R47 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06, XXX}, \
{L10, L11, L12, L13, L14, L15, XXX, XXX}, \
{L20, L21, L22, L23, L24, L25, XXX, XXX}, \
{XXX, L31, L32, L33, L34, L35, L36, XXX}, \
{L40, L41, L42, L43, L44, XXX, XXX, XXX}, \
{R07, XXX, R05, R04, R03, R02, R01, R00}, \
{R17, R16, R15, R14, R13, R12, R11, R10}, \
{R27, R26, R25, R24, R23, R22, R21, XXX}, \
{XXX, R36, R35, R34, R33, R32, R31, XXX}, \
{R47, R46, R45, R44, R43, XXX, XXX, XXX}, \
}
#define LAYOUT_hhkb_default( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, R07, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, R21, R22, R23, R24, R25, R26, R27, \
L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, R37, \
L41, L42, L43, L44, R43, R44, R45, R46 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06, XXX}, \
{L10, L11, L12, L13, L14, L15, XXX, XXX}, \
{L20, L21, L22, L23, L24, L25, XXX, XXX}, \
{XXX, L31, L32, L33, L34, L35, L36, XXX}, \
{XXX, L41, L42, L43, L44, XXX, XXX, XXX}, \
{R07, R06, R05, R04, R03, R02, R01, R00}, \
{R17, R16, R15, R14, R13, R12, R11, R10}, \
{R27, R26, R25, R24, R23, R22, R21, XXX}, \
{R37, R36, R35, R34, R33, R32, R31, XXX}, \
{XXX, R46, R45, R44, R43, XXX, XXX, XXX}, \
}
#define LAYOUT_hhkb_split_lshift( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, R07, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, R21, R22, R23, R24, R25, R26, R27, \
L30, L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, R37, \
L41, L42, L43, L44, R43, R44, R45, R46 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06, XXX}, \
{L10, L11, L12, L13, L14, L15, XXX, XXX}, \
{L20, L21, L22, L23, L24, L25, XXX, XXX}, \
{L30, L31, L32, L33, L34, L35, L36, XXX}, \
{XXX, L41, L42, L43, L44, XXX, XXX, XXX}, \
{R07, R06, R05, R04, R03, R02, R01, R00}, \
{R17, R16, R15, R14, R13, R12, R11, R10}, \
{R27, R26, R25, R24, R23, R22, R21, XXX}, \
{R37, R36, R35, R34, R33, R32, R31, XXX}, \
{XXX, R46, R45, R44, R43, XXX, XXX, XXX}, \
}
#define LAYOUT_wkl_default( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R07, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, R16, R17, \
L20, L21, L22, L23, L24, L25, R21, R22, R23, R24, R25, R26, R27, \
L31, L32, L33, L34, L35, L36, R31, R32, R33, R34, R35, R36, \
L40, L42, L43, L44, R43, R44, R45, R47 \
) \
{ \
{L00, L01, L02, L03, L04, L05, L06, XXX}, \
{L10, L11, L12, L13, L14, L15, XXX, XXX}, \
{L20, L21, L22, L23, L24, L25, XXX, XXX}, \
{XXX, L31, L32, L33, L34, L35, L36, XXX}, \
{L40, XXX, L42, L43, L44, XXX, XXX, XXX}, \
{R07, XXX, R05, R04, R03, R02, R01, R00}, \
{R17, R16, R15, R14, R13, R12, R11, R10}, \
{R27, R26, R25, R24, R23, R22, R21, XXX}, \
{XXX, R36, R35, R34, R33, R32, R31, XXX}, \
{R47, XXX, R45, R44, R43, XXX, XXX, XXX}, \
}
#endif

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@@ -0,0 +1 @@
RGBLIGHT_ENABLE = yes

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@@ -0,0 +1 @@
#include "qc60.h"

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@@ -0,0 +1,26 @@
#ifndef QC60_H
#define QC60_H
#include "quantum.h"
#ifdef KEYBOARD_handwired_qc60_proto
#include "proto.h"
#endif
// Used to create a keymap using only KC_ prefixed keys
#define LAYOUT_kc( \
LA1, LA2, LA3, LA4, LA5, LA6, RA1, RA2, RA3, RA4, RA5, RA6, RA7, \
LB1, LB2, LB3, LB4, LB5, LB6, RB1, RB2, RB3, RB4, RB5, RB7, \
LC1, LC2, LC3, LC4, LC5, LC6, RC1, RC3, RC4, RC5, RC6, RC7, \
LD1, LD2, LD3, LD4, LD5, RD1, RD4, RD5, RD6, RD7 \
) \
LAYOUT( \
KC_##LA1, KC_##LA2, KC_##LA3, KC_##LA4, KC_##LA5, KC_##LA6, KC_##RA1, KC_##RA2, KC_##RA3, KC_##RA4, KC_##RA5, KC_##RA6, KC_##RA7, \
KC_##LB1, KC_##LB2, KC_##LB3, KC_##LB4, KC_##LB5, KC_##LB6, KC_##RB1, KC_##RB2, KC_##RB3, KC_##RB4, KC_##RB5, KC_##RB7, \
KC_##LC1, KC_##LC2, KC_##LC3, KC_##LC4, KC_##LC5, KC_##LC6, KC_##RC1, KC_##RC3, KC_##RC4, KC_##RC5, KC_##RC6, KC_##RC7, \
KC_##LD1, KC_##LD2, KC_##LD3, KC_##LD4, KC_##LD5, KC_##RD1, KC_##RD4, KC_##RD5, KC_##RD6, KC_##RD7 \
)
#endif

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@@ -0,0 +1,68 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SPLIT_KEYBOARD = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
DEFAULT_FOLDER = handwired/qc60/proto

View File

@@ -7,6 +7,9 @@
#ifdef KEYBOARD_helix_rev2
#include "rev2.h"
#endif
#ifdef KEYBOARD_helix_pico
#include "pico.h"
#endif
#include "quantum.h"

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@@ -0,0 +1,152 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PICO_CONFIG_H
#define PICO_CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x3060
#define DEVICE_VER 0x0002
#define MANUFACTURER Yushakobo
#define PRODUCT HelixPico
#define DESCRIPTION A split keyboard for the cheap makers
#define PREVENT_STUCK_MODIFIERS
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 100
/* Use I2C or Serial */
#define USE_I2C
#define USE_SERIAL
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
// Helix keyboard OLED support
// see ./rules.mk: OLED_ENABLE=yes or no
#ifdef OLED_ENABLE
#define SSD1306OLED
#endif
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
// wiring of each half
#define MATRIX_COLS 7
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
// #define MATRIX_COL_PINS { B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
//#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* Audio */
#ifdef AUDIO_ENABLE
#define B5_AUDIO
#endif
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
//#define RGBLED_NUM 12 // Number of LEDs. see ./keymaps/default/config.h
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
// Helix keyboard RGB LED support
//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
#ifdef RGBLED_BACK
#define RGBLED_NUM 25
#else
#define RGBLED_NUM 6
#endif
#ifndef IOS_DEVICE_ENABLE
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 255
#else
#define RGBLIGHT_LIMIT_VAL 130
#endif
#define RGBLIGHT_VAL_STEP 17
#else
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 90
#else
#define RGBLIGHT_LIMIT_VAL 45
#endif
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
// 120 RGBoff, OLEDoff
// 120 OLED
// 330 RGB 6
// 300 RGB 32
// 310 OLED & RGB 32
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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@@ -0,0 +1,13 @@
{
"keyboard_name": "HelixPico",
"url": "https://github.com/MakotoKurauchi/helix",
"maintainer": "MakotoKurauchi",
"width": 15,
"height": 4,
"layouts": {
"LAYOUT": {
"key_count": 50,
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":12, "y":0}, {"x":13, "y":0}, {"x":14, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":9, "y":1}, {"x":10, "y":1}, {"x":11, "y":1}, {"x":12, "y":1}, {"x":13, "y":1}, {"x":14, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":9, "y":2}, {"x":10, "y":2}, {"x":11, "y":2}, {"x":12, "y":2}, {"x":13, "y":2}, {"x":14, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":6, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}, {"x":10, "y":3}, {"x":11, "y":3}, {"x":12, "y":3}, {"x":13, "y":3}, {"x":14, "y":3}]
}
}
}

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@@ -0,0 +1,31 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
// place overrides here
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#define AUDIO_CLICKY
#endif
#endif /* CONFIG_USER_H */

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@@ -0,0 +1,474 @@
#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
BACKLIT,
EISU,
KANA,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
//Macros
#define M_SAMPLE M(KC_SAMPLEMACRO)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. ,-----------------------------------------.
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
* `-------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Colemak
* ,-----------------------------------------. ,-----------------------------------------.
* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
* `-------------------------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT( \
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Dvorak
* ,-----------------------------------------. ,-----------------------------------------.
* | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
* `-------------------------------------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT( \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
* ,-----------------------------------------. ,-----------------------------------------.
* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | | | | | | | | | | | Next | Vol- | Vol+ | Play |
* `-------------------------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Raise
* ,-----------------------------------------. ,-----------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | | | | | | | | | | | Next | Vol- | Vol+ | Play |
* `-------------------------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------. ,-----------------------------------------.
* | | Reset| | | | | | | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
* `-------------------------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT( \
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, AU_ON, AU_OFF, MU_TOG, MU_MOD, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
_______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// Setting ADJUST layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(16);
#endif
}
layer_on(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
TOG_STATUS = false;
layer_off(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(15);
#endif
}
layer_on(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_RAISE);
TOG_STATUS = false;
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGB_MOD:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
#endif
return false;
break;
case EISU:
if (record->event.pressed) {
if(keymap_config.swap_lalt_lgui==false){
register_code(KC_LANG2);
}else{
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG2);
}
return false;
break;
case KANA:
if (record->event.pressed) {
if(keymap_config.swap_lalt_lgui==false){
register_code(KC_LANG1);
}else{
SEND_STRING(SS_LALT("`"));
}
} else {
unregister_code(KC_LANG1);
}
return false;
break;
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(50); // gets rid of tick
}
void shutdown_user()
{
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_SONG(music_scale);
}
#endif
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
void matrix_scan_user(void) {
iota_gfx_task(); // this is what updates the display continuously
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
static void render_logo(struct CharacterMatrix *matrix) {
static char logo[]={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
matrix_write(matrix, logo);
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
}
void render_status(struct CharacterMatrix *matrix) {
// Render to mode icon
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[0][1]);
}else{
matrix_write(matrix, logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[1][1]);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(matrix, PSTR("\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(matrix, PSTR("Default"));
break;
case L_RAISE:
matrix_write_P(matrix, PSTR("Raise"));
break;
case L_LOWER:
matrix_write_P(matrix, PSTR("Lower"));
break;
case L_ADJUST:
case L_ADJUST_TRI:
matrix_write_P(matrix, PSTR("Adjust"));
break;
default:
matrix_write(matrix, buf);
}
// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(matrix, led);
}
void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;
#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif
matrix_clear(&matrix);
if(is_master){
render_status(&matrix);
}else{
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}
#endif

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# The Default HelixPico Layout
## Layout
### Qwerty
```
,-----------------------------------------. ,-----------------------------------------.
| Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
|Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
`-------------------------------------------------------------------------------------------------'
```
### Colemak
```
,-----------------------------------------. ,-----------------------------------------.
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
|Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
`-------------------------------------------------------------------------------------------------'
```
### Dvorak
```
,-----------------------------------------. ,-----------------------------------------.
| Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
|Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
`-------------------------------------------------------------------------------------------------'
```
## Layers
|Priority|number|name|description|
| ---- | ---- | --- | --- |
|high|16|Adjust|Functions|
||4|Raise|Numeric charactors|
||3|Lower|Other charactors|
||2|Dvorak|Dvorak leyout|
||1|Colemak|Colemak leyout|
|low|0|Qwerty|QWERTY leyout(base)|
### Lower
```
,-----------------------------------------. ,-----------------------------------------.
| ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
| | | | | | | | | | | Next | Vol- | Vol+ | Play |
`-------------------------------------------------------------------------------------------------'
```
### Raise
```
,-----------------------------------------. ,-----------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
| | | | | | | | | | | Next | Vol- | Vol+ | Play |
`-------------------------------------------------------------------------------------------------'
```
### Adjust (Lower + Raise)
```
,-----------------------------------------. ,-----------------------------------------.
| | Reset| | | | | | | | | | | |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
| | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
`-------------------------------------------------------------------------------------------------'
```
## Customize
see `qmk_firmware/keyboards/helix/pico/keymaps/default/rules.mk`
```
# Helix keyboard customize
# you can edit follows 6 Variables
# jp: 以下の6つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
```
## Compile
go to qmk top directory.
```
$ cd qmk_firmware
```
build
```
$ make helix/pico:default
```
flash to keyboard
```
$ make helix/pico:default:avrdude
```
## Link
* more detail wrote in Japanese [helix/Doc/firmware_jp.md](https://github.com/MakotoKurauchi/helix/blob/master/Doc/firmware_jp.md)
* [Helix top](https://github.com/MakotoKurauchi/helix)

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@@ -0,0 +1,137 @@
# The Default HelixPico Layout
## 配列
### Qwerty配列
```
,-----------------------------------------. ,-----------------------------------------.
| Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
|Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
`-------------------------------------------------------------------------------------------------'
```
### Lower
```
,-----------------------------------------. ,-----------------------------------------.
| ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
| | | | | | | | | | | Next | Vol- | Vol+ | Play |
`-------------------------------------------------------------------------------------------------'
```
### Raise
```
,-----------------------------------------. ,-----------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
| | | | | | | | | | | Next | Vol- | Vol+ | Play |
`-------------------------------------------------------------------------------------------------'
```
### Adjust (Lower + Raise)
```
,-----------------------------------------. ,-----------------------------------------.
| | Reset| | | | | | | | | | | |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | |
|------+------+------+------+------+------| |------+------+------+------+------+------|
| |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ |
|------+------+------+------+------+------+-------------+------+------+------+------+------+------|
| | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
`-------------------------------------------------------------------------------------------------'
```
他の配列(Colemak,Dvorak)は、[readme.md](readme.md) を参照
## コンパイルの仕方
コンパイルは、qmk_firmware のトップディレクトリで行います。
```
$ cd qmk_firmware
```
qmk_firmwareでは各キーボードのコンパイルは、`<キーボード名>:<キーマップ名>`という指定で行います。
```
$ make helix/pico:default
```
キーボードへの書き込みまで同時に行うには下記のように`:avrdude`を付けます。
```
$ make helix/pico:default:avrdude
```
コンパイル結果と中間生成物を消去したい場合は以下のようにします。
```
$ make helix/pico:default:clean
```
## カスタマイズ
オプションの OLED をつけたり、
RGB バックライトまたは、RGB Underglow をつけた場合は、
`qmk_firmware/keyboards/helix/pico/keymaps/default/rules.mk` の以下の部分を編集して機能を有効化してください。
```
# Helix keyboard customize
# you can edit follows 6 Variables
# jp: 以下の6つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
```
## RGB バックライトを有効にする
rules.mk の下記の部分を編集して no を yes に変更してください。
```
LED_BACK_ENABLE = yes # LED backlight (Enable WS2812 RGB underlight.)
```
## RGB Underglow を有効にする
rules.mk の下記の部分を編集して no を yes に変更してください。
```
LED_UNDERGLOW_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
```
## OLEDを有効にする
rules.mk の下記の部分を編集して no を yes に変更してください。
```
OLED_ENABLE = yes # OLED_ENABLE
```
## iPad/iPhoneサポートを有効にする。
rules.mk の下記の部分を編集して no を yes に変更してください。
RBG Underglow や RGBバックライトの輝度を抑えて、iPad, iPhone にも接続できるようになります。
```
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
```
## リンク
* さらに詳細は、[こちら helix/Doc/firmware_jp.md](https://github.com/MakotoKurauchi/helix/blob/master/Doc/firmware_jp.md)をご覧ください。
* [Helix top](https://github.com/MakotoKurauchi/helix)

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@@ -0,0 +1,115 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port B5
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SWAP_HANDS_ENABLE = no # Enable one-hand typing
define HELIX_CUSTOMISE_MSG
$(info Helix customize)
$(info - OLED_ENABLE=$(OLED_ENABLE))
$(info - LED_BACK_ENABLE=$(LED_BACK_ENABLE))
$(info - LED_UNDERGLOW_ENABLE=$(LED_UNDERGLOW_ENABLE))
$(info - LED_ANIMATION=$(LED_ANIMATIONS))
$(info - IOS_DEVICE_ENABLE=$(IOS_DEVICE_ENABLE))
endef
# Helix keyboard customize
# you can edit follows 6 Variables
# jp: 以下の6つの変数を必要に応じて編集します。
OLED_ENABLE = no # OLED_ENABLE
LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = yes # LED animations
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
#### LED_BACK_ENABLE and LED_UNDERGLOW_ENABLE.
#### Do not enable these with audio at the same time.
### Helix keyboard 'default' keymap: convenient command line option
## make HELIX=<options> helix:defualt
## option= oled | back | under | na | ios
## ex.
## make HELIX=oled helix:defualt
## make HELIX=oled,back helix:defualt
## make HELIX=oled,under helix:defualt
## make HELIX=oled,back,na helix:defualt
## make HELIX=oled,back,ios helix:defualt
##
ifneq ($(strip $(HELIX)),)
ifeq ($(findstring oled,$(HELIX)), oled)
OLED_ENABLE = yes
endif
ifeq ($(findstring back,$(HELIX)), back)
LED_BACK_ENABLE = yes
else ifeq ($(findstring under,$(HELIX)), under)
LED_UNDERGLOW_ENABLE = yes
endif
ifeq ($(findstring na,$(HELIX)), na)
LED_ANIMATIONS = no
endif
ifeq ($(findstring ios,$(HELIX)), ios)
IOS_DEVICE_ENABLE = yes
endif
$(eval $(call HELIX_CUSTOMISE_MSG))
$(info )
endif
# Uncomment these for checking
# jp: コンパイル時にカスタマイズの状態を表示したい時はコメントをはずします。
# $(eval $(call HELIX_CUSTOMISE_MSG))
# $(info )
ifeq ($(strip $(LED_BACK_ENABLE)), yes)
RGBLIGHT_ENABLE = yes
OPT_DEFS += -DRGBLED_BACK
ifeq ($(strip $(LED_UNDERGLOW_ENABLE)), yes)
$(eval $(call HELIX_CUSTOMISE_MSG))
$(error LED_BACK_ENABLE and LED_UNDERGLOW_ENABLE both 'yes')
endif
else ifeq ($(strip $(LED_UNDERGLOW_ENABLE)), yes)
RGBLIGHT_ENABLE = yes
else
RGBLIGHT_ENABLE = no
endif
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE
endif
ifeq ($(strip $(LED_ANIMATIONS)), yes)
OPT_DEFS += -DRGBLIGHT_ANIMATIONS
endif
ifeq ($(strip $(OLED_ENABLE)), yes)
OPT_DEFS += -DOLED_ENABLE
endif
ifeq ($(strip $(LOCAL_GLCDFONT)), yes)
OPT_DEFS += -DLOCAL_GLCDFONT
endif
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
# Uncomment these for debugging
# $(info -- RGBLIGHT_ENABLE=$(RGBLIGHT_ENABLE))
# $(info -- OPT_DEFS=$(OPT_DEFS))
# $(info )

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@@ -0,0 +1,351 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <avr/wdt.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "split_util.h"
#include "pro_micro.h"
#ifdef USE_MATRIX_I2C
# include "i2c.h"
#else // USE_SERIAL
# include "serial.h"
#endif
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
#define ERROR_DISCONNECT_COUNT 5
static uint8_t debouncing = DEBOUNCE;
static const int ROWS_PER_HAND = MATRIX_ROWS/2;
static uint8_t error_count = 0;
uint8_t is_master = 0 ;
static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
static uint8_t matrix_master_scan(void);
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
debug_enable = true;
debug_matrix = true;
debug_mouse = true;
// initialize row and col
unselect_rows();
init_cols();
TX_RX_LED_INIT;
TXLED0;
RXLED0;
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
is_master = has_usb();
matrix_init_quantum();
}
uint8_t _matrix_scan(void)
{
// Right hand is stored after the left in the matirx so, we need to offset it
int offset = isLeftHand ? 0 : (ROWS_PER_HAND);
for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i+offset] != cols) {
matrix_debouncing[i+offset] = cols;
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
matrix[i+offset] = matrix_debouncing[i+offset];
}
}
}
return 1;
}
#ifdef USE_MATRIX_I2C
// Get rows from other half over i2c
int i2c_transaction(void) {
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
int err = i2c_master_start(SLAVE_I2C_ADDRESS + I2C_WRITE);
if (err) goto i2c_error;
// start of matrix stored at 0x00
err = i2c_master_write(0x00);
if (err) goto i2c_error;
// Start read
err = i2c_master_start(SLAVE_I2C_ADDRESS + I2C_READ);
if (err) goto i2c_error;
if (!err) {
int i;
for (i = 0; i < ROWS_PER_HAND-1; ++i) {
matrix[slaveOffset+i] = i2c_master_read(I2C_ACK);
}
matrix[slaveOffset+i] = i2c_master_read(I2C_NACK);
i2c_master_stop();
} else {
i2c_error: // the cable is disconnceted, or something else went wrong
i2c_reset_state();
return err;
}
return 0;
}
#else // USE_SERIAL
int serial_transaction(void) {
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
int ret=serial_update_buffers();
if (ret ) {
if(ret==2)RXLED1;
return 1;
}
RXLED0;
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[slaveOffset+i] = serial_slave_buffer[i];
}
return 0;
}
#endif
uint8_t matrix_scan(void)
{
if (is_master) {
matrix_master_scan();
}else{
matrix_slave_scan();
// if(serial_slave_DATA_CORRUPT()){
// TXLED0;
int offset = (isLeftHand) ? ROWS_PER_HAND : 0;
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[offset+i] = serial_master_buffer[i];
}
// }else{
// TXLED1;
// }
matrix_scan_quantum();
}
return 1;
}
uint8_t matrix_master_scan(void) {
int ret = _matrix_scan();
#ifndef KEYBOARD_helix_rev1
int offset = (isLeftHand) ? 0 : ROWS_PER_HAND;
#ifdef USE_MATRIX_I2C
// for (int i = 0; i < ROWS_PER_HAND; ++i) {
/* i2c_slave_buffer[i] = matrix[offset+i]; */
// i2c_slave_buffer[i] = matrix[offset+i];
// }
#else // USE_SERIAL
for (int i = 0; i < ROWS_PER_HAND; ++i) {
serial_master_buffer[i] = matrix[offset+i];
}
#endif
#endif
#ifdef USE_MATRIX_I2C
if( i2c_transaction() ) {
#else // USE_SERIAL
if( serial_transaction() ) {
#endif
// turn on the indicator led when halves are disconnected
TXLED1;
error_count++;
if (error_count > ERROR_DISCONNECT_COUNT) {
// reset other half if disconnected
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[slaveOffset+i] = 0;
}
}
} else {
// turn off the indicator led on no error
TXLED0;
error_count = 0;
}
matrix_scan_quantum();
return ret;
}
void matrix_slave_scan(void) {
_matrix_scan();
int offset = (isLeftHand) ? 0 : ROWS_PER_HAND;
#ifdef USE_MATRIX_I2C
for (int i = 0; i < ROWS_PER_HAND; ++i) {
/* i2c_slave_buffer[i] = matrix[offset+i]; */
i2c_slave_buffer[i] = matrix[offset+i];
}
#else // USE_SERIAL
for (int i = 0; i < ROWS_PER_HAND; ++i) {
serial_slave_buffer[i] = matrix[offset+i];
}
#endif
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
static void init_cols(void)
{
for(int x = 0; x < MATRIX_COLS; x++) {
_SFR_IO8((col_pins[x] >> 4) + 1) &= ~_BV(col_pins[x] & 0xF);
_SFR_IO8((col_pins[x] >> 4) + 2) |= _BV(col_pins[x] & 0xF);
}
}
static matrix_row_t read_cols(void)
{
matrix_row_t result = 0;
for(int x = 0; x < MATRIX_COLS; x++) {
result |= (_SFR_IO8(col_pins[x] >> 4) & _BV(col_pins[x] & 0xF)) ? 0 : (1 << x);
}
return result;
}
static void unselect_rows(void)
{
for(int x = 0; x < ROWS_PER_HAND; x++) {
_SFR_IO8((row_pins[x] >> 4) + 1) &= ~_BV(row_pins[x] & 0xF);
_SFR_IO8((row_pins[x] >> 4) + 2) |= _BV(row_pins[x] & 0xF);
}
}
static void select_row(uint8_t row)
{
_SFR_IO8((row_pins[row] >> 4) + 1) |= _BV(row_pins[row] & 0xF);
_SFR_IO8((row_pins[row] >> 4) + 2) &= ~_BV(row_pins[row] & 0xF);
}

View File

@@ -0,0 +1,14 @@
#include "helix.h"
#ifdef SSD1306OLED
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
//led_set_user(usb_led);
}
#endif
void matrix_init_kb(void) {
matrix_init_user();
};

View File

@@ -0,0 +1,65 @@
#ifndef PICO_H
#define PICO_CONFIG_H
#include "../helix.h"
//void promicro_bootloader_jmp(bool program);
#include "quantum.h"
#ifdef RGBLIGHT_ENABLE
//rgb led driver
#include "ws2812.h"
#endif
#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#endif
//void promicro_bootloader_jmp(bool program);
#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, L36, R36, R30, R31, R32, R33, R34, R35 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, KC_NO }, \
{ L10, L11, L12, L13, L14, L15, KC_NO }, \
{ L20, L21, L22, L23, L24, L25, KC_NO }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ R05, R04, R03, R02, R01, R00, KC_NO }, \
{ R15, R14, R13, R12, R11, R10, KC_NO }, \
{ R25, R24, R23, R22, R21, R20, KC_NO }, \
{ R35, R34, R33, R32, R31, R30, R36 }, \
}
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, L36, R36, R30, R31, R32, R33, R34, R35 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, KC_NO }, \
{ L10, L11, L12, L13, L14, L15, KC_NO }, \
{ L20, L21, L22, L23, L24, L25, KC_NO }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ KC_NO, R00, R01, R02, R03, R04, R05 }, \
{ KC_NO, R10, R11, R12, R13, R14, R15 }, \
{ KC_NO, R20, R21, R22, R23, R24, R25 }, \
{ R36, R30, R31, R32, R33, R34, R35 }, \
}
#endif
#endif

View File

@@ -0,0 +1,3 @@
SRC += pico/matrix.c \
pico/split_util.c \
ws2812.c

View File

@@ -0,0 +1,16 @@
#ifndef SOFT_SERIAL_CONFIG_H
#define SOFT_SERIAL_CONFIG_H
/* Soft Serial defines */
#define SERIAL_PIN_DDR DDRD
#define SERIAL_PIN_PORT PORTD
#define SERIAL_PIN_INPUT PIND
#define SERIAL_PIN_MASK _BV(PD2)
#define SERIAL_PIN_INTERRUPT INT2_vect
#define SERIAL_SLAVE_BUFFER_LENGTH MATRIX_ROWS/2
#define SERIAL_MASTER_BUFFER_LENGTH MATRIX_ROWS/2
//// #error rev2 serial config
#endif /* SOFT_SERIAL_CONFIG_H */

View File

@@ -7,10 +7,8 @@
#include "split_util.h"
#include "matrix.h"
#include "keyboard.h"
#include "config.h"
#include "timer.h"
#ifdef USE_I2C
#ifdef USE_MATRIX_I2C
# include "i2c.h"
#else
# include "serial.h"
@@ -32,19 +30,17 @@ static void setup_handedness(void) {
}
static void keyboard_master_setup(void) {
#ifdef USE_I2C
#ifdef USE_MATRIX_I2C
i2c_master_init();
#ifdef SSD1306OLED
matrix_master_OLED_init ();
#endif
#else
serial_master_init();
#endif
}
static void keyboard_slave_setup(void) {
timer_init();
#ifdef USE_I2C
#ifdef USE_MATRIX_I2C
i2c_slave_init(SLAVE_I2C_ADDRESS);
#else
serial_slave_init();
@@ -68,19 +64,7 @@ void split_keyboard_setup(void) {
sei();
}
void keyboard_slave_loop(void) {
matrix_init();
while (1) {
matrix_slave_scan();
}
}
// this code runs before the usb and keyboard is initialized
void matrix_setup(void) {
split_keyboard_setup();
if (!has_usb()) {
keyboard_slave_loop();
}
}

View File

@@ -4,7 +4,6 @@
#include <stdbool.h>
#include "eeconfig.h"
#define SLAVE_I2C_ADDRESS 0x32
extern volatile bool isLeftHand;
@@ -14,7 +13,6 @@ void matrix_slave_scan(void);
void split_keyboard_setup(void);
bool has_usb(void);
void keyboard_slave_loop(void);
void matrix_master_OLED_init (void);

View File

@@ -21,98 +21,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
/* Use I2C or Serial */
#define USE_I2C
#define USE_SERIAL
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
// Helix keyboard OLED support
// see ./rules.mk: OLED_ENABLE=yes or no
#ifdef OLED_ENABLE
#define SSD1306OLED
#endif
/* Select rows configuration */
// Rows are 4 or 5
// #define HELIX_ROWS 5 see ./rules.mk
/* key matrix size */
// Rows are doubled-up
#if HELIX_ROWS == 4
#define MATRIX_ROWS 8
#define MATRIX_COLS 7
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
#elif HELIX_ROWS == 5
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
#define MATRIX_ROW_PINS { D4, C6, D7, E6, B4 }
#else
#error "expected HELIX_ROWS 4 or 5"
#endif
#define PREVENT_STUCK_MODIFIERS
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 100
// Helix keyboard RGB LED support
//#define RGBLIGHT_ANIMATIONS : see ./rules.mk: LED_ANIMATIONS = yes or no
// see ./rules.mk: LED_BACK_ENABLE or LED_UNDERGLOW_ENABLE set yes
#ifdef RGBLED_BACK
#if HELIX_ROWS == 4
#define RGBLED_NUM 25
#elif HELIX_ROWS == 5
#define RGBLED_NUM 32
#endif
#else
#define RGBLED_NUM 6
#endif
#ifndef IOS_DEVICE_ENABLE
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 255
#else
#if HELIX_ROWS == 5
#define RGBLIGHT_LIMIT_VAL 120
#else
#define RGBLIGHT_LIMIT_VAL 130
#endif
#endif
#define RGBLIGHT_VAL_STEP 17
#else
#if RGBLED_NUM <= 6
#define RGBLIGHT_LIMIT_VAL 90
#else
#if HELIX_ROWS == 5
#define RGBLIGHT_LIMIT_VAL 35
#else
#define RGBLIGHT_LIMIT_VAL 45
#endif
#endif
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
// 120 RGBoff, OLEDoff
// 120 OLED
// 330 RGB 6
// 300 RGB 32
// 310 OLED & RGB 32
#define USB_MAX_POWER_CONSUMPTION 400
#else
// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100
#endif
// place overrides here
#ifdef MOUSEKEY_ENABLE
#undef MOUSEKEY_INTERVAL

View File

@@ -1,12 +1,9 @@
#include "helix.h"
#include QMK_KEYBOARD_H
#include "bootloader.h"
#include "action_layer.h"
#include "eeconfig.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#include "LUFA/Drivers/Peripheral/TWI.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
@@ -14,12 +11,6 @@
#include "ssd1306.h"
#endif
// * If you want to recognize that you pressed the Adjust key with the Lower / Raise key you can enable this comment out. However, the binary size may be over. *
// #define ADJUST_MACRO_ENABLE
// * If you want to use the Kana key you can enable this comment out. However, the binary size may be over. *
// #define KANA_ENABLE
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
@@ -441,7 +432,6 @@ void matrix_init_user(void) {
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
iota_gfx_init(!has_usb()); // turns on the display
#endif
}

View File

@@ -1,5 +1,7 @@
# Helix 5 rows JIS layout
## コンセプト
このキーマップは日本語JISキーボード配列を利用しているユーザーが無理なく操作出来るというコンセプトで作成しました。以下の特徴があります。
* 日本語の長音記号をレイヤーを移動せずに入力可能なように考慮しています
@@ -8,24 +10,29 @@
* Ctrl,Shift,Tab,漢字,Esc,GUI(Win),Appの各キーは位置関係を維持して配置しています
* Lower/Raiseキーマップは暗記しないでも使えるようにわかりやすい配置を考慮しています
 またこのキーマップにはHelixの分割されたキーボードを通常通りに使用する「NORMAL」キーマップと、キー位置の最適化のためにHelixの分割されたキーボードの左右を交換して使う「EXCHANGE」キーマップを切り替えられるようにしています。これらにはさらに以下の特徴があります。
 またこのキーマップにはHelixの分割されたキーボードを通常通りに使用する「NORMAL」キーマップと、キー位置の最適化のためにHelixの分割されたキーボードの左右を交換して使う「EXCHANGE」キーマップをバイナリの書き換えなしに切り替えられるようにしています。これらにはさらに以下の特徴があります。
## NORMALキーマップ
### NORMALキーマップ
* Nキーを左人差し指で、Bキーを右人差し指で押下することが可能
## EXCHANGEキーマップ
### EXCHANGEキーマップ
* Pro micro下の2キーを有効に使うことにより、NORMALのベースキーマップに```[{```,```}]```,```/?```の各キーを追加し、```\_```キー以外の入力をベースマップで可能にしています
* 漢字キー,Enterキーの押し間違いを避けるためPro micro下の2キーに移動しています
## カスタマイズ
Normal/Exchangeにそれぞれ、Base,Lower,Raiseの各レイヤーを備え、2マップ3レイヤー、共通1レイヤーAdjustの全7種のレイヤーを備えています。
ファームの書き換えなしにキーマップを別のものに切り替えられるので、片方は通常のキーマップ、もう片方は画像や動画編集用のキーマップや別の変態配置のキーマップにすれば、状況に応じて簡単に切り替えられます。
## 配列
### NORMALキーマップ
### NORMAL
 Adjust + ModNrmキーでNORMALキーマップに切り替わります。
Baseレイヤー
#### Baseレイヤー
```
,-----------------------------------------. ,-----------------------------------------.
@@ -41,7 +48,7 @@ Baseレイヤー
`-------------------------------------------------------------------------------------------------'
```
Lowerレイヤー
#### Lowerレイヤー
 記号キーと、BackSpace位置にDeleteキーを配置しています。
 例えば```|```キーを入力する場合、Lower + Shift + \キーで入力することが出来ます。
@@ -60,7 +67,7 @@ Lowerレイヤー
`-------------------------------------------------------------------------------------------------'
```
Raiseレイヤー
#### Raiseレイヤー
 rules.mkのMOUSEKEY_ENABLEをyesにした場合マウスキーを利用できます。ただしバイナリ容量を食いますのでmakeした時に確認できるバイナリサイズがオーバーしていないことに十分注意してください。
 また、F1-F12キーをHHKBライクに使えるように横並びにしました。
@@ -84,7 +91,7 @@ Raiseレイヤー
 Adjust + ModExcキーでEXCHANGEキーマップに切り替わります。
 HelixのUSBやフォンケーブルの接続は変更せず、分割された左右のキーボードを入れ替えて使います。
Baseレイヤー
#### Baseレイヤー
 ちょっと無理やりですが```[{```,```}]```キーを突っ込んでいます。
@@ -102,7 +109,7 @@ Baseレイヤー
`------------------------------------------------'`------------------------------------------------'
```
Lowerレイヤー
#### Lowerレイヤー
 記号キーと、BackSpace位置にDeleteキーを配置しています。
 PageDown/Up, Home/EndをCtrl+十字キーの延長線上で使用できるように配置しています。
@@ -121,7 +128,7 @@ Lowerレイヤー
`------------------------------------------------'`------------------------------------------------'
```
Raiseレイヤー
#### Raiseレイヤー
 rules.mkのMOUSEKEY_ENABLEをyesにした場合マウスキーを利用できます。ただしバイナリ容量を食いますのでmakeした時に確認できるバイナリサイズがオーバーしていないことに十分注意してください。
 また、F1-F12キーをHHKBライクに使えるように横並びにしました。

170
keyboards/hid_liber/config.h Executable file
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@@ -0,0 +1,170 @@
/* Copyright 2012 Jun Wako <wakojun@gmail.com>: Original Configuration
* Copyright 2018 bakageta <amo@bakageta.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xB919
#define DEVICE_VER 0x0001
#define MANUFACTURER "bpiphany"
#define USBSTR_MANUFACTURER 'b', '\x00', 'p', '\x00', 'i', '\x00', 'p', '\x00', 'h', '\x00', 'a', '\x00', 'n', '\x00', 'y', '\x00'
#define PRODUCT "HIDLiberation"
#define USBSTR_PRODUCT 'H', '\x00', 'I', '\x00', 'D', '\x00', ' ', '\x00', 'L', '\x00', 'i', '\x00', 'b', '\x00', 'e', '\x00', 'r', '\x00', 'a', '\x00', 't', '\x00', 'i', '\x00', 'o', '\x00', 'n', '\x00'
#define DESCRIPTION "HID Liberation powered by QMK"
/* key matrix size */
#define MATRIX_ROWS 18
#define MATRIX_COLS 8
// HID Liberation Device uses custom matrix code to accomodate a 74HC238 3 to 8 decoder on pins B1, B2 and B3.
#define DIODE_DIRECTION CUSTOM_MATRIX
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
#endif

57
keyboards/hid_liber/hid_liber.c Executable file
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@@ -0,0 +1,57 @@
/* Copyright 2012 Jun Wako <wakojun@gmail.com>: LED init
* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom config
* Copyright 2018 bakageta <amo@bakageta.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hid_liber.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
led_init_ports();
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_init_ports(void) {
DDRB |= (1<<5) | (1<<6); // OUT
}
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK))
PORTB &= ~(1<<5);
else
PORTB |= (1<<5);
if (usb_led & (1<<USB_LED_SCROLL_LOCK))
PORTB &= ~(1<<6);
else
PORTB |= (1<<6);
led_set_user(usb_led);
}

75
keyboards/hid_liber/hid_liber.h Executable file
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@@ -0,0 +1,75 @@
/* Copyright 2011 Jun Wako <wakojun@gmail.com>: Original TMK layout
* Copyright 2018 bakageta <amo@bakageta.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HID_LIBER_H
#define HID_LIBER_H
#include "quantum.h"
#define ___ KC_NO
/* Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
* and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
* switch in the ASD row next to enter. Use NUBS as keycode for the first and
* NUHS as the keycode for the second.
*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
* `---' `---------------' `---------------' `---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
* |-----------------------------------------------------------| `-----------'
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------| ,---.
* |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
* |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/
#define LAYOUT( \
KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2, KB5, KB3, KO3, \
KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \
KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \
KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0, \
KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4, KN1, \
KO7, KE6, KB1, KP1, KB2, KR4, KA2, KO0, KN2, KP2, KQ2 \
) { \
/* 0 1 2 3 4 5 6 7 */ \
/* A */ { KA0 , ___ , KA2 , KA3 , KA4 , KA5 , KA6 , KA7 }, \
/* B */ { ___ , KB1 , KB2 , KB3 , ___ , KB5 , ___ , ___ }, \
/* C */ { ___ , KC1 , KC2 , KC3 , KC4 , KC5 , KC6 , KC7 }, \
/* D */ { KD0 , KD1 , KD2 , ___ , KD4 , KD5 , KD6 , KD7 }, \
/* E */ { ___ , ___ , ___ , ___ , ___ , ___ , KE6 , ___ }, \
/* F */ { ___ , ___ , ___ , ___ , KF4 , ___ , KF6 , ___ }, \
/* G */ { KG0 , KG1 , ___ , KG3 , KG4 , KG5 , KG6 , KG7 }, \
/* H */ { KH0 , KH1 , ___ , KH3 , KH4 , KH5 , KH6 , KH7 }, \
/* I */ { KI0 , KI1 , KI2 , KI3 , KI4 , KI5 , KI6 , KI7 }, \
/* J */ { KJ0 , KJ1 , ___ , KJ3 , KJ4 , KJ5 , KJ6 , KJ7 }, \
/* K */ { KK0 , KK1 , KK2 , KK3 , KK4 , KK5 , KK6 , KK7 }, \
/* L */ { KL0 , KL1 , ___ , KL3 , KL4 , KL5 , KL6 , KL7 }, \
/* M */ { ___ , ___ , ___ , ___ , ___ , KM5 , ___ , KM7 }, \
/* N */ { ___ , KN1 , KN2 , ___ , ___ , KN5 , ___ , KN7 }, \
/* O */ { KO0 , ___ , ___ , KO3 , ___ , KO5 , ___ , KO7 }, \
/* P */ { ___ , KP1 , KP2 , ___ , ___ , ___ , ___ , KP7 }, \
/* Q */ { ___ , ___ , KQ2 , ___ , ___ , ___ , ___ , KQ7 }, \
/* R */ { ___ , ___ , ___ , ___ , KR4 , ___ , ___ , ___ } \
}
#endif

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@@ -0,0 +1,3 @@
#pragma once
#define PERMISSIVE_HOLD

View File

@@ -0,0 +1,89 @@
/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout
* Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hid_liber.h"
// Helpful defines
#define _______ KC_TRNS
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0 // Base Layer
#define _GL 1 // Gaming Layer
#define _FL 2 // Function Layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[_GL] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_FL] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, \
_______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______ \
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

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