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Author SHA1 Message Date
yiancar
fdd0f91527 ISSI31FL3733 driver (#3679)
* ISSI31FL3733 driver

- Addapted IS31 driver for the above driver

* fix my branch

* ISSI31FL3733 driver

- Inclusion of above ISSI led driver

* IS31fl3733 driver

- Added correct function for control registers

* Finalized support for ISSI31fl3733 led driver

- Finalized and tested driver.
- Modified i2c_master for arm due to declaration mistake.
- Fixed spaces/tabs in quantum.h file.
- Fixed spaces/tabs in common_features.mk file.
- Removed unnecessary includes from rgb_matrix.c file.
- Added local definitions for MIN and MAX macros in rgb_matrix.c file.
- Adjusted chevron effect.
- Added necessary define (RGB_3733_MATRIX_ENABLE) for makefile.
- Added necessary C define (ISSI3733) to aid with inclusion of the correct header file.
- Added documentation for the new driver.

* Driver structure update

- Changed rule includes to be more condensed (RGB_MATRIX_ENABLE = IS31FL3731) and (RGB_MATRIX_ENABLE = IS31FL3733)
- Updated documentation
- Reverted to the use of differently named functions for each driver and selecting the needed ones within rgb_matrix.c

* ISSI Drivers refractoring

- Moved issi drivers in a dedicated folder
- Updated documentation

* I2C library fix

I released the special pins incorrectly before. It is now fixed.
2018-08-28 09:03:11 -04:00
ishtob
2410f02359 Fixes STM32F303XC timer issue for Planck Rev 6 (#3777)
* Adding my personal planck keymap

* Adding readme.md to my keymap

* Create my userspace

add users/ishtob/

* Moved macros off keymap

macros now exsists in my userspace, moved them off keyboard specific keymaps

* Create my userspace

add users/ishtob/

* rebase from main QMK repo

* fixed compile error with planck rev6 keymap

* fixed compile error with planck rev6 keymap

* Revert "Merge branch 'master' of https://github.com/ishtob/qmk_firmware"

This reverts commit 6c8a9a6eec, reversing
changes made to 5c598d9a53.

* fixed issue where compile errors if private macro file is not present

* Revert "fixed issue where compile errors if private macro file is not present"

This reverts commit e0035df48f.

* Fixed STM32 timer issue with Planck Rev6 with tap mods

* Revert "fixed compile error with planck rev6 keymap"

This reverts commit 5c598d9a53.

* Revert "Revert "fixed compile error with planck rev6 keymap""

This reverts commit c36896ca71.

* Fixed compile issues with my personal userspace and keymap utilizing the userspace
2018-08-27 17:10:22 -04:00
Michael F. Lamb
c63d9ee0d5 mitosis: minor readme improvements (#3762)
* minor improvements to top-level mitosis keyboard readme

* typo

* trivial readme change
2018-08-26 12:00:22 -07:00
Michael F. Lamb
95e9ef27be add linebreaks to "Keyboard Maintainer:..." blocks where missing (#3763) 2018-08-26 11:59:52 -07:00
Logan Bussell
0680bfe03d Keymap: Made changes to buswerks ortho_4x12 keymap (#3757)
* Added buswerks keymap

* cleaned up comments on buswerks keymap

* Added buswerks keymap readme.md

* Fixed spelling in buswerks readme.md

* Removed unnecessary includes, changed process_record_user to now use set_single_persistent_default_layer(), removed deprecated functions, and moved the audio ifdef block to config.h

* Changed buswerks ortho_4x12 layout to accommodate 'MIT' layout

* Updated README.md to reflect layout changes
2018-08-26 09:33:43 -07:00
MechMerlin
a63d4774f5 Keyboard: Putting all my ducks in a row: Lightsaver (#3758) 2018-08-26 09:30:49 -07:00
MechMerlin
1ee545014a Keyboard: Make a 1upkeyboards directory for visibility (#3759) 2018-08-26 09:30:12 -07:00
Drashna Jaelre
eb19fb5b57 Helpful functions 2018-08-26 07:32:15 -07:00
Doug Raffle
91cf4b00c5 Keymap: initial migration of raffle planck (#3748)
* initial migration of raffle planck

* cleaned up includes per merge per drashna

* removed unicode shrug attempt

* cleaned up include.
2018-08-25 18:01:07 -07:00
MechMerlin
e16b39f0c2 Keyboard: Duck Jetfire QMK Support (#3752)
* Initial Commit

Port from xauser's jetfire code. Does not compile yet

* fix up keymap from uint8 to uin16

* update rules file to contain custom matrix

* Good stopping point

Still lots of compile errors but I'm getting there.

* fix a few more compile errors

* move a few functions around to help with compiling

* Finally got it all to compile

* Get rid of that old KEYMAP macro

* edit readme

* Put my name everywhere and some minor code clean ups

* start to remove that kc nonsense

* fix keymap compilation issues

* add reset key info

* better human readable formatting

* match the duck default layout

* add confgurator support

* clarify reset key

* might be a good idea to use the correct pin

* get the riight keycode for RGB

* include an ALL layout

* I tried to fix the formatting....sigh

* add functons to ensure Configurator compile-ability

* move jetfire to duck directory

* Moved and renamed things as per Drashna's PR comments as his back was hurting as he reviewed this
2018-08-25 18:00:20 -07:00
Doug Raffle
a68057852b Keymap: initial migration of raffle 1up60rgb (#3747)
* initial migration of raffle 1up60rgb

* updated include statement
2018-08-25 17:13:07 -07:00
Luciano Malavasi
f6bd5d793a Keymap: PyroL Let's Split keymap + Alpha keymap modifications (#3753)
* keymap + alpha

* some fixes

* keymap + alpha

* some fixes

* drashna changes

* linked main Alpha repo in keyboards/alpha readme

* missed a spot

* there's another function called FUNC lol

* keymap + alpha

* some fixes

* keymap + alpha

* drashna changes
2018-08-25 17:11:53 -07:00
MechMerlin
0e17a44b46 Keyboard: Change the default LAYOUT to LAYOUT_60_hhkb for tokyo60 (#3751) 2018-08-25 13:20:18 -07:00
MechMerlin
1e7d08d2e3 Keyboard: Tokyo60 Cleanup: QMK Configurator support (#3749)
* use LAYOUT_60_hhkb

* cleanups

* more minute clean ups

* fix some capitilization issues

* add configurator support
2018-08-25 13:00:09 -07:00
Alvin C
b806cc9eea Keyboard: add tokyo60 (#2861)
* adding tokyo60 to qmk

* updating readme

* updating keymap and power consumption for mobile
2018-08-25 12:16:05 -07:00
Njiall
26dacd51fc Keyboard: Added gamepad layout to cospad (#3714) 2018-08-25 10:35:24 -07:00
Salt-Peanuts
7e8c0a368b Keymap: Added my keymap for Rorschach keyboard; minor updates to my Kinesis files. (#3734)
* Added keymap for Rorschach

* Rorschach update

* Minor updates to Kinesis files

* Minor fixes

* Minor fixes for Rorschach
2018-08-25 09:29:43 -07:00
Barry Huang
028a4feeed Keyboard: readme.md update (#3581)
for correct site link
2018-08-25 09:26:24 -07:00
Budi Dharmawan
a9b6ebcd89 Keymap: update to budi's tv44 (#3587)
* update to budi's tv44

* update august - budi's tv44
2018-08-25 09:04:40 -07:00
MechMerlin
34d01f0a7f Keyboard: introduce new default layout 68_ansi (#3745) 2018-08-25 09:00:06 -07:00
MechMerlin
80edd8a9d8 Keymap: Hold for MO and Tap for TG (#3742)
Special thanks to Drashna for teaching me how to implement myFNX command. This allows a user to hold Fn for regular Fn and
tap to toggle another layer.

For now this will stay within my community layout as this is the
only layout that I will be using this in. This may change in the future.
2018-08-25 08:47:54 -07:00
141 changed files with 3990 additions and 344 deletions

View File

@@ -61,8 +61,8 @@ endif
ifeq ($(strip $(STENO_ENABLE)), yes)
OPT_DEFS += -DSTENO_ENABLE
VIRTSER_ENABLE := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
VIRTSER_ENABLE := yes
SRC += $(QUANTUM_DIR)/process_keycode/process_steno.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
@@ -75,9 +75,9 @@ ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
endif
ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes)
OPT_DEFS += -DPOINTING_DEVICE_ENABLE
OPT_DEFS += -DMOUSE_ENABLE
SRC += $(QUANTUM_DIR)/pointing_device.c
OPT_DEFS += -DPOINTING_DEVICE_ENABLE
OPT_DEFS += -DMOUSE_ENABLE
SRC += $(QUANTUM_DIR)/pointing_device.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
@@ -110,12 +110,14 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
ifeq ($(strip $(RGBLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DRGBLIGHT_CUSTOM_DRIVER
else
SRC += ws2812.c
SRC += ws2812.c
endif
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
OPT_DEFS += -DRGB_MATRIX_ENABLE
OPT_DEFS += -DIS31FL3731
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731.c
SRC += i2c_master.c
SRC += $(QUANTUM_DIR)/color.c
@@ -123,6 +125,28 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
OPT_DEFS += -DRGB_MATRIX_ENABLE
OPT_DEFS += -DIS31FL3731
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731.c
SRC += i2c_master.c
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
CIE1931_CURVE = yes
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3733)
OPT_DEFS += -DRGB_MATRIX_ENABLE
OPT_DEFS += -DIS31FL3733
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3733.c
SRC += i2c_master.c
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
CIE1931_CURVE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
@@ -169,7 +193,7 @@ ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE = yes
endif
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
ifeq ($(strip $(BACKLIGHT_CUSTOM_DRIVER)), yes)
OPT_DEFS += -DBACKLIGHT_CUSTOM_DRIVER
endif
endif
@@ -200,7 +224,7 @@ endif
ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE
OPT_DEFS += -DHD44780_ENABLE
endif
QUANTUM_SRC:= \

View File

@@ -36,6 +36,7 @@
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)

View File

@@ -36,6 +36,7 @@
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Unit Testing](unit_testing.md)
* [Useful Functions](ref_functions.md)
* [Features](features.md)
* [Basic Keycodes](keycodes_basic.md)

View File

@@ -51,3 +51,22 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
## Backlight Functions
|Function |Description |
|----------|----------------------------------------------------------|
|`backlight_toggle()` |Turn the backlight on or off |
|`backlight_step()` |Cycle through backlight levels |
|`backlight_increase()` |Increase the backlight level |
|`backlight_decrease()` |Decrease the backlight level |
|`backlight_level(x)` |Sets the backlight level to specified level |
|`get_backlight_level()`|Toggle backlight breathing |
### Backlight Breathing Functions
|Function |Description |
|----------|----------------------------------------------------------|
|`breathing_toggle()` |Turn the backlight breathing on or off |
|`breathing_enable()` |Turns on backlight breathing |
|`breathing_disable()` |Turns off backlight breathing |

View File

@@ -1,8 +1,12 @@
# RGB Matrix Lighting
## Driver configuration
### IS31FL3731
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_ENABLE = IS31FL3731
Configure the hardware via your `config.h`:
@@ -36,7 +40,51 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`:
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
### IS31FL3733
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
RGB_MATRIX_ENABLE = IS31FL3733
Configure the hardware via your `config.h`:
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 1
#define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, B_1, A_1, C_1},
....
}
Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
From this point forward the configuration is the same for all the drivers.
const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
/* {row | col << 4}

View File

@@ -26,6 +26,10 @@ You can make use of uGFX within QMK to drive character and graphic LCD's, LED ar
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](feature_rgblight.md) page.
## IS31FL3731 (AVR Only)
## IS31FL3731
Support for up to 2 drivers. Each driver impliments 2 charlieplex matrices to individually address LEDs using I2C. This allows up to 144 same color LEDs or 32 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.
## IS31FL3733
Support for up to a single driver with room for expansion. Each driver can control 192 individual LEDs or 64 RGB LEDs. For more information on how to setup the driver see the [RGB Matrix](feature_rgb_matrix.md) page.

48
docs/ref_functions.md Normal file
View File

@@ -0,0 +1,48 @@
# List of Useful Core Functions To Make Your Keyboard Better
There are a lot of hidden functions in QMK that are incredible useful, or may add a bit of functionality that you've been wanting. Functions that are specific to certain features are not included here, as those will be on their respective feature page.
## (OLKB) Tri Layers
There are actually separate functions that you can use there, depending on what you're after.
The first is the `update_tri_layer(x, y, z)` function. This function check to see if layers `x` and `y` are both on. If they are both on, then it runs on layer `z`. Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it runs off layer `z`.
This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
The other function is `update_tri_layer_state(state, x, y, z)`. This function is meant to be called from they [`layer_state_set_*` functions](custom_quantum_functions.md#layer-change-code). This means that any time that you use a keycode to change the layer, this will be checked. So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
The caveat to this method is that you cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
## Setting the Persistent Default Layer
Do you want to set the default layer, so that it's retained even after you unplug the board? If so, this is the function for you.
To use this, you would use `set_single_persistent_default_layer(layer)`. If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
This will set the default layer, update the persistent settings, and play a tune if you have [Audio](feature_audio.md) enabled on your board, and the default layer sounds set.
To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
```c
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
```
?> There are a large number of predefined songs in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) that you can use.
## Reseting the keyboard
There is the `RESET` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
And to do so, add `reset_keyboard()` to your function or macro, and this will reset to bootloader.
## Wiping the EEPROM (Persistent Storage)
If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). Bootmagic is one way to do this, but if that isn't enabled, then you can use a custom macro to do so.
To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.

View File

@@ -15,12 +15,14 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* This library follows the convention of the AVR i2c_master library.
/* This library is only valid for STM32 processors.
* This library follows the convention of the AVR i2c_master library.
* As a result addresses are expected to be already shifted (addr << 1).
* I2CD1 is the default driver which corresponds to pins B6 and B7. This
* can be changed.
* Please ensure that HAL_USE_I2C is TRUE in the halconf.h file and that
* STM32_I2C_USE_I2C1 is TRUE in the mcuconf.h file.
* STM32_I2C_USE_I2C1 is TRUE in the mcuconf.h file. Pins B6 and B7 are used
* but using any other I2C pins should be trivial.
*/
#include "i2c_master.h"
@@ -41,7 +43,7 @@ static const I2CConfig i2cconfig = {
void i2c_init(void)
{
palSetGroupMode(GPIOB,6,7, PAL_MODE_INPUT); // Try releasing special pins for a short time
palSetGroupMode(GPIOB, GPIOB_PIN6 | GPIOB_PIN7, 0, PAL_MODE_INPUT); // Try releasing special pins for a short time
chThdSleepMilliseconds(10);
palSetPadMode(GPIOB, 6, PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN | PAL_STM32_PUPDR_PULLUP);
@@ -82,12 +84,12 @@ uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t l
{
complete_packet[i+1] = data[i];
}
complete_packet[0] = regaddr
complete_packet[0] = regaddr;
return i2cMasterTransmitTimeout(&I2C_DRIVER, (i2c_address >> 1), complete_packet, length + 1, 0, 0, MS2ST(timeout));
}
uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout)
uint8_t i2c_readReg(uint8_t devaddr, uint8_t* regaddr, uint8_t* data, uint16_t length, uint16_t timeout)
{
i2c_address = devaddr;
i2cStart(&I2C_DRIVER, &i2cconfig);
@@ -97,7 +99,6 @@ uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t le
// This is usually not needed. It releases the driver to allow pins to become GPIO again.
uint8_t i2c_stop(uint16_t timeout)
{
i2c_address = address;
i2cStop(&I2C_DRIVER);
return 0;
}

View File

@@ -35,5 +35,5 @@ uint8_t i2c_start(uint8_t address);
uint8_t i2c_transmit(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);
uint8_t i2c_receive(uint8_t address, uint8_t* data, uint16_t length, uint16_t timeout);
uint8_t i2c_writeReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);
uint8_t i2c_readReg(uint8_t devaddr, uint8_t regaddr, uint8_t* data, uint16_t length, uint16_t timeout);
void i2c_stop(void);
uint8_t i2c_readReg(uint8_t devaddr, uint8_t* regaddr, uint8_t* data, uint16_t length, uint16_t timeout);
uint8_t i2c_stop(uint16_t timeout);

View File

@@ -91,7 +91,7 @@ bool g_led_control_registers_update_required = false;
// 0x10 - R16,R15,R14,R13,R12,R11,R10,R09
void IS31_write_register( uint8_t addr, uint8_t reg, uint8_t data )
void IS31FL3731_write_register( uint8_t addr, uint8_t reg, uint8_t data )
{
g_twi_transfer_buffer[0] = reg;
g_twi_transfer_buffer[1] = data;
@@ -106,7 +106,7 @@ void IS31_write_register( uint8_t addr, uint8_t reg, uint8_t data )
#endif
}
void IS31_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer )
void IS31FL3731_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer )
{
// assumes bank is already selected
@@ -135,7 +135,7 @@ void IS31_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer )
}
}
void IS31_init( uint8_t addr )
void IS31FL3731_init( uint8_t addr )
{
// In order to avoid the LEDs being driven with garbage data
// in the LED driver's PWM registers, first enable software shutdown,
@@ -143,10 +143,10 @@ void IS31_init( uint8_t addr )
// then disable software shutdown.
// select "function register" bank
IS31_write_register( addr, ISSI_COMMANDREGISTER, ISSI_BANK_FUNCTIONREG );
IS31FL3731_write_register( addr, ISSI_COMMANDREGISTER, ISSI_BANK_FUNCTIONREG );
// enable software shutdown
IS31_write_register( addr, ISSI_REG_SHUTDOWN, 0x00 );
IS31FL3731_write_register( addr, ISSI_REG_SHUTDOWN, 0x00 );
// this delay was copied from other drivers, might not be needed
#ifdef __AVR__
_delay_ms( 10 );
@@ -155,47 +155,47 @@ void IS31_init( uint8_t addr )
#endif
// picture mode
IS31_write_register( addr, ISSI_REG_CONFIG, ISSI_REG_CONFIG_PICTUREMODE );
IS31FL3731_write_register( addr, ISSI_REG_CONFIG, ISSI_REG_CONFIG_PICTUREMODE );
// display frame 0
IS31_write_register( addr, ISSI_REG_PICTUREFRAME, 0x00 );
IS31FL3731_write_register( addr, ISSI_REG_PICTUREFRAME, 0x00 );
// audio sync off
IS31_write_register( addr, ISSI_REG_AUDIOSYNC, 0x00 );
IS31FL3731_write_register( addr, ISSI_REG_AUDIOSYNC, 0x00 );
// select bank 0
IS31_write_register( addr, ISSI_COMMANDREGISTER, 0 );
IS31FL3731_write_register( addr, ISSI_COMMANDREGISTER, 0 );
// turn off all LEDs in the LED control register
for ( int i = 0x00; i <= 0x11; i++ )
{
IS31_write_register( addr, i, 0x00 );
IS31FL3731_write_register( addr, i, 0x00 );
}
// turn off all LEDs in the blink control register (not really needed)
for ( int i = 0x12; i <= 0x23; i++ )
{
IS31_write_register( addr, i, 0x00 );
IS31FL3731_write_register( addr, i, 0x00 );
}
// set PWM on all LEDs to 0
for ( int i = 0x24; i <= 0xB3; i++ )
{
IS31_write_register( addr, i, 0x00 );
IS31FL3731_write_register( addr, i, 0x00 );
}
// select "function register" bank
IS31_write_register( addr, ISSI_COMMANDREGISTER, ISSI_BANK_FUNCTIONREG );
IS31FL3731_write_register( addr, ISSI_COMMANDREGISTER, ISSI_BANK_FUNCTIONREG );
// disable software shutdown
IS31_write_register( addr, ISSI_REG_SHUTDOWN, 0x01 );
IS31FL3731_write_register( addr, ISSI_REG_SHUTDOWN, 0x01 );
// select bank 0 and leave it selected.
// most usage after initialization is just writing PWM buffers in bank 0
// as there's not much point in double-buffering
IS31_write_register( addr, ISSI_COMMANDREGISTER, 0 );
IS31FL3731_write_register( addr, ISSI_COMMANDREGISTER, 0 );
}
void IS31_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
void IS31FL3731_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
{
if ( index >= 0 && index < DRIVER_LED_TOTAL ) {
is31_led led = g_is31_leds[index];
@@ -208,15 +208,15 @@ void IS31_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
}
}
void IS31_set_color_all( uint8_t red, uint8_t green, uint8_t blue )
void IS31FL3731_set_color_all( uint8_t red, uint8_t green, uint8_t blue )
{
for ( int i = 0; i < DRIVER_LED_TOTAL; i++ )
{
IS31_set_color( i, red, green, blue );
IS31FL3731_set_color( i, red, green, blue );
}
}
void IS31_set_led_control_register( uint8_t index, bool red, bool green, bool blue )
void IS31FL3731_set_led_control_register( uint8_t index, bool red, bool green, bool blue )
{
is31_led led = g_is31_leds[index];
@@ -247,24 +247,24 @@ void IS31_set_led_control_register( uint8_t index, bool red, bool green, bool bl
}
void IS31_update_pwm_buffers( uint8_t addr1, uint8_t addr2 )
void IS31FL3731_update_pwm_buffers( uint8_t addr1, uint8_t addr2 )
{
if ( g_pwm_buffer_update_required )
{
IS31_write_pwm_buffer( addr1, g_pwm_buffer[0] );
IS31_write_pwm_buffer( addr2, g_pwm_buffer[1] );
IS31FL3731_write_pwm_buffer( addr1, g_pwm_buffer[0] );
IS31FL3731_write_pwm_buffer( addr2, g_pwm_buffer[1] );
}
g_pwm_buffer_update_required = false;
}
void IS31_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
void IS31FL3731_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
{
if ( g_led_control_registers_update_required )
{
for ( int i=0; i<18; i++ )
{
IS31_write_register(addr1, i, g_led_control_registers[0][i] );
IS31_write_register(addr2, i, g_led_control_registers[1][i] );
IS31FL3731_write_register(addr1, i, g_led_control_registers[0][i] );
IS31FL3731_write_register(addr2, i, g_led_control_registers[1][i] );
}
}
}

View File

@@ -31,21 +31,21 @@ typedef struct is31_led {
extern const is31_led g_is31_leds[DRIVER_LED_TOTAL];
void IS31_init( uint8_t addr );
void IS31_write_register( uint8_t addr, uint8_t reg, uint8_t data );
void IS31_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer );
void IS31FL3731_init( uint8_t addr );
void IS31FL3731_write_register( uint8_t addr, uint8_t reg, uint8_t data );
void IS31FL3731_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer );
void IS31_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
void IS31_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
void IS31FL3731_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
void IS31FL3731_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
void IS31_set_led_control_register( uint8_t index, bool red, bool green, bool blue );
void IS31FL3731_set_led_control_register( uint8_t index, bool red, bool green, bool blue );
// This should not be called from an interrupt
// (eg. from a timer interrupt).
// Call this while idle (in between matrix scans).
// If the buffer is dirty, it will update the driver with the buffer.
void IS31_update_pwm_buffers( uint8_t addr1, uint8_t addr2 );
void IS31_update_led_control_registers( uint8_t addr1, uint8_t addr2 );
void IS31FL3731_update_pwm_buffers( uint8_t addr1, uint8_t addr2 );
void IS31FL3731_update_led_control_registers( uint8_t addr1, uint8_t addr2 );
#define C1_1 0x24
#define C1_2 0x25

253
drivers/issi/is31fl3733.c Normal file
View File

@@ -0,0 +1,253 @@
/* Copyright 2017 Jason Williams
* Copyright 2018 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef __AVR__
#include <avr/interrupt.h>
#include <avr/io.h>
#include <util/delay.h>
#else
#include "wait.h"
#endif
#include "is31fl3733.h"
#include <string.h>
#include "i2c_master.h"
#include "progmem.h"
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 00 <-> GND
// 01 <-> SCL
// 10 <-> SDA
// 11 <-> VCC
// ADDR1 represents A1:A0 of the 7-bit address.
// ADDR2 represents A3:A2 of the 7-bit address.
// The result is: 0b101(ADDR2)(ADDR1)
#define ISSI_ADDR_DEFAULT 0x50
#define ISSI_COMMANDREGISTER 0xFD
#define ISSI_COMMANDREGISTER_WRITELOCK 0xFE
#define ISSI_INTERRUPTMASKREGISTER 0xF0
#define ISSI_INTERRUPTSTATUSREGISTER 0xF1
#define ISSI_PAGE_LEDCONTROL 0x00 //PG0
#define ISSI_PAGE_PWM 0x01 //PG1
#define ISSI_PAGE_AUTOBREATH 0x02 //PG2
#define ISSI_PAGE_FUNCTION 0x03 //PG3
#define ISSI_REG_CONFIGURATION 0x00 //PG3
#define ISSI_REG_GLOBALCURRENT 0x01 //PG3
#define ISSI_REG_RESET 0x11// PG3
#define ISSI_REG_SWPULLUP 0x0F //PG3
#define ISSI_REG_CSPULLUP 0x10 //PG3
#ifndef ISSI_TIMEOUT
#define ISSI_TIMEOUT 100
#endif
#ifndef ISSI_PERSISTENCE
#define ISSI_PERSISTENCE 0
#endif
// Transfer buffer for TWITransmitData()
uint8_t g_twi_transfer_buffer[20];
// These buffers match the IS31FL3733 PWM registers.
// The control buffers match the PG0 LED On/Off registers.
// Storing them like this is optimal for I2C transfers to the registers.
// We could optimize this and take out the unused registers from these
// buffers and the transfers in IS31FL3733_write_pwm_buffer() but it's
// probably not worth the extra complexity.
uint8_t g_pwm_buffer[DRIVER_COUNT][192];
bool g_pwm_buffer_update_required = false;
uint8_t g_led_control_registers[DRIVER_COUNT][24] = { { 0 }, { 0 } };
bool g_led_control_registers_update_required = false;
void IS31FL3733_write_register( uint8_t addr, uint8_t reg, uint8_t data )
{
g_twi_transfer_buffer[0] = reg;
g_twi_transfer_buffer[1] = data;
#if ISSI_PERSISTENCE > 0
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT) == 0)
break;
}
#else
i2c_transmit(addr << 1, g_twi_transfer_buffer, 2, ISSI_TIMEOUT);
#endif
}
void IS31FL3733_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer )
{
// assumes PG1 is already selected
// transmit PWM registers in 12 transfers of 16 bytes
// g_twi_transfer_buffer[] is 20 bytes
// iterate over the pwm_buffer contents at 16 byte intervals
for ( int i = 0; i < 192; i += 16 ) {
g_twi_transfer_buffer[0] = i;
// copy the data from i to i+15
// device will auto-increment register for data after the first byte
// thus this sets registers 0x00-0x0F, 0x10-0x1F, etc. in one transfer
for ( int j = 0; j < 16; j++ ) {
g_twi_transfer_buffer[1 + j] = pwm_buffer[i + j];
}
#if ISSI_PERSISTENCE > 0
for (uint8_t i = 0; i < ISSI_PERSISTENCE; i++) {
if (i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT) == 0)
break;
}
#else
i2c_transmit(addr << 1, g_twi_transfer_buffer, 17, ISSI_TIMEOUT);
#endif
}
}
void IS31FL3733_init( uint8_t addr )
{
// In order to avoid the LEDs being driven with garbage data
// in the LED driver's PWM registers, shutdown is enabled last.
// Set up the mode and other settings, clear the PWM registers,
// then disable software shutdown.
// Unlock the command register.
IS31FL3733_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG0
IS31FL3733_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_LEDCONTROL );
// Turn off all LEDs.
for ( int i = 0x00; i <= 0x17; i++ )
{
IS31FL3733_write_register( addr, i, 0x00 );
}
// Unlock the command register.
IS31FL3733_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG1
IS31FL3733_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_PWM );
// Set PWM on all LEDs to 0
// No need to setup Breath registers to PWM as that is the default.
for ( int i = 0x00; i <= 0xBF; i++ )
{
IS31FL3733_write_register( addr, i, 0x00 );
}
// Unlock the command register.
IS31FL3733_write_register( addr, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
// Select PG3
IS31FL3733_write_register( addr, ISSI_COMMANDREGISTER, ISSI_PAGE_FUNCTION );
// Set global current to maximum.
IS31FL3733_write_register( addr, ISSI_REG_GLOBALCURRENT, 0xFF );
// Disable software shutdown.
IS31FL3733_write_register( addr, ISSI_REG_CONFIGURATION, 0x01 );
// Wait 10ms to ensure the device has woken up.
#ifdef __AVR__
_delay_ms( 10 );
#else
wait_ms(10);
#endif
}
void IS31FL3733_set_color( int index, uint8_t red, uint8_t green, uint8_t blue )
{
if ( index >= 0 && index < DRIVER_LED_TOTAL ) {
is31_led led = g_is31_leds[index];
g_pwm_buffer[led.driver][led.r] = red;
g_pwm_buffer[led.driver][led.g] = green;
g_pwm_buffer[led.driver][led.b] = blue;
g_pwm_buffer_update_required = true;
}
}
void IS31FL3733_set_color_all( uint8_t red, uint8_t green, uint8_t blue )
{
for ( int i = 0; i < DRIVER_LED_TOTAL; i++ )
{
IS31FL3733_set_color( i, red, green, blue );
}
}
void IS31FL3733_set_led_control_register( uint8_t index, bool red, bool green, bool blue )
{
is31_led led = g_is31_leds[index];
uint8_t control_register_r = led.r / 8;
uint8_t control_register_g = led.g / 8;
uint8_t control_register_b = led.b / 8;
uint8_t bit_r = led.r % 8;
uint8_t bit_g = led.g % 8;
uint8_t bit_b = led.b % 8;
if ( red ) {
g_led_control_registers[led.driver][control_register_r] |= (1 << bit_r);
} else {
g_led_control_registers[led.driver][control_register_r] &= ~(1 << bit_r);
}
if ( green ) {
g_led_control_registers[led.driver][control_register_g] |= (1 << bit_g);
} else {
g_led_control_registers[led.driver][control_register_g] &= ~(1 << bit_g);
}
if ( blue ) {
g_led_control_registers[led.driver][control_register_b] |= (1 << bit_b);
} else {
g_led_control_registers[led.driver][control_register_b] &= ~(1 << bit_b);
}
g_led_control_registers_update_required = true;
}
void IS31FL3733_update_pwm_buffers( uint8_t addr1, uint8_t addr2 )
{
if ( g_pwm_buffer_update_required )
{
// Firstly we need to unlock the command register and select PG1
IS31FL3733_write_register( addr1, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
IS31FL3733_write_register( addr1, ISSI_COMMANDREGISTER, ISSI_PAGE_PWM );
IS31FL3733_write_pwm_buffer( addr1, g_pwm_buffer[0] );
//IS31FL3733_write_pwm_buffer( addr2, g_pwm_buffer[1] );
}
g_pwm_buffer_update_required = false;
}
void IS31FL3733_update_led_control_registers( uint8_t addr1, uint8_t addr2 )
{
if ( g_led_control_registers_update_required )
{
// Firstly we need to unlock the command register and select PG0
IS31FL3733_write_register( addr1, ISSI_COMMANDREGISTER_WRITELOCK, 0xC5 );
IS31FL3733_write_register( addr1, ISSI_COMMANDREGISTER, ISSI_PAGE_LEDCONTROL );
for ( int i=0; i<24; i++ )
{
IS31FL3733_write_register(addr1, i, g_led_control_registers[0][i] );
//IS31FL3733_write_register(addr2, i, g_led_control_registers[1][i] );
}
}
}

255
drivers/issi/is31fl3733.h Normal file
View File

@@ -0,0 +1,255 @@
/* Copyright 2017 Jason Williams
* Copyright 2018 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IS31FL3733_DRIVER_H
#define IS31FL3733_DRIVER_H
#include <stdint.h>
#include <stdbool.h>
typedef struct is31_led {
uint8_t driver:2;
uint8_t r;
uint8_t g;
uint8_t b;
} __attribute__((packed)) is31_led;
extern const is31_led g_is31_leds[DRIVER_LED_TOTAL];
void IS31FL3733_init( uint8_t addr );
void IS31FL3733_write_register( uint8_t addr, uint8_t reg, uint8_t data );
void IS31FL3733_write_pwm_buffer( uint8_t addr, uint8_t *pwm_buffer );
void IS31FL3733_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
void IS31FL3733_set_color_all( uint8_t red, uint8_t green, uint8_t blue );
void IS31FL3733_set_led_control_register( uint8_t index, bool red, bool green, bool blue );
// This should not be called from an interrupt
// (eg. from a timer interrupt).
// Call this while idle (in between matrix scans).
// If the buffer is dirty, it will update the driver with the buffer.
void IS31FL3733_update_pwm_buffers( uint8_t addr1, uint8_t addr2 );
void IS31FL3733_update_led_control_registers( uint8_t addr1, uint8_t addr2 );
#define A_1 0x00
#define A_2 0x01
#define A_3 0x02
#define A_4 0x03
#define A_5 0x04
#define A_6 0x05
#define A_7 0x06
#define A_8 0x07
#define A_9 0x08
#define A_10 0x09
#define A_11 0x0A
#define A_12 0x0B
#define A_13 0x0C
#define A_14 0x0D
#define A_15 0x0E
#define A_16 0x0F
#define B_1 0x10
#define B_2 0x11
#define B_3 0x12
#define B_4 0x13
#define B_5 0x14
#define B_6 0x15
#define B_7 0x16
#define B_8 0x17
#define B_9 0x18
#define B_10 0x19
#define B_11 0x1A
#define B_12 0x1B
#define B_13 0x1C
#define B_14 0x1D
#define B_15 0x1E
#define B_16 0x1F
#define C_1 0x20
#define C_2 0x21
#define C_3 0x22
#define C_4 0x23
#define C_5 0x24
#define C_6 0x25
#define C_7 0x26
#define C_8 0x27
#define C_9 0x28
#define C_10 0x29
#define C_11 0x2A
#define C_12 0x2B
#define C_13 0x2C
#define C_14 0x2D
#define C_15 0x2E
#define C_16 0x2F
#define D_1 0x30
#define D_2 0x31
#define D_3 0x32
#define D_4 0x33
#define D_5 0x34
#define D_6 0x35
#define D_7 0x36
#define D_8 0x37
#define D_9 0x38
#define D_10 0x39
#define D_11 0x3A
#define D_12 0x3B
#define D_13 0x3C
#define D_14 0x3D
#define D_15 0x3E
#define D_16 0x3F
#define E_1 0x40
#define E_2 0x41
#define E_3 0x42
#define E_4 0x43
#define E_5 0x44
#define E_6 0x45
#define E_7 0x46
#define E_8 0x47
#define E_9 0x48
#define E_10 0x49
#define E_11 0x4A
#define E_12 0x4B
#define E_13 0x4C
#define E_14 0x4D
#define E_15 0x4E
#define E_16 0x4F
#define F_1 0x50
#define F_2 0x51
#define F_3 0x52
#define F_4 0x53
#define F_5 0x54
#define F_6 0x55
#define F_7 0x56
#define F_8 0x57
#define F_9 0x58
#define F_10 0x59
#define F_11 0x5A
#define F_12 0x5B
#define F_13 0x5C
#define F_14 0x5D
#define F_15 0x5E
#define F_16 0x5F
#define G_1 0x60
#define G_2 0x61
#define G_3 0x62
#define G_4 0x63
#define G_5 0x64
#define G_6 0x65
#define G_7 0x66
#define G_8 0x67
#define G_9 0x68
#define G_10 0x69
#define G_11 0x6A
#define G_12 0x6B
#define G_13 0x6C
#define G_14 0x6D
#define G_15 0x6E
#define G_16 0x6F
#define H_1 0x70
#define H_2 0x71
#define H_3 0x72
#define H_4 0x73
#define H_5 0x74
#define H_6 0x75
#define H_7 0x76
#define H_8 0x77
#define H_9 0x78
#define H_10 0x79
#define H_11 0x7A
#define H_12 0x7B
#define H_13 0x7C
#define H_14 0x7D
#define H_15 0x7E
#define H_16 0x7F
#define I_1 0x80
#define I_2 0x81
#define I_3 0x82
#define I_4 0x83
#define I_5 0x84
#define I_6 0x85
#define I_7 0x86
#define I_8 0x87
#define I_9 0x88
#define I_10 0x89
#define I_11 0x8A
#define I_12 0x8B
#define I_13 0x8C
#define I_14 0x8D
#define I_15 0x8E
#define I_16 0x8F
#define J_1 0x90
#define J_2 0x91
#define J_3 0x92
#define J_4 0x93
#define J_5 0x94
#define J_6 0x95
#define J_7 0x96
#define J_8 0x97
#define J_9 0x98
#define J_10 0x99
#define J_11 0x9A
#define J_12 0x9B
#define J_13 0x9C
#define J_14 0x9D
#define J_15 0x9E
#define J_16 0x9F
#define K_1 0xA0
#define K_2 0xA1
#define K_3 0xA2
#define K_4 0xA3
#define K_5 0xA4
#define K_6 0xA5
#define K_7 0xA6
#define K_8 0xA7
#define K_9 0xA8
#define K_10 0xA9
#define K_11 0xAA
#define K_12 0xAB
#define K_13 0xAC
#define K_14 0xAD
#define K_15 0xAE
#define K_16 0xAF
#define L_1 0xB0
#define L_2 0xB1
#define L_3 0xB2
#define L_4 0xB3
#define L_5 0xB4
#define L_6 0xB5
#define L_7 0xB6
#define L_8 0xB7
#define L_9 0xB8
#define L_10 0xB9
#define L_11 0xBA
#define L_12 0xBB
#define L_13 0xBC
#define L_14 0xBD
#define L_15 0xBE
#define L_16 0xBF
#endif // IS31FL3733_DRIVER_H

View File

@@ -0,0 +1,130 @@
//****************************************************************************//
// raffle's keymap for the 1up60rgb. //
// emulates my pok3r layout and adds RGB control + firmware reset/debug //
// layers //
//****************************************************************************//
//************************ dependencies + definitions ************************//
#include QMK_KEYBOARD_H
// create names for layers
enum layers {
_typing,
_raise,
_rgb,
_adjust
};
// define layer mods
#define RAISE MO(_raise)
#define RGB MO(_rgb)
// define mod masks for making multi-key macros
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT))
//********************************** Layers **********************************//
// define layers
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// typing layer to handle basic typing
[_typing] = LAYOUT_all
(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT,
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT,
RAISE, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, RGB, KC_RCTL
),
// raise layer to handle function & nav keys
[_raise] = LAYOUT_all
(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_LSCR, KC_PAUSE, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
// rgb layer for pretty backlight colors
[_rgb] = LAYOUT_all
(
RGB_TOG, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUI, RGB_VAI, RGB_HUD, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_MOD, RGB_SAI, RGB_VAD,RGB_SAD, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_RMOD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
),
// adjust to handle firmware debug + reset mode
[_adjust] = LAYOUT_all
(
RESET, DEBUG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
)
};
//***************************** Function bodies *****************************//
// enable tri-layer state for _raise + _rgb = _adjust
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _raise, _rgb, _adjust);
}
// scan matrix
void matrix_scan_user(void) {
}
// support for standard mod state keys (caps lock, scroll lock, etc.)
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}
//*********** Empty fxns from default map that I'm not modifying ***********//
// onboard macro support
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
;
switch (id) {
}
return MACRO_NONE;
}
// initialize matrix
void matrix_init_user(void) {
}

View File

@@ -0,0 +1,43 @@
## raffle's keymap
The default keymap is just enough to get started. This keymap adds a pok3r-like
raise layer, backlight RGB control layer, and firmware reset/debug adjust layer
for ANSI layouts.
In the default layer, the following modifications are made (using standard ANSI
keys for LHS):
- `CAPS` = `LCTRL`
- `LCTRL` = `RAISE`
- `APP` = `RGB`
- `LCTRL` + `APP` (`RAISE` + `RGB`) = `ADJUST`
- `GRV` = `ESC`
Additionally, the pok3r's `SHIFT` + `ESC` for `~` is maintained (with either `SHIFT`).
### Raise Layer
Emulates standard pok3r layout (without the onboard macro keys)
Highlights:
- `IJKL` for arrow keys
- `H`/`N` for `HOME`/`END`
- `U`/`P` for `PGUP`/`PGDN`
- `1` - `=` for `F1` - `F12`
- `Y` for calculator
Other standard keys from the pok3r layout are carried over. See the keymap or
the pok3r documentation for details.
### RGB Layer
Uses navigation keys from `RAISE` layer for RGB adjustment
- `I`/`K` for Value (brightness) Increase/Decrease
- `U`/`P` for Hue (color) Increase/Decrease
- `H`/`N` for Saturation Incrase/Decrease
- `GRV` to toggle RGB on/off
- `1`-`9` to activate QMK's predefined RGB animations
### Adjust Layer
- `GRV` activates firmware reset for flashing
- `1` enters debug mode

View File

@@ -0,0 +1,5 @@
# 1UP Keyboards
Website: [1UP Keyboards](https://www.1upkeyboards.com/)
Discord: [Server Invite](https://discordapp.com/invite/c6SYn8)
YouTube: [skiwithpete](https://www.youtube.com/user/skiwithpete)

View File

@@ -1,32 +1,18 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TO(1),
KC_Z, KC_X, KC_C, KC_V, MT(MOD_LSFT, KC_SPC), KC_B, KC_N, KC_M),
LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_BSPC, KC_ESC, KC_TAB, KC_SCLN, KC_QUOT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(2),
KC_LCTL, KC_LGUI, KC_LALT, TO(0), MT(MOD_LSFT, KC_ENT), KC_COMM, KC_DOT, KC_SLSH),
LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_LSFT, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, TO(3),
RGB_VAI, RGB_VAD, RGB_HUI, TO(0), RGB_MOD, KC_MPLY, KC_VOLD, KC_VOLU),
LAYOUT(
RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, M(0), KC_NO, KC_NO, KC_NO),
#define HOME 0
#define MODS 1
#define MODS2 2
#define OTHER 3
enum custom_keycodes {
MACRO1
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch (keycode) {
case 0:
case MACRO1:
SEND_STRING("I'm so sorry... -PyroL");
return false;
}
@@ -34,43 +20,30 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[HOME] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TO(1),
KC_Z, KC_X, KC_C, KC_V, MT(MOD_LSFT, KC_SPC), KC_B, KC_N, KC_M),
[MODS] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_BSPC, KC_ESC, KC_TAB, KC_SCLN, KC_QUOT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(2),
KC_LCTL, KC_LGUI, KC_LALT, TO(0), MT(MOD_LSFT, KC_ENT), KC_COMM, KC_DOT, KC_SLSH),
[MODS2] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_LSFT, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, TO(3),
RGB_VAI, RGB_VAD, RGB_HUI, TO(0), RGB_MOD, KC_MPLY, KC_VOLD, KC_VOLU),
[OTHER] = LAYOUT(
RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, TO(0), MACRO1, KC_NO, KC_NO, KC_NO),
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}

View File

@@ -14,4 +14,6 @@ Make example for Alpha (after setting up your build environment):
make alpha:default
See [build environment setup](https://docs.qmk.fm/install-build-tools) then the [make instructions](https://docs.qmk.fm/faq/build-compile-qmk) for more information.
See [build environment setup](https://docs.qmk.fm/install-build-tools) then the [make instructions](https://docs.qmk.fm/faq/build-compile-qmk) for more information.
Please see [PyrooL/Alpha](https://www.github.com/PyrooL/Alpha) for **build instructions**, parts lists, Gerbers, and case files.

View File

@@ -3,8 +3,8 @@ USB to USB keyboard protocol converter
A small device to connect between your USB keyboard and your PC that makes (almost) every keyboard fully programmable.
Original code from the [TMK firmware](https://github.com/tmk/tmk_keyboard/tree/master/converter/usb_usb). Ported to QMK by [Balz Guenat](https://github.com/BalzGuenat).
Keyboard Maintainer: [Balz Guenat](https://github.com/BalzGuenat)
Hardware Supported: [Hasu's USB-USB converter](https://geekhack.org/index.php?topic=69169.0), [Pro Micro + USB Host Shield](https://geekhack.org/index.php?topic=80421.0), maybe more
Keyboard Maintainer: [Balz Guenat](https://github.com/BalzGuenat)
Hardware Supported: [Hasu's USB-USB converter](https://geekhack.org/index.php?topic=69169.0), [Pro Micro + USB Host Shield](https://geekhack.org/index.php?topic=80421.0), maybe more
Hardware Availability: [GH thread](https://geekhack.org/index.php?topic=72052.0), self-built
Make example for this keyboard (after setting up your build environment):

View File

@@ -22,6 +22,21 @@
* `-------------------'
*/
/* COSPAD gamepad matrix layout
* ,-------------------.
* | 00 | 01 | 02 | 03 |
* |----|----|----|----|
* | 10 | 11 | 12 | 13 |
* |----|----|----|----|
* | 20 | 21 | 22 | |
* |----|----|----| 23 |
* | 30 | 31 | 32 | |
* |----|----|----|----|
* | 40 | 41 | 42 | 43 |
* |----|----|----|----|
* | 50 | 51 | 52 | 53 |
* `-------------------'
*/
/* COSPAD numpad matrix layout
* ,-------------------.
@@ -41,7 +56,7 @@
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_ortho_6x4( \
k00, k01, k02, k03, \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
@@ -57,8 +72,25 @@
{k50, k51, k52, k53} \
}
#define LAYOUT_gamepad_6x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \
k40, k41, k42, k43, \
k50, k51, k52, k53 \
) \
{ \
{k00, k01, k02, k03}, \
{k10, k11, k12, k13}, \
{k20, k21, k22, k23}, \
{k30, k31, k32, KC_NO}, \
{k40, k41, k42, k43}, \
{k50, k51, k52, k53} \
}
#define LAYOUT_numpad_6x4( \
k00, k01, k02, k03, \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k23, \

View File

@@ -0,0 +1,369 @@
#include QMK_KEYBOARD_H
#include "led.h"
#include <print.h>
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
enum cospad_layers {
_QWERTY_LAYER,
_QWERTZ_LAYER,
_COLEMA_LAYER,
_DVORAK_LAYER,
_QWERTY_LOWER_LAYER,
_QWERTZ_LOWER_LAYER,
_COLEMA_LOWER_LAYER,
_DVORAK_LOWER_LAYER,
_RAISE_LAYER,
_ALTER_LAYER,
};
// To switch the default layer used for the layout, there are special keycodes.
// Which onces detected below serve to switch it.
enum cospad_keycodes {
QWERTY = SAFE_RANGE,
QWERTZ,
COLEMAK,
DVORAK
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _QWERTY_LAYER: Default layer
* ,-----------------------.
* | T | G | B | Alt |
* |-----|-----|-----|-----|
* | R | F | V | LOW |
* |-----|-----|-----|-----|
* | E | D | C | |
* |-----|-----|-----| Spc |
* | W | S | X | |
* |-----|-----|-----|-----|
* | Q | A | Z | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*
* And it's LOWER layer
* ,-----------------------.
* | P | ; | / | Alt |
* |-----|-----|-----|-----|
* | O | L | . | LOW |
* |-----|-----|-----|-----|
* | I | K | , | |
* |-----|-----|-----| Ent |
* | U | J | M | |
* |-----|-----|-----|-----|
* | Y | H | N | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_G, KC_B, KC_LALT, \
KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
KC_E, KC_D, KC_C, \
KC_W, KC_S, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
[_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
KC_O, KC_L, KC_DOT, _______, \
KC_I, KC_K, KC_COMM, \
KC_U, KC_J, KC_M, KC_ENTER, \
KC_Y, KC_H, KC_N, _______, \
_______, _______, _______, _______),
/* Keymap _QWERTZ_LAYER: Alternate default layer
* ,-----------------------.
* | T | G | B | Alt |
* |-----|-----|-----|-----|
* | R | F | V | LOW |
* |-----|-----|-----|-----|
* | E | D | C | |
* |-----|-----|-----| Spc |
* | W | S | X | |
* |-----|-----|-----|-----|
* | Q | A | Y | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*
* And it's LOWER layer
* ,-----------------------.
* | P | ; | / | Alt |
* |-----|-----|-----|-----|
* | O | L | > | LOW |
* |-----|-----|-----|-----|
* | I | K | < | |
* |-----|-----|-----| Ent |
* | U | J | M | |
* |-----|-----|-----|-----|
* | Z | H | N | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_G, KC_B, KC_LALT, \
KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
KC_E, KC_D, KC_C, \
KC_W, KC_S, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
[_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
KC_O, KC_L, KC_DOT, _______, \
KC_I, KC_K, KC_COMM, \
KC_U, KC_J, KC_M, KC_ENTER, \
KC_Z, KC_H, KC_N, _______, \
_______, _______, _______, _______),
/* Keymap _COLEMA_LAYER: Alternate default layer
* ,-----------------------.
* | G | D | B | Alt |
* |-----|-----|-----|-----|
* | P | T | V | LOW |
* |-----|-----|-----|-----|
* | F | S | C | |
* |-----|-----|-----| Spc |
* | W | R | X | |
* |-----|-----|-----|-----|
* | Q | A | Z | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*
* And it's LOWER layer
* ,-----------------------.
* | ; | O | / | Alt |
* |-----|-----|-----|-----|
* | Y | I | . | LOW |
* |-----|-----|-----|-----|
* | U | E | , | |
* |-----|-----|-----| Ent |
* | L | N | M | |
* |-----|-----|-----|-----|
* | J | H | K | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
KC_T, KC_D, KC_B, KC_LALT, \
KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
KC_E, KC_S, KC_C, \
KC_W, KC_R, KC_X, KC_SPACE, \
KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
[_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_SCLN, KC_O, KC_SLSH, _______, \
KC_Y, KC_I, KC_DOT, _______, \
KC_U, KC_E, KC_COMM, \
KC_L, KC_N, KC_M, KC_ENTER, \
KC_J, KC_H, KC_K, _______, \
KC_F, KC_G, _______, _______),
/* Keymap _DVORAK_LAYER: Alternate default layer
* ,-----------------------.
* | Y | I | X | Alt |
* |-----|-----|-----|-----|
* | P | U | K | LOW |
* |-----|-----|-----|-----|
* | . | E | J | |
* |-----|-----|-----| Spc |
* | , | O | Q | |
* |-----|-----|-----|-----|
* | ' | A | ; | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*
* And it's LOWER layer
* ,-----------------------.
* | L | S | Z | Alt |
* |-----|-----|-----|-----|
* | R | N | V | LOW |
* |-----|-----|-----|-----|
* | C | T | W | |
* |-----|-----|-----| Ent |
* | G | H | M | |
* |-----|-----|-----|-----|
* | F | D | B | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
KC_Y, KC_I, KC_X, KC_LALT, \
KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
KC_DOT, KC_E, KC_J, \
KC_COMM, KC_O, KC_A, KC_SPACE, \
KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
[_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
KC_L, KC_S, KC_Z, KC_LALT, \
KC_R, KC_N, KC_V, _______, \
KC_C, KC_T, KC_W, \
KC_G, KC_H, KC_M, KC_ENTER,\
KC_F, KC_D, KC_B, _______, \
_______, _______, _______, _______),
/* Keymap _RAISE_LAYER: Additional layer to access more
* ,-----------------------.
* | 5 | 0 | del | Alt |
* |-----|-----|-----|-----|
* | 4 | 9 | -> | LOW |
* |-----|-----|-----|-----|
* | 3 | 8 | <- | |
* |-----|-----|-----| Spc |
* | 2 | 7 | -> | |
* |-----|-----|-----|-----|
* | 1 | 6 | <- | RAI |
* |-----|-----|-----|-----|
* | Esc | Tab | Sft | Ctl |
* `-----------------------'
*/
[_RAISE_LAYER] = LAYOUT_gamepad_6x4(
KC_5, KC_0, KC_BSPC, _______, \
KC_4, KC_9, KC_RIGHT, _______, \
KC_3, KC_8, KC_UP, \
KC_2, KC_7, KC_DOWN, _______, \
KC_1, KC_6, KC_LEFT, _______, \
_______, _______, _______, _______),
/* Keymap _ALTER_LAYER: Function layer used to control the Leds
* and use media buttons
* ,----------------------------------------.
* | Val Dec | Bl Toggle | Qwertz | Super |
* |---------|------------|---------|-------|
* | Val Inc | Bl Off | Qwerty | |
* |---------|------------|---------|-------|
* | Sat Dec | Bl On | Colemak | |
* |---------|------------|---------| |
* | Sat Inc | RGB Toggle | Dvorak | |
* |---------|------------|---------|-------|
* | Hue Dec | RGB Next | Vol Dwn | |
* |---------|------------|---------|-------|
* | Hue Inc | RGB Prev | Vol Up | Reset |
* `----------------------------------------'
*/
[_ALTER_LAYER] = LAYOUT_gamepad_6x4(
RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
RGB_VAI, BL_OFF, QWERTY, _______, \
RGB_SAD, BL_ON, COLEMAK, \
RGB_SAI, RGB_TOG, DVORAK, _______, \
RGB_HUD, RGB_MOD, KC_VOLD, _______, \
RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
};
// Makes sure to update the good tri-layer if a layer changes
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(default_layer_state)) {
case _QWERTY_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
break;
case _QWERTZ_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
break;
case _COLEMA_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
break;
case _DVORAK_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
break;
}
return state;
}
// Makes the tri-layer
uint32_t default_layer_state_set_kb(uint32_t state) {
switch (biton32(state)) {
case _QWERTY_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
layer_move(_QWERTY_LAYER);
break;
case _QWERTZ_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
layer_move(_QWERTZ_LAYER);
break;
case _COLEMA_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
layer_move(_COLEMA_LAYER);
break;
case _DVORAK_LAYER:
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
layer_move(_DVORAK_LAYER);
break;
}
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case BL_TOGG:
if (record->event.pressed) {
cospad_bl_led_togg();
}
return false;
case BL_ON:
if (record->event.pressed) {
cospad_bl_led_on();
}
return false;
case BL_OFF:
if (record->event.pressed) {
cospad_bl_led_off();
}
return false;
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY_LAYER);
print("switched to QWERTY layout\n");
}
return false;
break;
case QWERTZ:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTZ_LAYER);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMA_LAYER);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK_LAYER);
}
return false;
break;
default:
return true;
}
}

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/*
Copyright 2016 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/interrupt.h>
#include <avr/io.h>
#include <stdbool.h>
#include <util/delay.h>
#include <stdint.h>
#include "backlight_led.h"
#include "quantum.h"
// #include "led.h"
#define T1H 900
#define T1L 600
#define T0H 400
#define T0L 900
#define RES 6000
#define NS_PER_SEC (1000000000L)
#define CYCLES_PER_SEC (F_CPU)
#define NS_PER_CYCLE (NS_PER_SEC / CYCLES_PER_SEC)
#define NS_TO_CYCLES(n) ((n) / NS_PER_CYCLE)
void send_bit_d4(bool bitVal)
{
if(bitVal) {
asm volatile (
"sbi %[port], %[bit] \n\t"
".rept %[onCycles] \n\t"
"nop \n\t"
".endr \n\t"
"cbi %[port], %[bit] \n\t"
".rept %[offCycles] \n\t"
"nop \n\t"
".endr \n\t"
::
[port] "I" (_SFR_IO_ADDR(PORTD)),
[bit] "I" (4),
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2),
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2));
} else {
asm volatile (
"sbi %[port], %[bit] \n\t"
".rept %[onCycles] \n\t"
"nop \n\t"
".endr \n\t"
"cbi %[port], %[bit] \n\t"
".rept %[offCycles] \n\t"
"nop \n\t"
".endr \n\t"
::
[port] "I" (_SFR_IO_ADDR(PORTD)),
[bit] "I" (4),
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2),
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2));
}
}
void send_bit_d6(bool bitVal)
{
if(bitVal) {
asm volatile (
"sbi %[port], %[bit] \n\t"
".rept %[onCycles] \n\t"
"nop \n\t"
".endr \n\t"
"cbi %[port], %[bit] \n\t"
".rept %[offCycles] \n\t"
"nop \n\t"
".endr \n\t"
::
[port] "I" (_SFR_IO_ADDR(PORTD)),
[bit] "I" (6),
[onCycles] "I" (NS_TO_CYCLES(T1H) - 2),
[offCycles] "I" (NS_TO_CYCLES(T1L) - 2));
} else {
asm volatile (
"sbi %[port], %[bit] \n\t"
".rept %[onCycles] \n\t"
"nop \n\t"
".endr \n\t"
"cbi %[port], %[bit] \n\t"
".rept %[offCycles] \n\t"
"nop \n\t"
".endr \n\t"
::
[port] "I" (_SFR_IO_ADDR(PORTD)),
[bit] "I" (6),
[onCycles] "I" (NS_TO_CYCLES(T0H) - 2),
[offCycles] "I" (NS_TO_CYCLES(T0L) - 2));
}
}
void show(void)
{
_delay_us((RES / 1000UL) + 1);
}
void send_value(uint8_t byte, enum Device device)
{
for(uint8_t b = 0; b < 8; b++) {
if(device == Device_STATELED) {
send_bit_d4(byte & 0b10000000);
}
if(device == Device_PCBRGB) {
send_bit_d6(byte & 0b10000000);
}
byte <<= 1;
}
}
void send_color(uint8_t r, uint8_t g, uint8_t b, enum Device device)
{
send_value(g, device);
send_value(r, device);
send_value(b, device);
}

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#ifndef BACKLIGHT_LED_H
#define BACKLIGHT_LED_H
enum Device {
Device_PCBRGB,
Device_STATELED
};
void backlight_init_ports(void);
void backlight_set_state(bool cfg[7]);
void backlight_update_state(void);
void backlight_toggle_rgb(bool enabled);
void backlight_set_rgb(uint8_t cfg[17][3]);
void backlight_set(uint8_t level);
void send_color(uint8_t r, uint8_t g, uint8_t b, enum Device device);
void show(void);
#endif

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@@ -0,0 +1,200 @@
/*
Copyright 2018 MechMerlin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6050
#define DEVICE_VER 0x0104
#define MANUFACTURER Duck
#define PRODUCT Jetfire
#define DESCRIPTION A custom keyboard
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 20
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_LEVELS 1
#define RGB_DI_PIN D6
// #ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 23
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/

View File

@@ -0,0 +1,16 @@
{
"keyboard_name": "Jetfire",
"url": "",
"maintainer": "qmk",
"width": 20.5,
"height": 6.5,
"layouts": {
"LAYOUT_all": {
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"F1", "x":2, "y":0}, {"label":"F2", "x":3, "y":0}, {"label":"F3", "x":4, "y":0}, {"label":"F4", "x":5, "y":0}, {"label":"F5", "x":6.5, "y":0}, {"label":"F6", "x":7.5, "y":0}, {"label":"F7", "x":8.5, "y":0}, {"label":"F8", "x":9.5, "y":0}, {"label":"F9", "x":11, "y":0}, {"label":"F10", "x":12, "y":0}, {"label":"F11", "x":13, "y":0}, {"label":"F12", "x":14, "y":0}, {"x":15.25, "y":0}, {"label":"PrtSc", "x":16.5, "y":0}, {"label":"Scroll Lock", "x":17.5, "y":0}, {"label":"Pause", "x":18.5, "y":0}, {"x":19.5, "y":0}, {"label":"~", "x":0, "y":1.25}, {"label":"!", "x":1, "y":1.25}, {"label":"@", "x":2, "y":1.25}, {"label":"#", "x":3, "y":1.25}, {"label":"$", "x":4, "y":1.25}, {"label":"%", "x":5, "y":1.25}, {"label":"^", "x":6, "y":1.25}, {"label":"&", "x":7, "y":1.25}, {"label":"*", "x":8, "y":1.25}, {"label":"(", "x":9, "y":1.25}, {"label":")", "x":10, "y":1.25}, {"label":"_", "x":11, "y":1.25}, {"label":"+", "x":12, "y":1.25}, {"x":13, "y":1.25}, {"x":14, "y":1.25}, {"label":"Insert", "x":15.25, "y":1.25}, {"label":"Num Lock", "x":16.5, "y":1.25}, {"label":"/", "x":17.5, "y":1.25}, {"label":"*", "x":18.5, "y":1.25}, {"label":"-", "x":19.5, "y":1.25}, {"label":"Tab", "x":0, "y":2.25, "w":1.5}, {"label":"Q", "x":1.5, "y":2.25}, {"label":"W", "x":2.5, "y":2.25}, {"label":"E", "x":3.5, "y":2.25}, {"label":"R", "x":4.5, "y":2.25}, {"label":"T", "x":5.5, "y":2.25}, {"label":"Y", "x":6.5, "y":2.25}, {"label":"U", "x":7.5, "y":2.25}, {"label":"I", "x":8.5, "y":2.25}, {"label":"O", "x":9.5, "y":2.25}, {"label":"P", "x":10.5, "y":2.25}, {"label":"{", "x":11.5, "y":2.25}, {"label":"}", "x":12.5, "y":2.25}, {"label":"|", "x":13.5, "y":2.25, "w":1.5}, {"label":"Delete", "x":15.25, "y":2.25}, {"label":"7", "x":16.5, "y":2.25}, {"label":"8", "x":17.5, "y":2.25}, {"label":"9", "x":18.5, "y":2.25}, {"label":"+", "x":19.5, "y":2.25}, {"label":"Caps Lock", "x":0, "y":3.25, "w":1.75}, {"label":"A", "x":1.75, "y":3.25}, {"label":"S", "x":2.75, "y":3.25}, {"label":"D", "x":3.75, "y":3.25}, {"label":"F", "x":4.75, "y":3.25}, {"label":"G", "x":5.75, "y":3.25}, {"label":"H", "x":6.75, "y":3.25}, {"label":"J", "x":7.75, "y":3.25}, {"label":"K", "x":8.75, "y":3.25}, {"label":"L", "x":9.75, "y":3.25}, {"label":":", "x":10.75, "y":3.25}, {"label":"\"", "x":11.75, "y":3.25}, {"label":"Enter", "x":12.75, "y":3.25, "w":2.25}, {"label":"4", "x":16.5, "y":3.25}, {"label":"5", "x":17.5, "y":3.25}, {"label":"6", "x":18.5, "y":3.25}, {"x":19.5, "y":3.25}, {"label":"Shift", "x":0, "y":4.25, "w":1.25}, {"x":1.25, "y":4.25}, {"label":"Z", "x":2.25, "y":4.25}, {"label":"X", "x":3.25, "y":4.25}, {"label":"C", "x":4.25, "y":4.25}, {"label":"V", "x":5.25, "y":4.25}, {"label":"B", "x":6.25, "y":4.25}, {"label":"N", "x":7.25, "y":4.25}, {"label":"M", "x":8.25, "y":4.25}, {"label":"<", "x":9.25, "y":4.25}, {"label":">", "x":10.25, "y":4.25}, {"label":"?", "x":11.25, "y":4.25}, {"label":"Shift", "x":12.25, "y":4.25, "w":1.75}, {"x":14, "y":4.25}, {"label":"1", "x":16.5, "y":4.25}, {"label":"2", "x":17.5, "y":4.25}, {"label":"3", "x":18.5, "y":4.25}, {"label":"Enter", "x":19.5, "y":4.25}, {"label":"\u2191", "x":15.25, "y":4.5}, {"label":"Ctrl", "x":0, "y":5.25, "w":1.5}, {"label":"Win", "x":1.5, "y":5.25}, {"label":"Alt", "x":2.5, "y":5.25, "w":1.5}, {"x":4, "y":5.25, "w":7}, {"label":"Alt", "x":11, "y":5.25}, {"label":"Menu", "x":12, "y":5.25}, {"x":13, "y":5.25}, {"label":"0", "x":17.5, "y":5.25}, {"label":".", "x":18.5, "y":5.25}, {"x":19.5, "y":5.25}, {"label":"\u2190", "x":14.25, "y":5.5}, {"label":"\u2193", "x":15.25, "y":5.5}, {"label":"\u2192", "x":16.25, "y":5.5}]
},
"LAYOUT": {
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"F1", "x":2, "y":0}, {"label":"F2", "x":3, "y":0}, {"label":"F3", "x":4, "y":0}, {"label":"F4", "x":5, "y":0}, {"label":"F5", "x":6.5, "y":0}, {"label":"F6", "x":7.5, "y":0}, {"label":"F7", "x":8.5, "y":0}, {"label":"F8", "x":9.5, "y":0}, {"label":"F9", "x":11, "y":0}, {"label":"F10", "x":12, "y":0}, {"label":"F11", "x":13, "y":0}, {"label":"F12", "x":14, "y":0}, {"x":15.25, "y":0}, {"label":"PrtSc", "x":16.5, "y":0}, {"label":"Scroll Lock", "x":17.5, "y":0}, {"label":"Pause", "x":18.5, "y":0}, {"x":19.5, "y":0}, {"label":"~", "x":0, "y":1.25}, {"label":"!", "x":1, "y":1.25}, {"label":"@", "x":2, "y":1.25}, {"label":"#", "x":3, "y":1.25}, {"label":"$", "x":4, "y":1.25}, {"label":"%", "x":5, "y":1.25}, {"label":"^", "x":6, "y":1.25}, {"label":"&", "x":7, "y":1.25}, {"label":"*", "x":8, "y":1.25}, {"label":"(", "x":9, "y":1.25}, {"label":")", "x":10, "y":1.25}, {"label":"_", "x":11, "y":1.25}, {"label":"+", "x":12, "y":1.25}, {"label":"Backspace", "x":13, "y":1.25, "w":2}, {"label":"Insert", "x":15.25, "y":1.25}, {"label":"Num Lock", "x":16.5, "y":1.25}, {"label":"/", "x":17.5, "y":1.25}, {"label":"*", "x":18.5, "y":1.25}, {"label":"-", "x":19.5, "y":1.25}, {"label":"Tab", "x":0, "y":2.25, "w":1.5}, {"label":"Q", "x":1.5, "y":2.25}, {"label":"W", "x":2.5, "y":2.25}, {"label":"E", "x":3.5, "y":2.25}, {"label":"R", "x":4.5, "y":2.25}, {"label":"T", "x":5.5, "y":2.25}, {"label":"Y", "x":6.5, "y":2.25}, {"label":"U", "x":7.5, "y":2.25}, {"label":"I", "x":8.5, "y":2.25}, {"label":"O", "x":9.5, "y":2.25}, {"label":"P", "x":10.5, "y":2.25}, {"label":"{", "x":11.5, "y":2.25}, {"label":"}", "x":12.5, "y":2.25}, {"label":"|", "x":13.5, "y":2.25, "w":1.5}, {"label":"Delete", "x":15.25, "y":2.25}, {"label":"7", "x":16.5, "y":2.25}, {"label":"8", "x":17.5, "y":2.25}, {"label":"9", "x":18.5, "y":2.25}, {"label":"+", "x":19.5, "y":2.25, "h":2}, {"label":"Caps Lock", "x":0, "y":3.25, "w":1.75}, {"label":"A", "x":1.75, "y":3.25}, {"label":"S", "x":2.75, "y":3.25}, {"label":"D", "x":3.75, "y":3.25}, {"label":"F", "x":4.75, "y":3.25}, {"label":"G", "x":5.75, "y":3.25}, {"label":"H", "x":6.75, "y":3.25}, {"label":"J", "x":7.75, "y":3.25}, {"label":"K", "x":8.75, "y":3.25}, {"label":"L", "x":9.75, "y":3.25}, {"label":":", "x":10.75, "y":3.25}, {"label":"\"", "x":11.75, "y":3.25}, {"label":"Enter", "x":12.75, "y":3.25, "w":2.25}, {"label":"4", "x":16.5, "y":3.25}, {"label":"5", "x":17.5, "y":3.25}, {"label":"6", "x":18.5, "y":3.25}, {"label":"Shift", "x":0, "y":4.25, "w":2.25}, {"label":"Z", "x":2.25, "y":4.25}, {"label":"X", "x":3.25, "y":4.25}, {"label":"C", "x":4.25, "y":4.25}, {"label":"V", "x":5.25, "y":4.25}, {"label":"B", "x":6.25, "y":4.25}, {"label":"N", "x":7.25, "y":4.25}, {"label":"M", "x":8.25, "y":4.25}, {"label":"<", "x":9.25, "y":4.25}, {"label":">", "x":10.25, "y":4.25}, {"label":"?", "x":11.25, "y":4.25}, {"label":"Shift", "x":12.25, "y":4.25, "w":2.75}, {"label":"1", "x":16.5, "y":4.25}, {"label":"2", "x":17.5, "y":4.25}, {"label":"3", "x":18.5, "y":4.25}, {"label":"Enter", "x":19.5, "y":4.25, "h":2}, {"label":"\u2191", "x":15.25, "y":4.5}, {"label":"Ctrl", "x":0, "y":5.25, "w":1.5}, {"label":"Win", "x":1.5, "y":5.25}, {"label":"Alt", "x":2.5, "y":5.25, "w":1.5}, {"x":4, "y":5.25, "w":7}, {"label":"Alt", "x":11, "y":5.25, "w":1.5}, {"label":"Menu", "x":12.5, "y":5.25, "w":1.5}, {"label":"0", "x":17.5, "y":5.25}, {"label":".", "x":18.5, "y":5.25}, {"label":"\u2190", "x":14.25, "y":5.5}, {"label":"\u2193", "x":15.25, "y":5.5}, {"label":"\u2192", "x":16.25, "y":5.5}]
}
}
}

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/* Copyright 2018 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "jetfire.h"
#include "backlight_led.h"
enum backlight_level {
BACKLIGHT_ALPHA = 0b0000001,
BACKLIGHT_MOD = 0b0000010,
BACKLIGHT_FROW = 0b0000100,
BACKLIGHT_NUMBLOCK = 0b0001000,
BACKLIGHT_RGB = 0b0010000,
BACKLIGHT_SWITCH = 0b0001111
};
enum StateLed {
STATE_LED_SCROLL_LOCK,
STATE_LED_CAPS_LOCK,
STATE_LED_NUM_LOCK,
STATE_LED_LAYER_0,
STATE_LED_LAYER_1,
STATE_LED_LAYER_2,
STATE_LED_LAYER_3,
STATE_LED_LAYER_4
};
uint8_t backlight_rgb_r = 255;
uint8_t backlight_rgb_g = 0;
uint8_t backlight_rgb_b = 0;
uint8_t backlight_state_led = 1<<STATE_LED_LAYER_0;
void backlight_toggle_rgb(bool enabled)
{
if(enabled) {
uint8_t rgb[RGBLED_NUM][3] = {
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b}
};
backlight_set_rgb(rgb);
} else {
uint8_t rgb[RGBLED_NUM][3] = {
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0}
};
backlight_set_rgb(rgb);
}
}
void backlight_set_rgb(uint8_t cfg[RGBLED_NUM][3])
{
cli();
for(uint8_t i = 0; i < RGBLED_NUM; ++i) {
send_color(cfg[i][0], cfg[i][1], cfg[i][2], Device_PCBRGB);
}
sei();
show();
}
void backlight_set(uint8_t level)
{
level & BACKLIGHT_ALPHA ? (PORTB |= 0b00000010) : (PORTB &= ~0b00000010);
level & BACKLIGHT_MOD ? (PORTB |= 0b00000100) : (PORTB &= ~0b00000100);
level & BACKLIGHT_FROW ? (PORTB |= 0b00001000) : (PORTB &= ~0b00001000);
level & BACKLIGHT_NUMBLOCK ? (PORTE |= 0b01000000) : (PORTE &= ~0b01000000);
backlight_toggle_rgb(level & BACKLIGHT_RGB);
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void backlight_update_state()
{
cli();
send_color(backlight_state_led & (1<<STATE_LED_SCROLL_LOCK) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_CAPS_LOCK) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_NUM_LOCK) ? 255 : 0,
Device_STATELED);
send_color(backlight_state_led & (1<<STATE_LED_LAYER_1) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_LAYER_2) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_LAYER_0) ? 255 : 0,
Device_STATELED);
send_color(backlight_state_led & (1<<STATE_LED_LAYER_4) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_LAYER_3) ? 255 : 0,
0,
Device_STATELED);
sei();
show();
}
void led_set_kb(uint8_t usb_led)
{
if(usb_led & (1<<USB_LED_CAPS_LOCK)) {
backlight_state_led |= 1<<STATE_LED_CAPS_LOCK;
} else {
backlight_state_led &= ~(1<<STATE_LED_CAPS_LOCK);
}
if(usb_led & (1<<USB_LED_SCROLL_LOCK)) {
backlight_state_led |= 1<<STATE_LED_SCROLL_LOCK;
} else {
backlight_state_led &= ~(1<<STATE_LED_SCROLL_LOCK);
}
if(usb_led & (1<<USB_LED_NUM_LOCK)) {
backlight_state_led |= 1<<STATE_LED_NUM_LOCK;
} else {
backlight_state_led &= ~(1<<STATE_LED_NUM_LOCK);
}
backlight_update_state();
}

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/* Copyright 2018 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef JETFIRE_H
#define JETFIRE_H
#include "quantum.h"
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguments representing the physical
// layout of the board and position of the keys
// The second converts the arguments into a two-dimensional array which
// represents the switch matrix.
#define LAYOUT_all( \
K5A, K5C, K5D, K5E, K5F, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, K5S, K5T, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, K4S, K4T, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3O, K3P, K3Q, K3R, K3S, K3T, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2O, K2Q, K2R, K2S, K2T, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1M, K1N, K1O, K1P, K1Q, K1R, K1S, K1T, \
K0A, K0B, K0C, K0I, K0L, K0M, K0N, K0O, K0P, K0Q, K0R, K0S, K0T \
) { \
{ K5A, KC_NO, K5C, K5D, K5E, K5F, KC_NO, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, K5S, K5T }, \
{ K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, K4S, K4T }, \
{ K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, KC_NO, K3O, K3P, K3Q, K3R, K3S, K3T }, \
{ K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, KC_NO, KC_NO, K2O, KC_NO, K2Q, K2R, K2S, K2T }, \
{ K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, KC_NO, K1M, K1N, K1O, K1P, K1Q, K1R, K1S, K1T }, \
{ K0A, K0B, K0C, KC_NO,KC_NO,KC_NO,KC_NO,KC_NO, K0I, KC_NO,KC_NO, K0L, K0M, K0N, K0O, K0P, K0Q, K0R, K0S, K0T } \
}
#define LAYOUT( \
K5A, K5C, K5D, K5E, K5F, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, K5S, K5T, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4O, K4P, K4Q, K4R, K4S, K4T, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3O, K3P, K3Q, K3R, K3S, K3T, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2O, K2Q, K2R, K2S, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1M, K1N, K1P, K1Q, K1R, K1S, K1T, \
K0A, K0B, K0C, K0I, K0M, K0N, K0O, K0P, K0Q, K0R, K0S \
) { \
{ K5A, KC_NO, K5C, K5D, K5E, K5F, KC_NO, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, K5S, K5T }, \
{ K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, KC_NO, K4O, K4P, K4Q, K4R, K4S, K4T }, \
{ K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, KC_NO, K3O, K3P, K3Q, K3R, K3S, K3T }, \
{ K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, KC_NO, KC_NO, K2O, KC_NO, K2Q, K2R, K2S, KC_NO }, \
{ K1A, KC_NO, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, KC_NO, K1M, K1N, KC_NO, K1P, K1Q, K1R, K1S, K1T }, \
{ K0A, K0B, K0C, KC_NO,KC_NO,KC_NO,KC_NO,KC_NO, K0I, KC_NO,KC_NO,KC_NO, K0M, K0N, K0O, K0P, K0Q, K0R, K0S, KC_NO } \
}
#endif

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/* Copyright 2018 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here

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/* Copyright 2018 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// layer 0: qwerty
[0] = LAYOUT(\
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RGB_MOD, KC_PSCR, KC_SLCK, KC_PAUS, KC_PGUP,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_COMM),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

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# The default keymap for jetfire

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/*
Copyright 2016 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
static uint8_t debouncing = DEBOUNCING_DELAY;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint8_t read_rows(uint8_t col);
static void init_ports(void);
static void unselect_cols(void);
static void select_col(uint8_t col);
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void backlight_init_ports(void)
{
DDRD |= 0b01010000;
PORTD &= 0b10101111;
DDRB |= 0b00001110;
PORTB &= 0b11110001;
DDRE |= 0b01000000;
PORTE &= 0b10111111;
}
void matrix_init(void)
{
backlight_init_ports();
unselect_cols();
init_ports();
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
select_col(col);
_delay_us(3);
uint8_t rows = read_rows(col);
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
dprint("bounce!: "); dprintf("%02X", debouncing); dprintln();
}
debouncing = DEBOUNCING_DELAY;
}
}
unselect_cols();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
xprintf("%02X: %032lb\n", row, bitrev32(matrix_get_row(row)));
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop32(matrix[i]);
}
return count;
}
static void init_ports(void)
{
// Rows are inputs (inputs are 0)
DDRD &= 0b11010000;
DDRB &= 0b01111111;
DDRE &= 0b11111011;
// Columns are outputs (outputs are high)
DDRF |= 0b00000011;
DDRC |= 0b11000000;
DDRB |= 0b01110001;
DDRD |= 0b10000000;
}
static uint8_t read_rows(uint8_t col)
{
if(col == 15) {
return (PINE&(1<<2) ? 0 : (1<<0)) |
(PIND&(1<<0) ? (1<<1) : 0) |
(PIND&(1<<1) ? (1<<2) : 0) |
(PIND&(1<<2) ? (1<<3) : 0) |
(PIND&(1<<3) ? (1<<4) : 0) |
(PIND&(1<<5) ? (1<<5) : 0);
} else {
return (PINB&(1<<7) ? (1<<0) : 0) |
(PIND&(1<<0) ? (1<<1) : 0) |
(PIND&(1<<1) ? (1<<2) : 0) |
(PIND&(1<<2) ? (1<<3) : 0) |
(PIND&(1<<3) ? (1<<4) : 0) |
(PIND&(1<<5) ? (1<<5) : 0);
}
}
static void unselect_cols(void)
{
PORTF &= 0b11111100;
PORTC &= 0b00111111;
PORTB &= 0b10001110;
PORTD &= 0b01111111;
}
static void select_col(uint8_t col)
{
switch (col) {
case 0:
PORTC |= 0b01000000;
break;
case 1:
PORTC |= 0b01000000;
PORTF |= 0b00000001;
break;
case 2:
PORTC |= 0b01000000;
PORTF |= 0b00000010;
break;
case 3:
PORTC |= 0b01000000;
PORTF |= 0b00000011;
break;
case 4:
PORTC |= 0b11000000;
break;
case 5:
PORTC |= 0b11000000;
PORTF |= 0b00000001;
break;
case 6:
PORTC |= 0b11000000;
PORTF |= 0b00000010;
break;
case 7:
PORTC |= 0b11000000;
PORTF |= 0b00000011;
break;
case 8:
PORTB |= 0b01000000;
break;
case 9:
PORTB |= 0b01000000;
PORTF |= 0b00000001;
break;
case 10:
PORTB |= 0b01000000;
PORTF |= 0b00000010;
break;
case 11:
PORTB |= 0b01000000;
PORTF |= 0b00000011;
break;
case 12:
PORTB |= 0b01000000;
PORTC |= 0b10000000;
break;
case 13:
PORTB |= 0b01000000;
PORTF |= 0b00000001;
PORTC |= 0b10000000;
break;
case 14:
PORTB |= 0b01000000;
PORTF |= 0b00000010;
PORTC |= 0b10000000;
break;
case 15:
PORTB |= 0b01000000;
PORTF |= 0b00000011;
PORTC |= 0b10000000;
break;
case 16:
PORTB |= 0b00100000;
break;
case 17:
PORTB |= 0b00010000;
break;
case 18:
PORTD |= 0b10000000;
break;
case 19:
PORTB |= 0b00000001;
break;
}
}

View File

@@ -0,0 +1,18 @@
# Jetfire
![jetfire](imgur.com image replace me!)
The Duck Jetfire is a hybrid full size and 1800 layout keyboard that went on
Group Buy in November 2017.
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
Hardware Supported: Duck Jetfire PCB
Hardware Availability: [Geekhack GB](https://geekhack.org/index.php?topic=92708.0)
To get into bootloader mode, hold the top top most key above the 2 navigation keys while connecting the USB cable.
Make example for this keyboard (after setting up your build environment):
make jetfire:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -0,0 +1,74 @@
# MCU name
#MCU = at90usb1286
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
CUSTOM_MATRIX = yes
SRC += backlight_led.c \
matrix.c

16
keyboards/duck/readme.md Normal file
View File

@@ -0,0 +1,16 @@
# Duck Keyboards
[Duck](http://duck0113.tistory.com/) is a popular Korean custom keyboard designer.
Duck boards can only be bought new during a Group Buy and are commonly on a first come, first serve basis.
**QMK is not the official firmware for Duck Keyboards.**
For the official firmware, please use [OTD](http://kbdlab.co.kr/index.php?document_srl=100301&mid=board_sw).
## QMK Powered Duck Boards
Eagle V2
Jetfire V1
Lightsaver V3
Octagon V1
Octagon V2
Viper V2

View File

@@ -7,8 +7,8 @@ but does have in switch LEDs. Also unlike the B.Face, it is based on ps2avru ins
is designed and manufactured in Korea. It originally uses BootMapperClient for programming but
can now also use QMK.
Keyboard Maintainer: [MechMerlin](www.github.com/mechmerlin)
Hardware Supported: FaceW Sprit Edition PCB
Keyboard Maintainer: [MechMerlin](www.github.com/mechmerlin)
Hardware Supported: FaceW Sprit Edition PCB
Hardware Availability: https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=1352
## Keyboard Notes

View File

@@ -5,7 +5,7 @@ not_so_minidox
A slightly larger version of the MiniDox
Keyboard Maintainer: mtdjr
Keyboard Maintainer: mtdjr
Hardware Supported: None yet/ProMicro
Make example for this keyboard (after setting up your build environment):

View File

@@ -3,8 +3,8 @@ Infinity 60%
A compact community driven keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: Infinity 60% PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Infinity 60% PCB
Hardware Availability: https://input.club/devices/infinity-keyboard/
Make example for this keyboard (after setting up your build environment):

View File

@@ -3,8 +3,8 @@ JD40
A compact 40% keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: JD40 PCB
Keyboard Maintainer: QMK Community
Hardware Supported: JD40 PCB
Hardware Availability: [1up](https://1upkeyboards.com/jd40-mkii-1up-keyboards-logo-pcb.html) [mechanicalkeyboards.com](https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=2452) [originative](https://www.originativeco.com/products/jd40-pcb)
Make example for this keyboard (after setting up your build environment):

View File

@@ -3,8 +3,8 @@ JD45
A compact 45% keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: JD45 PCB
Keyboard Maintainer: QMK Community
Hardware Supported: JD45 PCB
Hardware Availability: https://mechanicalkeyboards.com/shop/index.php?l=product_list&c=346
Make example for this keyboard (after setting up your build environment):

View File

@@ -3,8 +3,8 @@ JM60
A compact 60% keyboard with full RGB led support.
Keyboard Maintainer: QMK Community
Hardware Supported: JM60
Keyboard Maintainer: QMK Community
Hardware Supported: JM60
Hardware Availability: https://kbdfans.myshopify.com/ (is no longer sold)
Make example for this keyboard (after setting up your build environment):

View File

@@ -6,6 +6,7 @@
// place overrides here
#define PREVENT_STUCK_MODIFIERS
#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2

View File

@@ -5,15 +5,15 @@ extern keymap_config_t keymap_config;
enum kinesis_layers {
_COLEMAK, // Colemak (default layer)
_QWERTY, // Qwerty
_COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
_QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
_COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
_QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
_ADJUST, // Adjust layer, accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
_ADJUST, // Adjust layer (accessed via tri-layer feature)
_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
};
enum kinesis_keycodes {
@@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
}
qk_tap_dance_action_t tap_dance_actions[] = {
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
@@ -104,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_COLEMAK] = LAYOUT(
// Left Hand
@@ -150,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_QWERTY] = LAYOUT(
// Left Hand
@@ -160,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
//Left Thumb
CTLESC, ALL_T(KC_NO),
ALTAPP,
SPCFN, ENTNS, KC_BSPC,
@@ -197,7 +197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_NUMBERS] = LAYOUT(
// Left Hand
@@ -214,10 +214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -239,10 +239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -267,13 +267,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_FUNCTION] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
@@ -281,7 +281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,
_______,
_______, _______, _______,
// Right Hand
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
@@ -298,7 +298,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
@@ -306,7 +306,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,
_______,
_______, _______, _______,
// Right Hand
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
@@ -338,7 +338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | KP Ent| | |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_NUMPAD] = LAYOUT(
// Left Hand
@@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
/* Colemak gaming/vanilla
* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
@@ -383,8 +383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | | Bspc | | Enter | | |
* `-----------------------' `-----------------------'
* | | |Bspc/FN| | Ent/NS| | |
* `-----------------------' `-----------------------'
*/
[_COLEMAKGM] = LAYOUT(
// Left Hand
@@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
KC_SPC, KC_ENT, KC_BSPC,
KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
@@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_ENT, KC_DEL, KC_BSPC
ENTNS, KC_DEL, KC_BSPC
),
/* QWERTY gaming/vanilla
* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
@@ -429,8 +429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | | Bspc | | Enter | | |
* `-----------------------' `-----------------------'
* | | |Bspc/FN| | Ent/NS| | |
* `-----------------------' `-----------------------'
*/
[_QWERTYGM] = LAYOUT(
// Left Hand
@@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
KC_SPC, KC_ENT, KC_BSPC,
KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
@@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_ENT, KC_DEL, KC_BSPC
ENTNS, KC_DEL, KC_BSPC
),
/* Adjust layer
@@ -476,7 +476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
* `-----------------------' `-----------------------'
*/
[_ADJUST] = LAYOUT(
// Left Hand
@@ -496,7 +496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -521,7 +521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -541,9 +541,10 @@ void persistent_default_layer_set(uint16_t default_layer) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
case COLEMAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL << _COLEMAK);
default_layer_set(1UL << _COLEMAK);
// persistent_default_layer_set(1UL << _COLEMAK);
layer_off ( _QWERTY);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
@@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL << _QWERTY);
default_layer_set(1UL << _QWERTY);
// persistent_default_layer_set(1UL << _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
@@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
}
return false;
break;

View File

@@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
### Colemak gaming/vanilla
(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
| | | Bspc | | Tab | | |
| | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'
### QWERTY gaming/vanilla
(No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -195,7 +195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
| | | Bspc | | Tab | | |
| | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'
### Adjust layer

View File

@@ -0,0 +1,28 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define USE_SERIAL
#define MASTER_LEFT
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8

View File

@@ -0,0 +1,218 @@
#include QMK_KEYBOARD_h
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _GAME 5
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
GAME,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | OS | Alt |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_ortho_4x12( \
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT , \
ADJUST,KC_LCTRL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | F | P | G | J | L | U | Y | ; | Tab |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Bksp | A | R | S | T | D | H | N | E | I | O |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | OS | Alt |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_ortho_4x12( \
KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_TAB, \
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT , \
ADJUST, KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | ' | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT_ortho_4x12( \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | RGB | HUE | SAT | VAL | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_ortho_4x12( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, KC_MPRV, KC_MNXT, \
RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | RGB | HUE | SAT | VAL | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_ortho_4x12( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
),
/* Game
* ,-----------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | Up | / |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Ctrl | OS | Alt |Raise |Space |Space |LOWER | ' | Left | Down |Right |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT_ortho_4x12( \
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH , \
KC_LCTRL,KC_LCTRL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, LOWER, KC_QUOT, KC_LEFT, KC_DOWN, KC_RGHT \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | | Game | | | | | | | | |Reset |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
_______, _______, GAME, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case GAME:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

View File

@@ -0,0 +1 @@
BOOTMAGIC_ENABLE = yes

View File

@@ -5,7 +5,7 @@ MiniDox
A compact version of the ErgoDox
Keyboard Maintainer: That-Canadian
Keyboard Maintainer: That-Canadian
Hardware Supported: MiniDox PCB rev1 Pro Micro
Make example for this keyboard (after setting up your build environment):

View File

@@ -4,7 +4,7 @@
A short description of the keyboard/project
Keyboard Maintainer: [Eucalyn](https://github.com/eucalyn) [@eucalyn_](https://twitter.com/eucalyn_)
Keyboard Maintainer: [Eucalyn](https://github.com/eucalyn) [@eucalyn_](https://twitter.com/eucalyn_)
Hardware Supported: The Mint60 PCBs, ProMicro supported
Hardware Availability: links to where you can find this hardware

View File

@@ -67,7 +67,7 @@ Keyboard layout editor sources:
- I like the way Workman feels and some of its advantages over Colemak.
Unfortunately, it was designed using a weighting system based on a standard
column-staggered keyboard so is probably not as optimal as one could achieve
row-staggered keyboard so is probably not as optimal as one could achieve
on an ergonomic board like the Mitosis. Maybe run an optimizer routine after I
determine good values for key difficulty on the Mitosis.

View File

@@ -1,11 +1,12 @@
Mitosis
=======
# Mitosis
![Mitosis](https://i.imgur.com/JTzXTCD.jpg)
A wireless split compact keyboard.
Keyboard Maintainer: [@reversebias](https://github.com/reversebias)
Hardware Supported: Mitosis PCB
Hardware Availability: https://www.reddit.com/r/MechanicalKeyboards/comments/66588f/wireless_split_qmk_mitosis/
Keyboard Maintainer: [@reversebias](https://github.com/reversebias)
Hardware Supported: Mitosis PCB
Hardware Availability: See the [Mitosis keyboard announcement and discussion](https://www.reddit.com/r/MechanicalKeyboards/comments/66588f/wireless_split_qmk_mitosis/)
Make example for this keyboard (after setting up your build environment):
@@ -13,12 +14,16 @@ Make example for this keyboard (after setting up your build environment):
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
## Mitosis Notes
## Notes
These configuration files were based off the Atreus keyboard. It assumes a Pro Micro is being used, however retains the 'make upload' feature from the Atreus branch. This keyboard uses a completely different 'matrix scan' system to other keyboards, it relies on an external nRF51822 microcontroller maintaining a matrix of keystates received from the keyboard halves. The matrix.c file contains the code to poll the external microcontroller for the key matrix. As long as this file is not changed, all other QMK features are supported.
Some circuit board manufacturers including [DirtyPCBs](https://dirtypcbs.com/) and [PCBWay](https://www.pcbway.com/) offer a steeply discounted "prototyping" rate for a small quantity of identical circuit boards less than 100x100mm in size. The Mitosis was designed to take advantage of this, so that individuals might affordably manufacture their own without waiting for a group-buy.
Build log of the keyboard can be found [here](https://www.reddit.com/r/MechanicalKeyboards/comments/66588f/wireless_split_qmk_mitosis/)
These configuration files were based off the Atreus keyboard. It assumes a Pro Micro is being used, however retains the 'make upload' feature from the Atreus branch.
Hardware design files can be found [here](https://github.com/reversebias/mitosis-hardware)
This keyboard uses a completely different 'matrix scan' system than most other keyboards supported by QMK. Here, QMK runs in a Pro Micro on a receiver module, and communicates only with an nRF51822 microcontroller module that in turn does wireless communication. The nRF51822 maintains a matrix of keystates received from the same microcontrollers on each of the keyboard halves. The matrix.c file contains the code to make the Pro Micro poll the external wireless microcontroller for the key matrix. As long as this file is not changed, all other QMK features are supported.
Firmware for the nordic MCUs can be found [here](https://github.com/reversebias/mitosis)
[Mitosis keyboard build log](https://imgur.com/a/mwTFj), including many photos and notes about the assembly process.
[Mitosis keyboard hardware design files](https://github.com/reversebias/mitosis-hardware), including PCB schematics and manufacturing files, parts list, and a laser-cutting template for the neoprene base.
[Mitosis keyboard wireless firmware](https://github.com/reversebias/mitosis) for the Nordic microcontrollers.

View File

@@ -1,8 +1,8 @@
Pegasus Hoof Controller
===
Keyboard Maintainer: QMK Community
Hardware Supported: Pegasus Hoof
Keyboard Maintainer: QMK Community
Hardware Supported: Pegasus Hoof
Hardware Availability: https://1upkeyboards.com/filco-pegasus-hoof-controller.html
Make example for this keyboard (after setting up your build environment):

View File

@@ -5,8 +5,8 @@ A community-developed keyboard PCB designed to fit inside the case of a Filco Ma
See the [Deskthority wiki](https://deskthority.net/wiki/Phantom) for more information.
Keyboard Maintainer: QMK Community
Hardware Supported: Phantom PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Phantom PCB
Hardware Availability: https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=536
Make example for this keyboard (after setting up your build environment):

View File

@@ -327,7 +327,9 @@ void matrix_init_keymap(void) {
void startup_user()
{
#ifdef RGB_MATRIX_ENABLE
rgblight_mode(RGB_MATRIX_CYCLE_ALL);
#endif //RGB_matrix
wait_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}

View File

@@ -12,7 +12,6 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover
CUSTOM_MATRIX = yes # Custom matrix file
AUDIO_ENABLE = yes
RGB_MATRIX_ENABLE = yes
ENCODER_ENABLE = yes
# SERIAL_LINK_ENABLE = yes

View File

@@ -0,0 +1,38 @@
#pragma once
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
// Most tactile encoders have detents every 4 stages
#define ENCODER_RESOLUTION 4

View File

@@ -0,0 +1,305 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "action_layer.h"
#include "muse.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
_NAV,
_DEV
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
BACKLIT,
// my macros
R_ASGN,
R_PIPE,
R_CMLN,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
// my defs
#define LT_ESC LT(_NAV, KC_ESC) //tap for esc, hold for mouse nav layer
#define DEV MO(_DEV) // get to dev layer
#define KC_CAD LALT(LCTL(KC_DEL)) // because awkwardness
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | CTRL | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ESC | APP | GUI | ALT |Lower | Space |Raise | DEV | | | |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
LT_ESC, KC_APP, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, DEV, _______, _______, _______
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | Home | END | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | DEL | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_grid(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_HOME, KC_END, _______, _______,
KC_DEL, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | |Pg Up |Pg Dn | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del | | | | | | | Next | Vol- | Vol+ | Play
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_grid(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PGUP, KC_PGDN, _______, _______,
KC_DEL, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_grid(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Nav Layer
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | PGUP | UP | PGDN | |KC_CAD|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | HOME | LEFT | DOWN |RIGHT | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | END | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_NAV] = LAYOUT_planck_grid(
_______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, _______, KC_CAD,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______, KC_END, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* DEV Layer
* ,-----------------------------------------------------------------------------------.
* | | | |R_CMLM| | | | | | | |KC_CAD|
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | |R_ASGN|R_PIPE| | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_DEV] = LAYOUT_planck_grid(
_______, _______, _______, R_CMLN, _______, _______, _______, _______, _______, _______, _______, KC_CAD,
_______, _______, _______, _______, _______, _______, _______, R_ASGN, R_PIPE, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
#ifdef KEYBOARD_planck_rev5
PORTE &= ~(1<<6);
#endif
} else {
unregister_code(KC_RSFT);
#ifdef KEYBOARD_planck_rev5
PORTE |= (1<<6);
#endif
}
return false;
break;
// my macros
case R_ASGN:
if (record->event.pressed) {
SEND_STRING(" <- ");
}
return false;
break;
case R_PIPE:
if (record->event.pressed) {
SEND_STRING(" %>%\n");
}
return false;
break;
case R_CMLN:
if (record->event.pressed) {
SEND_STRING("################################################################################");
}
return false;
break;
}
return true;
}
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
void encoder_update(bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
muse_offset++;
} else {
muse_offset--;
}
} else {
if (clockwise) {
muse_tempo+=1;
} else {
muse_tempo-=1;
}
}
} else {
if (clockwise) {
register_code(KC_PGDN);
unregister_code(KC_PGDN);
} else {
register_code(KC_PGUP);
unregister_code(KC_PGUP);
}
}
}
void dip_update(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_song);
#endif
layer_on(_ADJUST);
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_ADJUST);
}
break;
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
}
}
}
void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
}
#endif
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}

View File

@@ -0,0 +1,11 @@
# Raffle's Planck Layout
- Caps -> LCtrl
- LCtrol -> Nav Layer
+ Nav uses pok3r-like nav (IJKL, H/N for home/end, U/P for pgup/pgdn)
- RArrow -> Dev layer
+ handy macros for R programming
Also removes keymaps I don't use (dvorak, etc).

View File

@@ -0,0 +1 @@
SRC += muse.c

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