Merge pull request #2 from allemangD/todd-coxeter-algorithm
Todd coxeter algorithm
This commit is contained in:
2
.idea/cosets.iml
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2
.idea/cosets.iml
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@@ -1,2 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module classpath="CMake" type="CPP_MODULE" version="4" />
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15
.idea/misc.xml
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15
.idea/misc.xml
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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<component name="CidrRootsConfiguration">
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<sourceRoots>
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<file path="$PROJECT_DIR$/cosets/src" />
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</sourceRoots>
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<libraryRoots>
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<file path="$PROJECT_DIR$/vendor" />
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</libraryRoots>
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</component>
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<component name="JavaScriptSettings">
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<option name="languageLevel" value="ES6" />
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</component>
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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@@ -1,8 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/cosets.iml" filepath="$PROJECT_DIR$/.idea/cosets.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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@@ -15,3 +15,5 @@ add_custom_command(
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${CMAKE_CURRENT_SOURCE_DIR}/src/shaders
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${CMAKE_CURRENT_BINARY_DIR}/shaders
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)
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add_executable(coxeter src/tc.cpp)
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@@ -29,16 +29,16 @@ public:
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program = build_program("main", vs, fs);
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float verts_data[4 * VERTS_N]{
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+.5f, +.5f, 0.f, 0.f,
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+.5f, -.5f, 0.f, 0.f,
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-.5f, -.5f, 0.f, -.1f,
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-.5f, +.5f, 0.f, -.1f,
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glm::vec4 verts_data[VERTS_N]{
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{+0.5, +0.5, +0.5, +0.0},
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{+0.5, -0.5, +0.5, +0.0},
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{-0.5, -0.5, +0.5, +0.0},
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{-0.5, +0.5, +0.5, +0.0},
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+.5f, +.5f, 0.f, .1f,
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+.5f, -.5f, 0.f, .1f,
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-.5f, -.5f, 0.2f, .0f,
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-.5f, +.5f, 0.2f, .0f,
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{+0.5, +0.5, +0.5, -0.5},
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{+0.5, -0.5, +0.5, -0.5},
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{-0.5, -0.5, +0.5, +0.5},
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{-0.5, +0.5, +0.5, +0.5},
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};
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glGenBuffers(1, &verts);
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222
cosets/src/tc.cpp
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222
cosets/src/tc.cpp
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@@ -0,0 +1,222 @@
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#include <iostream>
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#include <vector>
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#include <iomanip>
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#include <algorithm>
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#include <cmath>
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struct Table {
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int N;
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std::vector<std::vector<int>> fwd;
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std::vector<std::vector<int>> rev;
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explicit Table(int N) {
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add_row();
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this->N = N;
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}
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void add_row() {
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fwd.emplace_back(N, -1);
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rev.emplace_back(N, -1);
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}
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int add_coset() {
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for (int from = 0; from < (int) size(); ++from) {
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for (int gen = 0; gen < N; ++gen) {
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if (get(from, gen) < 0) {
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int to = (int) size();
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add_row();
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set(from, gen, to);
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return to;
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}
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}
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}
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return 0;
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}
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[[nodiscard]] unsigned size() const {
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return fwd.size();
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}
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void set(int from, int gen, int to) {
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fwd[from][gen] = to;
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rev[to][gen] = from;
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}
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[[nodiscard]] int get(int from, int gen) const {
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return fwd[from][gen];
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}
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[[nodiscard]] int rget(int gen, int to) const {
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return rev[to][gen];
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}
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std::vector<std::vector<int>> words() {
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std::vector<std::vector<int> *> vecs(size());
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vecs[0] = new std::vector<int>();
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while (std::find(vecs.begin(), vecs.end(), nullptr) != vecs.end()) {
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for (int from = 0; from < (int) vecs.size(); ++from) {
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std::vector<int> *word = vecs[from];
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if (word == nullptr) {
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continue;
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}
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for (int gen = 0; gen < (int) N; ++gen) {
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int to = get(from, gen);
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if (vecs[to] != nullptr) {
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continue;
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}
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vecs[to] = new std::vector<int>(*word);
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vecs[to]->push_back(gen);
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}
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}
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}
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std::vector<std::vector<int>> res(size());
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for (int i = 0; i < (int) size(); ++i) {
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res[i] = *vecs[i];
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}
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return res;
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}
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};
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struct Row {
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std::vector<int>::const_iterator l;
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std::vector<int>::const_iterator r;
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int from;
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int to;
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Row(const std::vector<int> &vec, int cos) {
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this->l = vec.begin();
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this->r = vec.end() - 1;
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this->from = cos;
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this->to = cos;
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}
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bool learn(Table *table) {
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if (r - l == 0) {
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return false;
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}
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while (r - l > 0) {
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int next = table->get(from, *l);
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if (next < 0) break;
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l++;
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from = next;
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}
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while (r - l > 0) {
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int next = table->rget(*r, to);
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if (next < 0) break;
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r--;
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to = next;
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}
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if (r - l == 0) {
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table->set(from, *l, to);
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return true;
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}
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return false;
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}
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};
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std::ostream &operator<<(std::ostream &out, const Row &row) {
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out << "[ " << row.from << " | ";
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auto it = row.l;
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while (row.r - it > 0) {
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out << *it << " ";
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it++;
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}
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out << "| " << row.to << " ]";
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return out;
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}
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Table *solve(int gens, const std::vector<int> &subgens, const std::vector<std::vector<int>> &rels) {
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auto *table = new Table(gens);
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for (int gen : subgens)
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table->set(0, gen, 0);
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std::vector<Row> rows;
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rows.reserve(rels.size());
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for (const auto &rel : rels)
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rows.emplace_back(rel, 0);
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while (!rows.empty()) {
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while (true) {
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bool learned = false;
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for (int i = (int) rows.size() - 1; i >= 0; i--) {
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if (rows[i].learn(table)) {
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learned = true;
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rows.erase(rows.begin() + i);
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}
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}
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if (!learned)
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break;
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}
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int i = (int) table->size();
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if (table->add_coset() > 0) {
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for (const auto &rel : rels)
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rows.emplace_back(rel, i);
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} else {
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break;
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}
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}
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return table;
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}
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std::ostream &operator<<(std::ostream &out, const Table &table) {
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int k = ceil(log10(table.size()));
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out << "[";
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for (unsigned j = 0; j < table.size(); ++j) {
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auto arr = table.fwd[j];
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out << " " << std::setw(k) << j << " [";
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for (int i = 0; i < table.N; ++i) {
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out << arr[i];
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if (i < table.N - 1)
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out << " ";
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}
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out << "]";
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if (j < table.fwd.size() - 1)
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out << "\n ";
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}
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out << "]\n";
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return out;
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}
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int main(int argc, char *argv[]) {
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std::vector<std::vector<int>> ids{
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{0, 0},
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{1, 1},
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{2, 2},
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{0, 1, 0, 1, 0, 1, 0, 1},
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{1, 2, 1, 2, 1, 2},
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{0, 2, 0, 2}
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};
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Table *table = solve(3, {0, 1}, ids);
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std::cout << table->size() << std::endl;
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std::cout << *table << std::endl;
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for (const auto &v : table->words()) {
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std::cout << "[ ";
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for (auto e : v) {
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std::cout << e << " ";
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}
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std::cout << "]\n";
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}
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return 0;
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}
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