correctly generate vertices in N dimensions
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@@ -32,12 +32,9 @@ public:
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program = build_program("main", vs, fs);
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verts_data = vertices<3>({}, Multiplicites<3>({
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{0, 1, 5},
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{1, 2, 3}
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}), {
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10, 1, 1
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});
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verts_data = vertices<3>(
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schlafli<3>({5, 3}),
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{10, 1, 1});
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glGenBuffers(1, &verts);
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glBindBuffer(GL_ARRAY_BUFFER, verts);
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@@ -81,9 +78,7 @@ public:
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glBindVertexArray(tri);
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glUniform4f(0, 1, 1, 1, 1);
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glDrawArrays(GL_POINTS, 0, verts_data.size() - 3);
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glUniform4f(0, 1, 1, 1, .1);
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glDrawArrays(GL_TRIANGLES, verts_data.size() - 3, 3);
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glDrawArrays(GL_POINTS, 0, verts_data.size());
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swapbuffers();
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}
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