misc table solution optimizations

This commit is contained in:
2019-09-20 15:44:13 -04:00
parent 583f6fef71
commit 3a96d4a875
6 changed files with 128 additions and 104 deletions

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@@ -20,3 +20,5 @@ add_dependencies(cosets shaders)
target_link_libraries(${PROJECT_NAME}
PRIVATE glad glm glfw)
add_executable(combos src/combos.cpp)

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@@ -4,18 +4,15 @@
#include <vector>
#include <algorithm>
template<int NGENS>
struct Mults;
template<int NGENS>
struct Table;
struct IRow;
template<int NGENS>
struct Mults {
const int dim = NGENS;
const int dim;
std::map<std::tuple<int, int>, int> mults;
Mults() {
explicit Mults(const int dim) : dim(dim) {
mults = std::map<std::tuple<int, int>, int>();
}
@@ -47,28 +44,34 @@ struct Mults {
return res;
}
[[nodiscard]] Table<NGENS> *isolve(const std::vector<int> &isubgens) const;
[[nodiscard]] Mults sub(const std::vector<int> &igens) const {
Mults res(igens.size());
for (int a = 0; a < (int) igens.size(); ++a) {
for (int b = a + 1; b < (int) igens.size(); ++b) {
res.set(a, b, get(igens[a], igens[b]));
}
}
return res;
}
template<int IGENS>
[[nodiscard]] Table<IGENS> *isolve(const int (&igens)[IGENS], const std::vector<int> &isubgens) const;
[[nodiscard]] Table *isolve(const std::vector<int> &isubgens) const;
};
template<int NGENS>
struct Table {
const Mults<NGENS> mults;
const Mults mults;
std::vector<std::vector<int>> fwd;
explicit Table(Mults<NGENS> mults) : mults(mults) {
explicit Table(Mults mults) : mults(mults) {
add_row();
}
void add_row() {
fwd.emplace_back(NGENS, -1);
fwd.emplace_back(mults.dim, -1);
}
int add_coset() {
for (int from = 0; from < (int) size(); ++from) {
for (int igen = 0; igen < (int) NGENS; igen++) {
for (int igen = 0; igen < (int) mults.dim; igen++) {
if (iget(from, igen) < 0) {
int to = (int) size();
add_row();
@@ -110,8 +113,7 @@ struct IRow {
: l(rel.begin()), r(rel.end() - 1), from(cos), to(cos) {
}
template<int NGENS>
[[nodiscard]] bool learn(Table<NGENS> *table) {
[[nodiscard]] bool learn(Table *table) {
if (r - l == 0) {
return false;
}
@@ -139,24 +141,23 @@ struct IRow {
}
};
template<int NGENS>
Mults<NGENS> schlafli(const int(&symbol)[NGENS - 1]) {
Mults<NGENS> mults{};
for (int i = 0; i < NGENS; ++i) {
Mults schlafli(const std::vector<int> &symbol) {
unsigned int dim = symbol.size();
Mults mults(dim + 1);
for (int i = 0; i < dim; ++i) {
mults.set(i, i + 1, symbol[i]);
}
return mults;
}
template<int NGENS>
Table<NGENS> *Mults<NGENS>::isolve(const std::vector<int> &isubgens) const {
auto *table = new Table<NGENS>(*this);
Table *Mults::isolve(const std::vector<int> &isubgens) const {
auto *table = new Table(*this);
for (int igen : isubgens)
table->iset(0, igen, 0);
std::vector<std::vector<int>> irels{};
for (unsigned a = 0; a < NGENS; ++a) {
for (unsigned b = a + 1; b < NGENS; ++b) {
for (unsigned a = 0; a < dim; ++a) {
for (unsigned b = a + 1; b < dim; ++b) {
irels.push_back(irelation(a, b));
}
}
@@ -191,46 +192,3 @@ Table<NGENS> *Mults<NGENS>::isolve(const std::vector<int> &isubgens) const {
return table;
}
template<int NGENS>
template<int IGENS>
Table<IGENS> *Mults<NGENS>::isolve(const int (&igens)[IGENS], const std::vector<int> &isubgens) const {
auto *table = new Table<IGENS>(*this);
for (int igen : isubgens)
table->iset(0, igen, 0);
std::vector<std::vector<int>> irels{};
for (unsigned a = 0; a < igens.size(); ++a) {
for (unsigned b = a + 1; b < igens.size(); ++b) {
irels.push_back(irelation(igens[a], igens[b]));
}
}
std::vector<IRow> irows;
irows.reserve(irels.size());
for (const auto &irel : irels)
irows.emplace_back(irel, 0);
while (!irows.empty()) {
while (true) {
bool learned = false;
for (int i = (int) irows.size() - 1; i >= 0; i--) {
if (irows[i].learn(table)) {
learned = true;
irows.erase(irows.begin() + i);
}
}
if (!learned)
break;
}
int i = (int) table->size();
if (table->add_coset() > 0) {
for (const auto &irel : irels)
irows.emplace_back(irel, i);
} else {
break;
}
}
return table;
}

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@@ -15,15 +15,13 @@ glm::vec4 identity(const std::vector<glm::vec4> &normals, const std::vector<floa
}
template<int NGENS>
glm::vec4 identity(const Mults<NGENS> &mults, const std::vector<float> &coords) {
glm::vec4 identity(const Mults &mults, const std::vector<float> &coords) {
const std::vector<glm::vec4> normals = mirror(mults);
return identity(normals, coords);
}
template<int NGENS>
glm::vec4 center(const Mults<NGENS> &mults) {
glm::vec4 center(const Mults &mults) {
const std::vector<glm::vec4> normals = mirror(mults);
const std::vector<glm::vec4> corners = plane_intersections(normals);
std::vector<float> coords{};
@@ -43,10 +41,9 @@ struct Buffer {
unsigned size = 0;
};
template<int NGENS>
struct Mesh {
const Mults<NGENS> mults;
const Table<NGENS> *t_vert;
const Mults mults;
const Table *t_vert;
const std::vector<glm::vec4> normals;
glm::vec4 *vert_data;
@@ -55,11 +52,12 @@ struct Mesh {
Buffer edge;
Buffer face;
explicit Mesh(Mults<NGENS> mults) : mults(mults), normals(mirror(mults)) {
explicit Mesh(const Mults &mults) : mults(mults), normals(mirror(mults)) {
auto a = std::chrono::high_resolution_clock::now();
t_vert = mults.isolve({});
auto b = std::chrono::high_resolution_clock::now();
std::cout << "time to solve: " << ((std::chrono::duration<double>) (b - a)).count() << std::endl;
auto delta = (std::chrono::duration<double>) (b - a);
std::cout << "time to solve verts: " << delta.count() << std::endl;
vert.size = t_vert->size();
vert_data = new glm::vec4[vert.size];
@@ -71,19 +69,18 @@ struct Mesh {
gen_indices();
}
explicit Mesh(Mults<NGENS> mults, const glm::vec4 root) {
this(mults);
gen_vertices(root);
}
void gen_vertices(const glm::vec4 root) {
auto a = std::chrono::high_resolution_clock::now();
vert_data[0] = root;
for (unsigned from = 0; from < vert.size; ++from) {
for (unsigned gen = 0; gen < NGENS; ++gen) {
for (unsigned gen = 0; gen < mults.dim; ++gen) {
int to = t_vert->iget((int) from, (int) gen);
vert_data[to] = reflect(vert_data[from], normals[gen]);
}
}
auto b = std::chrono::high_resolution_clock::now();
auto delta = (std::chrono::duration<double>) (b - a);
std::cout << "time to build verts: " << delta.count() << std::endl;
glBindBuffer(GL_ARRAY_BUFFER, vert.name);
glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec4) * vert.size, vert_data, GL_STATIC_DRAW);
@@ -91,11 +88,37 @@ struct Mesh {
}
void gen_indices() {
std::vector<int> edges;
std::vector<int> faces;
std::vector<int> edge_data;
auto e_table = mults.sub({0, 1}).isolve({});
// std::cout << "building gens" << std::endl;
// const std::vector<int> gens{0, 1};
// std::cout << "built gens" << std::endl;
// const std::vector<int> &igens = gens;
// Mults<2> res{};
// for (int a = 0; a < 2; ++a) {
// for (int b = a + 1; b < 2; ++b) {
// res.set(a, b, t_vert->mults.get(igens[a], igens[b]));
// }
// }
// const auto &mults = res;
// std::cout << "built mults" << std::endl;
// auto *e_table = mults.isolve({});
// std::cout << "built table" << std::endl;
// std::cout << "edge verts:" << e_table->size() << std::endl;
//
//// for (int i = 0; i < e_table->size(); ++i) {
//// edge_data.push_back(i);
//// }
//
// delete e_table;
edge.size = edge_data.size();
glBindBuffer(GL_ARRAY_BUFFER, edge.name);
// glBufferData(GL_ARRAY_BUFFER, sizeof(int) * edge.size, edge_data, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(int) * edge.size, &edge_data[0], GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
@@ -103,9 +126,9 @@ struct Mesh {
delete t_vert;
delete[] vert_data;
glDeleteBuffers(1, &vert.name);
glDeleteBuffers(1, &edge.name);
glDeleteBuffers(1, &face.name);
// glDeleteBuffers(1, &vert.name);
// glDeleteBuffers(1, &edge.name);
// glDeleteBuffers(1, &face.name);
}
};

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@@ -7,10 +7,9 @@
#include "coxeter.hpp"
#include "numeric.hpp"
template<int NGENS>
std::vector<glm::vec4> mirror(const Mults<NGENS> &mults) {
std::vector<glm::vec4> mirror(const Mults &mults) {
std::vector<glm::vec4> mirrors{};
for (int p = 0; p < NGENS; ++p) {
for (int p = 0; p < mults.dim; ++p) {
glm::vec4 vp{};
for (int m = 0; m < p; ++m) {
glm::vec4 vq = mirrors[m];

38
cosets/src/combos.cpp Normal file
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@@ -0,0 +1,38 @@
#include <algorithm>
#include <iostream>
#include <vector>
#include <array>
template<class RandIt>
bool next_k_permutation(RandIt first, RandIt mid, RandIt last) {
typedef typename std::iterator_traits<RandIt>::value_type value_type;
std::sort(mid, last, std::greater<value_type>());
return std::next_permutation(first, last);
}
template<class BiDiIt>
bool next_combination(BiDiIt first, BiDiIt mid, BiDiIt last) {
bool result;
do {
result = next_k_permutation(first, mid, last);
} while (std::adjacent_find(first, mid, std::greater<>()) != mid);
return result;
}
int main(int argc, char *argv[]) {
std::vector<int> nums{0, 1, 2, 3, 4, 5};
const auto begin = nums.begin();
const auto mid = begin + 2;
const auto end = nums.end();
do {
for (auto e = begin; e < mid; ++e) {
std::cout << *e << " ";
}
std::cout << std::endl;
} while (next_combination(begin, mid, end));
return 0;
}

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@@ -8,7 +8,10 @@
#include <vector>
#include <iostream>
#include <iomanip>
#include <chrono>
extern "C" {
__declspec(dllexport) int NvOptimusEnablement = 0x00000001;
}
using namespace std;
@@ -16,7 +19,7 @@ class CosetsWindow : public Window {
GLint program;
GLuint vert_vao, edge_vao, face_vao;
Mesh<4> *figure;
Mesh *figure;
GLint u_proj, u_view, u_color;
@@ -45,7 +48,8 @@ public:
u_view = glGetUniformLocation(program, "view");
u_color = glGetUniformLocation(program, "color");
figure = new Mesh(schlafli<4>({5, 3, 3}));
figure = new Mesh(schlafli({5, 3, 3}));
figure->gen_vertices(identity(figure->t_vert->mults, {10, .5, .5, .5}));
glGenVertexArrays(1, &vert_vao);
glBindVertexArray(vert_vao);
@@ -102,13 +106,13 @@ public:
0.0, -s2, 0.0, c2
);
const float root_x = std::cos((t + 0) * M_PI / 2) / 2 + 0.5;
const float root_y = std::cos((t + 1) * M_PI / 2) / 2 + 0.5;
const float root_z = std::cos((t + 2) * M_PI / 2) / 2 + 0.5;
const float root_w = std::cos((t + 3) * M_PI / 2) / 2 + 0.5;
const glm::vec4 root = identity<4>(figure->mults, {root_x, root_y, root_z, root_w});
figure->gen_vertices(root);
// const float root_x = std::cos((t + 0) * M_PI / 2) / 2 + 0.5;
// const float root_y = std::cos((t + 1) * M_PI / 2) / 2 + 0.5;
// const float root_z = std::cos((t + 2) * M_PI / 2) / 2 + 0.5;
// const float root_w = std::cos((t + 3) * M_PI / 2) / 2 + 0.5;
//
// const glm::vec4 root = identity(figure->mults, {root_x, root_y, root_z, root_w});
// figure->gen_vertices(root);
glUseProgram(program);
glUniformMatrix4fv(u_proj, 1, false, glm::value_ptr(proj));
@@ -132,9 +136,9 @@ public:
glUniform4f(u_color, 1, 0, 0, 1);
glDrawElements(GL_LINES, figure->edge.size, GL_UNSIGNED_INT, 0);
// glBindVertexArray(face_vao);
// glCullFace(GL_NONE);
// glUniform4f(u_color, 1, 1, 1, 1);
// glBindVertexArray(face_vao);
// glCullFace(GL_NONE);
// glUniform4f(u_color, 1, 1, 1, 1);
// glDrawElements(GL_TRIANGLES, figure->face.size, GL_UNSIGNED_INT, 0);
// glCullFace(GL_FRONT);