update framework utils
This commit is contained in:
1
.idea/.name
generated
Normal file
1
.idea/.name
generated
Normal file
@@ -0,0 +1 @@
|
||||
gl_template
|
||||
@@ -11,6 +11,9 @@ private:
|
||||
GLFWwindow *_window = nullptr;
|
||||
int _gl_major, _gl_minor;
|
||||
std::string _title;
|
||||
float _last_time = 0, _time = 0, _rate = 1;
|
||||
float _last_glfw_time = 0, _glfw_time = 0;
|
||||
int _frame = 0;
|
||||
|
||||
static void onKey(GLFWwindow *window, int key, int scan_code, int action, int mods);
|
||||
|
||||
@@ -23,6 +26,12 @@ private:
|
||||
protected:
|
||||
App(int gl_major, int gl_minor);
|
||||
|
||||
void setTime(float time);
|
||||
|
||||
void setFrame(int frame);
|
||||
|
||||
void setRate(float rate);
|
||||
|
||||
void setTitle(std::string title);
|
||||
|
||||
void setX(int x);
|
||||
@@ -56,6 +65,14 @@ protected:
|
||||
public:
|
||||
GLFWwindow *getWindow();
|
||||
|
||||
int getFrame();
|
||||
|
||||
float getRate();
|
||||
|
||||
float getTime();
|
||||
|
||||
float getTimeDelta();
|
||||
|
||||
std::string getTitle();
|
||||
|
||||
int getX();
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
#include <utility>
|
||||
|
||||
#include <utility>
|
||||
|
||||
#ifndef GL_TEMPLATE_UTIL_H
|
||||
#define GL_TEMPLATE_UTIL_H
|
||||
|
||||
@@ -5,7 +9,6 @@
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include <initializer_list>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -15,13 +18,22 @@ namespace util {
|
||||
glBufferData(target, data.size() * sizeof(T), &data.front(), usage);
|
||||
}
|
||||
|
||||
void shaderFile(GLuint shader, const std::string &path) {
|
||||
const std::string str = readFile(path);
|
||||
const char *c_str = str.c_str();
|
||||
glShaderSource(shader, 1, &c_str, nullptr);
|
||||
template<typename T>
|
||||
void bufferData(GLenum target, T &data, GLenum usage) {
|
||||
glBufferData(target, sizeof(T), &data, usage);
|
||||
}
|
||||
|
||||
const std::string shaderInfoLog(GLuint shader) {
|
||||
void shaderFiles(GLuint shader, std::vector<std::string> &paths) {
|
||||
std::vector<std::string> strs;
|
||||
std::vector<const char *> c_strs;
|
||||
|
||||
for (const auto &path : paths) strs.push_back(readFile(path));
|
||||
for (const auto &str:strs) c_strs.push_back(str.c_str());
|
||||
|
||||
glShaderSource(shader, (GLsizei) c_strs.size(), &c_strs.front(), nullptr);
|
||||
}
|
||||
|
||||
std::string shaderInfoLog(GLuint shader) {
|
||||
GLint log_len;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
|
||||
char log[log_len];
|
||||
@@ -29,7 +41,7 @@ namespace util {
|
||||
return std::string(log);
|
||||
}
|
||||
|
||||
const std::string programInfoLog(GLuint program) {
|
||||
std::string programInfoLog(GLuint program) {
|
||||
GLint log_len;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
|
||||
char log[log_len];
|
||||
@@ -37,28 +49,17 @@ namespace util {
|
||||
return std::string(log);
|
||||
}
|
||||
|
||||
GLuint buildShader(const std::string &path) {
|
||||
std::string ext = path.substr(path.rfind("."));
|
||||
|
||||
GLenum kind;
|
||||
if (ext == ".vert") {
|
||||
kind = GL_VERTEX_SHADER;
|
||||
} else if (ext == ".frag") {
|
||||
kind = GL_FRAGMENT_SHADER;
|
||||
} else {
|
||||
fprintf(stderr, "Cannot parse path %s\n", path.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLuint buildShader(GLenum kind, const std::string &name, std::vector<std::string> paths) {
|
||||
GLuint shader = glCreateShader(kind);
|
||||
util::shaderFile(shader, path);
|
||||
shaderFiles(shader, paths);
|
||||
|
||||
glCompileShader(shader);
|
||||
|
||||
GLint comp;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &comp);
|
||||
if (!comp) {
|
||||
const std::string log = shaderInfoLog(shader);
|
||||
fprintf(stderr, "SHADER ERROR: %s\n%s", path.c_str(), log.c_str());
|
||||
std::string log = shaderInfoLog(shader);
|
||||
fprintf(stderr, "SHADER ERROR (%s):\n%s", name.c_str(), log.c_str());
|
||||
glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
@@ -66,9 +67,39 @@ namespace util {
|
||||
return shader;
|
||||
}
|
||||
|
||||
GLuint buildProgram(std::initializer_list<GLuint> shaders) {
|
||||
GLuint buildShader(GLenum kind, const std::vector<std::string> &paths) {
|
||||
switch (kind) {
|
||||
case GL_VERTEX_SHADER:
|
||||
return buildShader(kind, "VERTEX", paths);
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return buildShader(kind, "FRAGMENT", paths);
|
||||
default:
|
||||
return buildShader(kind, "?", paths);
|
||||
}
|
||||
}
|
||||
|
||||
GLuint buildShader(const std::string &path) {
|
||||
std::string ext = path.substr(path.rfind('.'));
|
||||
std::string name;
|
||||
|
||||
std::vector<std::string> paths{path};
|
||||
|
||||
if (ext == ".vert") {
|
||||
return buildShader(GL_VERTEX_SHADER, paths);
|
||||
} else if (ext == ".frag") {
|
||||
return buildShader(GL_FRAGMENT_SHADER, paths);
|
||||
} else {
|
||||
fprintf(stderr, "Cannot parse path %s\n", path.c_str());
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
GLuint buildProgram(bool separable, std::vector<GLuint> shaders) {
|
||||
GLuint program = glCreateProgram();
|
||||
|
||||
if (separable)
|
||||
glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
|
||||
for (GLuint shader : shaders)
|
||||
glAttachShader(program, shader);
|
||||
|
||||
@@ -77,7 +108,7 @@ namespace util {
|
||||
GLint link;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &link);
|
||||
if (!link) {
|
||||
const std::string log = programInfoLog(program);
|
||||
std::string log = programInfoLog(program);
|
||||
fprintf(stderr, "PROGRAM ERROR:\n%s", log.c_str());
|
||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
|
||||
@@ -7,6 +7,18 @@ App::App(int gl_major, int gl_minor) {
|
||||
_gl_minor = gl_minor;
|
||||
}
|
||||
|
||||
void App::setFrame(int frame) {
|
||||
_frame = frame;
|
||||
}
|
||||
|
||||
void App::setTime(float time) {
|
||||
_time = time;
|
||||
}
|
||||
|
||||
void App::setRate(float rate) {
|
||||
_rate = rate;
|
||||
}
|
||||
|
||||
void App::setTitle(std::string title) {
|
||||
_title = title;
|
||||
glfwSetWindowTitle(getWindow(), title.c_str());
|
||||
@@ -44,6 +56,22 @@ GLFWwindow *App::getWindow() {
|
||||
return _window;
|
||||
}
|
||||
|
||||
int App::getFrame() {
|
||||
return _frame;
|
||||
}
|
||||
|
||||
float App::getTime() {
|
||||
return _time;
|
||||
}
|
||||
|
||||
float App::getRate() {
|
||||
return _rate;
|
||||
}
|
||||
|
||||
float App::getTimeDelta() {
|
||||
return _time - _last_time;
|
||||
}
|
||||
|
||||
std::string App::getTitle() {
|
||||
return _title;
|
||||
}
|
||||
@@ -139,6 +167,8 @@ int App::run() {
|
||||
if (!(_window = glfwCreateWindow(1280, 720, _title.c_str(), nullptr, nullptr)))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
_last_glfw_time = (float) glfwGetTime();
|
||||
|
||||
center();
|
||||
|
||||
glfwSetWindowSizeCallback(getWindow(), App::onSize);
|
||||
@@ -152,10 +182,19 @@ int App::run() {
|
||||
|
||||
init();
|
||||
|
||||
_last_time = _time = 0;
|
||||
|
||||
manager[getWindow()] = this;
|
||||
while (!glfwWindowShouldClose(_window)) {
|
||||
_glfw_time = (float) glfwGetTime();
|
||||
|
||||
_time += (_glfw_time - _last_glfw_time) * _rate;
|
||||
|
||||
display();
|
||||
|
||||
_last_time = _time;
|
||||
_last_glfw_time = _glfw_time;
|
||||
|
||||
glfwPollEvents();
|
||||
};
|
||||
manager.erase(getWindow());
|
||||
|
||||
@@ -102,7 +102,7 @@ protected:
|
||||
glBindBuffer(GL_ARRAY_BUFFER, circle_vert_buf);
|
||||
util::bufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
|
||||
|
||||
program = util::buildProgram({
|
||||
program = util::buildProgram(false, {
|
||||
vertex_shader = util::buildShader("shaders/main.vert"),
|
||||
fragment_shader = util::buildShader("shaders/main.frag"),
|
||||
});
|
||||
@@ -133,9 +133,7 @@ protected:
|
||||
int width, height;
|
||||
float ratio;
|
||||
|
||||
glfwGetFramebufferSize(getWindow(), &width, &height
|
||||
|
||||
);
|
||||
glfwGetFramebufferSize(getWindow(), &width, &height);
|
||||
ratio = (float) width / height;
|
||||
glViewport(0, 0, width, height);
|
||||
|
||||
@@ -143,7 +141,7 @@ protected:
|
||||
|
||||
mats.proj = glm::ortho(-ratio, ratio, -1.f, 1.f);
|
||||
mats.view = glmutil::scale(glm::vec3(0.9f)) * glmutil::eulerAngles(glm::vec3(angles.y, 0, angles.x));
|
||||
mats.model = glmutil::rotation((float) glfwGetTime(), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
mats.model = glmutil::rotation(getTime(), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, matrix_buffer);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(Matrices), &mats, GL_DYNAMIC_DRAW);
|
||||
@@ -173,7 +171,6 @@ public:
|
||||
|
||||
|
||||
int main() {
|
||||
GLApp
|
||||
app = GLApp();
|
||||
GLApp app = GLApp();
|
||||
app.launch();
|
||||
}
|
||||
Reference in New Issue
Block a user