update framework utils

This commit is contained in:
2018-12-13 20:10:27 -05:00
parent d07115cf7c
commit 7b85d1e4db
5 changed files with 117 additions and 32 deletions

1
.idea/.name generated Normal file
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@@ -0,0 +1 @@
gl_template

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@@ -11,6 +11,9 @@ private:
GLFWwindow *_window = nullptr;
int _gl_major, _gl_minor;
std::string _title;
float _last_time = 0, _time = 0, _rate = 1;
float _last_glfw_time = 0, _glfw_time = 0;
int _frame = 0;
static void onKey(GLFWwindow *window, int key, int scan_code, int action, int mods);
@@ -23,6 +26,12 @@ private:
protected:
App(int gl_major, int gl_minor);
void setTime(float time);
void setFrame(int frame);
void setRate(float rate);
void setTitle(std::string title);
void setX(int x);
@@ -56,6 +65,14 @@ protected:
public:
GLFWwindow *getWindow();
int getFrame();
float getRate();
float getTime();
float getTimeDelta();
std::string getTitle();
int getX();

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@@ -1,3 +1,7 @@
#include <utility>
#include <utility>
#ifndef GL_TEMPLATE_UTIL_H
#define GL_TEMPLATE_UTIL_H
@@ -5,7 +9,6 @@
#include <glad/glad.h>
#include <initializer_list>
#include <string>
#include <vector>
@@ -15,13 +18,22 @@ namespace util {
glBufferData(target, data.size() * sizeof(T), &data.front(), usage);
}
void shaderFile(GLuint shader, const std::string &path) {
const std::string str = readFile(path);
const char *c_str = str.c_str();
glShaderSource(shader, 1, &c_str, nullptr);
template<typename T>
void bufferData(GLenum target, T &data, GLenum usage) {
glBufferData(target, sizeof(T), &data, usage);
}
const std::string shaderInfoLog(GLuint shader) {
void shaderFiles(GLuint shader, std::vector<std::string> &paths) {
std::vector<std::string> strs;
std::vector<const char *> c_strs;
for (const auto &path : paths) strs.push_back(readFile(path));
for (const auto &str:strs) c_strs.push_back(str.c_str());
glShaderSource(shader, (GLsizei) c_strs.size(), &c_strs.front(), nullptr);
}
std::string shaderInfoLog(GLuint shader) {
GLint log_len;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
char log[log_len];
@@ -29,7 +41,7 @@ namespace util {
return std::string(log);
}
const std::string programInfoLog(GLuint program) {
std::string programInfoLog(GLuint program) {
GLint log_len;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
char log[log_len];
@@ -37,28 +49,17 @@ namespace util {
return std::string(log);
}
GLuint buildShader(const std::string &path) {
std::string ext = path.substr(path.rfind("."));
GLenum kind;
if (ext == ".vert") {
kind = GL_VERTEX_SHADER;
} else if (ext == ".frag") {
kind = GL_FRAGMENT_SHADER;
} else {
fprintf(stderr, "Cannot parse path %s\n", path.c_str());
return 0;
}
GLuint buildShader(GLenum kind, const std::string &name, std::vector<std::string> paths) {
GLuint shader = glCreateShader(kind);
util::shaderFile(shader, path);
shaderFiles(shader, paths);
glCompileShader(shader);
GLint comp;
glGetShaderiv(shader, GL_COMPILE_STATUS, &comp);
if (!comp) {
const std::string log = shaderInfoLog(shader);
fprintf(stderr, "SHADER ERROR: %s\n%s", path.c_str(), log.c_str());
std::string log = shaderInfoLog(shader);
fprintf(stderr, "SHADER ERROR (%s):\n%s", name.c_str(), log.c_str());
glDeleteShader(shader);
return 0;
}
@@ -66,9 +67,39 @@ namespace util {
return shader;
}
GLuint buildProgram(std::initializer_list<GLuint> shaders) {
GLuint buildShader(GLenum kind, const std::vector<std::string> &paths) {
switch (kind) {
case GL_VERTEX_SHADER:
return buildShader(kind, "VERTEX", paths);
case GL_FRAGMENT_SHADER:
return buildShader(kind, "FRAGMENT", paths);
default:
return buildShader(kind, "?", paths);
}
}
GLuint buildShader(const std::string &path) {
std::string ext = path.substr(path.rfind('.'));
std::string name;
std::vector<std::string> paths{path};
if (ext == ".vert") {
return buildShader(GL_VERTEX_SHADER, paths);
} else if (ext == ".frag") {
return buildShader(GL_FRAGMENT_SHADER, paths);
} else {
fprintf(stderr, "Cannot parse path %s\n", path.c_str());
return 0;
}
}
GLuint buildProgram(bool separable, std::vector<GLuint> shaders) {
GLuint program = glCreateProgram();
if (separable)
glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
for (GLuint shader : shaders)
glAttachShader(program, shader);
@@ -77,7 +108,7 @@ namespace util {
GLint link;
glGetProgramiv(program, GL_LINK_STATUS, &link);
if (!link) {
const std::string log = programInfoLog(program);
std::string log = programInfoLog(program);
fprintf(stderr, "PROGRAM ERROR:\n%s", log.c_str());
glDeleteProgram(program);
return 0;

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@@ -7,6 +7,18 @@ App::App(int gl_major, int gl_minor) {
_gl_minor = gl_minor;
}
void App::setFrame(int frame) {
_frame = frame;
}
void App::setTime(float time) {
_time = time;
}
void App::setRate(float rate) {
_rate = rate;
}
void App::setTitle(std::string title) {
_title = title;
glfwSetWindowTitle(getWindow(), title.c_str());
@@ -44,6 +56,22 @@ GLFWwindow *App::getWindow() {
return _window;
}
int App::getFrame() {
return _frame;
}
float App::getTime() {
return _time;
}
float App::getRate() {
return _rate;
}
float App::getTimeDelta() {
return _time - _last_time;
}
std::string App::getTitle() {
return _title;
}
@@ -139,6 +167,8 @@ int App::run() {
if (!(_window = glfwCreateWindow(1280, 720, _title.c_str(), nullptr, nullptr)))
return EXIT_FAILURE;
_last_glfw_time = (float) glfwGetTime();
center();
glfwSetWindowSizeCallback(getWindow(), App::onSize);
@@ -152,10 +182,19 @@ int App::run() {
init();
_last_time = _time = 0;
manager[getWindow()] = this;
while (!glfwWindowShouldClose(_window)) {
_glfw_time = (float) glfwGetTime();
_time += (_glfw_time - _last_glfw_time) * _rate;
display();
_last_time = _time;
_last_glfw_time = _glfw_time;
glfwPollEvents();
};
manager.erase(getWindow());

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@@ -102,7 +102,7 @@ protected:
glBindBuffer(GL_ARRAY_BUFFER, circle_vert_buf);
util::bufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
program = util::buildProgram({
program = util::buildProgram(false, {
vertex_shader = util::buildShader("shaders/main.vert"),
fragment_shader = util::buildShader("shaders/main.frag"),
});
@@ -133,9 +133,7 @@ protected:
int width, height;
float ratio;
glfwGetFramebufferSize(getWindow(), &width, &height
);
glfwGetFramebufferSize(getWindow(), &width, &height);
ratio = (float) width / height;
glViewport(0, 0, width, height);
@@ -143,7 +141,7 @@ protected:
mats.proj = glm::ortho(-ratio, ratio, -1.f, 1.f);
mats.view = glmutil::scale(glm::vec3(0.9f)) * glmutil::eulerAngles(glm::vec3(angles.y, 0, angles.x));
mats.model = glmutil::rotation((float) glfwGetTime(), glm::vec3(0.0f, 0.0f, 1.0f));
mats.model = glmutil::rotation(getTime(), glm::vec3(0.0f, 0.0f, 1.0f));
glBindBuffer(GL_UNIFORM_BUFFER, matrix_buffer);
glBufferData(GL_UNIFORM_BUFFER, sizeof(Matrices), &mats, GL_DYNAMIC_DRAW);
@@ -173,7 +171,6 @@ public:
int main() {
GLApp
app = GLApp();
GLApp app = GLApp();
app.launch();
}