tesseract wireframe and project rename/refactor
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17
simplex/shaders/main.frag
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17
simplex/shaders/main.frag
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#version 440 core
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out vec4 fcolor;
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in vec4 pos;
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vec3 hsv2rgb(vec3 c) {
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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void main() {
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vec3 hsv = vec3(pos.w/3 + .6, 1, 1);
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fcolor = vec4(hsv2rgb(hsv), 1);
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}
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16
simplex/shaders/main.vert
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16
simplex/shaders/main.vert
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#version 440 core
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layout(location=0) in vec4 pos4;
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layout(std140, binding=1) uniform Matrices {
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mat4 model;
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mat4 view;
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mat4 proj;
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};
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out vec4 pos;
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void main() {
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pos = model * pos4;
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gl_Position = proj * view * vec4(pos.xyz, -pos.w + 2);
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}
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