refactor framework lib
This commit is contained in:
@@ -3,6 +3,9 @@ project(gl_template)
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set(CMAKE_CXX_STANDARD 17)
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add_library(glad vendor/glad/src/glad.c)
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target_include_directories(glad PUBLIC vendor/glad/include)
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option(GLFW_BUILD_DOCS OFF)
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option(GLFW_BUILD_EXAMPLES OFF)
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option(GLFW_BUILD_TESTS OFF)
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@@ -11,8 +14,5 @@ add_subdirectory(vendor/glfw)
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option(GLM_TEST_ENABLE OFF)
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add_subdirectory(vendor/glm)
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add_library(glad vendor/glad/src/glad.c)
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target_include_directories(glad PUBLIC vendor/glad/include)
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add_subdirectory(framework)
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add_subdirectory(glapp)
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@@ -1,9 +1,10 @@
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project(framework)
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add_library(framework
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src/hello.cpp)
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src/framework.cpp)
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target_link_libraries(framework
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glad
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glfw)
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target_include_directories(framework
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@@ -13,4 +14,5 @@ target_include_directories(framework
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PRIVATE
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src)
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export(TARGETS framework glfw FILE FrameworkConfig.cmake)
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export(TARGETS framework glfw glad
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FILE FrameworkConfig.cmake)
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74
framework/include/framework.h
Normal file
74
framework/include/framework.h
Normal file
@@ -0,0 +1,74 @@
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#ifndef GL_TEMPLATE_FRAMEWORK_H
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#define GL_TEMPLATE_FRAMEWORK_H
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <string>
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class App {
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private:
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GLFWwindow *_window = nullptr;
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int _gl_major, _gl_minor;
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std::string _title;
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static void onKey(GLFWwindow *window, int key, int scan_code, int action, int mods);
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static void onSize(GLFWwindow *window, int width, int height);
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protected:
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App(int gl_major, int gl_minor);
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void setTitle(std::string title);
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void setX(int x);
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void setY(int y);
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void setPos(int x, int y);
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void setWidth(int width);
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void setHeight(int height);
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void setSize(int width, int height);
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virtual void onKey(int key, int scan_code, int action, int mods) {}
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virtual void onSize(int width, int height) {}
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virtual void init() {}
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virtual void display() {}
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void swapBuffers();
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public:
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GLFWwindow *getWindow();
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std::string getTitle();
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int getX();
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int getY();
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void getPos(int *x, int *y);
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int getWidth();
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int getHeight();
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void getSize(int *width, int *height);
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int run();
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void launch();
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void center();
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void center(GLFWmonitor *monitor);
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void close();
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};
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#endif //GL_TEMPLATE_FRAMEWORK_H
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@@ -1,10 +0,0 @@
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#ifndef GL_TEMPLATE_HELLO_H
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#define GL_TEMPLATE_HELLO_H
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#include <string>
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void hello();
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int showWindow(const std::string &title);
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#endif //GL_TEMPLATE_HELLO_H
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165
framework/src/framework.cpp
Normal file
165
framework/src/framework.cpp
Normal file
@@ -0,0 +1,165 @@
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#include "framework.h"
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#include <unordered_map>
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App::App(int gl_major, int gl_minor) {
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_gl_major = gl_major;
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_gl_minor = gl_minor;
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}
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void App::setTitle(std::string title) {
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_title = title;
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glfwSetWindowTitle(getWindow(), title.c_str());
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}
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void App::setX(int x) {
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setPos(x, getY());
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}
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void App::setY(int y) {
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setPos(getX(), y);
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}
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void App::setPos(int x, int y) {
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glfwSetWindowPos(getWindow(), x, y);
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}
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void App::setWidth(int width) {
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setSize(width, getHeight());
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}
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void App::setHeight(int height) {
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setSize(getWidth(), height);
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}
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void App::setSize(int width, int height) {
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glfwSetWindowSize(getWindow(), width, height);
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}
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void App::swapBuffers() {
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glfwSwapBuffers(getWindow());
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}
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GLFWwindow *App::getWindow() {
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return _window;
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}
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std::string App::getTitle() {
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return _title;
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}
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int App::getX() {
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int x;
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getPos(&x, nullptr);
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return x;
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}
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int App::getY() {
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int y;
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getPos(nullptr, &y);
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return y;
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}
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void App::getPos(int *x, int *y) {
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glfwGetWindowPos(getWindow(), x, y);
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}
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int App::getWidth() {
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int w;
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getSize(&w, nullptr);
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return w;
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}
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int App::getHeight() {
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int h;
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getSize(nullptr, &h);
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return h;
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}
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void App::getSize(int *width, int *height) {
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glfwGetWindowSize(getWindow(), width, height);
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}
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void App::center() {
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center(glfwGetPrimaryMonitor());
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}
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void App::center(GLFWmonitor *monitor) {
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int x, y;
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int w, h;
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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glfwGetMonitorPos(monitor, &x, &y);
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getSize(&w, &h);
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setPos(x + (mode->width - w) / 2,
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y + (mode->height - h) / 2);
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}
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void App::close() {
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glfwSetWindowShouldClose(getWindow(), GLFW_TRUE);
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}
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std::unordered_map<GLFWwindow *, App *> manager;
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void App::onKey(GLFWwindow *window, int key, int scan_code, int action, int mods) {
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auto m = manager.find(window);
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if (m != manager.end())
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m->second->onKey(key, scan_code, action, mods);
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}
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void App::onSize(GLFWwindow *window, int width, int height) {
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auto m = manager.find(window);
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if (m != manager.end())
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m->second->onSize(width, height);
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}
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int App::run() {
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, _gl_major);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, _gl_minor);
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_title = "GLFW App";
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if (!(_window = glfwCreateWindow(1280, 720, _title.c_str(), nullptr, nullptr)))
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return EXIT_FAILURE;
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center();
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glfwSetWindowSizeCallback(getWindow(), App::onSize);
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glfwSetKeyCallback(getWindow(), App::onKey);
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glfwMakeContextCurrent(_window);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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glfwSwapInterval(0);
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init();
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manager[getWindow()] = this;
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while (!glfwWindowShouldClose(_window)) {
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display();
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glfwPollEvents();
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};
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manager.erase(getWindow());
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glfwDestroyWindow(_window);
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return EXIT_SUCCESS;
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}
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void error_callback(int error, const char *description) {
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fprintf(stderr, "Error (%d): %s\n", error, description);
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}
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void App::launch() {
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if (!glfwInit()) exit(EXIT_FAILURE);
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glfwSetErrorCallback(error_callback);
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int code = run();
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glfwTerminate();
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exit(code);
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}
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@@ -1,24 +0,0 @@
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#include "hello.h"
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#include <string>
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void hello() {
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printf("Hello, World!\n");
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}
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int showWindow(const std::string &title) {
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if (!glfwInit()) return EXIT_FAILURE;
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GLFWwindow *window = glfwCreateWindow(1280, 720, title.c_str(), nullptr, nullptr);
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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}
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glfwDestroyWindow(window);
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glfwTerminate();
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return EXIT_SUCCESS;
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}
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@@ -6,4 +6,5 @@ add_executable(sample
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target_link_libraries(sample
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glad
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glm
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glfw
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framework)
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@@ -1,7 +1,4 @@
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#include <hello.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <framework.h>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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@@ -12,13 +9,13 @@
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#include <cstdlib>
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#include <cstdio>
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#include <string>
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#include <vector>
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struct Vertex {
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glm::vec2 pos;
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glm::vec3 col;
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};
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static const char *vertex_shader_text =
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"uniform mat4 pvm;\n"
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"attribute vec3 vCol;\n"
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@@ -39,20 +36,8 @@ static const char *fragment_shader_text =
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"}\n";
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static void error_callback(int error, const char *description) {
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fprintf(stderr, "Error: %s\n", description);
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}
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static void key_callback(GLFWwindow *window, int key, int scan_code, int action, int mods) {
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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int main() {
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hello();
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class GLApp : public App {
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private:
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std::vector<Vertex> vertices = {
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{glm::vec2(+0.5f, +0.5f), glm::vec3(1, 0, 0)},
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{glm::vec2(+0.5f, -0.5f), glm::vec3(0, 1, 0)},
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@@ -60,70 +45,52 @@ int main() {
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{glm::vec2(-0.5f, +0.5f), glm::vec3(1, 1, 1)},
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};
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const int i_width = 1280, i_height = 720;
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GLuint vertex_buffer = 0;
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GLuint vertex_shader = 0, fragment_shader = 0, program = 0;
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GLuint pvm_location = 0, vpos_location = 0, vcol_location = 0;
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GLFWwindow *window;
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GLFWmonitor *monitor;
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const GLFWvidmode *mode;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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GLuint pvm_location, vpos_location, vcol_location;
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glfwSetErrorCallback(error_callback);
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if (!glfwInit()) {
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exit(EXIT_FAILURE);
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protected:
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void onKey(int key, int scan_code, int action, int mods) override {
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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close();
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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void init() override {
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setTitle("Hello Square!");
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window = glfwCreateWindow(i_width, i_height, "Hello Triangle", nullptr, nullptr);
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if (!window) {
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glfwTerminate();
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exit(EXIT_FAILURE);
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glGenBuffers(1, &vertex_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Vertex), &vertices.front(), GL_STATIC_DRAW);
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vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vertex_shader, 1, &vertex_shader_text, nullptr);
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glCompileShader(vertex_shader);
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fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(fragment_shader, 1, &fragment_shader_text, nullptr);
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glCompileShader(fragment_shader);
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program = glCreateProgram();
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glAttachShader(program, vertex_shader);
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glAttachShader(program, fragment_shader);
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glLinkProgram(program);
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pvm_location = (GLuint) glGetUniformLocation(program, "pvm");
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vpos_location = (GLuint) glGetAttribLocation(program, "vPos");
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vcol_location = (GLuint) glGetAttribLocation(program, "vCol");
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glEnableVertexAttribArray(vpos_location);
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glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 5, (void *) nullptr);
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glEnableVertexAttribArray(vcol_location);
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 5, (void *) (sizeof(float) * 2));
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}
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monitor = glfwGetPrimaryMonitor();
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mode = glfwGetVideoMode(monitor);
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glfwSetWindowPos(window, (mode->width - i_width) / 2, (mode->height - i_height) / 2);
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glfwSetKeyCallback(window, key_callback);
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glfwMakeContextCurrent(window);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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glfwSwapInterval(1);
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// NOTE: OpenGL error checks have been omitted for brevity
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glGenBuffers(1, &vertex_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
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glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Vertex), &vertices.front(), GL_STATIC_DRAW);
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vertex_shader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vertex_shader, 1, &vertex_shader_text, nullptr);
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glCompileShader(vertex_shader);
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fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(fragment_shader, 1, &fragment_shader_text, nullptr);
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glCompileShader(fragment_shader);
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program = glCreateProgram();
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glAttachShader(program, vertex_shader);
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glAttachShader(program, fragment_shader);
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glLinkProgram(program);
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pvm_location = (GLuint) glGetUniformLocation(program, "pvm");
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vpos_location = (GLuint) glGetAttribLocation(program, "vPos");
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vcol_location = (GLuint) glGetAttribLocation(program, "vCol");
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glEnableVertexAttribArray(vpos_location);
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glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 5, (void *) nullptr);
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glEnableVertexAttribArray(vcol_location);
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glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 5, (void *) (sizeof(float) * 2));
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while (!glfwWindowShouldClose(window)) {
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void display() override {
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int width, height;
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float ratio;
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glfwGetFramebufferSize(window, &width, &height);
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glfwGetFramebufferSize(getWindow(), &width, &height);
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ratio = (float) width / height;
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glViewport(0, 0, width, height);
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@@ -139,11 +106,15 @@ int main() {
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glDrawArrays(GL_QUADS, 0, (GLsizei) vertices.size());
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glfwSwapBuffers(window);
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glfwPollEvents();
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swapBuffers();
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}
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glfwDestroyWindow(window);
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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public:
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GLApp() : App(3, 0) {}
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};
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int main() {
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GLApp app = GLApp();
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app.launch();
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}
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