split coxeter.hpp into header and source

This commit is contained in:
2019-09-16 00:34:56 -04:00
parent 512aa41a00
commit cddb3b56dc
9 changed files with 367 additions and 420 deletions

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@@ -8,16 +8,14 @@ add_custom_command(
)
add_executable(${PROJECT_NAME}
src/main.cpp)
src/main.cpp
src/util/coxeter.cpp)
target_include_directories(${PROJECT_NAME} PRIVATE include)
add_dependencies(cosets shaders)
target_link_libraries(${PROJECT_NAME}
PRIVATE glad glm glfw)
target_compile_options(${PROJECT_NAME} PRIVATE -O3)
add_executable(coxeter src/coxeter.cpp)
add_executable(mirror src/mirrors.cpp)
target_link_libraries(mirror PRIVATE glm)
add_executable(mesh src/mesh.cpp)
target_link_libraries(mesh PRIVATE glm)

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@@ -0,0 +1,82 @@
#pragma once
#include <map>
#include <vector>
#include <algorithm>
struct Mults;
struct Table;
struct IRow;
struct Mults {
std::map<std::tuple<int, int>, int> mults;
void set(int a, int b, int mult);
[[nodiscard]] int get(int a, int b) const;
[[nodiscard]] std::vector<int> relation(int a, int b) const;
[[nodiscard]] std::vector<std::vector<int>> relations(std::vector<int> gens) const;
[[nodiscard]] std::vector<std::vector<int>> irelations(Table *table, std::vector<int> gens) const;
};
struct Table {
const std::vector<int> gens;
std::vector<int> gen_inds;
std::vector<std::vector<int>> fwd;
std::vector<std::vector<int>> rev;
explicit Table(std::vector<int> gens);
[[nodiscard]] int gen_index(int gen) const;
[[nodiscard]] std::vector<int> gen_index_each(std::vector<int> rel) const;
void add_row();
int add_coset();
[[nodiscard]] unsigned size() const;
void set(int from, int gen, int to);
[[nodiscard]] int get(int from, int gen) const;
[[nodiscard]] int rget(int gen, int to) const;
void iset(int from, int igen, int to);
[[nodiscard]] int iget(int from, int igen) const;
[[nodiscard]] int irget(int igen, int to) const;
[[nodiscard]] std::vector<std::vector<int>> words() const;
[[nodiscard]] int apply(int e, const std::vector<int> &word) const;
[[nodiscard]] int apply(const std::vector<int> &word) const;
[[nodiscard]] std::vector<int> apply_each(int e, const std::vector<std::vector<int>> &words) const;
[[nodiscard]] std::vector<int> apply_each(const std::vector<std::vector<int>> &words) const;
};
struct IRow {
std::vector<int>::const_iterator l;
std::vector<int>::const_iterator r;
int from;
int to;
IRow(const std::vector<int> &rel, int cos);
[[nodiscard]] bool learn(Table *table);
};
Table *solve(const std::vector<int> &gens, const std::vector<int> &subgens, const Mults &mults);
Mults schlafli(const std::vector<int> &symbol);
std::vector<int> all_gens(int N);

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@@ -1,27 +0,0 @@
#include "util/coxeter.hpp"
int main(int argc, char *argv[]) {
std::vector<std::vector<int>> ids{
{0, 0},
{1, 1},
{2, 2},
{0, 1, 0, 1, 0, 1, 0, 1},
{1, 2, 1, 2, 1, 2},
{0, 2, 0, 2}
};
Table *table = solve(3, {0, 1}, ids);
std::cout << table->size() << std::endl;
std::cout << *table << std::endl;
for (const auto &v : table->words()) {
std::cout << "[ ";
for (auto e : v) {
std::cout << e << " ";
}
std::cout << "]\n";
}
return 0;
}

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@@ -46,12 +46,12 @@ public:
u_color = glGetUniformLocation(program, "color");
const int N = 4;
const Mults &mults = schlafli<N>({3, 4, 3});
const Mults &mults = schlafli({3, 4, 3});
std::cout << "Generation times: " << std::endl;
auto gen_start = std::chrono::high_resolution_clock::now();
vert_data = vertices<N>(mults, {5, .1, .1, .1});
vert_data = vertices<N>(mults, {5, .1, .1});
auto gen_vert = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> vert_time = gen_vert - gen_start;
std::cout << "Vertices: " << vert_time.count() << std::endl;

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@@ -1,14 +0,0 @@
#include "util/mesh.hpp"
int main(int argc, char *argv[]) {
const int N = 3;
const Mults &mults = schlafli<N>({4, 3});
const std::vector<glm::vec4> &vs = vertices<N>(mults, {10, 1, 1});
std::cout << "# verts: " << vs.size() << std::endl;
const auto es = edges<N>(mults);
return 0;
}

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@@ -1,14 +0,0 @@
#include "util/mirrors.hpp"
int main(int argc, char *argv[]) {
auto normals = mirror<3>(Multiplicities<3>({
{0, 1, 4},
{1, 2, 3}
}));
for (const auto &normal : normals) {
std::cout << glm::to_string(normal) << std::endl;
}
return 0;
}

271
cosets/src/util/coxeter.cpp Normal file
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@@ -0,0 +1,271 @@
#include "coxeter.hpp"
void Mults::set(int a, int b, int mult) {
if (a > b) std::swap(a, b);
mults[std::make_tuple(a, b)] = mult;
}
int Mults::get(int a, int b) const {
if (a == b) return 1;
if (a > b) std::swap(a, b);
const auto &tup = std::make_tuple(a, b);
const auto &res = mults.find(tup);
if (res == mults.end()) return 2;
return res->second;
}
std::vector<int> Mults::relation(int a, int b) const {
std::vector<int> res{};
int mult = get(a, b);
for (int i = 0; i < mult; ++i) {
res.push_back(a);
res.push_back(b);
}
return res;
}
std::vector<std::vector<int>> Mults::relations(std::vector<int> gens) const {
std::vector<std::vector<int>> res{};
for (int a = 0; a < gens.size(); ++a) {
for (int b = a; b < gens.size(); ++b) {
res.push_back(relation(gens[a], gens[b]));
}
}
return res;
}
std::vector<std::vector<int>> Mults::irelations(Table *table, std::vector<int> gens) const {
std::vector<std::vector<int>> rels = relations(gens);
std::vector<std::vector<int>> irels(rels.size());
for (int i = 0; i < rels.size(); ++i) {
irels[i] = table->gen_index_each(rels[i]);
}
return irels;
}
Table::Table(const std::vector<int> gens) : gens(gens) {
add_row();
gen_inds = std::vector<int>(gens[gens.size() - 1] + 1, -1);
for (int i = 0; i < gens.size(); i++) {
gen_inds[gens[i]] = i;
}
}
int Table::gen_index(int gen) const {
if (gen >= gen_inds.size())
throw std::logic_error("Referencing nonexistant generator (too large)");
int i = gen_inds[gen];
if (i < 0)
throw std::logic_error("Referencing nonexistant generator (not present)");
return i;
}
std::vector<int> Table::gen_index_each(std::vector<int> rel) const {
std::vector<int> res(rel.size(), 0);
for (int i = 0; i < rel.size(); ++i) {
res[i] = gen_index(rel[i]);
}
return res;
}
void Table::add_row() {
int N = gens.size();
fwd.emplace_back(N, -1);
rev.emplace_back(N, -1);
}
int Table::add_coset() {
for (int from = 0; from < (int) size(); ++from) {
for (int gen : gens) {
if (get(from, gen) < 0) {
int to = (int) size();
add_row();
set(from, gen, to);
return to;
}
}
}
return 0;
}
unsigned Table::size() const {
return fwd.size();
}
void Table::set(int from, int gen, int to) {
int i = gen_index(gen);
fwd[from][i] = to;
rev[to][i] = from;
}
int Table::get(int from, int gen) const {
int i = gen_index(gen);
return fwd[from][i];
}
int Table::rget(int gen, int to) const {
int i = gen_index(gen);
return rev[to][i];
}
void Table::iset(int from, int igen, int to) {
fwd[from][igen] = to;
rev[to][igen] = from;
}
int Table::iget(int from, int igen) const {
return fwd[from][igen];
}
int Table::irget(int igen, int to) const {
return rev[to][igen];
}
std::vector<std::vector<int>> Table::words() const {
std::vector<std::vector<int> *> vecs(size());
vecs[0] = new std::vector<int>();
while (std::find(vecs.begin(), vecs.end(), nullptr) != vecs.end()) {
for (int from = 0; from < (int) vecs.size(); ++from) {
std::vector<int> *word = vecs[from];
if (word == nullptr) {
continue;
}
for (int igen = 0; igen < gens.size(); igen++) {
int to = iget(from, igen);
if (vecs[to] != nullptr) {
continue;
}
vecs[to] = new std::vector<int>(*word);
vecs[to]->push_back(gens[igen]);
}
}
}
std::vector<std::vector<int>> res(size());
for (int i = 0; i < (int) size(); ++i) {
res[i] = *vecs[i];
delete vecs[i];
}
return res;
}
int Table::apply(int e, const std::vector<int> &word) const {
for (const auto &gen : word) {
e = get(e, gen);
}
return e;
}
int Table::apply(const std::vector<int> &word) const {
return apply(0, word);
}
std::vector<int> Table::apply_each(int e, const std::vector<std::vector<int>> &words) const {
std::vector<int> res{};
for (const auto &word:words) {
res.push_back(apply(e, word));
}
return res;
}
std::vector<int> Table::apply_each(const std::vector<std::vector<int>> &words) const {
return apply_each(0, words);
}
IRow::IRow(const std::vector<int> &rel, int cos) {
this->l = rel.begin();
this->r = rel.end() - 1;
this->from = cos;
this->to = cos;
}
bool IRow::learn(Table *table) {
if (r - l == 0) {
return false;
}
while (r - l > 0) {
int next = table->iget(from, *l);
if (next < 0) break;
l++;
from = next;
}
while (r - l > 0) {
int next = table->irget(*r, to);
if (next < 0) break;
r--;
to = next;
}
if (r - l == 0) {
table->iset(from, *l, to);
return true;
}
return false;
}
Table *solve(const std::vector<int> &gens, const std::vector<int> &subgens, const Mults &mults) {
auto *table = new Table(gens);
const auto irels = mults.irelations(table, gens);
for (int gen : subgens)
table->set(0, gen, 0);
std::vector<IRow> irows;
irows.reserve(irels.size());
for (const auto &irel : irels)
irows.emplace_back(irel, 0);
while (!irows.empty()) {
while (true) {
bool learned = false;
for (int i = (int) irows.size() - 1; i >= 0; i--) {
if (irows[i].learn(table)) {
learned = true;
irows.erase(irows.begin() + i);
}
}
if (!learned)
break;
}
int i = (int) table->size();
if (table->add_coset() > 0) {
for (const auto &irel : irels)
irows.emplace_back(irel, i);
} else {
break;
}
}
return table;
}
Mults schlafli(const std::vector<int> &symbol) {
Mults mults{};
for (int i = 0; i < symbol.size(); ++i) {
mults.set(i, i + 1, symbol[i]);
}
return mults;
}
std::vector<int> all_gens(int N) {
std::vector<int> gens(N);
for (int i = 0; i < N; ++i) {
gens[i] = i;
}
return gens;
}

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@@ -1,349 +0,0 @@
#pragma once
#include <iostream>
#include <utility>
#include <vector>
#include <iomanip>
#include <algorithm>
#include <cmath>
#include <map>
#include <tuple>
struct Table;
struct Mults {
std::map<std::tuple<int, int>, int> mults{};
void set(int a, int b, int mult) {
if (a > b) std::swap(a, b);
mults[std::make_tuple(a, b)] = mult;
}
[[nodiscard]] int get(int a, int b) const {
if (a == b) return 1;
if (a > b) std::swap(a, b);
const auto &tup = std::make_tuple(a, b);
const auto &res = mults.find(tup);
if (res == mults.end()) return 2;
return res->second;
}
[[nodiscard]] std::vector<int> relation(int a, int b) const {
std::vector<int> res{};
int mult = get(a, b);
for (int i = 0; i < mult; ++i) {
res.push_back(a);
res.push_back(b);
}
return res;
}
[[nodiscard]] std::vector<std::vector<int>> relations(std::vector<int> gens) const {
std::vector<std::vector<int>> res{};
for (int a = 0; a < gens.size(); ++a) {
for (int b = a; b < gens.size(); ++b) {
res.push_back(relation(gens[a], gens[b]));
}
}
return res;
}
[[nodiscard]] std::vector<std::vector<int>> irelations(Table *table, std::vector<int> gens) const;
};
template<int N>
Mults schlafli(const int (&symbol)[N - 1]) {
Mults mults{};
for (int i = 0; i < N; ++i) {
mults.set(i, i + 1, symbol[i]);
}
return mults;
}
struct Table {
const std::vector<int> gens;
std::vector<int> gen_inds;
std::vector<std::vector<int>> fwd{};
std::vector<std::vector<int>> rev{};
explicit Table(const std::vector<int> gens) : gens(gens) {
add_row();
gen_inds = std::vector<int>(gens[gens.size() - 1] + 1, -1);
for (int i = 0; i < gens.size(); i++) {
gen_inds[gens[i]] = i;
}
}
[[nodiscard]] int gen_index(int gen) const {
if (gen >= gen_inds.size())
throw std::logic_error("Referencing nonexistant generator (too large)");
int i = gen_inds[gen];
if (i < 0)
throw std::logic_error("Referencing nonexistant generator (not present)");
return i;
}
[[nodiscard]] std::vector<int> gen_index_each(std::vector<int> rel) const {
std::vector<int> res(rel.size(), 0);
for (int i = 0; i < rel.size(); ++i) {
res[i] = gen_index(rel[i]);
}
return res;
}
void add_row() {
int N = gens.size();
fwd.emplace_back(N, -1);
rev.emplace_back(N, -1);
}
int add_coset() {
for (int from = 0; from < (int) size(); ++from) {
for (int gen : gens) {
if (get(from, gen) < 0) {
int to = (int) size();
add_row();
set(from, gen, to);
return to;
}
}
}
return 0;
}
[[nodiscard]] unsigned size() const {
return fwd.size();
}
void set(int from, int gen, int to) {
int i = gen_index(gen);
fwd[from][i] = to;
rev[to][i] = from;
}
[[nodiscard]] int get(int from, int gen) const {
int i = gen_index(gen);
return fwd[from][i];
}
[[nodiscard]] int rget(int gen, int to) const {
int i = gen_index(gen);
return rev[to][i];
}
void iset(int from, int igen, int to) {
fwd[from][igen] = to;
rev[to][igen] = from;
}
[[nodiscard]] int iget(int from, int igen) const {
return fwd[from][igen];
}
[[nodiscard]] int irget(int igen, int to) const {
return rev[to][igen];
}
// todo iwords for index-based words?
std::vector<std::vector<int>> words() {
std::vector<std::vector<int> *> vecs(size());
vecs[0] = new std::vector<int>();
while (std::find(vecs.begin(), vecs.end(), nullptr) != vecs.end()) {
for (int from = 0; from < (int) vecs.size(); ++from) {
std::vector<int> *word = vecs[from];
if (word == nullptr) {
continue;
}
for (int igen = 0; igen < gens.size(); igen++) {
int to = iget(from, igen);
if (vecs[to] != nullptr) {
continue;
}
vecs[to] = new std::vector<int>(*word);
vecs[to]->push_back(gens[igen]);
}
}
}
std::vector<std::vector<int>> res(size());
for (int i = 0; i < (int) size(); ++i) {
res[i] = *vecs[i];
delete vecs[i];
}
return res;
}
// todo iapply(e)
[[nodiscard]] int apply(int e, const std::vector<int> &word) const {
for (const auto &gen : word) {
e = get(e, gen);
}
return e;
}
// todo iapply
[[nodiscard]] int apply(const std::vector<int> &word) const {
return apply(0, word);
}
// todo iapply_each(e)
[[nodiscard]] std::vector<int> apply_each(int e, const std::vector<std::vector<int>> &words) const {
std::vector<int> res{};
for (const auto &word:words) {
res.push_back(apply(e, word));
}
return res;
}
// todo iapply_each
[[nodiscard]] std::vector<int> apply_each(const std::vector<std::vector<int>> &words) const {
return apply_each(0, words);
}
};
[[nodiscard]] std::vector<std::vector<int>> Mults::irelations(Table *table, std::vector<int> gens) const {
std::vector<std::vector<int>> rels = relations(gens);
std::vector<std::vector<int>> irels(rels.size());
for (int i = 0; i < rels.size(); ++i) {
irels[i] = table->gen_index_each(rels[i]);
}
return irels;
}
struct IRow {
std::vector<int>::const_iterator l;
std::vector<int>::const_iterator r;
int from;
int to;
IRow(const std::vector<int> &vec, int cos) {
this->l = vec.begin();
this->r = vec.end() - 1;
this->from = cos;
this->to = cos;
}
[[nodiscard]] bool learn(Table *table) {
if (r - l == 0) {
return false;
}
while (r - l > 0) {
int next = table->iget(from, *l);
if (next < 0) break;
l++;
from = next;
}
while (r - l > 0) {
int next = table->irget(*r, to);
if (next < 0) break;
r--;
to = next;
}
if (r - l == 0) {
table->iset(from, *l, to);
return true;
}
return false;
}
};
Table *solve(const std::vector<int> &gens, const std::vector<int> &subgens, const Mults &mults) {
auto *table = new Table(gens);
const auto irels = mults.irelations(table, gens);
for (int gen : subgens)
table->set(0, gen, 0);
std::vector<IRow> irows;
irows.reserve(irels.size());
for (const auto &irel : irels)
irows.emplace_back(irel, 0);
while (!irows.empty()) {
while (true) {
bool learned = false;
for (int i = (int) irows.size() - 1; i >= 0; i--) {
if (irows[i].learn(table)) {
learned = true;
irows.erase(irows.begin() + i);
}
}
if (!learned)
break;
}
int i = (int) table->size();
if (table->add_coset() > 0) {
for (const auto &irel : irels)
irows.emplace_back(irel, i);
} else {
break;
}
}
return table;
}
template<int N>
Table *solve(const std::vector<int> &subgens, const Mults &mults) {
std::vector<int> gens{};
for (int i = 0; i < N; ++i) {
gens.push_back(i);
}
return solve(gens, subgens, mults);
}
std::ostream &operator<<(std::ostream &out, const IRow &row) {
out << "[ " << row.from << " | ";
auto it = row.l;
while (row.r - it > 0) {
out << *it << " ";
it++;
}
out << "| " << row.to << " ]";
return out;
}
std::ostream &operator<<(std::ostream &out, const Table &table) {
int k = ceil(log10(table.size()));
out << "[";
for (unsigned j = 0; j < table.size(); ++j) {
auto arr = table.fwd[j];
out << " " << std::setw(k) << j << " [";
for (int i = 0; i < (int) table.gens.size(); ++i) {
out << arr[i];
if (i < table.gens.size() - 1)
out << " ";
}
out << "]";
if (j < table.fwd.size() - 1)
out << "\n ";
}
out << "]\n";
return out;
}

View File

@@ -24,7 +24,7 @@ glm::vec4 identity(const std::vector<glm::vec4> &normals, const float(&coords)[N
template<int N>
std::vector<glm::vec4>
vertices(const Mults &mults, const float (&coords)[N]) {
Table *table = solve<N>({}, mults);
Table *table = solve(all_gens(N), {}, mults);
const std::vector<glm::vec4> normals = mirror<N>(mults);
glm::vec4 ident = identity(normals, coords);
@@ -45,14 +45,14 @@ template<int N>
std::vector<int> edges(const Mults &mults) {
std::vector<int> res{};
Table *t_vert = solve<N>({}, mults);
Table *t_vert = solve(all_gens(N), {}, mults);
for (const auto &subgens : combinations(N, 1)) {
Table *t_edge = solve(subgens, {}, mults);
std::vector<int> edge = t_vert->apply_each(t_edge->words());
Table *c_edge = solve<N>(subgens, mults);
Table *c_edge = solve(all_gens(N), subgens, mults);
for (const auto &coset : c_edge->words()) {
for (const auto &e : edge) {
@@ -68,11 +68,11 @@ template<int N>
std::vector<int> faces(const Mults &mults) {
std::vector<int> res{};
Table *t_vert = solve<N>({}, mults);
Table *t_vert = solve(all_gens(N), {}, mults);
// for each *kind* of face
for (const auto &sg_face : combinations(N, 2)) {
Table *cs_face = solve<N>(sg_face, mults);
Table *cs_face = solve(all_gens(N), sg_face, mults);
// for each *kind* of edge
for (const auto &sg_edge : combinations(sg_face, 1)) {