multimodal
This commit is contained in:
@@ -4,12 +4,13 @@
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== Entity IDs
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Entities are the dynamic movable objects in the game. Minecraft tracks every entity with a unique
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ID number. Whenever an entity is added to the game world, a global counter is incremented
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and the new entity is assigned the current value.
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Entities are the dynamic movable objects in the game. Minecraft tracks every entity with a unique ID
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number. Whenever an entity is added to the game world, a global counter is incremented and the new
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entity is assigned the current value.
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A large number of game objects are tracked in this way, and so creating any one of them will increment that global
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counter. To reiterate, *this is a global counter, shared for all entities in the game*.
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A large number of game objects are tracked in this way, and so creating any one of them will
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increment that global counter. To reiterate, *this is a global counter, shared for all entities in
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the game*.
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== Stationary Item Optimization
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@@ -22,45 +23,28 @@ Here is the relevant code path for the optimization.
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#note[ `onGround` is only ever updated from `move()`, and this branch is the *only* place that
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`move()` is called. ]
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```java
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public class ItemEntity extends Entity {
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public void tick() {
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...
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if (this.onGround() && !(this.getDeltaMovement().horizontalDistanceSqr() > (double)1.0E-5F) && (this.tickCount + this.getId()) % 4 != 0) {
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...
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} else {
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this.move(MoverType.SELF, this.getDeltaMovement());
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...
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}
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...
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}
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}
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```java public class ItemEntity extends Entity { public void tick() { ... if (this.onGround() &&
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!(this.getDeltaMovement().horizontalDistanceSqr() > (double)1.0E-5F) && (this.tickCount +
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this.getId()) % 4 != 0) { ... } else { this.move(MoverType.SELF, this.getDeltaMovement()); ... } ...
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} }
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public class Entity {
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public void move(final MoverType moverType, Vec3 delta) {
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...
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this.setOnGroundWithMovement(this.verticalCollisionBelow, this.horizontalCollision, movement);
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...
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}
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public class Entity { public void move(final MoverType moverType, Vec3 delta) { ...
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this.setOnGroundWithMovement(this.verticalCollisionBelow, this.horizontalCollision, movement); ... }
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public void setOnGroundWithMovement(final boolean onGround, final boolean horizontalCollision, final Vec3 movement) {
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this.onGround = onGround;
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...
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}
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}
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```
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public void setOnGroundWithMovement(final boolean onGround, final boolean horizontalCollision,
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final Vec3 movement) { this.onGround = onGround; ... } } ```
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== Observable Drop Delay
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The effect is that if the item is on a block and has negligible horizontal momentum, it *cannot
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fall* until the condition is satisfied, even if it's no longer on the ground. It can fall early if
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it gains horizontal momentum or is pushed.
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fall* until the condition is satisfied, even if it's no longer on the ground. It can only fall early
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if it gains horizontal momentum or is pushed.
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#tip[ You can rewrite the condition as `(age % 4 == (-id) % 4)` ]
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#todo[ An animation. Spawn a few items, note their ID and age. Let them settle on a block,
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then remove that supporting block. There will be a few ticks where the item hovers in place before
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it falls. ]
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#todo[ An animation. Spawn a few items, note their ID and age. Let them settle on a block, then
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remove that supporting block. There will be a few ticks where the item hovers in place before it
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falls. ]
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For simplicity, suppose we spawn all our items on the same tick. Then `this.tickCount` will be the
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same for all of them, and we only need to consider the ID.
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45
lib.typ
45
lib.typ
@@ -1,16 +1,39 @@
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#let callout(kind: str, label: str, body) = html.section(class: kind + " callout", context {
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let depth = counter(heading).at(here()).len() + 1
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heading(
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depth: depth,
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outlined: false,
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numbering: none,
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label,
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#let callout(kind: str, label: str, body) = context if target() == "html" {
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html.section(class: kind + " callout", context {
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let depth = counter(heading).at(here()).len() + 1
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heading(
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depth: depth,
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outlined: false,
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numbering: none,
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label,
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)
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" "
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body
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})
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} else {
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let col = (
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note: color.rgb("#0000cd"),
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warn: color.rgb("#a52a2a"),
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tip: color.rgb("#228b22"),
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todo: color.rgb("#ff0000"),
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).at(kind)
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block(
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fill: col.transparentize(85%),
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stroke: (y: col),
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width: 100%,
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outset: (x: 1em, y: 0.5em),
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spacing: par.spacing + 0.5em,
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inset: (y: 0.5em),
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{
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set text(fill: col)
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strong(label)
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body
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},
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)
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" "
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body
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})
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}
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#let note = callout.with(kind: "note", label: "Note:")
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}#let note = callout.with(kind: "note", label: "Note:")
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#let warn = callout.with(kind: "warn", label: "Warning:")
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#let tip = callout.with(kind: "tip", label: "Tip:")
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#let todo = callout.with(kind: "todo", label: "TODO:")
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88
main.typ
88
main.typ
@@ -1,24 +1,31 @@
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#set page("us-letter", margin: 0.5in)
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#set heading(numbering: "1.1 -")
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#set document(title: [The EID Wireless Masterclass])
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#asset("/mojangles-ascii.woff2", read("static/mojangles-ascii.woff2", encoding: none))
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#asset("/style.css", read("static/style.css", encoding: none))
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#context if target() == "bundle" {
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asset("/mojangles-ascii.woff2", read("static/mojangles-ascii.woff2", encoding: none))
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asset("/style.css", read("static/style.css", encoding: none))
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}
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#let index() = query(document).first()
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#let chapter = state("chapter", context (doc: index(), top: none, loc: index().location()))
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#let rawdoc(path, body) = document(path, html.html({
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html.head({
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html.meta(charset: "utf-8")
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html.meta(name: "viewport", content: "width=device-width, initial-scale=1")
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html.meta(name: "color-scheme", content: "dark light")
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html.link(rel: "stylesheet", href: "/style.css")
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html.title(context document.title)
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})
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html.body({
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body
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})
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}))
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#let rawdoc(path, body) = context if target() == "bundle" {
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document(path, html.html({
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html.head({
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html.meta(charset: "utf-8")
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html.meta(name: "viewport", content: "width=device-width, initial-scale=1")
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html.meta(name: "color-scheme", content: "dark light")
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html.link(rel: "stylesheet", href: "/style.css")
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html.title(context document.title)
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})
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html.body({
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body
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})
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}))
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} else {
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body
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}
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#show document: it => {
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set document(title: context {
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@@ -33,26 +40,47 @@
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it
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}
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#let doc(path, main) = rawdoc(path, {
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html.header(context {
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link(index().location(), title(index().title))
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let target = selector(heading).within(chapter.get().loc).or(heading.where(level: 1))
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outline(title: none, target: target)
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divider()
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})
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html.main(id: "main", main)
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html.footer(context {
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let next = query(selector(heading.where(level: 1, outlined: true)).after(here())).first(default: none)
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if next != none {
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#let doc(path, main) = context if target() == "bundle" {
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rawdoc(path, {
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html.header(context {
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link(index().location(), title(index().title))
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let target = selector(heading).within(chapter.get().loc).or(heading.where(level: 1))
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outline(title: none, target: target)
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divider()
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show outline.entry: it => [Next: #it]
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outline(title: none, target: next.location())
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}
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})
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html.main(id: "main", main)
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html.footer(context {
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let next = query(selector(heading.where(level: 1, outlined: true)).after(here())).first(default: none)
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if next != none {
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divider()
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show outline.entry: it => [Next: #it]
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outline(title: none, target: next.location())
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}
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})
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})
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})
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} else {
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main
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}
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#{
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show: it => context if target() == "html" {
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html.html({
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html.head({
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html.meta(charset: "utf-8")
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html.meta(name: "viewport", content: "width=device-width, initial-scale=1")
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html.meta(name: "color-scheme", content: "dark light")
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html.title(context document.title)
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html.style(read("static/style.css"))
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})
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html.body({
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html.main(id: "main", { it })
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})
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})
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} else {
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it
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}
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rawdoc("/index.html", include "content/00-index.typ")
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doc("/core.html", include "content/01-core.typ")
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doc("/interference.html", include "content/02-interference.typ")
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