compile blockstates
This commit is contained in:
@@ -24,11 +24,9 @@
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<mc-diorama>
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<script type="text/mc-world">
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p stone_bricks
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p stone
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p deepslate
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p stone_brick_stairs
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p stone_brick_wall
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p stone
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p stone
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</script>
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</mc-diorama>
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144
src/minerama.js
144
src/minerama.js
@@ -3,20 +3,39 @@ export class Renderer {
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this.canvas = document.createElement('canvas');
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this.canvas.style.display = 'none';
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document.body.appendChild(this.canvas);
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this.gl = this.canvas.getContext('webgl2', {antialias: false, alpha: true})
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this.gl = this.canvas.getContext('webgl2', {antialias: false, alpha: true});
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}
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}
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function renderVariantCondition(key) {
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if (key) {
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return key.split(',').map(
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it => it.split("=")
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).map(
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([n, v]) => `state[${JSON.stringify(n)}] === ${JSON.stringify(v)}`
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).join(" && ")
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} else {
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return 'true';
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return key.split(',')
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.map(it => it.split("="))
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.map(([n, v]) => `state[${JSON.stringify(n)}] === ${JSON.stringify(v)}`)
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.join(" && ");
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}
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function renderWhenCondition(when) {
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if (!when) return "true";
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if (when["OR"]) {
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return when["OR"]
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.map(it => `(${renderWhenCondition(it)})`)
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.join(" || ");
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}
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if (when["AND"]) {
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return when["AND"]
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.map(it => `(${renderWhenCondition(it)})`)
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.join(" && ")
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}
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if (Object.entries(when).length === 0) return 'true';
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return Object.entries(when)
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.map(([key, vals]) => vals.toString().split('|')
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.map(val => `state[${JSON.stringify(key)}] === ${JSON.stringify(val)}`)
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.join(' || '))
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.map(it => `(${it})`)
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.join(' && ');
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}
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function renderApply(data) {
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@@ -34,12 +53,12 @@ function renderApply(data) {
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if (accum === total) {
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parts.push(JSON.stringify(elem));
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} else {
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parts.push(`(hash % ${total}) < ${accum} ? ${JSON.stringify(elem)} : `)
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parts.push(`h < ${accum} ? ${JSON.stringify(elem)} : `);
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}
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}
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return parts.join('');
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return `(h => ${parts.join('')})(Math.abs(hash) % ${total})`;
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} else {
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return JSON.stringify(data)
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return JSON.stringify(data);
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}
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}
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@@ -51,20 +70,66 @@ function renderBlockstateResolver(data) {
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const {variants, multipart} = data;
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if (variants) {
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if (Object.keys(variants).length === 1 && variants[""]) {
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return `return ${(renderApply(variants[""]))};`;
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} else {
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let cases = [];
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for (const [key, defn] of Object.entries(variants)) {
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cases.push(`if (${(renderVariantCondition(key))}) return ${(renderApply(defn))};`)
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}
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cases.push(`return {"model": ":missing"};`)
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return cases.join('else ')
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let cases = [];
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for (const [key, apply] of Object.entries(variants)) {
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if (!key || key === "normal") continue;
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cases.push(`if (${(renderVariantCondition(key))}) return [${(renderApply(apply))}];`);
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}
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let fallback = variants[""] ?? variants["normal"] ?? {"model": ":invalid"};
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cases.push(`return [${renderApply(fallback)}]`)
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return cases.join('else ');
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} else if (multipart) {
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return 'console.warn("NOT IMPLEMENTED")'
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const parts = [];
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parts.push('const parts = [];')
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for (const {when, apply} of multipart) {
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parts.push(`if (${renderWhenCondition(when)}) parts.push(${renderApply(apply)});`);
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}
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parts.push("return parts;");
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return parts.join('');
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} else {
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console.warn('invalid blockstate', data)
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console.warn('invalid blockstate', data);
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return 'return [{"model": ":invalid"}]';
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}
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}
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export class BlockstateResolver {
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constructor() {
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this.resolvers = new Map();
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this.resolvers.set(':pending', (state, hash) => [{"model": ":pending"}]);
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this.resolvers.set(':invalid', (state, hash) => [{"model": ":invalid"}]);
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this.pending = new Map();
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this.onResolve = undefined;
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}
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getResolver(id) {
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id = id.includes(':') ? id : `minecraft:${id}`;
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if (this.resolvers.has(id)) {
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return this.resolvers.get(id);
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}
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if (!this.pending.has(id)) {
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const [space, name] = id.split(':');
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this.pending.set(id, fetch(`assets/${space}/blockstates/${name}.json`)
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.then(res => res.json())
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.then(data => {
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const source = renderBlockstateResolver(data);
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const resolver = new Function(`return function (state, hash) { ${source} }`)();
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this.resolvers.set(id, resolver);
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this.pending.delete(id);
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if (this.onResolve) {
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this.onResolve(id, resolver);
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}
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})
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.catch(reason => {
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this.resolvers.set(id, this.resolvers.get(':invalid'));
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this.pending.delete(id);
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console.log(`failed to resolve blockstate ${id}: ${reason}`)
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})
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)
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}
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return this.resolvers.get(':pending');
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}
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}
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@@ -75,27 +140,30 @@ function renderBlockstateResolver(data) {
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async function parse(src) {
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const lines = src.replace(/#.*?(?:\n|$)/, '\n').trim().split(/(?:\n[ \t]*)+/);
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for (const line of lines) {
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const args = line.split(/[ \t]+/);
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const cmd = args[0].toLowerCase();
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let count = 0;
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const res = new BlockstateResolver();
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if (cmd === 'p') {
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const block = args[1];
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function ff() {
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for (const line of lines) {
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const args = line.split(/[ \t]+/);
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const cmd = args[0].toLowerCase();
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try {
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const res = await fetch(`assets/minecraft/blockstates/${block}.json`);
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let data = await res.json();
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let resolver_src = renderBlockstateResolver(data);
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// console.log(beautify.js(`${block} = (state, hash) => {${resolver_src}}`))
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if (cmd === 'p') {
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const id = args[1];
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const hash = count;
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count += 1;
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let resolver = new Function("state", "hash", resolver_src);
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console.log(resolver)
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} catch (ex) {
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console.warn(`Fetch for ${block} failed:`, ex);
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console.log(id, JSON.stringify(res.getResolver(id)({}, hash)));
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}
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}
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}
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res.onResolve = (id, fn) => {
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console.log('resolved', id, 'to', fn)
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ff()
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}
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ff()
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}
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export class MCDioramaElement extends HTMLElement {
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