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GLSL

#version 330
#moj_import <minecraft:light.glsl>
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:dynamictransforms.glsl>
#moj_import <minecraft:projection.glsl>
#moj_import <minecraft:sample_lightmap.glsl>
in vec3 Position;
in vec4 Color;
in vec2 UV0;
in ivec2 UV1;
in ivec2 UV2;
in vec3 Normal;
uniform sampler2D Sampler1;
uniform sampler2D Sampler2;
out float sphericalVertexDistance;
out float cylindricalVertexDistance;
out vec4 vertexColor;
out vec4 lightMapColor;
out vec4 overlayColor;
out vec2 texCoord0;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
sphericalVertexDistance = fog_spherical_distance(Position);
cylindricalVertexDistance = fog_cylindrical_distance(Position);
vertexColor = minecraft_mix_light(Light0_Direction, Light1_Direction, Normal, Color);
lightMapColor = sample_lightmap(Sampler2, UV2);
overlayColor = texelFetch(Sampler1, UV1, 0);
texCoord0 = UV0;
}