Files
wireless-docs/index.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Pipeline Test</title>
<style>
body {
background: #222;
color: #eee;
font-family: sans-serif;
}
main {
width: 80ch;
margin-inline: auto;
}
.figure {
position: relative;
width: 100%;
height: 20em;
}
.figure > canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<main>
<h1>Visualizer</h1>
<h2>Dynamic</h2>
<div class="figure" id="demo-pulses"></div>
<div class="figure" id="demo-time"></div>
<div class="figure" id="demo-state"></div>
<h2>Static Sub-Figures</h2>
<div style="display: grid; grid-template-columns: 1fr 1fr;">
<div class="figure" id="demo-2"></div>
<div class="figure" id="demo-3"></div>
</div>
<div id="atlas-container" style="position: absolute; right: 0; top: 0"></div>
</main>
<script type="module">
import {Engine} from './engine.js';
import {Diorama} from './diorama.js';
import {World, WorldFrame} from './world.js';
async function initDocument() {
try {
const engine = new Engine();
document.getElementById('atlas-container')?.appendChild(engine.atlas.canvas);
const w_static = new World(`
p -1 0 0 redstone_wire east=side west=none north=none south=none power=15
p 0 0 0 repeater facing=east delay=1 locked=false powered=true
p 2 0 0 oak_trapdoor facing=east half=bottom open=true
p 0 -1 0 lodestone
p 0 -2 0 piston facing=north extended=false
`)
const f_static = new WorldFrame(w_static);
const d_static_top = new Diorama('demo-2', f_static, () => engine.requestRender());
d_static_top.radius = 5;
d_static_top.theta = 180;
d_static_top.phi = 90;
d_static_top.centerView();
d_static_top.saveState();
engine.addDiorama(d_static_top)
const d_static_iso = new Diorama('demo-3', f_static, () => engine.requestRender());
d_static_iso.radius = 5;
d_static_iso.centerView();
d_static_iso.saveState();
engine.addDiorama(d_static_iso);
const w_pulses = new World(`
p 0 0 0 observer facing=south powered=false
p 0 0 1 observer facing=east powered=false
p 1 0 1 observer facing=north powered=false
p 1 0 0 observer facing=west powered=false
t 0
p 0 0 1 powered=false
p 0 0 0 powered=true
t 2
p 0 0 0 powered=false
p 1 0 0 powered=true
t 4
p 1 0 0 powered=false
p 1 0 1 powered=true
t 6
p 1 0 1 powered=false
p 0 0 1 powered=true
`);
const f_pulses = new WorldFrame(w_pulses);
const d_pulses = new Diorama('demo-pulses', f_pulses, () => engine.requestRender());
d_pulses.radius = 4;
d_pulses.centerView()
d_pulses.saveState()
engine.addDiorama(d_pulses);
const w_piston = new World(`
p 0 0 0 redstone_wire power=0 east=side west=none north=none south=none
p 1 0 0 repeater facing=west powered=false locked=false delay=2
p 2 0 0 piston facing=east extended=false
p 3 0 0 slime_block
p 4 0 0 slime_block
t 2
p 0 0 0 power=15
t 6
p 1 0 0 powered=true
t 7
p 2 0 0 extended=true
p 4.0 0 0 air &
p 4.5 0 0 slime_block
p 3.0 0 0 air &
p 3.5 0 0 slime_block
p 2.5 0 0 piston_head facing=east short=true type=normal
t 8
p 4.5 0 0 air &
p 5.0 0 0 slime_block
p 3.5 0 0 air &
p 4.0 0 0 slime_block
p 2.5 0 0 air &
p 3.0 0 0 piston_head facing=east short=false type=normal
t 12
p 0 0 0 power=0
t 16
p 1 0 0 powered=false
t 17
p 3 0 0 air &
p 2.5 0 0 piston_head facing=east short=true type=normal
p 4.0 0 0 air &
p 3.5 0 0 slime_block
p 5.0 0 0 air &
p 4.5 0 0 slime_block
t 18
p 2.5 0 0 air
p 3.5 0 0 air &
p 3.0 0 0 slime_block
p 4.5 0 0 air &
p 4.0 0 0 slime_block
p 2 0 0 extended=false
`);
const f_piston_t = new WorldFrame(w_piston);
const d_piston_t = new Diorama('demo-time', f_piston_t, () => engine.requestRender());
d_piston_t.radius = 4;
d_piston_t.centerView();
d_piston_t.saveState();
engine.addDiorama(d_piston_t);
const f_piston_s = new WorldFrame(w_piston);
const d_piston_s = new Diorama('demo-state', f_piston_s, () => engine.requestRender());
d_piston_s.radius = 4;
d_piston_s.centerView();
d_piston_s.saveState();
engine.addDiorama(d_piston_s);
// Fetch and build everything concurrently!
await engine.updateAll();
const factor = 2.5;
const update_time = () => {
for (let i = 0; i < 20; i++) {
setTimeout(() => f_piston_t.seek(i), i * factor * 50)
}
};
setInterval(update_time, factor * 1000)
update_time();
let i = 0;
let n = w_piston.eventCount;
const update_state = () => {
f_piston_s.seekIndex(i);
i = (i + 1) % n;
};
setInterval(update_state, 250);
update_state()
const update_pulses = () => {
for (let i = 0; i < 8; i++) {
setTimeout(() => f_pulses.seek(i), i * factor * 50)
}
};
setInterval(update_pulses, factor * 8 * 50)
update_pulses();
} catch (err) {
console.error("Renderer Initialization Failed:", err);
}
}
initDocument();
</script>
</body>
</html>