split 'world', 'frame'.
This commit is contained in:
10
diorama.js
10
diorama.js
@@ -1,17 +1,17 @@
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import {mat4Ortho, mat4LookAt, mat4Multiply} from './math.js';
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export class Diorama {
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constructor(elementId, world, requestRenderCallback) {
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constructor(elementId, frame, requestRenderCallback) {
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this.element = document.getElementById(elementId);
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this.canvas = document.createElement('canvas')
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this.element.appendChild(this.canvas)
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this.ctx2d = this.canvas.getContext('2d');
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this.world = world;
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this.frame = frame;
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this.requestRender = requestRenderCallback;
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this.target = [0.5, 0, 0.5];
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this.radius = 4;
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this.theta = 45;
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this.theta = 135;
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this.phi = 30;
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this.projMatrix = new Float32Array(16);
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@@ -73,7 +73,7 @@ export class Diorama {
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}
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centerView() {
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if (this.world.blocks.size === 0) {
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if (this.frame.blocks.size === 0) {
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this.target = [0.5, 0.5, 0.5];
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return;
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}
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@@ -81,7 +81,7 @@ export class Diorama {
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let minX = Infinity, minY = Infinity, minZ = Infinity;
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let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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for (const block of this.world.blocks.values()) {
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for (const block of this.frame.blocks.values()) {
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minX = Math.min(minX, block.pos[0]);
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minY = Math.min(minY, block.pos[1]);
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minZ = Math.min(minZ, block.pos[2]);
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44
engine.js
44
engine.js
@@ -104,9 +104,9 @@ export class Engine {
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this.cache.register('textures', this.atlas);
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this.dioramas = [];
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this.worldMeshes = new Map();
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this.frameMeshes = new Map();
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this.renderRequested = false;
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this.observedWorlds = new Set();
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this.observedFrames = new Set();
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this.updateRequested = false;
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window.addEventListener('resize', () => this.requestRender());
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@@ -137,43 +137,43 @@ export class Engine {
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addDiorama(diorama) {
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this.dioramas.push(diorama);
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if (!this.observedWorlds.has(diorama.world)) {
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this.observedWorlds.add(diorama.world);
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diorama.world.subscribe(() => this.requestUpdate());
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if (!this.observedFrames.has(diorama.frame)) {
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this.observedFrames.add(diorama.frame);
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diorama.frame.subscribe(() => this.requestUpdate());
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}
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}
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async updateAll() {
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const uniqueWorlds = new Set(this.dioramas.map(d => d.world));
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if (uniqueWorlds.size === 0) return;
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const uniqueFrames = new Set(this.dioramas.map(d => d.frame));
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if (uniqueFrames.size === 0) return;
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const uniqueBlockIds = new Set();
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for (const world of uniqueWorlds) {
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for (const block of world.blocks.values()) uniqueBlockIds.add(block.id);
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for (const frame of uniqueFrames) {
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for (const block of frame.blocks.values()) uniqueBlockIds.add(block.id);
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}
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await Promise.all(Array.from(uniqueBlockIds).map(id => this.cache.get(id, 'blockstates')));
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const uniqueModelIds = new Set();
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const parsedWorlds = new Map();
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const parsedFrames = new Map();
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for (const world of uniqueWorlds) {
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for (const frame of uniqueFrames) {
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const parsedBlocks = [];
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for (const block of world.blocks.values()) {
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for (const block of frame.blocks.values()) {
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const state = await this.cache.get(block.id, 'blockstates');
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const parts = state.resolveParts(block.state);
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parsedBlocks.push({block, parts});
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for (const p of parts) uniqueModelIds.add(p.model);
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}
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parsedWorlds.set(world, parsedBlocks);
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parsedFrames.set(frame, parsedBlocks);
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}
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await Promise.all(Array.from(uniqueModelIds).map(id => this.cache.get(id, 'models')));
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const textureTasks = [];
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const worldPools = new Map();
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const framePools = new Map();
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for (const world of uniqueWorlds) {
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for (const frame of uniqueFrames) {
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const instancePool = new Map();
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for (const {block, parts} of parsedWorlds.get(world)) {
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for (const {block, parts} of parsedFrames.get(frame)) {
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for (const part of parts) {
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const hash = Blockstate.getVariantHash(part);
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if (!instancePool.has(hash)) {
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@@ -205,15 +205,15 @@ export class Engine {
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}
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}
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}
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worldPools.set(world, instancePool);
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framePools.set(frame, instancePool);
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}
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await Promise.all(textureTasks);
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this.updateAtlasTexture();
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for (const world of uniqueWorlds) {
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for (const frame of uniqueFrames) {
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const newMeshes = [];
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for (const pool of worldPools.get(world).values()) {
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for (const pool of framePools.get(frame).values()) {
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const blockModel = await this.cache.get(pool.partDef.model, 'models');
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const geometry = blockModel.buildGeometry(this.atlas.uvmap, pool.partDef);
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@@ -223,7 +223,7 @@ export class Engine {
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newMeshes.push(this.createInstancedMesh(geometry, instanceCount, matrixArray, colorArray));
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}
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this.worldMeshes.set(world, newMeshes);
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this.frameMeshes.set(frame, newMeshes);
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}
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this.requestRender();
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@@ -317,11 +317,11 @@ export class Engine {
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const viewProj = diorama.updateMatrices(aspect);
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gl.uniformMatrix4fv(this.uniforms.viewProj, false, viewProj);
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gl.uniform3f(this.uniforms.lightDir, 1.0, 3.0, -2.0);
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gl.uniform3f(this.uniforms.lightDir, 1.0, 3.0, 2.0);
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gl.uniform3f(this.uniforms.viewDir, diorama.viewDir[0], diorama.viewDir[1], diorama.viewDir[2]);
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gl.uniform3f(this.uniforms.upDir, diorama.upDir[0], diorama.upDir[1], diorama.upDir[2]);
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const meshes = this.worldMeshes.get(diorama.world) || [];
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const meshes = this.frameMeshes.get(diorama.frame) || [];
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for (const mesh of meshes) {
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gl.bindVertexArray(mesh.vao);
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gl.drawElementsInstanced(gl.TRIANGLES, mesh.indexCount, gl.UNSIGNED_SHORT, 0, mesh.instanceCount);
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144
index.html
144
index.html
@@ -52,77 +52,76 @@
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<script type="module">
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import {Engine} from './engine.js';
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import {Diorama} from './diorama.js';
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import {World} from './world.js';
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import {World, WorldFrame} from './world.js';
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async function initDocument() {
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try {
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const engine = new Engine();
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document.getElementById('atlas-container')?.appendChild(engine.atlas.canvas);
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const world1 = new World(`
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const w_static = new World(`
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p -1 0 0 redstone_wire east=side west=none north=none south=none power=15
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p 0 0 0 repeater facing=east delay=1 locked=false powered=true
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p 2 0 0 oak_trapdoor facing=east half=bottom open=true
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p 0 -1 0 lodestone
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p 0 -2 0 piston facing=north extended=false
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`)
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const f_static = new WorldFrame(w_static);
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const d_static_top = new Diorama('demo-2', f_static, () => engine.requestRender());
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d_static_top.radius = 5;
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d_static_top.theta = 180;
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d_static_top.phi = 90;
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d_static_top.centerView();
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d_static_top.saveState();
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engine.addDiorama(d_static_top)
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const d_static_iso = new Diorama('demo-3', f_static, () => engine.requestRender());
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d_static_iso.radius = 5;
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d_static_iso.centerView();
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d_static_iso.saveState();
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engine.addDiorama(d_static_iso);
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const pulses = `
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p 0 0 0 observer facing=north powered=false
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p 0 0 1 piston facing=south extended=false
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p 0 -1 1 observer facing=up powered=false
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p 0 -1 2 observer facing=up powered=false
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t 2
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const w_pulses = new World(`
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p 0 0 0 observer facing=south powered=false
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p 0 0 1 observer facing=east powered=false
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p 1 0 1 observer facing=north powered=false
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p 1 0 0 observer facing=west powered=false
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t 0
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p 0 0 1 powered=false
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p 0 0 0 powered=true
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p 0 0 1 extended=true
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t 3
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p 0 0 1.5 piston_head facing=south short=true type=normal
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t 4
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t 2
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p 0 0 0 powered=false
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p 0 -1 1 powered=true
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p 0 -1 2 powered=true
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p 1 0 0 powered=true
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t 4
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p 1 0 0 powered=false
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p 1 0 1 powered=true
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t 6
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p 0 -1 1 powered=false
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p 0 -1 2 powered=false
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`;
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p 1 0 1 powered=false
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p 0 0 1 powered=true
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`);
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const f_pulses = new WorldFrame(w_pulses);
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const d_pulses = new Diorama('demo-pulses', f_pulses, () => engine.requestRender());
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d_pulses.radius = 4;
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d_pulses.centerView()
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d_pulses.saveState()
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engine.addDiorama(d_pulses);
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const world_pulses = new World(pulses);
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const demo_pulses = new Diorama('demo-pulses', world_pulses, () => engine.requestRender())
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demo_pulses.radius = 4;
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demo_pulses.centerView()
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demo_pulses.saveState()
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engine.addDiorama(demo_pulses);
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const piston = `
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const w_piston = new World(`
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p 0 0 0 redstone_wire power=0 east=side west=none north=none south=none
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p 1 0 0 repeater facing=west powered=false locked=false delay=2
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p 2 0 0 piston facing=east extended=false
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p 3 0 0 slime_block
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p 4 0 0 slime_block
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t 2
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p 0 0 0 power=15
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t 6
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p 1 0 0 powered=true
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t 7
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p 2 0 0 extended=true
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p 4.0 0 0 air &
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p 4.5 0 0 slime_block
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p 3.0 0 0 air &
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p 3.5 0 0 slime_block
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p 2.5 0 0 piston_head facing=east short=true type=normal
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t 8
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p 4.5 0 0 air &
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p 5.0 0 0 slime_block
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@@ -130,13 +129,10 @@
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p 4.0 0 0 slime_block
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p 2.5 0 0 air &
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p 3.0 0 0 piston_head facing=east short=false type=normal
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t 12
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p 0 0 0 power=0
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t 16
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p 1 0 0 powered=false
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t 17
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p 3 0 0 air &
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p 2.5 0 0 piston_head facing=east short=true type=normal
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@@ -144,7 +140,6 @@
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p 3.5 0 0 slime_block
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p 5.0 0 0 air &
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p 4.5 0 0 slime_block
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t 18
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p 2.5 0 0 air
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p 3.5 0 0 air &
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@@ -152,36 +147,19 @@
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p 4.5 0 0 air &
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p 4.0 0 0 slime_block
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p 2 0 0 extended=false
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`;
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const piston_time = new World(piston);
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const piston_state = new World(piston);
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const demo_time = new Diorama('demo-time', piston_time, () => engine.requestRender())
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demo_time.radius = 4;
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demo_time.centerView()
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demo_time.saveState()
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engine.addDiorama(demo_time);
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const demo_state = new Diorama('demo-state', piston_state, () => engine.requestRender())
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demo_state.radius = 4;
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demo_state.centerView()
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demo_state.saveState()
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engine.addDiorama(demo_state);
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const demo2 = new Diorama('demo-2', world1, () => engine.requestRender())
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demo2.radius = 5;
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demo2.theta = 180;
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demo2.phi = 90;
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demo2.centerView()
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demo2.saveState()
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engine.addDiorama(demo2);
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const demo3 = new Diorama('demo-3', world1, () => engine.requestRender())
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demo3.radius = 5;
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demo3.centerView()
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demo3.saveState()
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engine.addDiorama(demo3);
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`);
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const f_piston_t = new WorldFrame(w_piston);
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const d_piston_t = new Diorama('demo-time', f_piston_t, () => engine.requestRender());
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d_piston_t.radius = 4;
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d_piston_t.centerView();
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d_piston_t.saveState();
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engine.addDiorama(d_piston_t);
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const f_piston_s = new WorldFrame(w_piston);
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const d_piston_s = new Diorama('demo-state', f_piston_s, () => engine.requestRender());
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d_piston_s.radius = 4;
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d_piston_s.centerView();
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d_piston_s.saveState();
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engine.addDiorama(d_piston_s);
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// Fetch and build everything concurrently!
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await engine.updateAll();
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@@ -189,38 +167,28 @@
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const factor = 2.5;
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const update_time = () => {
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for (let i = 0; i < 20; i++) {
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setTimeout(() => piston_time.seek(i), i * factor * 50)
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setTimeout(() => f_piston_t.seek(i), i * factor * 50)
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}
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};
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setInterval(update_time, factor * 1000)
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update_time();
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let i = 0;
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let n = piston_state.eventCount;
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let n = w_piston.eventCount;
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const update_state = () => {
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piston_state.seekIndex(i);
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f_piston_s.seekIndex(i);
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i = (i + 1) % n;
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};
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setInterval(update_state, 250);
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update_state()
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const update_pulses = () => {
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for (let i = 0; i < 10; i++) {
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setTimeout(() => world_pulses.seek(i), i * factor * 50)
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for (let i = 0; i < 8; i++) {
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setTimeout(() => f_pulses.seek(i), i * factor * 50)
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}
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};
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setInterval(update_pulses, factor * 500)
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setInterval(update_pulses, factor * 8 * 50)
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update_pulses();
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// let j = 0;
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// let m = world_pulses.eventCount;
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// const update_pulses = () => {
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// world_pulses.seekIndex(j);
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// j = (j + 1) % m;
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// };
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// setInterval(update_pulses, 250);
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// update_state()
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} catch (err) {
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console.error("Renderer Initialization Failed:", err);
|
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}
|
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|
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159
world.js
159
world.js
@@ -1,3 +1,5 @@
|
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// world.js
|
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|
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export class Block {
|
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constructor(id, pos, state) {
|
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this.id = id;
|
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@@ -8,19 +10,11 @@ export class Block {
|
||||
|
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export class World {
|
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constructor(script = '') {
|
||||
this.blocks = new Map();
|
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this.listeners = new Set();
|
||||
|
||||
// Timeline State
|
||||
// Pure Data State
|
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this.events = [];
|
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this.labels = new Map();
|
||||
|
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this.currentIndex = 0;
|
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this.currentTime = -Infinity;
|
||||
|
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this.initialState = new Map();
|
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this.initialIndex = 0;
|
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this.eventCount = 0;
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||||
|
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if (script) {
|
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@@ -28,60 +22,6 @@ export class World {
|
||||
}
|
||||
}
|
||||
|
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subscribe(callback) {
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this.listeners.add(callback);
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||||
return () => this.listeners.delete(callback);
|
||||
}
|
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|
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notify() {
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for (const listener of this.listeners) listener();
|
||||
}
|
||||
|
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set(id, x, y, z, state = {}) {
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const key = `${x},${y},${z}`;
|
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const isAir = id === 'air' || id === 'minecraft:air';
|
||||
|
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if (isAir) {
|
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if (this.blocks.delete(key)) {
|
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this.notify();
|
||||
}
|
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} else {
|
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this.blocks.set(key, new Block(id, [x, y, z], state));
|
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this.notify();
|
||||
}
|
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}
|
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|
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get(x, y, z) {
|
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return this.blocks.get(`${x},${y},${z}`);
|
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}
|
||||
|
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#apply(data, x, y, z) {
|
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const key = `${x},${y},${z}`;
|
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if (data) {
|
||||
this.blocks.set(key, new Block(data.id, [x, y, z], {...data.state}));
|
||||
} else {
|
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this.blocks.delete(key);
|
||||
}
|
||||
}
|
||||
|
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reset() {
|
||||
this.blocks.clear();
|
||||
|
||||
for (const [key, block] of this.initialState.entries()) {
|
||||
this.blocks.set(key, new Block(block.id, [...block.pos], {...block.state}));
|
||||
}
|
||||
|
||||
this.currentIndex = this.initialIndex;
|
||||
|
||||
if (this.initialIndex > 0 && this.events.length > 0) {
|
||||
this.currentTime = this.events[this.initialIndex - 1].time;
|
||||
} else {
|
||||
this.currentTime = -Infinity;
|
||||
}
|
||||
|
||||
this.notify();
|
||||
}
|
||||
|
||||
#compile(script) {
|
||||
let currentTime = -1;
|
||||
let capturedInitialState = false;
|
||||
@@ -104,7 +44,6 @@ export class World {
|
||||
for (let line of lines) {
|
||||
let mergeNext = false;
|
||||
|
||||
// Check for the continuation operator
|
||||
if (line.endsWith('&')) {
|
||||
mergeNext = true;
|
||||
line = line.slice(0, -1).trim();
|
||||
@@ -118,7 +57,6 @@ export class World {
|
||||
|
||||
if (newTime >= 0 && !capturedInitialState) captureInitial();
|
||||
|
||||
// Force flush any pending batch if time suddenly changes
|
||||
if (currentBatch.length > 0) {
|
||||
this.events.push({time: currentTime, actions: currentBatch});
|
||||
currentBatch = [];
|
||||
@@ -173,7 +111,6 @@ export class World {
|
||||
|
||||
currentBatch.push({x, y, z, prev, next});
|
||||
|
||||
// Commit the batch to the timeline if it's not waiting for a continuation
|
||||
if (!mergeNext) {
|
||||
this.events.push({time: currentTime, actions: currentBatch});
|
||||
currentBatch = [];
|
||||
@@ -188,63 +125,125 @@ export class World {
|
||||
if (!capturedInitialState) captureInitial();
|
||||
|
||||
this.eventCount = this.events.length - this.initialIndex;
|
||||
}
|
||||
}
|
||||
|
||||
export class WorldFrame {
|
||||
constructor(world) {
|
||||
this.world = world;
|
||||
|
||||
// Playback State
|
||||
this.blocks = new Map();
|
||||
this.listeners = new Set();
|
||||
this.currentIndex = 0;
|
||||
this.currentTime = -Infinity;
|
||||
|
||||
// Immediately sync frame to the bedrock state
|
||||
this.reset();
|
||||
}
|
||||
|
||||
subscribe(callback) {
|
||||
this.listeners.add(callback);
|
||||
return () => this.listeners.delete(callback);
|
||||
}
|
||||
|
||||
notify() {
|
||||
for (const listener of this.listeners) listener();
|
||||
}
|
||||
|
||||
get(x, y, z) {
|
||||
return this.blocks.get(`${x},${y},${z}`);
|
||||
}
|
||||
|
||||
#apply(data, x, y, z) {
|
||||
const key = `${x},${y},${z}`;
|
||||
if (data) {
|
||||
this.blocks.set(key, new Block(data.id, [x, y, z], {...data.state}));
|
||||
} else {
|
||||
this.blocks.delete(key);
|
||||
}
|
||||
}
|
||||
|
||||
seek(target) {
|
||||
let targetTime = target;
|
||||
|
||||
if (typeof target === 'string') {
|
||||
targetTime = this.labels.get(target);
|
||||
targetTime = this.world.labels.get(target);
|
||||
if (targetTime === undefined) throw new Error(`Label not found: ${target}`);
|
||||
}
|
||||
|
||||
while (this.currentIndex < this.events.length && this.events[this.currentIndex].time <= targetTime) {
|
||||
const batch = this.events[this.currentIndex];
|
||||
let changed = false;
|
||||
|
||||
while (this.currentIndex < this.world.events.length && this.world.events[this.currentIndex].time <= targetTime) {
|
||||
const batch = this.world.events[this.currentIndex];
|
||||
for (const action of batch.actions) {
|
||||
this.#apply(action.next, action.x, action.y, action.z);
|
||||
}
|
||||
this.currentIndex++;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
while (this.currentIndex > 0 && this.events[this.currentIndex - 1].time > targetTime) {
|
||||
while (this.currentIndex > 0 && this.world.events[this.currentIndex - 1].time > targetTime) {
|
||||
this.currentIndex--;
|
||||
const batch = this.events[this.currentIndex];
|
||||
const batch = this.world.events[this.currentIndex];
|
||||
for (let i = batch.actions.length - 1; i >= 0; i--) {
|
||||
const action = batch.actions[i];
|
||||
this.#apply(action.prev, action.x, action.y, action.z);
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
this.currentTime = targetTime;
|
||||
this.notify();
|
||||
if (changed) this.notify();
|
||||
}
|
||||
|
||||
seekIndex(targetIndex) {
|
||||
targetIndex = targetIndex + this.initialIndex;
|
||||
targetIndex = targetIndex + this.world.initialIndex;
|
||||
let changed = false;
|
||||
|
||||
while (this.currentIndex < this.events.length && this.currentIndex < targetIndex) {
|
||||
const batch = this.events[this.currentIndex];
|
||||
while (this.currentIndex < this.world.events.length && this.currentIndex < targetIndex) {
|
||||
const batch = this.world.events[this.currentIndex];
|
||||
for (const action of batch.actions) {
|
||||
this.#apply(action.next, action.x, action.y, action.z);
|
||||
}
|
||||
this.currentIndex++;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
while (this.currentIndex > 0 && this.currentIndex > targetIndex) {
|
||||
this.currentIndex--;
|
||||
const batch = this.events[this.currentIndex];
|
||||
const batch = this.world.events[this.currentIndex];
|
||||
for (let i = batch.actions.length - 1; i >= 0; i--) {
|
||||
const action = batch.actions[i];
|
||||
this.#apply(action.prev, action.x, action.y, action.z);
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (this.currentIndex < this.events.length) {
|
||||
this.currentTime = this.events[this.currentIndex].time;
|
||||
} else if (this.events.length > 0) {
|
||||
this.currentTime = this.events[this.events.length - 1].time;
|
||||
if (this.currentIndex < this.world.events.length) {
|
||||
this.currentTime = this.world.events[this.currentIndex].time;
|
||||
} else if (this.world.events.length > 0) {
|
||||
this.currentTime = this.world.events[this.world.events.length - 1].time;
|
||||
} else {
|
||||
this.currentTime = -Infinity;
|
||||
}
|
||||
|
||||
if (changed) this.notify();
|
||||
}
|
||||
|
||||
reset() {
|
||||
this.blocks.clear();
|
||||
|
||||
for (const [key, block] of this.world.initialState.entries()) {
|
||||
this.blocks.set(key, new Block(block.id, [...block.pos], {...block.state}));
|
||||
}
|
||||
|
||||
this.currentIndex = this.world.initialIndex;
|
||||
|
||||
if (this.world.initialIndex > 0 && this.world.events.length > 0) {
|
||||
this.currentTime = this.world.events[this.world.initialIndex - 1].time;
|
||||
} else {
|
||||
this.currentTime = -Infinity;
|
||||
}
|
||||
|
||||
this.notify();
|
||||
|
||||
Reference in New Issue
Block a user