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wireless-docs/README.md
2026-07-05 10:14:01 -04:00

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# Sub-Tick Minecraft Diorama Renderer
A lightweight, scriptable WebGL2 rendering engine designed to visualize and explain the sub-tick
execution of Minecraft blocks (specifically Redstone components) through interactive, 3D dioramas.
### Project Goals
* **Educational Visualization:** Provide clear, interactive 3D visualizations of Minecraft mechanics
for technical documentation.
* **Sub-Tick Accuracy:** Allow authors to script and step through intermediate, "invalid" block
states that occur between game ticks to explain complex redstone logic.
* **Resource Pack Compatibility:** Directly ingest and parse standard Minecraft vanilla resource
pack files (`.json` models, blockstates, and `.png` textures).
* **Lightweight & Embeddable:** Designed to be embedded natively into web-based technical articles
with minimal overhead. Multiple dioramas may be embedded in a document, and multiple dioramas may
represent the same block diagram from different viewpoints. The diagrams will stay synchronized.
### Non-Goals (Scope Limits)
* **Not a Clone:** We do not aim to support exact rendering parity. This is a techincal block
diagram viewer only.
* **Not a simulator:** This is a scriptable rendering engine only, suitable for technical authors to
create schematics and explain sub-tick redstone timings. It does not simulate anything, so every
block event must be scripted explicitly. In the future, we may build a simulation layer on top of
this which streams block events to the renderer, but no concrete plans exist yet.