David Allemang
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e792e93eb9
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ENH: Use entt
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2023-02-04 22:22:38 -05:00 |
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David Allemang
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c8025b29db
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ENH: Upload to buffer from iterator
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2023-02-04 21:09:22 -05:00 |
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David Allemang
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11a5e29518
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ENH: Add cgl/debug.hpp
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2023-02-04 21:09:02 -05:00 |
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David Allemang
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b228f76658
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ENH: Embed shader source in binary.
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2023-01-27 09:35:29 -05:00 |
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2606f74f70
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load wireframes from files
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2020-03-18 17:41:59 -04:00 |
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63692ced17
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class names to PascalCase
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2020-03-10 15:25:37 -04:00 |
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d29fc033df
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break render apart into multiple files
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2020-03-10 14:11:13 -04:00 |
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b504e5b7c3
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vao pointer helper
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2020-03-10 13:49:38 -04:00 |
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54ea5dbd53
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buffer mesh working
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2020-03-10 13:33:32 -04:00 |
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c345e54d02
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slices working, broken colors
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2020-03-10 00:38:38 -04:00 |
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8dd37de01e
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binding test
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2020-03-09 19:35:07 -04:00 |
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edfe8947a6
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tweaking program pipeline construction
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2020-03-09 01:06:42 -04:00 |
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bb7dcfd47d
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tweak shader alias names
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2020-03-09 00:49:00 -04:00 |
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219c3f9e32
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mode template for shader, shaderprogram, type aliases
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2020-03-09 00:32:12 -04:00 |
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e56896db9b
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tweak raii shader constructors
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2020-03-09 00:16:30 -04:00 |
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0c4a6f5eff
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use raii buffer
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2020-03-09 00:10:14 -04:00 |
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5d030ffe65
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using raii shaders
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2020-03-09 00:00:52 -04:00 |
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